Worm Deck Breakdown

Main Deck

R Rarity
Shield Worm
R Rarity
Shield Worm
R Rarity
Shield Worm
EARTH 4
Shield Worm
  • ATK:

  • 800

  • DEF:

  • 2000


When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.

R Rarity
Spirit of the Fall Wind
R Rarity
Spirit of the Fall Wind
R Rarity
Spirit of the Fall Wind
WIND 4
Spirit of the Fall Wind
  • ATK:

  • 1800

  • DEF:

  • 900


If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.

R Rarity
Warm Worm
R Rarity
Warm Worm
R Rarity
Warm Worm
FIRE 3
Warm Worm
  • ATK:

  • 600

  • DEF:

  • 1400


If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.

R Rarity
Absorbing Jar
R Rarity
Absorbing Jar
R Rarity
Absorbing Jar
EARTH 3
Absorbing Jar
  • ATK:

  • 600

  • DEF:

  • 500


FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.

N Rarity
Aroma Jar
N Rarity
Aroma Jar
N Rarity
Aroma Jar
WIND 1
Aroma Jar
  • ATK:

  • 500

  • DEF:

  • 400


If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.

UR Rarity
Cyber Jar
UR Rarity
Cyber Jar
UR Rarity
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

R Rarity
Hiro's Shadow Scout
R Rarity
Hiro's Shadow Scout
R Rarity
Hiro's Shadow Scout
DARK 2
Hiro's Shadow Scout
  • ATK:

  • 650

  • DEF:

  • 500


FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.

R Rarity
Morphing Jar
R Rarity
Morphing Jar
R Rarity
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.

 Rarity
Morphing Jar #2
 Rarity
Morphing Jar #2
 Rarity
Morphing Jar #2
EARTH 3
Morphing Jar #2
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.

SR Rarity
Needle Worm
SR Rarity
Needle Worm
SR Rarity
Needle Worm
EARTH 2
Needle Worm
  • ATK:

  • 750

  • DEF:

  • 600


FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.

R Rarity
Reverse Jar
R Rarity
Reverse Jar
R Rarity
Reverse Jar
EARTH 3
Reverse Jar
  • ATK:

  • 800

  • DEF:

  • 900


FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    SR Rarity
    Book of Lunar Eclipse
    SR Rarity
    Book of Lunar Eclipse
    SR Rarity
    Book of Lunar Eclipse
    Spell Quick
    Book of Lunar Eclipse

      Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.

      R Rarity
      Book of Moon
      R Rarity
      Book of Moon
      R Rarity
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.

        N Rarity
        Book of Taiyou
        N Rarity
        Book of Taiyou
        N Rarity
        Book of Taiyou
        Spell Normal
        Book of Taiyou

          Flip 1 face-down monster on the field into face-up Attack Position.

          UR Rarity
          Card Destruction
          UR Rarity
          Card Destruction
          UR Rarity
          Card Destruction
          Spell Normal
          Card Destruction

            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

            R Rarity
            Cup of Ace
            R Rarity
            Cup of Ace
            R Rarity
            Cup of Ace
            Spell Normal
            Cup of Ace

              Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

              R Rarity
              Gravekeeper's Servant
              R Rarity
              Gravekeeper's Servant
              R Rarity
              Gravekeeper's Servant
              Spell Continuous
              Gravekeeper's Servant

                Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  SR Rarity
                  Messenger of Peace
                  SR Rarity
                  Messenger of Peace
                  SR Rarity
                  Messenger of Peace
                  Spell Continuous
                  Messenger of Peace

                    Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

                    SR Rarity
                    Pot of Extravagance
                    SR Rarity
                    Pot of Extravagance
                    SR Rarity
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                      Tag(s):

                      N Rarity
                      Runick Allure
                      N Rarity
                      Runick Allure
                      N Rarity
                      Runick Allure
                      Spell Continuous
                      Runick Allure

                        Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".

