Zefra Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Mulcharmy Fuwalos
 Rarity
Mulcharmy Fuwalos
 Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

R Rarity
Superheavy Samurai Scales
R Rarity
Superheavy Samurai Scales
R Rarity
Superheavy Samurai Scales
EARTH 4
Superheavy Samurai Scales
  • ATK:

  • 800

  • DEF:

  • 1800


If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.

R Rarity
Superheavy Samurai Soulpeacemaker
R Rarity
Superheavy Samurai Soulpeacemaker
R Rarity
Superheavy Samurai Soulpeacemaker
EARTH 1
Superheavy Samurai Soulpeacemaker
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.

R Rarity
Superheavy Samurai Soulpiercer
R Rarity
Superheavy Samurai Soulpiercer
R Rarity
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".

SR Rarity
Superheavy Samurai Wagon
SR Rarity
Superheavy Samurai Wagon
SR Rarity
Superheavy Samurai Wagon
EARTH 4
Superheavy Samurai Wagon
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.

UR Rarity
Astrograph Sorcerer
UR Rarity
Astrograph Sorcerer
UR Rarity
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

SR Rarity
Chronograph Sorcerer
SR Rarity
Chronograph Sorcerer
SR Rarity
Chronograph Sorcerer
DARK 68
Chronograph Sorcerer
  • ATK:

  • 2000

  • DEF:

  • 1700


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

N Rarity
Mythical Beast Garuda
N Rarity
Mythical Beast Garuda
N Rarity
Mythical Beast Garuda
LIGHT 44
Mythical Beast Garuda
  • ATK:

  • 1200

  • DEF:

  • 1600


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.

UR Rarity
Mythical Beast Jackal King
UR Rarity
Mythical Beast Jackal King
UR Rarity
Mythical Beast Jackal King
DARK 64
Mythical Beast Jackal King
  • ATK:

  • 2400

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.

UR Rarity
Mythical Beast Master Cerberus
UR Rarity
Mythical Beast Master Cerberus
UR Rarity
Mythical Beast Master Cerberus
LIGHT 84
Mythical Beast Master Cerberus
  • ATK:

  • 2800

  • DEF:

  • 2800


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.

N Rarity
Satellarknight Zefrathuban
N Rarity
Satellarknight Zefrathuban
N Rarity
Satellarknight Zefrathuban
LIGHT 41
Satellarknight Zefrathuban
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.

UR Rarity
Superheavy Samurai Monk Big Benkei
UR Rarity
Superheavy Samurai Monk Big Benkei
UR Rarity
Superheavy Samurai Monk Big Benkei
EARTH 81
Superheavy Samurai Monk Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


[ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.

UR Rarity
Superheavy Samurai Prodigy Wakaushi
UR Rarity
Superheavy Samurai Prodigy Wakaushi
UR Rarity
Superheavy Samurai Prodigy Wakaushi
DARK 48
Superheavy Samurai Prodigy Wakaushi
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.

R Rarity
Supreme King Dragon Darkwurm
R Rarity
Supreme King Dragon Darkwurm
R Rarity
Supreme King Dragon Darkwurm
DARK 45
Supreme King Dragon Darkwurm
  • ATK:

  • 1800

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.

N Rarity
Supreme King Gate Zero
N Rarity
Supreme King Gate Zero
N Rarity
Supreme King Gate Zero
DARK 7
Supreme King Gate Zero
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

N Rarity
Timegazer Magician
N Rarity
Timegazer Magician
N Rarity
Timegazer Magician
DARK 38
Timegazer Magician
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.

UR Rarity
Zefraath
UR Rarity
Zefraath
UR Rarity
Zefraath
EARTH 115
Zefraath
  • ATK:

  • 3450

  • DEF:

  • 2950


[ Pendulum Effect ] During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.

R Rarity
Zefraniu, Secret of the Yang Zing
R Rarity
Zefraniu, Secret of the Yang Zing
R Rarity
Zefraniu, Secret of the Yang Zing
EARTH 67
Zefraniu, Secret of the Yang Zing
  • ATK:

  • 0

  • DEF:

  • 2600


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Destrudo the Lost Dragon's Frisson
SR Rarity
Destrudo the Lost Dragon's Frisson
SR Rarity
Destrudo the Lost Dragon's Frisson
DARK 7
Destrudo the Lost Dragon's Frisson
  • ATK:

  • 1000

  • DEF:

  • 3000


If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.

