Timelord Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cardcar D
R Rarity
Cardcar D
R Rarity
Cardcar D
EARTH 2
Cardcar D
  • ATK:

  • 800

  • DEF:

  • 400


Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.

N Rarity
Michion, the Timelord
N Rarity
Michion, the Timelord
N Rarity
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

UR Rarity
Raigeki
UR Rarity
Raigeki
UR Rarity
Raigeki
Spell Normal
Raigeki

    Destroy all monsters your opponent controls.



    Tag(s):

    R Rarity
    Swords of Concealing Light
    R Rarity
    Swords of Concealing Light
    R Rarity
    Swords of Concealing Light
    Spell Continuous
    Swords of Concealing Light

      Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

      SR Rarity
      Swords of Revealing Light
      SR Rarity
      Swords of Revealing Light
      SR Rarity
      Swords of Revealing Light
      Spell Normal
      Swords of Revealing Light

        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            R Rarity
            Lost Wind
            R Rarity
            Lost Wind
            R Rarity
            Lost Wind
            Trap Normal
            Lost Wind

              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

              R Rarity
              Torrential Tribute
              R Rarity
              Torrential Tribute
              R Rarity
              Torrential Tribute
              Trap Normal
              Torrential Tribute

                When a monster(s) is Summoned: Destroy all monsters on the field.

                Extra Deck

                UR Rarity
                Black Luster Soldier - Soldier of Chaos
                UR Rarity
                Black Luster Soldier - Soldier of Chaos
                UR Rarity
                Black Luster Soldier - Soldier of Chaos
                EARTH
                Black Luster Soldier - Soldier of Chaos
                • ATK:

                • 3000

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                N Rarity
                Pitknight Earlie
                N Rarity
                Pitknight Earlie
                N Rarity
                Pitknight Earlie
                FIRE
                Pitknight Earlie
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Top-Right

                Right


                2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.

                Need 9 UR

                UR Rarity
                Magicians' Souls1 card
                UR Rarity
                Gate Guardians Combined2 card
                UR Rarity
                Black Luster Soldier - Soldier of Chaos1 card
                UR Rarity
                Illusion of Chaos1 card
                UR Rarity
                Fusion Deployment1 card
                UR Rarity
                Raigeki1 card
                UR Rarity
                Infinite Impermanence1 card
                UR Rarity
                Solemn Judgment1 card

                Main: 40 Extra: 12

                R Rarity
                1 cardKashtira Ogre
                R Rarity
                1 cardKashtira Ogre
                Kashtira Ogre
                WATER 7
                Kashtira Ogre
                • ATK:

                • 2800

                • DEF:

                • 1000


                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                R Rarity
                2 cardKazejin
                R Rarity
                2 cardKazejin
                Kazejin
                WIND 7
                Kazejin
                • ATK:

                • 2400

                • DEF:

                • 2200


                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                R Rarity
                1 cardLabrynth Archfiend
                R Rarity
                1 cardLabrynth Archfiend
                Labrynth Archfiend
                DARK 7
                Labrynth Archfiend
                • ATK:

                • 2000

                • DEF:

                • 2800


                Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


                R Rarity
                2 cardLabyrinth Heavy Tank
                R Rarity
                2 cardLabyrinth Heavy Tank
                Labyrinth Heavy Tank
                DARK 7
                Labyrinth Heavy Tank
                • ATK:

                • 2400

                • DEF:

                • 2400


                You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                UR Rarity
                1 cardMagicians' Souls
                UR Rarity
                1 cardMagicians' Souls
                Magicians' Souls
                DARK 1
                Magicians' Souls
                • ATK:

                • 0

                • DEF:

                • 0


                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                R Rarity
                1 cardMetaion, the Timelord
                R Rarity
                1 cardMetaion, the Timelord
                Metaion, the Timelord
                FIRE 10
                Metaion, the Timelord
                • ATK:

                • 0

                • DEF:

                • 0


                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                N Rarity
                3 cardMichion, the Timelord
                N Rarity
                3 cardMichion, the Timelord
                Michion, the Timelord
                FIRE 10
                Michion, the Timelord
                • ATK:

                • 0

                • DEF:

                • 0


                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                R Rarity
                1 cardPlanet Pathfinder
                R Rarity
                1 cardPlanet Pathfinder
                Planet Pathfinder
                EARTH 4
                Planet Pathfinder
                • ATK:

                • 1000

                • DEF:

                • 1000


                You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                R Rarity
                1 cardSanga of the Thunder
                R Rarity
                1 cardSanga of the Thunder
                Sanga of the Thunder
                LIGHT 7
                Sanga of the Thunder
                • ATK:

                • 2600

                • DEF:

                • 2200


                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                R Rarity
                1 cardSuijin
                R Rarity
                1 cardSuijin
                Suijin
                WATER 7
                Suijin
                • ATK:

                • 2500

                • DEF:

                • 2400


                During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                R Rarity
                1 cardZaphion, the Timelord
                R Rarity
                1 cardZaphion, the Timelord
                Zaphion, the Timelord
                WATER 10
                Zaphion, the Timelord
                • ATK:

                • 0

                • DEF:

                • 0


                Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                UR Rarity
                1 cardIllusion of Chaos
                UR Rarity
                1 cardIllusion of Chaos
                Illusion of Chaos
                DARK 7
                Illusion of Chaos
                • ATK:

                • 2100

                • DEF:

                • 2500


                You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                N Rarity
                2 cardDouble Attack! Wind and Thunder!!
                N Rarity
                2 cardDouble Attack! Wind and Thunder!!
                Double Attack! Wind and Thunder!!
                Spell Quick
                Double Attack! Wind and Thunder!!

