Tellarknight Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Constellar Caduceus
SR Rarity
Constellar Caduceus
SR Rarity
Constellar Caduceus
LIGHT 4
Constellar Caduceus
  • ATK:

  • 1600

  • DEF:

  • 1550


If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Satellarknight Altair
R Rarity
Satellarknight Altair
R Rarity
Satellarknight Altair
LIGHT 4
Satellarknight Altair
  • ATK:

  • 1700

  • DEF:

  • 1300


If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

R Rarity
Tellarknight Altairan
R Rarity
Tellarknight Altairan
R Rarity
Tellarknight Altairan
LIGHT 4
Tellarknight Altairan
  • ATK:

  • 1700

  • DEF:

  • 1300


(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.

SR Rarity
Tellarknight Lyran
SR Rarity
Tellarknight Lyran
SR Rarity
Tellarknight Lyran
LIGHT 4
Tellarknight Lyran
  • ATK:

  • 1200

  • DEF:

  • 1600


(This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.

R Rarity
ZS - Armed Sage
R Rarity
ZS - Armed Sage
R Rarity
ZS - Armed Sage
LIGHT 4
ZS - Armed Sage
  • ATK:

  • 300

  • DEF:

  • 900


If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.

UR Rarity
Sakitama
UR Rarity
Sakitama
UR Rarity
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
Spell Normal
Armored Xyz

    Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Constellar Tellarknights
      UR Rarity
      Constellar Tellarknights
      UR Rarity
      Constellar Tellarknights
      Spell Continuous
      Constellar Tellarknights

        When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            N Rarity
            Tellarknight Genesis
            N Rarity
            Tellarknight Genesis
            N Rarity
            Tellarknight Genesis
            Spell Quick
            Tellarknight Genesis

              Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.

              N Rarity
              Full-Armored Xyz
              N Rarity
              Full-Armored Xyz
              N Rarity
              Full-Armored Xyz
              Trap Normal
              Full-Armored Xyz

                If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

                Extra Deck

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Constellar Ptolemy M7
                UR Rarity
                Constellar Ptolemy M7
                UR Rarity
                Constellar Ptolemy M7
                LIGHT
                Constellar Ptolemy M7
                • ATK:

                • 2700

                • DEF:

                • 2000


                2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

                UR Rarity
                Daigusto Emeral
                UR Rarity
                Daigusto Emeral
                UR Rarity
                Daigusto Emeral
                WIND
                Daigusto Emeral
                • ATK:

                • 1800

                • DEF:

                • 800


                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                Tag(s):

                UR Rarity
                Full Armored Dark Knight Lancer
                UR Rarity
                Full Armored Dark Knight Lancer
                UR Rarity
                Full Armored Dark Knight Lancer
                WATER
                Full Armored Dark Knight Lancer
                • ATK:

                • 2800

                • DEF:

                • 1500


                3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                EARTH
                Number 41: Bagooska the Terribly Tired Tapir
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                SR Rarity
                Stellarknight Delteros
                SR Rarity
                Stellarknight Delteros
                SR Rarity
                Stellarknight Delteros
                LIGHT
                Stellarknight Delteros
                • ATK:

                • 2500

                • DEF:

                • 2100


                3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

                UR Rarity
                Tellarknight Constellar Caduceus
                UR Rarity
                Tellarknight Constellar Caduceus
                UR Rarity
                Tellarknight Constellar Caduceus
                LIGHT
                Tellarknight Constellar Caduceus
                • ATK:

                • 2500

                • DEF:

                • 1650


                2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.

                SR Rarity
                Xyz Armor Fortress
                SR Rarity
                Xyz Armor Fortress
                SR Rarity
                Xyz Armor Fortress
                WATER
                Xyz Armor Fortress
                • ATK:

                • 2500

                • DEF:

                • 1800


                2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                Need 35 UR

                UR Rarity
                Maxx "C"2 card
                UR Rarity
                Mulcharmy Fuwalos3 card
                UR Rarity
                Mulcharmy Purulia1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Sakitama3 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Constellar Pleiades1 card
                UR Rarity
                Constellar Ptolemy M71 card
                UR Rarity
                Daigusto Emeral1 card
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                UR Rarity
                Full Armored Dark Knight Lancer1 card
                UR Rarity
                Stellarknight Constellar Diamond1 card
                UR Rarity
                Tellarknight Constellar Caduceus2 card
                UR Rarity
                Tellarknight Ptolemaeus1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Constellar Tellarknights2 card
                UR Rarity
                Forbidden Droplet3 card
                UR Rarity
                Reinforcement of the Army1 card
                 Rarity
                Seventh Tachyon3 card
                UR Rarity
                Infinite Impermanence2 card

                Main: 45 Extra: 15

                SR Rarity
                1 cardConstellar Caduceus
                SR Rarity
                1 cardConstellar Caduceus
                Constellar Caduceus
                LIGHT 4
                Constellar Caduceus
                • ATK:

                • 1600

                • DEF:

                • 1550


                If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.