                        SR Rarity
                        Runick Destruction
                        SR Rarity
                        Runick Destruction
                        SR Rarity
                        Runick Destruction
                        Spell Quick
                        Runick Destruction

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                          R Rarity
                          Runick Dispelling
                          R Rarity
                          Runick Dispelling
                          R Rarity
                          Runick Dispelling
                          Spell Quick
                          Runick Dispelling

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

                            SR Rarity
                            Runick Flashing Fire
                            SR Rarity
                            Runick Flashing Fire
                            SR Rarity
                            Runick Flashing Fire
                            Spell Quick
                            Runick Flashing Fire

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                              UR Rarity
                              Runick Fountain
                              UR Rarity
                              Runick Fountain
                              UR Rarity
                              Runick Fountain
                              Spell Field
                              Runick Fountain

                                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                                SR Rarity
                                Runick Freezing Curses
                                SR Rarity
                                Runick Freezing Curses
                                SR Rarity
                                Runick Freezing Curses
                                Spell Quick
                                Runick Freezing Curses

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                                  SR Rarity
                                  Runick Golden Droplet
                                  SR Rarity
                                  Runick Golden Droplet
                                  SR Rarity
                                  Runick Golden Droplet
                                  Spell Quick
                                  Runick Golden Droplet

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                                    R Rarity
                                    Runick Smiting Storm
                                    R Rarity
                                    Runick Smiting Storm
                                    R Rarity
                                    Runick Smiting Storm
                                    Spell Quick
                                    Runick Smiting Storm

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                                      SR Rarity
                                      Swords of Revealing Light
                                      SR Rarity
                                      Swords of Revealing Light
                                      SR Rarity
                                      Swords of Revealing Light
                                      Spell Normal
                                      Swords of Revealing Light

                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                                        UR Rarity
                                        Time-Tearing Morganite
                                        UR Rarity
                                        Time-Tearing Morganite
                                        UR Rarity
                                        Time-Tearing Morganite
                                        Spell Normal
                                        Time-Tearing Morganite

                                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                                          SR Rarity
                                          Dark Bribe
                                          SR Rarity
                                          Dark Bribe
                                          SR Rarity
                                          Dark Bribe
                                          Trap Counter
                                          Dark Bribe

                                            When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.

                                            SR Rarity
                                            Jar of Avarice
                                            SR Rarity
                                            Jar of Avarice
                                            SR Rarity
                                            Jar of Avarice
                                            Trap Normal
                                            Jar of Avarice

                                              Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.

                                              N Rarity
                                              Light of Destruction
                                              N Rarity
                                              Light of Destruction
                                              N Rarity
                                              Light of Destruction
                                              Trap Continuous
                                              Light of Destruction

                                                When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.

                                                SR Rarity
                                                Mirror Force
                                                SR Rarity
                                                Mirror Force
                                                SR Rarity
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                                  SR Rarity
                                                  Present Card
                                                  SR Rarity
                                                  Present Card
                                                  SR Rarity
                                                  Present Card
                                                  Trap Normal
                                                  Present Card

                                                    Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.

                                                    SR Rarity
                                                    Recall
                                                    SR Rarity
                                                    Recall
                                                    SR Rarity
                                                    Recall
                                                    Trap Counter
                                                    Recall

                                                      When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.

                                                      SR Rarity
                                                      Scrap-Iron Scarecrow
                                                      SR Rarity
                                                      Scrap-Iron Scarecrow
                                                      SR Rarity
                                                      Scrap-Iron Scarecrow
                                                      Trap Normal
                                                      Scrap-Iron Scarecrow

                                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.

                                                        R Rarity
                                                        Soul Levy
                                                        R Rarity
                                                        Soul Levy
                                                        R Rarity
                                                        Soul Levy
                                                        Trap Continuous
                                                        Soul Levy

                                                          You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.

                                                          UR Rarity
                                                          Trickstar Reincarnation
                                                          UR Rarity
                                                          Trickstar Reincarnation
                                                          UR Rarity
                                                          Trickstar Reincarnation
                                                          Trap Normal
                                                          Trickstar Reincarnation

                                                            Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.

