Vaalmonica Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Selettrice Vaalmonica
UR Rarity
Selettrice Vaalmonica
UR Rarity
Selettrice Vaalmonica
WATER 4
Selettrice Vaalmonica
  • ATK:

  • 1200

  • DEF:

  • 1200


While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand.

SR Rarity
Angello Vaalmonica
SR Rarity
Angello Vaalmonica
SR Rarity
Angello Vaalmonica
DARK 43
Angello Vaalmonica
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. [ Monster Effect ] If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.

SR Rarity
Dimonno Vaalmonica
SR Rarity
Dimonno Vaalmonica
SR Rarity
Dimonno Vaalmonica
LIGHT 45
Dimonno Vaalmonica
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field. [ Monster Effect ] If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

     Rarity
    Fiendsmith's Tract
     Rarity
    Fiendsmith's Tract
     Rarity
    Fiendsmith's Tract
    Spell Normal
    Fiendsmith's Tract

      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

      SR Rarity
      Vaalmonica Disarmonia
      SR Rarity
      Vaalmonica Disarmonia
      SR Rarity
      Vaalmonica Disarmonia
      Spell Normal
      Vaalmonica Disarmonia

        Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects. ● Gain 500 LP, then you can add 1 of your banished "Vaalmonica" cards to your hand, except "Vaalmonica Disarmonia". ● Take 500 damage, then you can add 1 "Vaalmonica" card from your GY to your hand, except "Vaalmonica Disarmonia". You can only activate 1 "Vaalmonica Disarmonia" per turn.

        SR Rarity
        Vaalmonica Invitare
        SR Rarity
        Vaalmonica Invitare
        SR Rarity
        Vaalmonica Invitare
        Spell Quick
        Vaalmonica Invitare

          Apply 1 of these effects. ● Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except "Vaalmonica" monsters. ● If you control a non-Pendulum "Vaalmonica" monster, take 2 "Vaalmonica" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck. You can only activate 1 "Vaalmonica Invitare" per turn.

          SR Rarity
          Vaalmonica Scelta
          SR Rarity
          Vaalmonica Scelta
          SR Rarity
          Vaalmonica Scelta
          Spell Normal
          Vaalmonica Scelta

            Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ● Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards. ● Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta". You can only activate 1 "Vaalmonica Scelta" per turn.

            R Rarity
            Vaalmonica Versare
            R Rarity
            Vaalmonica Versare
            R Rarity
            Vaalmonica Versare
            Spell Normal
            Vaalmonica Versare

              Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ● Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck. ● Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare". You can only activate 1 "Vaalmonica Versare" per turn.

              R Rarity
              Vaalmonica, the Agathokakological Voice
              R Rarity
              Vaalmonica, the Agathokakological Voice
              R Rarity
              Vaalmonica, the Agathokakological Voice
              Spell Field
              Vaalmonica, the Agathokakological Voice

                When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  N Rarity
                  Vaalmonica Followed Rhythm
                  N Rarity
                  Vaalmonica Followed Rhythm
                  N Rarity
                  Vaalmonica Followed Rhythm
                  Trap Normal
                  Vaalmonica Followed Rhythm

                    Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ● Gain 500 LP, then you can destroy 1 Spell/Trap on the field. ● Take 500 damage, then you can return 1 monster from the field to the hand. You can only activate 1 "Vaalmonica Followed Rhythm" per turn.

                    Extra Deck

                     Rarity
                    Fiendsmith's Desirae
                     Rarity
                    Fiendsmith's Desirae
                     Rarity
                    Fiendsmith's Desirae
                    LIGHT 9
                    Fiendsmith's Desirae
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                     Rarity
                    Fiendsmith's Lacrima
                     Rarity
                    Fiendsmith's Lacrima
                     Rarity
                    Fiendsmith's Lacrima
                    LIGHT 6
                    Fiendsmith's Lacrima
                    • ATK:

                    • 2400

                    • DEF:

                    • 2400


                    2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                    UR Rarity
                    Apollousa, Bow of the Goddess
                    UR Rarity
                    Apollousa, Bow of the Goddess
                    UR Rarity
                    Apollousa, Bow of the Goddess
                    WIND
                    Apollousa, Bow of the Goddess
                    • ATK:

                    • -1

                    • LINK-4

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                    SR Rarity
                    Duralume, Vaalmonican Heathen Hallow
                    SR Rarity
                    Duralume, Vaalmonican Heathen Hallow
                    SR Rarity
                    Duralume, Vaalmonican Heathen Hallow
                    DARK
                    Duralume, Vaalmonican Heathen Hallow
                    • ATK:

                    • 2500

                    • LINK-1

                    Link Arrow:

                    Bottom-Left


                    1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.

