Trickstar Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Trickstar Candina
UR Rarity
Trickstar Candina
UR Rarity
Trickstar Candina
LIGHT 4
Trickstar Candina
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

SR Rarity
Trickstar Corobane
SR Rarity
Trickstar Corobane
SR Rarity
Trickstar Corobane
LIGHT 5
Trickstar Corobane
  • ATK:

  • 2000

  • DEF:

  • 1000


If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.

R Rarity
Trickstar Lilybell
R Rarity
Trickstar Lilybell
R Rarity
Trickstar Lilybell
LIGHT 2
Trickstar Lilybell
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.

SR Rarity
Trickstar Lycoris
SR Rarity
Trickstar Lycoris
SR Rarity
Trickstar Lycoris
LIGHT 3
Trickstar Lycoris
  • ATK:

  • 1600

  • DEF:

  • 1200


(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.

SR Rarity
Dark Room of Nightmare
SR Rarity
Dark Room of Nightmare
SR Rarity
Dark Room of Nightmare
Spell Continuous
Dark Room of Nightmare

    Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.

    N Rarity
    Trickstar Festival
    N Rarity
    Trickstar Festival
    N Rarity
    Trickstar Festival
    Spell Normal
    Trickstar Festival

      Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.

      UR Rarity
      Trickstar Light Stage
      UR Rarity
      Trickstar Light Stage
      UR Rarity
      Trickstar Light Stage
      Spell Field
      Trickstar Light Stage

        When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.

        N Rarity
        Trickstar Magical Laurel
        N Rarity
        Trickstar Magical Laurel
        N Rarity
        Trickstar Magical Laurel
        Spell Equip
        Trickstar Magical Laurel

          Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn.

          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            UR Rarity
            Triple Tactics Thrust
            UR Rarity
            Triple Tactics Thrust
            UR Rarity
            Triple Tactics Thrust
            Spell Normal
            Triple Tactics Thrust

              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

              UR Rarity
              Trickstar Reincarnation
              UR Rarity
              Trickstar Reincarnation
              UR Rarity
              Trickstar Reincarnation
              Trap Normal
              Trickstar Reincarnation

                Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.

                Extra Deck

                N Rarity
                Trickstar Bloom
                N Rarity
                Trickstar Bloom
                N Rarity
                Trickstar Bloom
                LIGHT
                Trickstar Bloom
                • ATK:

                • 100

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.

                R Rarity
                Trickstar Crimson Heart
                R Rarity
                Trickstar Crimson Heart
                R Rarity
                Trickstar Crimson Heart
                LIGHT
                Trickstar Crimson Heart
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Right

                Bottom-Left


                2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.

                SR Rarity
                Trickstar Foxglove Witch
                SR Rarity
                Trickstar Foxglove Witch
                SR Rarity
                Trickstar Foxglove Witch
                LIGHT
                Trickstar Foxglove Witch
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Top

                Left

                Right


                2+ Fairy monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn.

                Need 13 UR

                UR Rarity
                Ragnaraika Stag Sovereign1 card
                UR Rarity
                Baronne de Fleur1 card
                UR Rarity
                Beelzeus of the Diabolic Dragons1 card
                UR Rarity
                Icejade Gymir Aegirine1 card
                UR Rarity
                Gigantic Spright1 card
                UR Rarity
                Number 2: Ninja Shadow Mosquito1 card
                UR Rarity
                Traptantalizing Tune3 card
                UR Rarity
                Trickstar Reincarnation1 card
                UR Rarity
                Waking the Dragon3 card

                Main: 51 Extra: 14

                SR Rarity
                2 cardPerformapal Five-Rainbow Magician
                SR Rarity
                2 cardPerformapal Five-Rainbow Magician
                Performapal Five-Rainbow Magician
                LIGHT 112
                Performapal Five-Rainbow Magician
                • ATK:

                • 100

                • DEF:

                • 100


                [ Pendulum Effect ] You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. [ Monster Effect ] If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.


                N Rarity
                3 cardCard Trader
                N Rarity
                3 cardCard Trader
                Card Trader
                Spell Continuous
                Card Trader

                  Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


                  N Rarity
                  2 cardFlawless Perfection of the Tenyi
                  N Rarity
                  2 cardFlawless Perfection of the Tenyi
                  Flawless Perfection of the Tenyi
                  Spell Field
                  Flawless Perfection of the Tenyi

                    All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.


