Vernusylph Deck Breakdown

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Vernusylph of the Awakening Forests
SR Rarity
Vernusylph of the Awakening Forests
SR Rarity
Vernusylph of the Awakening Forests
EARTH 4
Vernusylph of the Awakening Forests
  • ATK:

  • 900

  • DEF:

  • 1800


You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.

UR Rarity
Vernusylph of the Flourishing Hills
UR Rarity
Vernusylph of the Flourishing Hills
UR Rarity
Vernusylph of the Flourishing Hills
EARTH 4
Vernusylph of the Flourishing Hills
  • ATK:

  • 200

  • DEF:

  • 2000


"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.

SR Rarity
Vernusylph of the Misting Seedlings
SR Rarity
Vernusylph of the Misting Seedlings
SR Rarity
Vernusylph of the Misting Seedlings
EARTH 3
Vernusylph of the Misting Seedlings
  • ATK:

  • 400

  • DEF:

  • 800


All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Need 23 UR

    UR Rarity
    Maxx "C"2 card
    UR Rarity
    Vernusylph of the Flourishing Hills3 card
    UR Rarity
    Traptrix Atypus1 card
    UR Rarity
    Traptrix Cularia1 card
    UR Rarity
    Traptrix Sera2 card
    UR Rarity
    Underworld Goddess of the Closed World1 card
    UR Rarity
    Baronne de Fleur1 card
    UR Rarity
    Naturia Barkion1 card
    UR Rarity
    Naturia Beast1 card
    UR Rarity
    Ash Blossom & Joyous Spring3 card
    UR Rarity
    Glow-Up Bulb1 card
    UR Rarity
    Divine Arsenal AA-ZEUS - Sky Thunder1 card
    UR Rarity
    Traptrix Allomerus1 card
    UR Rarity
    Traptrix Pinguicula1 card
    UR Rarity
    Called by the Grave2 card
    UR Rarity
    Crossout Designator1 card

    Main: 40 Extra: 15

    SR Rarity
    3 cardBarrier Statue of the Drought
    SR Rarity
    3 cardBarrier Statue of the Drought
    Barrier Statue of the Drought
    EARTH 4
    Barrier Statue of the Drought
    • ATK:

    • 1000

    • DEF:

    • 1000


    No monsters can be Special Summoned, except for EARTH monsters.




    Tag(s):

    SR Rarity
    1 cardBlock Dragon
    SR Rarity
    1 cardBlock Dragon
    Block Dragon
    EARTH 8
    Block Dragon
    • ATK:

    • 2500

    • DEF:

    • 3000


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


    R Rarity
    1 cardGokipole
    R Rarity
    1 cardGokipole
    Gokipole
    EARTH 3
    Gokipole
    • ATK:

    • 1000

    • DEF:

    • 1200


    If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


    UR Rarity
    2 cardMaxx "C"
    UR Rarity
    2 cardMaxx "C"
    Maxx "C"
    EARTH 2
    Maxx "C"
    • ATK:

    • 500

    • DEF:

    • 200


    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


    R Rarity
    2 cardTraptrix Dionaea
    R Rarity
    2 cardTraptrix Dionaea
    Traptrix Dionaea
    EARTH 4
    Traptrix Dionaea
    • ATK:

    • 1700

    • DEF:

    • 1100


    This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


    SR Rarity
    3 cardTraptrix Myrmeleo
    SR Rarity
    3 cardTraptrix Myrmeleo
    Traptrix Myrmeleo
    EARTH 4
    Traptrix Myrmeleo
    • ATK:

    • 1600

    • DEF:

    • 1200


    This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


    SR Rarity
    3 cardTraptrix Pudica
    SR Rarity
    3 cardTraptrix Pudica
    Traptrix Pudica
    EARTH 4
    Traptrix Pudica
    • ATK:

    • 900

    • DEF:

    • 1900


    Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


    SR Rarity
    3 cardVernusylph of the Awakening Forests
    SR Rarity
    3 cardVernusylph of the Awakening Forests
    Vernusylph of the Awakening Forests
    EARTH 4
    Vernusylph of the Awakening Forests
    • ATK:

    • 900

    • DEF:

    • 1800


    You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.


    UR Rarity
    3 cardVernusylph of the Flourishing Hills
    UR Rarity
    3 cardVernusylph of the Flourishing Hills
    Vernusylph of the Flourishing Hills
    EARTH 4
    Vernusylph of the Flourishing Hills
    • ATK:

    • 200

    • DEF:

    • 2000


    "Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.


    SR Rarity
    3 cardVernusylph of the Misting Seedlings
    SR Rarity
    3 cardVernusylph of the Misting Seedlings
    Vernusylph of the Misting Seedlings
    EARTH 3
    Vernusylph of the Misting Seedlings
    • ATK:

    • 400

    • DEF:

    • 800


    All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.