UR Rarity
Superheavy Samurai Motorbike
UR Rarity
Superheavy Samurai Motorbike
UR Rarity
Superheavy Samurai Motorbike
EARTH 2
Superheavy Samurai Motorbike
  • ATK:

  • 800

  • DEF:

  • 1200


If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.

SR Rarity
Dragon Shrine
SR Rarity
Dragon Shrine
SR Rarity
Dragon Shrine
Spell Normal
Dragon Shrine

    Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.

    UR Rarity
    Foolish Burial
    UR Rarity
    Foolish Burial
    UR Rarity
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      SR Rarity
      Oracle of Zefra
      SR Rarity
      Oracle of Zefra
      SR Rarity
      Oracle of Zefra
      Spell Field
      Oracle of Zefra

        When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effects depending on the monster Summoned, once per turn per effect: ● Ritual: Shuffle 1 monster on the field into the Deck. ● Fusion: Special Summon 1 monster from your hand. ● Synchro: Choose 1 monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn.

        SR Rarity
        Zefra Providence
        SR Rarity
        Zefra Providence
        SR Rarity
        Zefra Providence
        Spell Normal
        Zefra Providence

          Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn.

          SR Rarity
          Nine Pillars of Yang Zing
          SR Rarity
          Nine Pillars of Yang Zing
          SR Rarity
          Nine Pillars of Yang Zing
          Trap Counter
          Nine Pillars of Yang Zing

            When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.

            SR Rarity
            Orcust Crescendo
            SR Rarity
            Orcust Crescendo
            SR Rarity
            Orcust Crescendo
            Trap Counter
            Orcust Crescendo

              When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

              SR Rarity
              Zefra Divine Strike
              SR Rarity
              Zefra Divine Strike
              SR Rarity
              Zefra Divine Strike
              Trap Counter
              Zefra Divine Strike

                When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it.

                Extra Deck

                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                Tag(s):

                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                WIND
                Apollousa, Bow of the Goddess
                • ATK:

                • -1

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                UR Rarity
                Beyond the Pendulum
                UR Rarity
                Beyond the Pendulum
                UR Rarity
                Beyond the Pendulum
                DARK
                Beyond the Pendulum
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

                UR Rarity
                Exceed the Pendulum
                UR Rarity
                Exceed the Pendulum
                UR Rarity
                Exceed the Pendulum
                LIGHT
                Exceed the Pendulum
                • ATK:

                • 2000

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right


                2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

                SR Rarity
                Galatea, the Orcust Automaton
                SR Rarity
                Galatea, the Orcust Automaton
                SR Rarity
                Galatea, the Orcust Automaton
                DARK
                Galatea, the Orcust Automaton
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Left


                2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

                UR Rarity
                Heavymetalfoes Electrumite
                UR Rarity
                Heavymetalfoes Electrumite
                UR Rarity
                Heavymetalfoes Electrumite
                FIRE
                Heavymetalfoes Electrumite
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                UR Rarity
                Knightmare Mermaid
                UR Rarity
                Knightmare Mermaid
                UR Rarity
                Knightmare Mermaid
                WATER
                Knightmare Mermaid
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Bottom


                1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                SR Rarity
                Superheavy Samurai Scarecrow
                SR Rarity
                Superheavy Samurai Scarecrow
                SR Rarity
                Superheavy Samurai Scarecrow
                EARTH
                Superheavy Samurai Scarecrow
                • ATK:

                • 0

                • LINK-1

                Link Arrow:

                Bottom-Left


                1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.

                UR Rarity
                Borreload Savage Dragon
                UR Rarity
                Borreload Savage Dragon
                UR Rarity
                Borreload Savage Dragon
                DARK 8
                Borreload Savage Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                SR Rarity
                Gallant Granite
                SR Rarity
                Gallant Granite
                SR Rarity
                Gallant Granite
                EARTH
                Gallant Granite
                • ATK:

                • 2300

                • DEF:

                • 1800


                2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                EARTH
                Number 41: Bagooska the Terribly Tired Tapir
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                Need 35 UR