                    N Rarity
                    3 cardReload
                    N Rarity
                    3 cardReload
                    Reload
                    Spell Quick
                    Reload

                      Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                      SR Rarity
                      2 cardSupernatural Danger Zone
                      SR Rarity
                      2 cardSupernatural Danger Zone
                      Supernatural Danger Zone
                      Spell Continuous
                      Supernatural Danger Zone

                        If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.


                        UR Rarity
                        3 cardTraptantalizing Tune
                        UR Rarity
                        3 cardTraptantalizing Tune
                        Traptantalizing Tune
                        Spell Normal
                        Traptantalizing Tune

                          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                          SR Rarity
                          2 cardAngel Statue - Azurune
                          SR Rarity
                          2 cardAngel Statue - Azurune
                          Angel Statue - Azurune
                          Trap Continuous
                          Angel Statue - Azurune

                            Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                            SR Rarity
                            1 cardAnti-Spell Fragrance
                            SR Rarity
                            1 cardAnti-Spell Fragrance
                            Anti-Spell Fragrance
                            Trap Continuous
                            Anti-Spell Fragrance

                              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                              R Rarity
                              3 cardBlack Horn of Heaven
                              R Rarity
                              3 cardBlack Horn of Heaven
                              Black Horn of Heaven
                              Trap Counter
                              Black Horn of Heaven

                                When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                SR Rarity
                                2 cardGravedigger's Trap Hole
                                SR Rarity
                                2 cardGravedigger's Trap Hole
                                Gravedigger's Trap Hole
                                Trap Normal
                                Gravedigger's Trap Hole

                                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                  SR Rarity
                                  2 cardImperial Iron Wall
                                  SR Rarity
                                  2 cardImperial Iron Wall
                                  Imperial Iron Wall
                                  Trap Continuous
                                  Imperial Iron Wall

                                    Neither player can banish cards.


                                    N Rarity
                                    3 cardPaleozoic Canadia
                                    N Rarity
                                    3 cardPaleozoic Canadia
                                    Paleozoic Canadia
                                    Trap Normal
                                    Paleozoic Canadia

                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      R Rarity
                                      3 cardPaleozoic Dinomischus
                                      R Rarity
                                      3 cardPaleozoic Dinomischus
                                      Paleozoic Dinomischus
                                      Trap Normal
                                      Paleozoic Dinomischus

                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        N Rarity
                                        2 cardPaleozoic Leanchoilia
                                        N Rarity
                                        2 cardPaleozoic Leanchoilia
                                        Paleozoic Leanchoilia
                                        Trap Normal
                                        Paleozoic Leanchoilia

                                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          N Rarity
                                          3 cardPaleozoic Marrella
                                          N Rarity
                                          3 cardPaleozoic Marrella
                                          Paleozoic Marrella
                                          Trap Normal
                                          Paleozoic Marrella

                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            N Rarity
                                            3 cardPaleozoic Olenoides
                                            N Rarity
                                            3 cardPaleozoic Olenoides
                                            Paleozoic Olenoides
                                            Trap Normal
                                            Paleozoic Olenoides

                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              R Rarity
                                              3 cardPaleozoic Pikaia
                                              R Rarity
                                              3 cardPaleozoic Pikaia
                                              Paleozoic Pikaia
                                              Trap Normal
                                              Paleozoic Pikaia

                                                Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                N Rarity
                                                3 cardThe Phantom Knights of Wrong Magnetring
                                                N Rarity
                                                3 cardThe Phantom Knights of Wrong Magnetring
                                                The Phantom Knights of Wrong Magnetring
                                                Trap Normal
                                                The Phantom Knights of Wrong Magnetring

                                                  When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.


                                                  SR Rarity
                                                  2 cardThreatening Roar
                                                  SR Rarity
                                                  2 cardThreatening Roar
                                                  Threatening Roar
                                                  Trap Normal
                                                  Threatening Roar

                                                    Your opponent cannot declare an attack this turn.