                     Rarity
                    Fiendsmith's Requiem
                     Rarity
                    Fiendsmith's Requiem
                     Rarity
                    Fiendsmith's Requiem
                    LIGHT
                    Fiendsmith's Requiem
                    • ATK:

                    • 600

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                     Rarity
                    Fiendsmith's Sequence
                     Rarity
                    Fiendsmith's Sequence
                     Rarity
                    Fiendsmith's Sequence
                    LIGHT
                    Fiendsmith's Sequence
                    • ATK:

                    • 1200

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                    UR Rarity
                    I:P Masquerena
                    UR Rarity
                    I:P Masquerena
                    UR Rarity
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                    UR Rarity
                    S:P Little Knight
                    UR Rarity
                    S:P Little Knight
                    UR Rarity
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    SR Rarity
                    Zebufera, Vaalmonican Hallow Heathen
                    SR Rarity
                    Zebufera, Vaalmonican Hallow Heathen
                    SR Rarity
                    Zebufera, Vaalmonican Hallow Heathen
                    LIGHT
                    Zebufera, Vaalmonican Hallow Heathen
                    • ATK:

                    • 2500

                    • LINK-1

                    Link Arrow:

                    Bottom-Right


                    1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.

                    UR Rarity
                    Beatrice, Lady of the Eternal
                    UR Rarity
                    Beatrice, Lady of the Eternal
                    UR Rarity
                    Beatrice, Lady of the Eternal
                    LIGHT
                    Beatrice, Lady of the Eternal
                    • ATK:

                    • 2500

                    • DEF:

                    • 2800


                    2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                    Need 34 UR

                     Rarity
                    Fiendsmith Engraver2 card
                    UR Rarity
                    Lord of the Missing Barrows1 card
                    UR Rarity
                    Maxx "C"2 card
                    UR Rarity
                    Mulcharmy Fuwalos3 card
                    UR Rarity
                    Nibiru, the Primal Being1 card
                    UR Rarity
                    Selettrice Vaalmonica3 card
                     Rarity
                    Fiendsmith's Lacrima1 card
                     Rarity
                    Magistus Chorozo1 card
                     Rarity
                    Fiendsmith's Requiem1 card
                     Rarity
                    Fiendsmith's Sequence1 card
                    UR Rarity
                    I:P Masquerena1 card
                    UR Rarity
                    S:P Little Knight1 card
                    UR Rarity
                    Baronne de Fleur1 card
                    UR Rarity
                    Chaos Angel1 card
                    UR Rarity
                    Ash Blossom & Joyous Spring3 card
                    UR Rarity
                    Effect Veiler3 card
                    UR Rarity
                    Evilswarm Exciton Knight1 card
                    UR Rarity
                    Called by the Grave2 card
                     Rarity
                    Fiendsmith's Tract2 card
                    UR Rarity
                    Triple Tactics Talent2 card
                    UR Rarity
                    Triple Tactics Thrust1 card

                    Main: 44 Extra: 15

                    N Rarity
                    2 cardFabled Lurrie
                    N Rarity
                    2 cardFabled Lurrie
                    Fabled Lurrie
                    LIGHT 1
                    Fabled Lurrie
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is discarded to the Graveyard, Special Summon it.


                     Rarity
                    2 cardFiendsmith Engraver
                     Rarity
                    2 cardFiendsmith Engraver
                    Fiendsmith Engraver
                    LIGHT 6
                    Fiendsmith Engraver
                    • ATK:

                    • 1800

                    • DEF:

                    • 2400


                    You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                    UR Rarity
                    1 cardLord of the Missing Barrows
                    UR Rarity
                    1 cardLord of the Missing Barrows
                    Lord of the Missing Barrows
                    LIGHT 10
                    Lord of the Missing Barrows
                    • ATK:

                    • 3100

                    • DEF:

                    • 2900


                    You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of "Lord of the Missing Barrows" once per turn.


