Shaddoll Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Nehshaddoll Genius
N Rarity
Nehshaddoll Genius
N Rarity
Nehshaddoll Genius
EARTH 4
Nehshaddoll Genius
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.

R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

SR Rarity
Shaddoll Fusion
SR Rarity
Shaddoll Fusion
SR Rarity
Shaddoll Fusion
Spell Normal
Shaddoll Fusion

    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

    UR Rarity
    Triple Tactics Talent
    UR Rarity
    Triple Tactics Talent
    UR Rarity
    Triple Tactics Talent
    Spell Normal
    Triple Tactics Talent

      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



      Tag(s):

      SR Rarity
      Shaddoll Schism
      SR Rarity
      Shaddoll Schism
      SR Rarity
      Shaddoll Schism
      Trap Continuous
      Shaddoll Schism

        During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

        Extra Deck

        UR Rarity
        El Shaddoll Apkallone
        UR Rarity
        El Shaddoll Apkallone
        UR Rarity
        El Shaddoll Apkallone
        DARK 6
        El Shaddoll Apkallone
        • ATK:

        • 2500

        • DEF:

        • 2000


        2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

        UR Rarity
        El Shaddoll Construct
        UR Rarity
        El Shaddoll Construct
        UR Rarity
        El Shaddoll Construct
        LIGHT 8
        El Shaddoll Construct
        • ATK:

        • 2800

        • DEF:

        • 2500


        1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

        UR Rarity
        El Shaddoll Winda
        UR Rarity
        El Shaddoll Winda
        UR Rarity
        El Shaddoll Winda
        DARK 5
        El Shaddoll Winda
        • ATK:

        • 2200

        • DEF:

        • 800


        1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.



        Tag(s):

        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        Need 32 UR

        UR Rarity
        Danger! Bigfoot!2 card
        UR Rarity
        Fairy Tail - Snow2 card
        UR Rarity
        Maxx "C"3 card
        UR Rarity
        El Shaddoll Winda2 card
        UR Rarity
        Accesscode Talker1 card
        UR Rarity
        Apollousa, Bow of the Goddess1 card
        UR Rarity
        Borrelsword Dragon1 card
        UR Rarity
        I:P Masquerena1 card
        UR Rarity
        Knightmare Unicorn1 card
        UR Rarity
        Linkuriboh1 card
        UR Rarity
        Predaplant Verte Anaconda1 card
        UR Rarity
        Chaos Ruler, the Chaotic Magical Dragon1 card
        UR Rarity
        Crystal Wing Synchro Dragon1 card
        UR Rarity
        PSY-Framelord Omega1 card
        UR Rarity
        Ultimaya Tzolkin1 card
        UR Rarity
        Uni-Zombie3 card
        UR Rarity
        Abyss Dweller1 card
        UR Rarity
        Forbidden Droplet1 card
        UR Rarity
        Lightning Storm3 card
        UR Rarity
        One for One1 card
        UR Rarity
        That Grass Looks Greener3 card

        Main: 60 Extra: 15

        N Rarity
        1 cardCyclamen the Rikka Fairy
        N Rarity
        1 cardCyclamen the Rikka Fairy
        Cyclamen the Rikka Fairy
        WATER 4
        Cyclamen the Rikka Fairy
        • ATK:

        • 1800

        • DEF:

        • 800


        You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn.


