Subterror Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

N Rarity
Subterror Nemesis Archer
N Rarity
Subterror Nemesis Archer
N Rarity
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

    SR Rarity
    The Hidden City
    SR Rarity
    The Hidden City
    SR Rarity
    The Hidden City
    Spell Field
    The Hidden City

      When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

      UR Rarity
      Destructive Daruma Karma Cannon
      UR Rarity
      Destructive Daruma Karma Cannon
      UR Rarity
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

        SR Rarity
        Macro Cosmos
        SR Rarity
        Macro Cosmos
        SR Rarity
        Macro Cosmos
        Trap Continuous
        Macro Cosmos

          When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

          UR Rarity
          Metaverse
          UR Rarity
          Metaverse
          UR Rarity
          Metaverse
          Trap Normal
          Metaverse

            Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



            Tag(s):

             Rarity
            Simultaneous Equation Cannons
             Rarity
            Simultaneous Equation Cannons
             Rarity
            Simultaneous Equation Cannons
            Trap Normal
            Simultaneous Equation Cannons

              Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

              UR Rarity
              Solemn Strike
              UR Rarity
              Solemn Strike
              UR Rarity
              Solemn Strike
              Trap Counter
              Solemn Strike

                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                Tag(s):

                R Rarity
                Subterror Final Battle
                R Rarity
                Subterror Final Battle
                R Rarity
                Subterror Final Battle
                Trap Normal
                Subterror Final Battle

                  Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

                  R Rarity
                  Torrential Tribute
                  R Rarity
                  Torrential Tribute
                  R Rarity
                  Torrential Tribute
                  Trap Normal
                  Torrential Tribute

                    When a monster(s) is Summoned: Destroy all monsters on the field.

                    SR Rarity
                    Trap Trick
                    SR Rarity
                    Trap Trick
                    SR Rarity
                    Trap Trick
                    Trap Normal
                    Trap Trick

                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                      Extra Deck

                      R Rarity
                      Allvain the Essence of Vanity
                      R Rarity
                      Allvain the Essence of Vanity
                      R Rarity
                      Allvain the Essence of Vanity
                      DARK 2
                      Allvain the Essence of Vanity
                      • ATK:

                      • 0

                      • DEF:

                      • 2100


                      2 Normal Monsters

                      SR Rarity
                      Cyber Blader
                      SR Rarity
                      Cyber Blader
                      SR Rarity
                      Cyber Blader
                      EARTH 7
                      Cyber Blader
                      • ATK:

                      • 2100

                      • DEF:

                      • 800


                      "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.

                      UR Rarity
                      Elder Entity N'tss
                      UR Rarity
                      Elder Entity N'tss
                      UR Rarity
                      Elder Entity N'tss
                      LIGHT 4
                      Elder Entity N'tss
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                      SR Rarity
                      Fiend Skull Dragon
                      SR Rarity
                      Fiend Skull Dragon
                      SR Rarity
                      Fiend Skull Dragon
                      WIND 5
                      Fiend Skull Dragon
                      • ATK:

                      • 2000

                      • DEF:

                      • 1200


                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                      R Rarity
                      Flame Ghost
                      R Rarity
                      Flame Ghost
                      R Rarity
                      Flame Ghost
                      DARK 3
                      Flame Ghost
                      • ATK:

                      • 1000

                      • DEF:

                      • 800


                      "Skull Servant" + "Dissolverock"

                      UR Rarity
                      Garura, Wings of Resonant Life
                      UR Rarity
                      Garura, Wings of Resonant Life
                      UR Rarity
                      Garura, Wings of Resonant Life
                      DARK 6
                      Garura, Wings of Resonant Life
                      • ATK:

                      • 1500

                      • DEF:

                      • 2400


                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                      SR Rarity
                      Thousand-Eyes Restrict
                      SR Rarity
                      Thousand-Eyes Restrict
                      SR Rarity
                      Thousand-Eyes Restrict
                      DARK 1
                      Thousand-Eyes Restrict
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                      UR Rarity
                      Abyss Dweller
                      UR Rarity
                      Abyss Dweller
                      UR Rarity
                      Abyss Dweller
                      WATER
                      Abyss Dweller
                      • ATK:

                      • 1700

                      • DEF:

                      • 1400


                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                      UR Rarity
                      Bahamut Shark
                      UR Rarity
                      Bahamut Shark
                      UR Rarity
                      Bahamut Shark
                      WATER
                      Bahamut Shark
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

                      UR Rarity
                      Cyber Dragon Infinity
                      UR Rarity
                      Cyber Dragon Infinity
                      UR Rarity
                      Cyber Dragon Infinity
                      LIGHT
                      Cyber Dragon Infinity
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