                                                    UR Rarity
                                                    1 cardTrickstar Reincarnation
                                                    UR Rarity
                                                    1 cardTrickstar Reincarnation
                                                    Trickstar Reincarnation
                                                    Trap Normal
                                                    Trickstar Reincarnation

                                                      Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                                      UR Rarity
                                                      3 cardWaking the Dragon
                                                      UR Rarity
                                                      3 cardWaking the Dragon
                                                      Waking the Dragon
                                                      Trap Normal
                                                      Waking the Dragon

                                                        If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                        UR Rarity
                                                        1 cardRagnaraika Stag Sovereign
                                                        UR Rarity
                                                        1 cardRagnaraika Stag Sovereign
                                                        Ragnaraika Stag Sovereign
                                                        EARTH
                                                        Ragnaraika Stag Sovereign
                                                        • ATK:

                                                        • 3300

                                                        • LINK-5

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                                        UR Rarity
                                                        1 cardBaronne de Fleur
                                                        UR Rarity
                                                        1 cardBaronne de Fleur
                                                        Baronne de Fleur
                                                        WIND 10
                                                        Baronne de Fleur
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2400


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                        UR Rarity
                                                        1 cardBeelzeus of the Diabolic Dragons
                                                        UR Rarity
                                                        1 cardBeelzeus of the Diabolic Dragons
                                                        Beelzeus of the Diabolic Dragons
                                                        DARK 10
                                                        Beelzeus of the Diabolic Dragons
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 4000


                                                        1 DARK Tuner + 2+ non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.


                                                        UR Rarity
                                                        1 cardIcejade Gymir Aegirine
                                                        UR Rarity
                                                        1 cardIcejade Gymir Aegirine
                                                        Icejade Gymir Aegirine
                                                        WATER 10
                                                        Icejade Gymir Aegirine
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 1500


                                                        1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                                        N Rarity
                                                        1 cardCat Shark
                                                        N Rarity
                                                        1 cardCat Shark
                                                        Cat Shark
                                                        WATER
                                                        Cat Shark
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 500


                                                        2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                        UR Rarity
                                                        1 cardGigantic Spright
                                                        UR Rarity
                                                        1 cardGigantic Spright
                                                        Gigantic Spright
                                                        DARK
                                                        Gigantic Spright
                                                        • ATK:

                                                        • 1600

                                                        • DEF:

                                                        • 1600


                                                        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                        UR Rarity
                                                        1 cardNumber 2: Ninja Shadow Mosquito
                                                        UR Rarity
                                                        1 cardNumber 2: Ninja Shadow Mosquito
                                                        Number 2: Ninja Shadow Mosquito
                                                        WIND
                                                        Number 2: Ninja Shadow Mosquito
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                        SR Rarity
                                                        1 cardNumber F0: Utopic Future
                                                        SR Rarity
                                                        1 cardNumber F0: Utopic Future
                                                        Number F0: Utopic Future
                                                        LIGHT
                                                        Number F0: Utopic Future
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                        SR Rarity
                                                        2 cardPaleozoic Anomalocaris
                                                        SR Rarity
                                                        2 cardPaleozoic Anomalocaris
                                                        Paleozoic Anomalocaris
                                                        WATER
                                                        Paleozoic Anomalocaris
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 0


                                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                        SR Rarity
                                                        2 cardPaleozoic Opabinia
                                                        SR Rarity
                                                        2 cardPaleozoic Opabinia
                                                        Paleozoic Opabinia
                                                        WATER
                                                        Paleozoic Opabinia
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 2400


                                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                        SR Rarity
                                                        1 cardSky Cavalry Centaurea
                                                        SR Rarity
                                                        1 cardSky Cavalry Centaurea
                                                        Sky Cavalry Centaurea
                                                        LIGHT
                                                        Sky Cavalry Centaurea
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                        N Rarity
                                                        1 cardThe Phantom Knights of Cursed Javelin
                                                        N Rarity
                                                        1 cardThe Phantom Knights of Cursed Javelin
                                                        The Phantom Knights of Cursed Javelin
                                                        DARK
                                                        The Phantom Knights of Cursed Javelin
                                                        • ATK:

                                                        • 1600

                                                        • DEF:

                                                        • 0


                                                        2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



                                                        TRICKSTAR Decks in MASTER DUEL








                                                        https://ygovietnam.com/
                                                        Top