U.A. Deck Breakdown

Need 12 UR

UR rarity
U.A. Player Manager2 copies
UR rarity
U.A. Playmaker1 copy
UR rarity
Elemental HERO Sunrise1 copy
UR rarity
Five-Headed Dragon1 copy
UR rarity
Limited to 1 copy
Gold Sarcophagus1 copy
UR rarity
Limited to 1 copy
Harpie's Feather Duster1 copy
UR rarity
Limited to 1 copy
Monster Reborn1 copy
UR rarity
Raigeki2 copies
UR rarity
Limited to 1 copy
Reinforcement of the Army1 copy
UR rarity
Upstart Goblin1 copy

Main: 40 Extra: 15

N rarity
3 copiesNimble Momonga
N rarity
3 copiesNimble Momonga
N rarity
Nimble Momonga
EARTH 2
Nimble Momonga
  • ATK:

  • 1000

  • DEF:

  • 100


When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.


R rarity
1 copySangan
R rarity
1 copySangan
R rarity
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


N rarity
1 copyU.A. Dreadnought Dunker
N rarity
1 copyU.A. Dreadnought Dunker
N rarity
U.A. Dreadnought Dunker
EARTH 7
U.A. Dreadnought Dunker
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.


R rarity
1 copyU.A. Goalkeeper
R rarity
1 copyU.A. Goalkeeper
R rarity
U.A. Goalkeeper
EARTH 6
U.A. Goalkeeper
  • ATK:

  • 1000

  • DEF:

  • 2800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).


SR rarity
3 copiesU.A. Libero Spiker
SR rarity
3 copiesU.A. Libero Spiker
SR rarity
U.A. Libero Spiker
EARTH 4
U.A. Libero Spiker
  • ATK:

  • 1800

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn.


SR rarity
3 copiesU.A. Midfielder
SR rarity
3 copiesU.A. Midfielder
SR rarity
U.A. Midfielder
EARTH 4
U.A. Midfielder
  • ATK:

  • 1200

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.


N rarity
2 copiesU.A. Mighty Slugger
N rarity
2 copiesU.A. Mighty Slugger
N rarity
U.A. Mighty Slugger
EARTH 5
U.A. Mighty Slugger
  • ATK:

  • 2300

  • DEF:

  • 700


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.


UR rarity
2 copiesU.A. Player Manager
UR rarity
2 copiesU.A. Player Manager
UR rarity
U.A. Player Manager
EARTH 8
U.A. Player Manager
  • ATK:

  • 2000

  • DEF:

  • 2600


If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. ● Target 1 card on the field; destroy it. ● Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn.


UR rarity
1 copyU.A. Playmaker
UR rarity
1 copyU.A. Playmaker
UR rarity
U.A. Playmaker
EARTH 8
U.A. Playmaker
  • ATK:

  • 2600

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.


UR rarity
Limited to 1 copy
1 copyGold Sarcophagus
UR rarity
Limited to 1 copy
1 copyGold Sarcophagus
UR rarity
Limited to 1 copy
Gold Sarcophagus
Spell Normal
Gold Sarcophagus

    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


    UR rarity
    Limited to 1 copy
    1 copyHarpie's Feather Duster
    UR rarity
    Limited to 1 copy
    1 copyHarpie's Feather Duster
    UR rarity
    Limited to 1 copy
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      R rarity
      1 copyMagical Mallet
      R rarity
      1 copyMagical Mallet
      R rarity
      Magical Mallet
      Spell Normal
      Magical Mallet

        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


        UR rarity
        Limited to 1 copy
        1 copyMonster Reborn
        UR rarity
        Limited to 1 copy
        1 copyMonster Reborn
        UR rarity
        Limited to 1 copy
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          SR rarity
          1 copyPot of Avarice
          SR rarity
          1 copyPot of Avarice
          SR rarity
          Pot of Avarice
          Spell Normal
          Pot of Avarice

            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




            Tag(s):

            SR rarity
            Limited to 1 copy
            2 copiesPot of Extravagance
            SR rarity
            Limited to 1 copy
            2 copiesPot of Extravagance
            SR rarity
            Limited to 1 copy
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              UR rarity
              2 copiesRaigeki
              UR rarity
              2 copiesRaigeki
              UR rarity
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                UR rarity
                Limited to 1 copy
                1 copyReinforcement of the Army
                UR rarity
                Limited to 1 copy
                1 copyReinforcement of the Army
                UR rarity
                Limited to 1 copy
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  R rarity
                  1 copyShard of Greed
                  R rarity
                  1 copyShard of Greed
                  R rarity
                  Shard of Greed
                  Spell Continuous
                  Shard of Greed

                    Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                    N rarity
                    3 copiesU.A. Powered Jersey
                    N rarity
                    3 copiesU.A. Powered Jersey
                    N rarity
                    U.A. Powered Jersey
                    Spell Equip
                    U.A. Powered Jersey

                      Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.