                UR Rarity
                Maxx "C"3 card
                 Rarity
                Mulcharmy Fuwalos2 card
                UR Rarity
                Nibiru, the Primal Being1 card
                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                Apollousa, Bow of the Goddess1 card
                UR Rarity
                Beyond the Pendulum1 card
                UR Rarity
                Exceed the Pendulum1 card
                UR Rarity
                Heavymetalfoes Electrumite1 card
                UR Rarity
                I:P Masquerena1 card
                UR Rarity
                Knightmare Mermaid1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Astrograph Sorcerer1 card
                UR Rarity
                Mythical Beast Jackal King1 card
                UR Rarity
                Mythical Beast Master Cerberus3 card
                UR Rarity
                Superheavy Samurai Monk Big Benkei1 card
                UR Rarity
                Superheavy Samurai Prodigy Wakaushi3 card
                UR Rarity
                Zefraath3 card
                UR Rarity
                Borreload Savage Dragon1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Superheavy Samurai Motorbike3 card
                UR Rarity
                Dingirsu, the Orcust of the Evening Star1 card
                UR Rarity
                Foolish Burial1 card

                Main: 60 Extra: 15

                SR Rarity
                3 cardDroll & Lock Bird
                SR Rarity
                3 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                 Rarity
                2 cardMulcharmy Fuwalos
                 Rarity
                2 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                UR Rarity
                1 cardNibiru, the Primal Being
                UR Rarity
                1 cardNibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                N Rarity
                1 cardOrcust Cymbal Skeleton
                N Rarity
                1 cardOrcust Cymbal Skeleton
                Orcust Cymbal Skeleton
                DARK 3
                Orcust Cymbal Skeleton
                • ATK:

                • 1200

                • DEF:

                • 1500


                You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                R Rarity
                1 cardOrcust Harp Horror
                R Rarity
                1 cardOrcust Harp Horror
                Orcust Harp Horror
                DARK 4
                Orcust Harp Horror
                • ATK:

                • 1700

                • DEF:

                • 1400


                You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


                R Rarity
                1 cardOrcust Knightmare
                R Rarity
                1 cardOrcust Knightmare
                Orcust Knightmare
                DARK 7
                Orcust Knightmare
                • ATK:

                • 100

                • DEF:

                • 2000


                Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                R Rarity
                1 cardSuperheavy Samurai Scales
                R Rarity
                1 cardSuperheavy Samurai Scales
                Superheavy Samurai Scales
                EARTH 4
                Superheavy Samurai Scales
                • ATK:

                • 800

                • DEF:

                • 1800


                If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.


                R Rarity
                1 cardSuperheavy Samurai Soulpeacemaker
                R Rarity
                1 cardSuperheavy Samurai Soulpeacemaker
                Superheavy Samurai Soulpeacemaker
                EARTH 1
                Superheavy Samurai Soulpeacemaker
                • ATK:

                • 0

                • DEF:

                • 0


                You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.


                R Rarity
                1 cardSuperheavy Samurai Soulpiercer
                R Rarity
                1 cardSuperheavy Samurai Soulpiercer
                Superheavy Samurai Soulpiercer
                EARTH 4
                Superheavy Samurai Soulpiercer
                • ATK:

                • 1200

                • DEF:

                • 0


                You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


                SR Rarity
                3 cardSuperheavy Samurai Wagon
                SR Rarity
                3 cardSuperheavy Samurai Wagon
                Superheavy Samurai Wagon
                EARTH 4
                Superheavy Samurai Wagon
                • ATK:

                • 1200

                • DEF:

                • 1800


                When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.


                UR Rarity
                1 cardAstrograph Sorcerer
                UR Rarity
                1 cardAstrograph Sorcerer
                Astrograph Sorcerer
                DARK 71
                Astrograph Sorcerer
                • ATK:

                • 2500

                • DEF:

                • 2000


                [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                SR Rarity
                3 cardChronograph Sorcerer
                SR Rarity
                3 cardChronograph Sorcerer
                Chronograph Sorcerer
                DARK 68
                Chronograph Sorcerer
                • ATK:

                • 2000

                • DEF:

                • 1700


                [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                N Rarity
                1 cardMythical Beast Garuda
                N Rarity
                1 cardMythical Beast Garuda
                Mythical Beast Garuda
                LIGHT 44
                Mythical Beast Garuda
                • ATK:

                • 1200

                • DEF:

                • 1600


                [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.