                      R Rarity
                      Cyber Dragon Nova
                      R Rarity
                      Cyber Dragon Nova
                      R Rarity
                      Cyber Dragon Nova
                      LIGHT
                      Cyber Dragon Nova
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                      R Rarity
                      D/D/D Wave High King Caesar
                      R Rarity
                      D/D/D Wave High King Caesar
                      R Rarity
                      D/D/D Wave High King Caesar
                      WATER
                      D/D/D Wave High King Caesar
                      • ATK:

                      • 2800

                      • DEF:

                      • 1800


                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                      R Rarity
                      Melomelody the Brass Djinn
                      R Rarity
                      Melomelody the Brass Djinn
                      R Rarity
                      Melomelody the Brass Djinn
                      LIGHT
                      Melomelody the Brass Djinn
                      • ATK:

                      • 1400

                      • DEF:

                      • 1600


                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.

                      R Rarity
                      Temtempo the Percussion Djinn
                      R Rarity
                      Temtempo the Percussion Djinn
                      R Rarity
                      Temtempo the Percussion Djinn
                      EARTH
                      Temtempo the Percussion Djinn
                      • ATK:

                      • 1700

                      • DEF:

                      • 1000


                      2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK.

                      SR Rarity
                      Xyz Armor Fortress
                      SR Rarity
                      Xyz Armor Fortress
                      SR Rarity
                      Xyz Armor Fortress
                      WATER
                      Xyz Armor Fortress
                      • ATK:

                      • 2500

                      • DEF:

                      • 1800


                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                      Need 26 UR

                      UR Rarity
                      Lord of the Heavenly Prison3 card
                      UR Rarity
                      Nibiru, the Primal Being3 card
                      UR Rarity
                      Subterror Guru3 card
                      UR Rarity
                      Elder Entity N'tss1 card
                      UR Rarity
                      Garura, Wings of Resonant Life1 card
                      UR Rarity
                      Abyss Dweller1 card
                      UR Rarity
                      Bahamut Shark1 card
                      UR Rarity
                      Cyber Dragon Infinity1 card
                      UR Rarity
                      Destructive Daruma Karma Cannon3 card
                      UR Rarity
                      Metaverse3 card
                       Rarity
                      Simultaneous Equation Cannons3 card
                      UR Rarity
                      Solemn Strike3 card

                      Main: 40 Extra: 15

                      UR Rarity
                      3 cardLord of the Heavenly Prison
                      UR Rarity
                      3 cardLord of the Heavenly Prison
                      Lord of the Heavenly Prison
                      DARK 10
                      Lord of the Heavenly Prison
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                      UR Rarity
                      3 cardNibiru, the Primal Being
                      UR Rarity
                      3 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      N Rarity
                      3 cardSubterror Fiendess
                      N Rarity
                      3 cardSubterror Fiendess
                      Subterror Fiendess
                      EARTH 1
                      Subterror Fiendess
                      • ATK:

                      • 800

                      • DEF:

                      • 500


                      When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                      N Rarity
                      1 cardSubterror Nemesis Archer
                      N Rarity
                      1 cardSubterror Nemesis Archer
                      Subterror Nemesis Archer
                      EARTH 3
                      Subterror Nemesis Archer
                      • ATK:

                      • 1600

                      • DEF:

                      • 1400


                      At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                      UR Rarity
                      3 cardSubterror Guru
                      UR Rarity
                      3 cardSubterror Guru
                      Subterror Guru
                      EARTH 4
                      Subterror Guru
                      • ATK:

                      • 1600

                      • DEF:

                      • 1800


                      FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                      R Rarity
                      3 cardDimensional Fissure
                      R Rarity
                      3 cardDimensional Fissure
                      Dimensional Fissure
                      Spell Continuous
                      Dimensional Fissure

                        Any monster sent to the Graveyard is banished instead.


                        SR Rarity
                        3 cardThe Hidden City
                        SR Rarity
                        3 cardThe Hidden City
                        The Hidden City
                        Spell Field
                        The Hidden City

                          When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                          UR Rarity
                          3 cardDestructive Daruma Karma Cannon
                          UR Rarity
                          3 cardDestructive Daruma Karma Cannon
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                            SR Rarity
                            3 cardMacro Cosmos
                            SR Rarity
                            3 cardMacro Cosmos
                            Macro Cosmos
                            Trap Continuous
                            Macro Cosmos

                              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                              UR Rarity
                              3 cardMetaverse
                              UR Rarity
                              3 cardMetaverse
                              Metaverse
                              Trap Normal
                              Metaverse

                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                Tag(s):