                                                            N Rarity
                                                            Waboku
                                                            N Rarity
                                                            Waboku
                                                            N Rarity
                                                            Waboku
                                                            Trap Normal
                                                            Waboku

                                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                                              Need 8 UR

                                                              UR Rarity
                                                              Cyber Jar1 card
                                                               Rarity
                                                              Morphing Jar #22 card
                                                              UR Rarity
                                                              Card Destruction1 card
                                                              UR Rarity
                                                              Harpie's Feather Duster1 card
                                                              UR Rarity
                                                              Runick Fountain1 card
                                                              UR Rarity
                                                              Time-Tearing Morganite1 card
                                                              UR Rarity
                                                              Trickstar Reincarnation1 card

                                                              Main: 50

                                                              R Rarity
                                                              1 cardShield Worm
                                                              R Rarity
                                                              1 cardShield Worm
                                                              Shield Worm
                                                              EARTH 4
                                                              Shield Worm
                                                              • ATK:

                                                              • 800

                                                              • DEF:

                                                              • 2000


                                                              When this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up Insect-Type monster you control.


                                                              R Rarity
                                                              2 cardSpirit of the Fall Wind
                                                              R Rarity
                                                              2 cardSpirit of the Fall Wind
                                                              Spirit of the Fall Wind
                                                              WIND 4
                                                              Spirit of the Fall Wind
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 900


                                                              If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.


                                                              R Rarity
                                                              2 cardWarm Worm
                                                              R Rarity
                                                              2 cardWarm Worm
                                                              Warm Worm
                                                              FIRE 3
                                                              Warm Worm
                                                              • ATK:

                                                              • 600

                                                              • DEF:

                                                              • 1400


                                                              If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.


                                                              R Rarity
                                                              1 cardAbsorbing Jar
                                                              R Rarity
                                                              1 cardAbsorbing Jar
                                                              Absorbing Jar
                                                              EARTH 3
                                                              Absorbing Jar
                                                              • ATK:

                                                              • 600

                                                              • DEF:

                                                              • 500


                                                              FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.


                                                              N Rarity
                                                              2 cardAroma Jar
                                                              N Rarity
                                                              2 cardAroma Jar
                                                              Aroma Jar
                                                              WIND 1
                                                              Aroma Jar
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 400


                                                              If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.


                                                              UR Rarity
                                                              1 cardCyber Jar
                                                              UR Rarity
                                                              1 cardCyber Jar
                                                              Cyber Jar
                                                              DARK 3
                                                              Cyber Jar
                                                              • ATK:

                                                              • 900

                                                              • DEF:

                                                              • 900


                                                              FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                                                              R Rarity
                                                              2 cardHiro's Shadow Scout
                                                              R Rarity
                                                              2 cardHiro's Shadow Scout
                                                              Hiro's Shadow Scout
                                                              DARK 2
                                                              Hiro's Shadow Scout
                                                              • ATK:

                                                              • 650

                                                              • DEF:

                                                              • 500


                                                              FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.


                                                              R Rarity
                                                              2 cardMorphing Jar
                                                              R Rarity
                                                              2 cardMorphing Jar
                                                              Morphing Jar
                                                              EARTH 2
                                                              Morphing Jar
                                                              • ATK:

                                                              • 700

                                                              • DEF:

                                                              • 600


                                                              FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                                                               Rarity
                                                              2 cardMorphing Jar #2
                                                               Rarity
                                                              2 cardMorphing Jar #2
                                                              Morphing Jar #2
                                                              EARTH 3
                                                              Morphing Jar #2
                                                              • ATK:

                                                              • 800

                                                              • DEF:

                                                              • 700


                                                              FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


                                                              SR Rarity
                                                              2 cardNeedle Worm
                                                              SR Rarity
                                                              2 cardNeedle Worm
                                                              Needle Worm
                                                              EARTH 2
                                                              Needle Worm
                                                              • ATK:

                                                              • 750

                                                              • DEF:

                                                              • 600


                                                              FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.


                                                              R Rarity
                                                              1 cardReverse Jar
                                                              R Rarity
                                                              1 cardReverse Jar
                                                              Reverse Jar
                                                              EARTH 3
                                                              Reverse Jar
                                                              • ATK:

                                                              • 800

                                                              • DEF:

                                                              • 900


                                                              FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.


                                                              SR Rarity
                                                              1 cardBook of Eclipse
                                                              SR Rarity
                                                              1 cardBook of Eclipse
                                                              Book of Eclipse
                                                              Spell Quick
                                                              Book of Eclipse

                                                                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                                                SR Rarity
                                                                1 cardBook of Lunar Eclipse
                                                                SR Rarity
                                                                1 cardBook of Lunar Eclipse
                                                                Book of Lunar Eclipse
                                                                Spell Quick
                                                                Book of Lunar Eclipse

                                                                  Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.