        UR Rarity
        2 cardDanger! Bigfoot!
        UR Rarity
        2 cardDanger! Bigfoot!
        Danger! Bigfoot!
        DARK 8
        Danger! Bigfoot!
        • ATK:

        • 3000

        • DEF:

        • 0


        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


        SR Rarity
        2 cardDanger! Nessie!
        SR Rarity
        2 cardDanger! Nessie!
        Danger! Nessie!
        DARK 7
        Danger! Nessie!
        • ATK:

        • 1600

        • DEF:

        • 2800


        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


        R Rarity
        2 cardDanger! Thunderbird!
        R Rarity
        2 cardDanger! Thunderbird!
        Danger! Thunderbird!
        DARK 8
        Danger! Thunderbird!
        • ATK:

        • 2800

        • DEF:

        • 2400


        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


        SR Rarity
        2 cardDanger!? Jackalope?
        SR Rarity
        2 cardDanger!? Jackalope?
        Danger!? Jackalope?
        DARK 3
        Danger!? Jackalope?
        • ATK:

        • 500

        • DEF:

        • 2000


        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


        SR Rarity
        2 cardDanger!? Tsuchinoko?
        SR Rarity
        2 cardDanger!? Tsuchinoko?
        Danger!? Tsuchinoko?
        DARK 3
        Danger!? Tsuchinoko?
        • ATK:

        • 1300

        • DEF:

        • 0


        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


        UR Rarity
        2 cardFairy Tail - Snow
        UR Rarity
        2 cardFairy Tail - Snow
        Fairy Tail - Snow
        LIGHT 4
        Fairy Tail - Snow
        • ATK:

        • 1850

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


        SR Rarity
        3 cardKing of the Skull Servants
        SR Rarity
        3 cardKing of the Skull Servants
        King of the Skull Servants
        DARK 1
        King of the Skull Servants
        • ATK:

        • -1

        • DEF:

        • 0


        The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.


        UR Rarity
        3 cardMaxx "C"
        UR Rarity
        3 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        SR Rarity
        3 cardMezuki
        SR Rarity
        3 cardMezuki
        Mezuki
        EARTH 4
        Mezuki
        • ATK:

        • 1700

        • DEF:

        • 800


        You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


        SR Rarity
        2 cardShiranui Solitaire
        SR Rarity
        2 cardShiranui Solitaire
        Shiranui Solitaire
        FIRE 4
        Shiranui Solitaire
        • ATK:

        • 500

        • DEF:

        • 0


        You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


        R Rarity
        1 cardShiranui Spiritmaster
        R Rarity
        1 cardShiranui Spiritmaster
        Shiranui Spiritmaster
        FIRE 4
        Shiranui Spiritmaster
        • ATK:

        • 1500

        • DEF:

        • 0


        When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.


        N Rarity
        3 cardThe Lady in Wight
        N Rarity
        3 cardThe Lady in Wight
        The Lady in Wight
        DARK 3
        The Lady in Wight
        • ATK:

        • 0

        • DEF:

        • 2200


        Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.


        SR Rarity
        3 cardWightbaking
        SR Rarity
        3 cardWightbaking
        Wightbaking
        DARK 1
        Wightbaking
        • ATK:

        • 300

        • DEF:

        • 200


        This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.


        R Rarity
        3 cardWightmare
        R Rarity
        3 cardWightmare
        Wightmare
        DARK 1
        Wightmare
        • ATK:

        • 300

        • DEF:

        • 200


        This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects. ● Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY. ● Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.


        R Rarity
        3 cardWightprince
        R Rarity
        3 cardWightprince
        Wightprince
        DARK 1
        Wightprince
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.


        R Rarity
        3 cardWightprincess
        R Rarity
        3 cardWightprincess
        Wightprincess
        LIGHT 3
        Wightprincess
        • ATK:

        • 1600

        • DEF:

        • 0


        This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


        N Rarity
        2 cardShaddoll Beast
        N Rarity
        2 cardShaddoll Beast
        Shaddoll Beast
        DARK 5
        Shaddoll Beast
        • ATK:

        • 2200

        • DEF:

        • 1700


        FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


        R Rarity
        1 cardShaddoll Dragon
        R Rarity
        1 cardShaddoll Dragon
        Shaddoll Dragon
        DARK 4
        Shaddoll Dragon
        • ATK:

        • 1900

        • DEF:

        • 0


        FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


        N Rarity
        3 cardSkull Servant
        N Rarity
        3 cardSkull Servant
        Skull Servant
        DARK 1
        Skull Servant
        • ATK:

        • 300

        • DEF:

        • 200


        A skeletal ghost that isn't strong but can mean trouble in large numbers.