                    UR Rarity
                    2 cardMaxx "C"
                    UR Rarity
                    2 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    UR Rarity
                    3 cardMulcharmy Fuwalos
                    UR Rarity
                    3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    UR Rarity
                    1 cardNibiru, the Primal Being
                    UR Rarity
                    1 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    UR Rarity
                    3 cardSelettrice Vaalmonica
                    UR Rarity
                    3 cardSelettrice Vaalmonica
                    Selettrice Vaalmonica
                    WATER 4
                    Selettrice Vaalmonica
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand.


                    SR Rarity
                    3 cardAngello Vaalmonica
                    SR Rarity
                    3 cardAngello Vaalmonica
                    Angello Vaalmonica
                    DARK 43
                    Angello Vaalmonica
                    • ATK:

                    • 1200

                    • DEF:

                    • 2100


                    [ Pendulum Effect ] Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. [ Monster Effect ] If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.


                    SR Rarity
                    3 cardDimonno Vaalmonica
                    SR Rarity
                    3 cardDimonno Vaalmonica
                    Dimonno Vaalmonica
                    LIGHT 45
                    Dimonno Vaalmonica
                    • ATK:

                    • 1200

                    • DEF:

                    • 2100


                    [ Pendulum Effect ] Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field. [ Monster Effect ] If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.


                    UR Rarity
                    3 cardAsh Blossom & Joyous Spring
                    UR Rarity
                    3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    UR Rarity
                    3 cardEffect Veiler
                    UR Rarity
                    3 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    UR Rarity
                    2 cardCalled by the Grave
                    UR Rarity
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                       Rarity
                      2 cardFiendsmith's Tract
                       Rarity
                      2 cardFiendsmith's Tract
                      Fiendsmith's Tract
                      Spell Normal
                      Fiendsmith's Tract

                        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                        UR Rarity
                        2 cardTriple Tactics Talent
                        UR Rarity
                        2 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          UR Rarity
                          1 cardTriple Tactics Thrust
                          UR Rarity
                          1 cardTriple Tactics Thrust
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                            SR Rarity
                            1 cardVaalmonica Disarmonia
                            SR Rarity
                            1 cardVaalmonica Disarmonia
                            Vaalmonica Disarmonia
                            Spell Normal
                            Vaalmonica Disarmonia

                              Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects. ● Gain 500 LP, then you can add 1 of your banished "Vaalmonica" cards to your hand, except "Vaalmonica Disarmonia". ● Take 500 damage, then you can add 1 "Vaalmonica" card from your GY to your hand, except "Vaalmonica Disarmonia". You can only activate 1 "Vaalmonica Disarmonia" per turn.


                              SR Rarity
                              1 cardVaalmonica Invitare
                              SR Rarity
                              1 cardVaalmonica Invitare
                              Vaalmonica Invitare
                              Spell Quick
                              Vaalmonica Invitare

                                Apply 1 of these effects. ● Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except "Vaalmonica" monsters. ● If you control a non-Pendulum "Vaalmonica" monster, take 2 "Vaalmonica" Pendulum Monsters with different names from your Deck, add 1 of them to your hand, and add the other to your face-up Extra Deck. You can only activate 1 "Vaalmonica Invitare" per turn.


                                SR Rarity
                                3 cardVaalmonica Scelta
                                SR Rarity
                                3 cardVaalmonica Scelta
                                Vaalmonica Scelta
                                Spell Normal
                                Vaalmonica Scelta

                                  Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ● Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards. ● Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta". You can only activate 1 "Vaalmonica Scelta" per turn.


                                  R Rarity
                                  1 cardVaalmonica Versare
                                  R Rarity
                                  1 cardVaalmonica Versare
                                  Vaalmonica Versare
                                  Spell Normal
                                  Vaalmonica Versare

                                    Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ● Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck. ● Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare". You can only activate 1 "Vaalmonica Versare" per turn.


                                    R Rarity
                                    3 cardVaalmonica, the Agathokakological Voice
                                    R Rarity
                                    3 cardVaalmonica, the Agathokakological Voice
                                    Vaalmonica, the Agathokakological Voice
                                    Spell Field
                                    Vaalmonica, the Agathokakological Voice

                                      When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.