                                                                  R Rarity
                                                                  1 cardBook of Moon
                                                                  R Rarity
                                                                  1 cardBook of Moon
                                                                  Book of Moon
                                                                  Spell Quick
                                                                  Book of Moon

                                                                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                                    N Rarity
                                                                    1 cardBook of Taiyou
                                                                    N Rarity
                                                                    1 cardBook of Taiyou
                                                                    Book of Taiyou
                                                                    Spell Normal
                                                                    Book of Taiyou

                                                                      Flip 1 face-down monster on the field into face-up Attack Position.


                                                                      UR Rarity
                                                                      1 cardCard Destruction
                                                                      UR Rarity
                                                                      1 cardCard Destruction
                                                                      Card Destruction
                                                                      Spell Normal
                                                                      Card Destruction

                                                                        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                                        R Rarity
                                                                        1 cardCup of Ace
                                                                        R Rarity
                                                                        1 cardCup of Ace
                                                                        Cup of Ace
                                                                        Spell Normal
                                                                        Cup of Ace

                                                                          Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                                                                          R Rarity
                                                                          1 cardGravekeeper's Servant
                                                                          R Rarity
                                                                          1 cardGravekeeper's Servant
                                                                          Gravekeeper's Servant
                                                                          Spell Continuous
                                                                          Gravekeeper's Servant

                                                                            Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.


                                                                            UR Rarity
                                                                            1 cardHarpie's Feather Duster
                                                                            UR Rarity
                                                                            1 cardHarpie's Feather Duster
                                                                            Harpie's Feather Duster
                                                                            Spell Normal
                                                                            Harpie's Feather Duster

                                                                              Destroy all Spell and Trap Cards your opponent controls.




                                                                              Tag(s):

                                                                              SR Rarity
                                                                              1 cardMessenger of Peace
                                                                              SR Rarity
                                                                              1 cardMessenger of Peace
                                                                              Messenger of Peace
                                                                              Spell Continuous
                                                                              Messenger of Peace

                                                                                Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                                                                SR Rarity
                                                                                1 cardPot of Extravagance
                                                                                SR Rarity
                                                                                1 cardPot of Extravagance
                                                                                Pot of Extravagance
                                                                                Spell Normal
                                                                                Pot of Extravagance

                                                                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                                  Tag(s):

                                                                                  N Rarity
                                                                                  1 cardRunick Allure
                                                                                  N Rarity
                                                                                  1 cardRunick Allure
                                                                                  Runick Allure
                                                                                  Spell Continuous
                                                                                  Runick Allure

                                                                                    Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                                                                    SR Rarity
                                                                                    1 cardRunick Destruction
                                                                                    SR Rarity
                                                                                    1 cardRunick Destruction
                                                                                    Runick Destruction
                                                                                    Spell Quick
                                                                                    Runick Destruction

                                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                                      R Rarity
                                                                                      1 cardRunick Dispelling
                                                                                      R Rarity
                                                                                      1 cardRunick Dispelling
                                                                                      Runick Dispelling
                                                                                      Spell Quick
                                                                                      Runick Dispelling

                                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                                                        SR Rarity
                                                                                        1 cardRunick Flashing Fire
                                                                                        SR Rarity
                                                                                        1 cardRunick Flashing Fire
                                                                                        Runick Flashing Fire
                                                                                        Spell Quick
                                                                                        Runick Flashing Fire

                                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                                          UR Rarity
                                                                                          1 cardRunick Fountain
                                                                                          UR Rarity
                                                                                          1 cardRunick Fountain
                                                                                          Runick Fountain
                                                                                          Spell Field
                                                                                          Runick Fountain

                                                                                            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                                            SR Rarity
                                                                                            1 cardRunick Freezing Curses
                                                                                            SR Rarity
                                                                                            1 cardRunick Freezing Curses
                                                                                            Runick Freezing Curses
                                                                                            Spell Quick
                                                                                            Runick Freezing Curses