        UR Rarity
        3 cardUni-Zombie
        UR Rarity
        3 cardUni-Zombie
        Uni-Zombie
        DARK 3
        Uni-Zombie
        • ATK:

        • 1300

        • DEF:

        • 0


        You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


        UR Rarity
        1 cardForbidden Droplet
        UR Rarity
        1 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          3 cardLightning Storm
          UR Rarity
          3 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            UR Rarity
            1 cardOne for One
            UR Rarity
            1 cardOne for One
            One for One
            Spell Normal
            One for One

              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


              SR Rarity
              3 cardShaddoll Fusion
              SR Rarity
              3 cardShaddoll Fusion
              Shaddoll Fusion
              Spell Normal
              Shaddoll Fusion

                Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                UR Rarity
                3 cardThat Grass Looks Greener
                UR Rarity
                3 cardThat Grass Looks Greener
                That Grass Looks Greener
                Spell Normal
                That Grass Looks Greener

                  If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                  UR Rarity
                  2 cardEl Shaddoll Winda
                  UR Rarity
                  2 cardEl Shaddoll Winda
                  El Shaddoll Winda
                  DARK 5
                  El Shaddoll Winda
                  • ATK:

                  • 2200

                  • DEF:

                  • 800


                  1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                  Tag(s):

                  UR Rarity
                  1 cardAccesscode Talker
                  UR Rarity
                  1 cardAccesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  UR Rarity
                  1 cardApollousa, Bow of the Goddess
                  UR Rarity
                  1 cardApollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • -1

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  UR Rarity
                  1 cardBorrelsword Dragon
                  UR Rarity
                  1 cardBorrelsword Dragon
                  Borrelsword Dragon
                  DARK
                  Borrelsword Dragon
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Bottom-Left

                  Bottom


                  3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                  UR Rarity
                  1 cardI:P Masquerena
                  UR Rarity
                  1 cardI:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  SR Rarity
                  1 cardKnightmare Phoenix
                  SR Rarity
                  1 cardKnightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  UR Rarity
                  1 cardKnightmare Unicorn
                  UR Rarity
                  1 cardKnightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  UR Rarity
                  1 cardLinkuriboh
                  UR Rarity
                  1 cardLinkuriboh
                  Linkuriboh
                  DARK
                  Linkuriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                  UR Rarity
                  1 cardPredaplant Verte Anaconda
                  UR Rarity
                  1 cardPredaplant Verte Anaconda
                  Predaplant Verte Anaconda
                  DARK
                  Predaplant Verte Anaconda
                  • ATK:

                  • 500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                  UR Rarity
                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  UR Rarity
                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  Chaos Ruler, the Chaotic Magical Dragon
                  DARK 8
                  Chaos Ruler, the Chaotic Magical Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                  UR Rarity
                  1 cardCrystal Wing Synchro Dragon
                  UR Rarity
                  1 cardCrystal Wing Synchro Dragon
                  Crystal Wing Synchro Dragon
                  WIND 8
                  Crystal Wing Synchro Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                  UR Rarity
                  1 cardPSY-Framelord Omega
                  UR Rarity
                  1 cardPSY-Framelord Omega
                  PSY-Framelord Omega
                  LIGHT 8
                  PSY-Framelord Omega
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                  UR Rarity
                  1 cardUltimaya Tzolkin
                  UR Rarity
                  1 cardUltimaya Tzolkin
                  Ultimaya Tzolkin
                  DARK 0
                  Ultimaya Tzolkin
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.


                  UR Rarity
                  1 cardAbyss Dweller
                  UR Rarity
                  1 cardAbyss Dweller
                  Abyss Dweller
                  WATER
                  Abyss Dweller
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                  master-duel
                  Shaddoll
                  5







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