                SR Rarity
                3 cardDroll & Lock Bird
                SR Rarity
                3 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                SR Rarity
                1 cardMadolche Magileine
                SR Rarity
                1 cardMadolche Magileine
                Madolche Magileine
                EARTH 4
                Madolche Magileine
                • ATK:

                • 1400

                • DEF:

                • 1200


                If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.


                SR Rarity
                1 cardMadolche Petingcessoeur
                SR Rarity
                1 cardMadolche Petingcessoeur
                Madolche Petingcessoeur
                EARTH 4
                Madolche Petingcessoeur
                • ATK:

                • 1400

                • DEF:

                • 1400


                If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. ● If you have no monsters in your GY: You can Special Summon this card from your hand. ● If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.


                UR Rarity
                2 cardMaxx "C"
                UR Rarity
                2 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                3 cardMulcharmy Fuwalos
                UR Rarity
                3 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                UR Rarity
                1 cardMulcharmy Purulia
                UR Rarity
                1 cardMulcharmy Purulia
                Mulcharmy Purulia
                WATER 4
                Mulcharmy Purulia
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                R Rarity
                1 cardSatellarknight Altair
                R Rarity
                1 cardSatellarknight Altair
                Satellarknight Altair
                LIGHT 4
                Satellarknight Altair
                • ATK:

                • 1700

                • DEF:

                • 1300


                If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.


                SR Rarity
                1 cardSatellarknight Deneb
                SR Rarity
                1 cardSatellarknight Deneb
                Satellarknight Deneb
                LIGHT 4
                Satellarknight Deneb
                • ATK:

                • 1500

                • DEF:

                • 1000


                If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.


                N Rarity
                2 cardSatellarknight Unukalhai
                N Rarity
                2 cardSatellarknight Unukalhai
                Satellarknight Unukalhai
                LIGHT 4
                Satellarknight Unukalhai
                • ATK:

                • 1800

                • DEF:

                • 1000


                If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.


                N Rarity
                1 cardSatellarknight Vega
                N Rarity
                1 cardSatellarknight Vega
                Satellarknight Vega
                LIGHT 4
                Satellarknight Vega
                • ATK:

                • 1200

                • DEF:

                • 1600


                If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.


                R Rarity
                1 cardTellarknight Altairan
                R Rarity
                1 cardTellarknight Altairan
                Tellarknight Altairan
                LIGHT 4
                Tellarknight Altairan
                • ATK:

                • 1700

                • DEF:

                • 1300


                (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.


                SR Rarity
                3 cardTellarknight Lyran
                SR Rarity
                3 cardTellarknight Lyran
                Tellarknight Lyran
                LIGHT 4
                Tellarknight Lyran
                • ATK:

                • 1200

                • DEF:

                • 1600


                (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.


                R Rarity
                1 cardZS - Armed Sage
                R Rarity
                1 cardZS - Armed Sage
                ZS - Armed Sage
                LIGHT 4
                ZS - Armed Sage
                • ATK:

                • 300

                • DEF:

                • 900


                If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.


                UR Rarity
                3 cardSakitama
                UR Rarity
                3 cardSakitama
                Sakitama
                LIGHT 4
                Sakitama
                • ATK:

                • 400

                • DEF:

                • 900


                Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                SR Rarity
                1 cardArmored Xyz
                SR Rarity
                1 cardArmored Xyz
                Armored Xyz
                Spell Normal
                Armored Xyz

                  Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


                  UR Rarity
                  2 cardCalled by the Grave
                  UR Rarity
                  2 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    2 cardConstellar Tellarknights
                    UR Rarity
                    2 cardConstellar Tellarknights
                    Constellar Tellarknights
                    Spell Continuous
                    Constellar Tellarknights

                      When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.