                                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                                              SR Rarity
                                                                                              2 cardRunick Golden Droplet
                                                                                              SR Rarity
                                                                                              2 cardRunick Golden Droplet
                                                                                              Runick Golden Droplet
                                                                                              Spell Quick
                                                                                              Runick Golden Droplet

                                                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                                                R Rarity
                                                                                                2 cardRunick Smiting Storm
                                                                                                R Rarity
                                                                                                2 cardRunick Smiting Storm
                                                                                                Runick Smiting Storm
                                                                                                Spell Quick
                                                                                                Runick Smiting Storm

                                                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                                                  SR Rarity
                                                                                                  1 cardSwords of Revealing Light
                                                                                                  SR Rarity
                                                                                                  1 cardSwords of Revealing Light
                                                                                                  Swords of Revealing Light
                                                                                                  Spell Normal
                                                                                                  Swords of Revealing Light

                                                                                                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                                                                    UR Rarity
                                                                                                    1 cardTime-Tearing Morganite
                                                                                                    UR Rarity
                                                                                                    1 cardTime-Tearing Morganite
                                                                                                    Time-Tearing Morganite
                                                                                                    Spell Normal
                                                                                                    Time-Tearing Morganite

                                                                                                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                                                                      SR Rarity
                                                                                                      1 cardDark Bribe
                                                                                                      SR Rarity
                                                                                                      1 cardDark Bribe
                                                                                                      Dark Bribe
                                                                                                      Trap Counter
                                                                                                      Dark Bribe

                                                                                                        When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                                                                        SR Rarity
                                                                                                        1 cardJar of Avarice
                                                                                                        SR Rarity
                                                                                                        1 cardJar of Avarice
                                                                                                        Jar of Avarice
                                                                                                        Trap Normal
                                                                                                        Jar of Avarice

                                                                                                          Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                                                                          N Rarity
                                                                                                          1 cardLight of Destruction
                                                                                                          N Rarity
                                                                                                          1 cardLight of Destruction
                                                                                                          Light of Destruction
                                                                                                          Trap Continuous
                                                                                                          Light of Destruction

                                                                                                            When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.


                                                                                                            SR Rarity
                                                                                                            1 cardMirror Force
                                                                                                            SR Rarity
                                                                                                            1 cardMirror Force
                                                                                                            Mirror Force
                                                                                                            Trap Normal
                                                                                                            Mirror Force

                                                                                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                                                              SR Rarity
                                                                                                              1 cardPresent Card
                                                                                                              SR Rarity
                                                                                                              1 cardPresent Card
                                                                                                              Present Card
                                                                                                              Trap Normal
                                                                                                              Present Card

                                                                                                                Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                                                                                                                SR Rarity
                                                                                                                1 cardRecall
                                                                                                                SR Rarity
                                                                                                                1 cardRecall
                                                                                                                Recall
                                                                                                                Trap Counter
                                                                                                                Recall

                                                                                                                  When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.


                                                                                                                  SR Rarity
                                                                                                                  1 cardScrap-Iron Scarecrow
                                                                                                                  SR Rarity
                                                                                                                  1 cardScrap-Iron Scarecrow
                                                                                                                  Scrap-Iron Scarecrow
                                                                                                                  Trap Normal
                                                                                                                  Scrap-Iron Scarecrow

                                                                                                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                                                                                    R Rarity
                                                                                                                    1 cardSoul Levy
                                                                                                                    R Rarity
                                                                                                                    1 cardSoul Levy
                                                                                                                    Soul Levy
                                                                                                                    Trap Continuous
                                                                                                                    Soul Levy

                                                                                                                      You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.


                                                                                                                      UR Rarity
                                                                                                                      1 cardTrickstar Reincarnation
                                                                                                                      UR Rarity
                                                                                                                      1 cardTrickstar Reincarnation
                                                                                                                      Trickstar Reincarnation
                                                                                                                      Trap Normal
                                                                                                                      Trickstar Reincarnation

                                                                                                                        Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                                                                                                        N Rarity
                                                                                                                        1 cardWaboku
                                                                                                                        N Rarity
                                                                                                                        1 cardWaboku
                                                                                                                        Waboku
                                                                                                                        Trap Normal
                                                                                                                        Waboku

                                                                                                                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                                                                          master-duel
                                                                                                                          Worm
                                                                                                                          5







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