                  If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                  UR Rarity
                  1 cardFusion Deployment
                  UR Rarity
                  1 cardFusion Deployment
                  Fusion Deployment
                  Spell Normal
                  Fusion Deployment

                    Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                    SR Rarity
                    1 cardGalaxy Cyclone
                    SR Rarity
                    1 cardGalaxy Cyclone
                    Galaxy Cyclone
                    Spell Normal
                    Galaxy Cyclone

                      Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                      N Rarity
                      3 cardLabyrinth Wall Shadow
                      N Rarity
                      3 cardLabyrinth Wall Shadow
                      Labyrinth Wall Shadow
                      Spell Field
                      Labyrinth Wall Shadow

                        Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                        UR Rarity
                        1 cardRaigeki
                        UR Rarity
                        1 cardRaigeki
                        Raigeki
                        Spell Normal
                        Raigeki

                          Destroy all monsters your opponent controls.




                          Tag(s):

                          SR Rarity
                          1 cardRiryoku Guardian
                          SR Rarity
                          1 cardRiryoku Guardian
                          Riryoku Guardian
                          Spell Normal
                          Riryoku Guardian

                            If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                            R Rarity
                            1 cardSwords of Concealing Light
                            R Rarity
                            1 cardSwords of Concealing Light
                            Swords of Concealing Light
                            Spell Continuous
                            Swords of Concealing Light

                              Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                              SR Rarity
                              1 cardSwords of Revealing Light
                              SR Rarity
                              1 cardSwords of Revealing Light
                              Swords of Revealing Light
                              Spell Normal
                              Swords of Revealing Light

                                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                R Rarity
                                2 cardFloodgate Trap Hole
                                R Rarity
                                2 cardFloodgate Trap Hole
                                Floodgate Trap Hole
                                Trap Normal
                                Floodgate Trap Hole

                                  When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                  UR Rarity
                                  1 cardInfinite Impermanence
                                  UR Rarity
                                  1 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    R Rarity
                                    2 cardLost Wind
                                    R Rarity
                                    2 cardLost Wind
                                    Lost Wind
                                    Trap Normal
                                    Lost Wind

                                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                      N Rarity
                                      2 cardPrey of the Jirai Gumo
                                      N Rarity
                                      2 cardPrey of the Jirai Gumo
                                      Prey of the Jirai Gumo
                                      Trap Continuous
                                      Prey of the Jirai Gumo

                                        Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                        UR Rarity
                                        1 cardSolemn Judgment
                                        UR Rarity
                                        1 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          R Rarity
                                          3 cardTorrential Tribute
                                          R Rarity
                                          3 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            N Rarity
                                            2 cardWall of Disruption
                                            N Rarity
                                            2 cardWall of Disruption
                                            Wall of Disruption
                                            Trap Normal
                                            Wall of Disruption

                                              When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                              SR Rarity
                                              2 cardGate Guardian of Thunder and Wind
                                              SR Rarity
                                              2 cardGate Guardian of Thunder and Wind
                                              Gate Guardian of Thunder and Wind
                                              LIGHT 9
                                              Gate Guardian of Thunder and Wind
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2200


                                              "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                              SR Rarity
                                              1 cardGate Guardian of Water and Thunder
                                              SR Rarity
                                              1 cardGate Guardian of Water and Thunder
                                              Gate Guardian of Water and Thunder
                                              WATER 9
                                              Gate Guardian of Water and Thunder
                                              • ATK:

                                              • 2550

                                              • DEF:

                                              • 2300


                                              "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                              SR Rarity
                                              2 cardGate Guardian of Wind and Water
                                              SR Rarity
                                              2 cardGate Guardian of Wind and Water
                                              Gate Guardian of Wind and Water
                                              WIND 9
                                              Gate Guardian of Wind and Water
                                              • ATK:

                                              • 2450

                                              • DEF:

                                              • 2300


                                              "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                              UR Rarity
                                              2 cardGate Guardians Combined
                                              UR Rarity
                                              2 cardGate Guardians Combined
                                              Gate Guardians Combined
                                              DARK 12
                                              Gate Guardians Combined
                                              • ATK:

                                              • 3750

                                              • DEF:

                                              • 3400


                                              "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                              UR Rarity
                                              1 cardBlack Luster Soldier - Soldier of Chaos
                                              UR Rarity
                                              1 cardBlack Luster Soldier - Soldier of Chaos
                                              Black Luster Soldier - Soldier of Chaos
                                              EARTH
                                              Black Luster Soldier - Soldier of Chaos
                                              • ATK:

                                              • 3000

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                              N Rarity
                                              1 cardPitknight Earlie
                                              N Rarity
                                              1 cardPitknight Earlie
                                              Pitknight Earlie
                                              FIRE
                                              Pitknight Earlie
                                              • ATK:

                                              • 1500

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Right


                                              2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                              N Rarity
                                              1 cardShinobi Insect Hagakuremino
                                              N Rarity
                                              1 cardShinobi Insect Hagakuremino
                                              Shinobi Insect Hagakuremino
                                              WIND
                                              Shinobi Insect Hagakuremino
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Top-Left

                                              Bottom


                                              2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.


                                              R Rarity
                                              1 cardNumber 74: Master of Blades
                                              R Rarity
                                              1 cardNumber 74: Master of Blades
                                              Number 74: Master of Blades
                                              EARTH
                                              Number 74: Master of Blades
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2100


                                              2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.


                                              R Rarity
                                              1 cardNumber 76: Harmonizer Gradielle
                                              R Rarity
                                              1 cardNumber 76: Harmonizer Gradielle
                                              Number 76: Harmonizer Gradielle
                                              LIGHT
                                              Number 76: Harmonizer Gradielle
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2100


                                              2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.



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