                      UR Rarity
                      3 cardForbidden Droplet
                      UR Rarity
                      3 cardForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        1 cardReinforcement of the Army
                        UR Rarity
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          SR Rarity
                          1 cardSatellarknight Skybridge
                          SR Rarity
                          1 cardSatellarknight Skybridge
                          Satellarknight Skybridge
                          Spell Quick
                          Satellarknight Skybridge

                            Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.


                             Rarity
                            3 cardSeventh Tachyon
                             Rarity
                            3 cardSeventh Tachyon
                            Seventh Tachyon
                            Spell Normal
                            Seventh Tachyon

                              Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                              N Rarity
                              1 cardTellarknight Genesis
                              N Rarity
                              1 cardTellarknight Genesis
                              Tellarknight Genesis
                              Spell Quick
                              Tellarknight Genesis

                                Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.


                                N Rarity
                                1 cardFull-Armored Xyz
                                N Rarity
                                1 cardFull-Armored Xyz
                                Full-Armored Xyz
                                Trap Normal
                                Full-Armored Xyz

                                  If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                  UR Rarity
                                  2 cardInfinite Impermanence
                                  UR Rarity
                                  2 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    UR Rarity
                                    1 cardS:P Little Knight
                                    UR Rarity
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    SR Rarity
                                    1 cardArtifact Durendal
                                    SR Rarity
                                    1 cardArtifact Durendal
                                    Artifact Durendal
                                    LIGHT
                                    Artifact Durendal
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2100


                                    2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.


                                    UR Rarity
                                    1 cardConstellar Pleiades
                                    UR Rarity
                                    1 cardConstellar Pleiades
                                    Constellar Pleiades
                                    LIGHT
                                    Constellar Pleiades
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                    UR Rarity
                                    1 cardConstellar Ptolemy M7
                                    UR Rarity
                                    1 cardConstellar Ptolemy M7
                                    Constellar Ptolemy M7
                                    LIGHT
                                    Constellar Ptolemy M7
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                    UR Rarity
                                    1 cardDaigusto Emeral
                                    UR Rarity
                                    1 cardDaigusto Emeral
                                    Daigusto Emeral
                                    WIND
                                    Daigusto Emeral
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 800


                                    2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                    UR Rarity
                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    UR Rarity
                                    1 cardFull Armored Dark Knight Lancer
                                    UR Rarity
                                    1 cardFull Armored Dark Knight Lancer
                                    Full Armored Dark Knight Lancer
                                    WATER
                                    Full Armored Dark Knight Lancer
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1500


                                    3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                    R Rarity
                                    1 cardNumber 104: Masquerade
                                    R Rarity
                                    1 cardNumber 104: Masquerade
                                    Number 104: Masquerade
                                    LIGHT
                                    Number 104: Masquerade
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1200


                                    3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                    SR Rarity
                                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                    SR Rarity
                                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    EARTH
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                    UR Rarity
                                    1 cardStellarknight Constellar Diamond
                                    UR Rarity
                                    1 cardStellarknight Constellar Diamond
                                    Stellarknight Constellar Diamond
                                    LIGHT
                                    Stellarknight Constellar Diamond
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.


                                    SR Rarity
                                    1 cardStellarknight Delteros
                                    SR Rarity
                                    1 cardStellarknight Delteros
                                    Stellarknight Delteros
                                    LIGHT
                                    Stellarknight Delteros
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                                    UR Rarity
                                    2 cardTellarknight Constellar Caduceus
                                    UR Rarity
                                    2 cardTellarknight Constellar Caduceus
                                    Tellarknight Constellar Caduceus
                                    LIGHT
                                    Tellarknight Constellar Caduceus
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1650


                                    2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.


                                    UR Rarity
                                    1 cardTellarknight Ptolemaeus
                                    UR Rarity
                                    1 cardTellarknight Ptolemaeus
                                    Tellarknight Ptolemaeus
                                    LIGHT
                                    Tellarknight Ptolemaeus
                                    • ATK:

                                    • 550

                                    • DEF:

                                    • 2600


                                    2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.


                                    SR Rarity
                                    1 cardXyz Armor Fortress
                                    SR Rarity
                                    1 cardXyz Armor Fortress
                                    Xyz Armor Fortress
                                    WATER
                                    Xyz Armor Fortress
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1800


                                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.



                                    TELLARKNIGHT Decks in MASTER DUEL








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