    SR Rarity
    1 cardAdamancipator Researcher
    SR Rarity
    1 cardAdamancipator Researcher
    Adamancipator Researcher
    EARTH 2
    Adamancipator Researcher
    • ATK:

    • 100

    • DEF:

    • 2100


    If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


    R Rarity
    1 cardAdamancipator Seeker
    R Rarity
    1 cardAdamancipator Seeker
    Adamancipator Seeker
    EARTH 2
    Adamancipator Seeker
    • ATK:

    • 1200

    • DEF:

    • 1000


    If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.


    UR Rarity
    3 cardAsh Blossom & Joyous Spring
    UR Rarity
    3 cardAsh Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


    UR Rarity
    1 cardGlow-Up Bulb
    UR Rarity
    1 cardGlow-Up Bulb
    Glow-Up Bulb
    EARTH 1
    Glow-Up Bulb
    • ATK:

    • 100

    • DEF:

    • 100


    If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


    R Rarity
    3 cardHerald of Orange Light
    R Rarity
    3 cardHerald of Orange Light
    Herald of Orange Light
    LIGHT 2
    Herald of Orange Light
    • ATK:

    • 300

    • DEF:

    • 500


    When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




    Tag(s):

    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      1 cardCrossout Designator
      UR Rarity
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        SR Rarity
        1 cardTraptrip Garden
        SR Rarity
        1 cardTraptrip Garden
        Traptrip Garden
        Spell Field
        Traptrip Garden

          During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


          SR Rarity
          2 cardTraptrix Holeutea
          SR Rarity
          2 cardTraptrix Holeutea
          Traptrix Holeutea
          Trap Normal
          Traptrix Holeutea

            You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


            R Rarity
            1 cardTreacherous Trap Hole
            R Rarity
            1 cardTreacherous Trap Hole
            Treacherous Trap Hole
            Trap Normal
            Treacherous Trap Hole

              If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


              N Rarity
              1 cardGeonator Transverser
              N Rarity
              1 cardGeonator Transverser
              Geonator Transverser
              EARTH
              Geonator Transverser
              • ATK:

              • 1200

              • LINK-2

              Link Arrow:

              Top-Right

              Bottom-Left


              2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


              SR Rarity
              1 cardRa'ten, the Heavenly General
              SR Rarity
              1 cardRa'ten, the Heavenly General
              Ra'ten, the Heavenly General
              EARTH
              Ra'ten, the Heavenly General
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Top-Left

              Bottom-Left

              Bottom-Right


              2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.


              UR Rarity
              1 cardTraptrix Atypus
              UR Rarity
              1 cardTraptrix Atypus
              Traptrix Atypus
              EARTH
              Traptrix Atypus
              • ATK:

              • 1800

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


              UR Rarity
              1 cardTraptrix Cularia
              UR Rarity
              1 cardTraptrix Cularia
              Traptrix Cularia
              EARTH
              Traptrix Cularia
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Right

              Bottom


              2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


              UR Rarity
              2 cardTraptrix Sera
              UR Rarity
              2 cardTraptrix Sera
              Traptrix Sera
              EARTH
              Traptrix Sera
              • ATK:

              • 800

              • LINK-1

              Link Arrow:

              Bottom


              1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


              UR Rarity
              1 cardUnderworld Goddess of the Closed World
              UR Rarity
              1 cardUnderworld Goddess of the Closed World
              Underworld Goddess of the Closed World
              LIGHT
              Underworld Goddess of the Closed World
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Top

              Top-Right

              Right

              Bottom

              Bottom-Right


              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


              UR Rarity
              1 cardBaronne de Fleur
              UR Rarity
              1 cardBaronne de Fleur
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


              UR Rarity
              1 cardNaturia Barkion
              UR Rarity
              1 cardNaturia Barkion
              Naturia Barkion
              EARTH 6
              Naturia Barkion
              • ATK:

              • 2500

              • DEF:

              • 1800


              1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


              UR Rarity
              1 cardNaturia Beast
              UR Rarity
              1 cardNaturia Beast
              Naturia Beast
              EARTH 5
              Naturia Beast
              • ATK:

              • 2200

              • DEF:

              • 1700


              1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


              UR Rarity
              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              SR Rarity
              1 cardGallant Granite
              SR Rarity
              1 cardGallant Granite
              Gallant Granite
              EARTH
              Gallant Granite
              • ATK:

              • 2300

              • DEF:

              • 1800


              2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


              SR Rarity
              1 cardNumber 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              1 cardNumber 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


              UR Rarity
              1 cardTraptrix Allomerus
              UR Rarity
              1 cardTraptrix Allomerus
              Traptrix Allomerus
              EARTH
              Traptrix Allomerus
              • ATK:

              • 2200

              • DEF:

              • 600


              2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


              UR Rarity
              1 cardTraptrix Pinguicula
              UR Rarity
              1 cardTraptrix Pinguicula
              Traptrix Pinguicula
              EARTH
              Traptrix Pinguicula
              • ATK:

              • 2500

              • DEF:

              • 300


              2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.



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