                                 Rarity
                                3 cardSimultaneous Equation Cannons
                                 Rarity
                                3 cardSimultaneous Equation Cannons
                                Simultaneous Equation Cannons
                                Trap Normal
                                Simultaneous Equation Cannons

                                  Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                  UR Rarity
                                  3 cardSolemn Strike
                                  UR Rarity
                                  3 cardSolemn Strike
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    R Rarity
                                    2 cardSubterror Final Battle
                                    R Rarity
                                    2 cardSubterror Final Battle
                                    Subterror Final Battle
                                    Trap Normal
                                    Subterror Final Battle

                                      Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                      R Rarity
                                      2 cardTorrential Tribute
                                      R Rarity
                                      2 cardTorrential Tribute
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                        SR Rarity
                                        2 cardTrap Trick
                                        SR Rarity
                                        2 cardTrap Trick
                                        Trap Trick
                                        Trap Normal
                                        Trap Trick

                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                          R Rarity
                                          1 cardAllvain the Essence of Vanity
                                          R Rarity
                                          1 cardAllvain the Essence of Vanity
                                          Allvain the Essence of Vanity
                                          DARK 2
                                          Allvain the Essence of Vanity
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2100


                                          2 Normal Monsters


                                          SR Rarity
                                          1 cardCyber Blader
                                          SR Rarity
                                          1 cardCyber Blader
                                          Cyber Blader
                                          EARTH 7
                                          Cyber Blader
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 800


                                          "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.


                                          UR Rarity
                                          1 cardElder Entity N'tss
                                          UR Rarity
                                          1 cardElder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                          SR Rarity
                                          1 cardFiend Skull Dragon
                                          SR Rarity
                                          1 cardFiend Skull Dragon
                                          Fiend Skull Dragon
                                          WIND 5
                                          Fiend Skull Dragon
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1200


                                          "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                          R Rarity
                                          1 cardFlame Ghost
                                          R Rarity
                                          1 cardFlame Ghost
                                          Flame Ghost
                                          DARK 3
                                          Flame Ghost
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 800


                                          "Skull Servant" + "Dissolverock"


                                          UR Rarity
                                          1 cardGarura, Wings of Resonant Life
                                          UR Rarity
                                          1 cardGarura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                          SR Rarity
                                          1 cardThousand-Eyes Restrict
                                          SR Rarity
                                          1 cardThousand-Eyes Restrict
                                          Thousand-Eyes Restrict
                                          DARK 1
                                          Thousand-Eyes Restrict
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                          UR Rarity
                                          1 cardAbyss Dweller
                                          UR Rarity
                                          1 cardAbyss Dweller
                                          Abyss Dweller
                                          WATER
                                          Abyss Dweller
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1400


                                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                          UR Rarity
                                          1 cardBahamut Shark
                                          UR Rarity
                                          1 cardBahamut Shark
                                          Bahamut Shark
                                          WATER
                                          Bahamut Shark
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                          UR Rarity
                                          1 cardCyber Dragon Infinity
                                          UR Rarity
                                          1 cardCyber Dragon Infinity
                                          Cyber Dragon Infinity
                                          LIGHT
                                          Cyber Dragon Infinity
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1600


                                          3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                          R Rarity
                                          1 cardCyber Dragon Nova
                                          R Rarity
                                          1 cardCyber Dragon Nova
                                          Cyber Dragon Nova
                                          LIGHT
                                          Cyber Dragon Nova
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1600


                                          2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                          R Rarity
                                          1 cardD/D/D Wave High King Caesar
                                          R Rarity
                                          1 cardD/D/D Wave High King Caesar
                                          D/D/D Wave High King Caesar
                                          WATER
                                          D/D/D Wave High King Caesar
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1800


                                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                          R Rarity
                                          1 cardMelomelody the Brass Djinn
                                          R Rarity
                                          1 cardMelomelody the Brass Djinn
                                          Melomelody the Brass Djinn
                                          LIGHT
                                          Melomelody the Brass Djinn
                                          • ATK:

                                          • 1400

                                          • DEF:

                                          • 1600


                                          2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.


                                          R Rarity
                                          1 cardTemtempo the Percussion Djinn
                                          R Rarity
                                          1 cardTemtempo the Percussion Djinn
                                          Temtempo the Percussion Djinn
                                          EARTH
                                          Temtempo the Percussion Djinn
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1000


                                          2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK.


                                          SR Rarity
                                          1 cardXyz Armor Fortress
                                          SR Rarity
                                          1 cardXyz Armor Fortress
                                          Xyz Armor Fortress
                                          WATER
                                          Xyz Armor Fortress
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1800


                                          2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.



                                          SUBTERROR Decks in MASTER DUEL








                                          https://ygovietnam.com/
                                          Top