                                      N Rarity
                                      1 cardVaalmonica Chosen Melody
                                      N Rarity
                                      1 cardVaalmonica Chosen Melody
                                      Vaalmonica Chosen Melody
                                      Trap Normal
                                      Vaalmonica Chosen Melody

                                        Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ● Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" Monster Cards you control with card effects. ● Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. You can only activate 1 "Vaalmonica Chosen Melody" per turn.


                                        N Rarity
                                        1 cardVaalmonica Followed Rhythm
                                        N Rarity
                                        1 cardVaalmonica Followed Rhythm
                                        Vaalmonica Followed Rhythm
                                        Trap Normal
                                        Vaalmonica Followed Rhythm

                                          Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ● Gain 500 LP, then you can destroy 1 Spell/Trap on the field. ● Take 500 damage, then you can return 1 monster from the field to the hand. You can only activate 1 "Vaalmonica Followed Rhythm" per turn.


                                           Rarity
                                          1 cardFiendsmith's Lacrima
                                           Rarity
                                          1 cardFiendsmith's Lacrima
                                          Fiendsmith's Lacrima
                                          LIGHT 6
                                          Fiendsmith's Lacrima
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2400


                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                           Rarity
                                          1 cardMagistus Chorozo
                                           Rarity
                                          1 cardMagistus Chorozo
                                          Magistus Chorozo
                                          DARK 4
                                          Magistus Chorozo
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 2800


                                          1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                          SR Rarity
                                          1 cardDuralume, Vaalmonican Heathen Hallow
                                          SR Rarity
                                          1 cardDuralume, Vaalmonican Heathen Hallow
                                          Duralume, Vaalmonican Heathen Hallow
                                          DARK
                                          Duralume, Vaalmonican Heathen Hallow
                                          • ATK:

                                          • 2500

                                          • LINK-1

                                          Link Arrow:

                                          Bottom-Left


                                          1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.


                                           Rarity
                                          1 cardFiendsmith's Requiem
                                           Rarity
                                          1 cardFiendsmith's Requiem
                                          Fiendsmith's Requiem
                                          LIGHT
                                          Fiendsmith's Requiem
                                          • ATK:

                                          • 600

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                           Rarity
                                          1 cardFiendsmith's Sequence
                                           Rarity
                                          1 cardFiendsmith's Sequence
                                          Fiendsmith's Sequence
                                          LIGHT
                                          Fiendsmith's Sequence
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                          UR Rarity
                                          1 cardI:P Masquerena
                                          UR Rarity
                                          1 cardI:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          SR Rarity
                                          1 cardLink Spider
                                          SR Rarity
                                          1 cardLink Spider
                                          Link Spider
                                          EARTH
                                          Link Spider
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          SR Rarity
                                          2 cardZebufera, Vaalmonican Hallow Heathen
                                          SR Rarity
                                          2 cardZebufera, Vaalmonican Hallow Heathen
                                          Zebufera, Vaalmonican Hallow Heathen
                                          LIGHT
                                          Zebufera, Vaalmonican Hallow Heathen
                                          • ATK:

                                          • 2500

                                          • LINK-1

                                          Link Arrow:

                                          Bottom-Right


                                          1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.


                                          UR Rarity
                                          1 cardBaronne de Fleur
                                          UR Rarity
                                          1 cardBaronne de Fleur
                                          Baronne de Fleur
                                          WIND 10
                                          Baronne de Fleur
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                          UR Rarity
                                          1 cardChaos Angel
                                          UR Rarity
                                          1 cardChaos Angel
                                          Chaos Angel
                                          DARK 10
                                          Chaos Angel
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 2800


                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                          R Rarity
                                          1 cardD/D/D Wave High King Caesar
                                          R Rarity
                                          1 cardD/D/D Wave High King Caesar
                                          D/D/D Wave High King Caesar
                                          WATER
                                          D/D/D Wave High King Caesar
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1800


                                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                          UR Rarity
                                          1 cardEvilswarm Exciton Knight
                                          UR Rarity
                                          1 cardEvilswarm Exciton Knight
                                          Evilswarm Exciton Knight
                                          LIGHT
                                          Evilswarm Exciton Knight
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 0


                                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                          SR Rarity
                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                          SR Rarity
                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          EARTH
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                                          VAALMONICA Decks in MASTER DUEL








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