                UR Rarity
                1 cardMythical Beast Jackal King
                UR Rarity
                1 cardMythical Beast Jackal King
                Mythical Beast Jackal King
                DARK 64
                Mythical Beast Jackal King
                • ATK:

                • 2400

                • DEF:

                • 1400


                [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


                UR Rarity
                3 cardMythical Beast Master Cerberus
                UR Rarity
                3 cardMythical Beast Master Cerberus
                Mythical Beast Master Cerberus
                LIGHT 84
                Mythical Beast Master Cerberus
                • ATK:

                • 2800

                • DEF:

                • 2800


                [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.


                N Rarity
                1 cardSatellarknight Zefrathuban
                N Rarity
                1 cardSatellarknight Zefrathuban
                Satellarknight Zefrathuban
                LIGHT 41
                Satellarknight Zefrathuban
                • ATK:

                • 0

                • DEF:

                • 2100


                [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.


                UR Rarity
                1 cardSuperheavy Samurai Monk Big Benkei
                UR Rarity
                1 cardSuperheavy Samurai Monk Big Benkei
                Superheavy Samurai Monk Big Benkei
                EARTH 81
                Superheavy Samurai Monk Big Benkei
                • ATK:

                • 1000

                • DEF:

                • 3500


                [ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


                UR Rarity
                3 cardSuperheavy Samurai Prodigy Wakaushi
                UR Rarity
                3 cardSuperheavy Samurai Prodigy Wakaushi
                Superheavy Samurai Prodigy Wakaushi
                DARK 48
                Superheavy Samurai Prodigy Wakaushi
                • ATK:

                • 1000

                • DEF:

                • 1500


                [ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


                R Rarity
                1 cardSupreme King Dragon Darkwurm
                R Rarity
                1 cardSupreme King Dragon Darkwurm
                Supreme King Dragon Darkwurm
                DARK 45
                Supreme King Dragon Darkwurm
                • ATK:

                • 1800

                • DEF:

                • 1200


                [ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


                N Rarity
                1 cardSupreme King Gate Zero
                N Rarity
                1 cardSupreme King Gate Zero
                Supreme King Gate Zero
                DARK 7
                Supreme King Gate Zero
                • ATK:

                • 0

                • DEF:

                • 0


                [ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                N Rarity
                1 cardTimegazer Magician
                N Rarity
                1 cardTimegazer Magician
                Timegazer Magician
                DARK 38
                Timegazer Magician
                • ATK:

                • 1200

                • DEF:

                • 600


                [ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


                UR Rarity
                3 cardZefraath
                UR Rarity
                3 cardZefraath
                Zefraath
                EARTH 115
                Zefraath
                • ATK:

                • 3450

                • DEF:

                • 2950


                [ Pendulum Effect ] During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.


                R Rarity
                2 cardZefraniu, Secret of the Yang Zing
                R Rarity
                2 cardZefraniu, Secret of the Yang Zing
                Zefraniu, Secret of the Yang Zing
                EARTH 67
                Zefraniu, Secret of the Yang Zing
                • ATK:

                • 0

                • DEF:

                • 2600


                [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                SR Rarity
                1 cardDestrudo the Lost Dragon's Frisson
                SR Rarity
                1 cardDestrudo the Lost Dragon's Frisson
                Destrudo the Lost Dragon's Frisson
                DARK 7
                Destrudo the Lost Dragon's Frisson
                • ATK:

                • 1000

                • DEF:

                • 3000


                If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


                UR Rarity
                3 cardSuperheavy Samurai Motorbike
                UR Rarity
                3 cardSuperheavy Samurai Motorbike
                Superheavy Samurai Motorbike
                EARTH 2
                Superheavy Samurai Motorbike
                • ATK:

                • 800

                • DEF:

                • 1200


                If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


                SR Rarity
                3 cardDragon Shrine
                SR Rarity
                3 cardDragon Shrine
                Dragon Shrine
                Spell Normal
                Dragon Shrine

                  Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


                  UR Rarity
                  1 cardFoolish Burial
                  UR Rarity
                  1 cardFoolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    SR Rarity
                    3 cardOracle of Zefra
                    SR Rarity
                    3 cardOracle of Zefra
                    Oracle of Zefra
                    Spell Field
                    Oracle of Zefra

                      When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effects depending on the monster Summoned, once per turn per effect: ● Ritual: Shuffle 1 monster on the field into the Deck. ● Fusion: Special Summon 1 monster from your hand. ● Synchro: Choose 1 monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn.