                      R rarity
                      2 copiesU.A. Signing Deal
                      R rarity
                      2 copiesU.A. Signing Deal
                      R rarity
                      U.A. Signing Deal
                      Spell Normal
                      U.A. Signing Deal

                        Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn.


                        R rarity
                        3 copiesU.A. Stadium
                        R rarity
                        3 copiesU.A. Stadium
                        R rarity
                        U.A. Stadium
                        Spell Field
                        U.A. Stadium

                          If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).


                          UR rarity
                          1 copyUpstart Goblin
                          UR rarity
                          1 copyUpstart Goblin
                          UR rarity
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            SR rarity
                            2 copiesMagic Cylinder
                            SR rarity
                            2 copiesMagic Cylinder
                            SR rarity
                            Magic Cylinder
                            Trap Normal
                            Magic Cylinder

                              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                              N rarity
                              1 copyU.A. Penalty Box
                              N rarity
                              1 copyU.A. Penalty Box
                              N rarity
                              U.A. Penalty Box
                              Trap Continuous
                              U.A. Penalty Box

                                At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.


                                SR rarity
                                1 copyCyber Twin Dragon
                                SR rarity
                                1 copyCyber Twin Dragon
                                SR rarity
                                Cyber Twin Dragon
                                LIGHT 8
                                Cyber Twin Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2100


                                "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                SR rarity
                                1 copyDestiny HERO - Dusktopia
                                SR rarity
                                1 copyDestiny HERO - Dusktopia
                                SR rarity
                                Destiny HERO - Dusktopia
                                DARK 10
                                Destiny HERO - Dusktopia
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).


                                SR rarity
                                1 copyElemental HERO Escuridao
                                SR rarity
                                1 copyElemental HERO Escuridao
                                SR rarity
                                Elemental HERO Escuridao
                                DARK 8
                                Elemental HERO Escuridao
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                R rarity
                                2 copiesElemental HERO Flame Wingman
                                R rarity
                                2 copiesElemental HERO Flame Wingman
                                R rarity
                                Elemental HERO Flame Wingman
                                WIND 6
                                Elemental HERO Flame Wingman
                                • ATK:

                                • 2100

                                • DEF:

                                • 1200


                                "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                N rarity
                                1 copyElemental HERO Mariner
                                N rarity
                                1 copyElemental HERO Mariner
                                N rarity
                                Elemental HERO Mariner
                                WATER 5
                                Elemental HERO Mariner
                                • ATK:

                                • 1400

                                • DEF:

                                • 1000


                                "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                                SR rarity
                                1 copyElemental HERO Nova Master
                                SR rarity
                                1 copyElemental HERO Nova Master
                                SR rarity
                                Elemental HERO Nova Master
                                FIRE 8
                                Elemental HERO Nova Master
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                R rarity
                                2 copiesElemental HERO Rampart Blaster
                                R rarity
                                2 copiesElemental HERO Rampart Blaster
                                R rarity
                                Elemental HERO Rampart Blaster
                                EARTH 6
                                Elemental HERO Rampart Blaster
                                • ATK:

                                • 2000

                                • DEF:

                                • 2500


                                "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                                R rarity
                                1 copyElemental HERO Shining Flare Wingman
                                R rarity
                                1 copyElemental HERO Shining Flare Wingman
                                R rarity
                                Elemental HERO Shining Flare Wingman
                                LIGHT 8
                                Elemental HERO Shining Flare Wingman
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                R rarity
                                1 copyElemental HERO Shining Phoenix Enforcer
                                R rarity
                                1 copyElemental HERO Shining Phoenix Enforcer
                                R rarity
                                Elemental HERO Shining Phoenix Enforcer
                                FIRE 8
                                Elemental HERO Shining Phoenix Enforcer
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


                                UR rarity
                                1 copyElemental HERO Sunrise
                                UR rarity
                                1 copyElemental HERO Sunrise
                                UR rarity
                                Elemental HERO Sunrise
                                LIGHT 7
                                Elemental HERO Sunrise
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                N rarity
                                2 copiesElemental HERO Thunder Giant
                                N rarity
                                2 copiesElemental HERO Thunder Giant
                                N rarity
                                Elemental HERO Thunder Giant
                                LIGHT 6
                                Elemental HERO Thunder Giant
                                • ATK:

                                • 2400

                                • DEF:

                                • 1500


                                "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                UR rarity
                                1 copyFive-Headed Dragon
                                UR rarity
                                1 copyFive-Headed Dragon
                                UR rarity
                                Five-Headed Dragon
                                DARK 12
                                Five-Headed Dragon
                                • ATK:

                                • 5000

                                • DEF:

                                • 5000


                                5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                master-duel
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