                      SR Rarity
                      3 cardZefra Providence
                      SR Rarity
                      3 cardZefra Providence
                      Zefra Providence
                      Spell Normal
                      Zefra Providence

                        Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn.


                        SR Rarity
                        1 cardNine Pillars of Yang Zing
                        SR Rarity
                        1 cardNine Pillars of Yang Zing
                        Nine Pillars of Yang Zing
                        Trap Counter
                        Nine Pillars of Yang Zing

                          When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


                          SR Rarity
                          1 cardOrcust Crescendo
                          SR Rarity
                          1 cardOrcust Crescendo
                          Orcust Crescendo
                          Trap Counter
                          Orcust Crescendo

                            When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                            SR Rarity
                            1 cardZefra Divine Strike
                            SR Rarity
                            1 cardZefra Divine Strike
                            Zefra Divine Strike
                            Trap Counter
                            Zefra Divine Strike

                              When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it.


                              UR Rarity
                              1 cardAccesscode Talker
                              UR Rarity
                              1 cardAccesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

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                              Left

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                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                              UR Rarity
                              1 cardApollousa, Bow of the Goddess
                              UR Rarity
                              1 cardApollousa, Bow of the Goddess
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • -1

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

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                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                              UR Rarity
                              1 cardBeyond the Pendulum
                              UR Rarity
                              1 cardBeyond the Pendulum
                              Beyond the Pendulum
                              DARK
                              Beyond the Pendulum
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                              UR Rarity
                              1 cardExceed the Pendulum
                              UR Rarity
                              1 cardExceed the Pendulum
                              Exceed the Pendulum
                              LIGHT
                              Exceed the Pendulum
                              • ATK:

                              • 2000

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                              SR Rarity
                              1 cardGalatea, the Orcust Automaton
                              SR Rarity
                              1 cardGalatea, the Orcust Automaton
                              Galatea, the Orcust Automaton
                              DARK
                              Galatea, the Orcust Automaton
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Top-Right

                              Bottom-Left


                              2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                              UR Rarity
                              1 cardHeavymetalfoes Electrumite
                              UR Rarity
                              1 cardHeavymetalfoes Electrumite
                              Heavymetalfoes Electrumite
                              FIRE
                              Heavymetalfoes Electrumite
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                              UR Rarity
                              1 cardI:P Masquerena
                              UR Rarity
                              1 cardI:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              UR Rarity
                              1 cardKnightmare Mermaid
                              UR Rarity
                              1 cardKnightmare Mermaid
                              Knightmare Mermaid
                              WATER
                              Knightmare Mermaid
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                              SR Rarity
                              1 cardKnightmare Phoenix
                              SR Rarity
                              1 cardKnightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              UR Rarity
                              1 cardS:P Little Knight
                              UR Rarity
                              1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              SR Rarity
                              1 cardSuperheavy Samurai Scarecrow
                              SR Rarity
                              1 cardSuperheavy Samurai Scarecrow
                              Superheavy Samurai Scarecrow
                              EARTH
                              Superheavy Samurai Scarecrow
                              • ATK:

                              • 0

                              • LINK-1

                              Link Arrow:

                              Bottom-Left


                              1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.


                              UR Rarity
                              1 cardBorreload Savage Dragon
                              UR Rarity
                              1 cardBorreload Savage Dragon
                              Borreload Savage Dragon
                              DARK 8
                              Borreload Savage Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                              UR Rarity
                              1 cardDingirsu, the Orcust of the Evening Star
                              UR Rarity
                              1 cardDingirsu, the Orcust of the Evening Star
                              Dingirsu, the Orcust of the Evening Star
                              DARK
                              Dingirsu, the Orcust of the Evening Star
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                              SR Rarity
                              1 cardGallant Granite
                              SR Rarity
                              1 cardGallant Granite
                              Gallant Granite
                              EARTH
                              Gallant Granite
                              • ATK:

                              • 2300

                              • DEF:

                              • 1800


                              2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                              SR Rarity
                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              SR Rarity
                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                              ZEFRA Decks in MASTER DUEL

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