Light And Darkness Game Guide

Light And Darkness Game Guide

Warning: the deck has dragon lock, so combo carefully, especially when your hand is beautiful and can dance before locking yourself



With the new support, the deck is much less boring, with auto-jump, fusion, even omni-negate, no once per turn, and anti-handtrap with a fairly cheap build price.

Sections covered in this guide:




CORE

 

Dark End Evaporation Dragon (X3)

 Rarity
Dark End Evaporation Dragon
 Rarity
Dark End Evaporation Dragon
Dark End Evaporation Dragon
DARK 8
Dark End Evaporation Dragon
  • ATK:

  • 2600

  • DEF:

  • 2100


You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ● Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster. You can only use each effect of "Dark End Evaporation Dragon" once per turn.


Dragon Lock


A very cool card, can jump by itself, has fusion effect as well as shoot enemy attack monsters

It doesn't matter if you only get to summon dragons because not only can you fuse, this card's level 8 body can be sent to Xyz, like the Galaxy-Eyes for example.

Light End Sublimation Dragon (X3)

 Rarity
Light End Sublimation Dragon
 Rarity
Light End Sublimation Dragon
Light End Sublimation Dragon
LIGHT 8
Light End Sublimation Dragon
  • ATK:

  • 2600

  • DEF:

  • 2100


You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn.


Dragon Lock


Auto-jump and fusion ability, the next effect is a bit lame because the game doesn't have a battle phase 🐧. Oh well...

It doesn't matter if you only get to summon dragons because not only can you fuse, this card's level 8 body can be sent to Xyz, like the Galaxy-Eyes for example.

Knight Armed Dragon the Armored Knight Dragon (X3)

 Rarity
Knight Armed Dragon, the Armored Knight Dragon
 Rarity
Knight Armed Dragon, the Armored Knight Dragon
Knight Armed Dragon, the Armored Knight Dragon
WIND 3
Knight Armed Dragon, the Armored Knight Dragon
  • ATK:

  • 1400

  • DEF:

  • 1900


If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn.


The above 2 cards jump by banishing cards from the Extra Deck, but this card has the effect of copying the attributes and Level of a banished dragon card as well as jumping by itself when you special summon a dragon monster with Level 5 or higher.


When this card is sent to the Graveyard, you can gain 1000 ATK to any dragon monster you control and your opponent cannot activate cards or effects to interfere with this effect.

Because it can copy levels and is not locked to dragons, this card can be Xyz ranked 3 or 8, if you like, Rank 5 for battle (I don't know how to do it 🐧)

Dragon's Light and Darkness (X3)

 Rarity
Dragon's Light and Darkness
 Rarity
Dragon's Light and Darkness
Dragon's Light and Darkness
Spell Quick
Dragon's Light and Darkness

    Activate 1 of these effects (but you can only use each effect of "Dragon's Light and Darkness" once per turn); ● Shuffle 1 Level 8 Dragon monster from your hand into the Deck and add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand. ● Target 1 Dragon monster you control; it gains ATK equal to its Level x 200. ● When a card or effect is activated that targets a Dragon monster you control: Negate that effect.


    Instant magic can be used on both enemy and own turns, making it very mobile.


    There are 3 effects that all work well.

    + Search: bring 1 Level 8 dragon monster from hand to deck and add 1 Level 8 dragon from deck to hand with different attribute than the remaining one (discard LIGHT for DARK and vice versa, also known as changing white to black 🦍)

    + Increase ATK: target 1 of your dragons, that dragon will gain ATK equal to level x 200 (level 8 then +1600 ATK), can be used to increase ATK when OTK or being punched by opp, can also be used to restore ATK, because these Light And Darkness use card effects to automatically reduce ATK

    + negate dragon monster target effect: anti-handtrap, because it is omni-negate so don't be afraid of Imperm 🗣️🗣️🗣️🔥🔥🔥

    Light and Darkness Dragonlord (X3)

     Rarity
    Light and Darkness Dragonlord
     Rarity
    Light and Darkness Dragonlord
    Light and Darkness Dragonlord
    LIGHT 10
    Light and Darkness Dragonlord
    • ATK:

    • 3400

    • DEF:

    • 3000


    1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.


    Fusion is super easy, just need 1 LIGHT Dragon Level 8 + 1 DARK Dragon Level 8, so you can use staple for fusion, not just the ones above


    Has omni-negate once per chain and no once per turn at the cost of 1000 ATK/DEF reduction. NOTE: THIS EFFECT AUTOMATICALLY ACTIVATES AND AFFECTS BOTH PLAYERS

    Body size up to 3400, if destroyed by enemy can pull any Dragon monster from grave to field

    Light and Darkness Dragon (X0)

    UR Rarity
    Light and Darkness Dragon
    UR Rarity
    Light and Darkness Dragon
    Light and Darkness Dragon
    LIGHT 8
    Light and Darkness Dragon
    • ATK:

    • 2800

    • DEF:

    • 2400


    Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).


     Adu anh em, Light And Darkness Dragon

    Light End Dragon and Dark End Dragon (X2)

    SR Rarity
    Light End Dragon
    SR Rarity
    Light End Dragon
    Light End Dragon
    LIGHT 8
    Light End Dragon
    • ATK:

    • 2600

    • DEF:

    • 2100


    1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.


    SR Rarity
    Dark End Dragon
    SR Rarity
    Dark End Dragon
    Dark End Dragon
    DARK 8
    Dark End Dragon
    • ATK:

    • 2600

    • DEF:

    • 2100


    1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


    Put it in for those two to banish and then jump, it's not for anything else :/



    Staple

     

    Antidote Nurse (X1-2)

    R Rarity
    Antidote Nurse
    R Rarity
    Antidote Nurse
    Antidote Nurse
    LIGHT
    Antidote Nurse
    • ATK:

    • 1800

    • DEF:

    • 1200


    2+ Level 3 monsters (Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK and/or DEF is different from its original value; its ATK/DEF become its original ATK/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn. Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.


    Level 3 should be equal to Knight Armed Dragon, has the effect of turning ATK/DEF of a monster on the field with a value different from the original attack into the original ATK/DEF and is a quick effect so it is very good support for Light And Darkness.


    This card also has a 900 ATK buff effect when there are 3 Xyz materials. If you have extra resources, use it. If you don't, using 2 Xyz monsters is fine.

    Handtrap & Staple

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      Maxx "C"
      UR Rarity
      Maxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      UR Rarity
      Ash Blossom & Joyous Spring
      UR Rarity
      Ash Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        I don't dare to play much because I'm afraid of bricking, if you guys aren't afraid, you can put 30 handtraps, no one can stop you 🐸


        I recommend playing Bystial as a handtrap, as they are self-jumping Dragons that annoy the enemy and have the ability to pool resources.

        Tour Guide From the Underworld, Speedroid Taketomborg and Speedroid Terrortop (Xyz Rank 3)

        UR Rarity
        Tour Guide From the Underworld
        UR Rarity
        Tour Guide From the Underworld
        Tour Guide From the Underworld
        DARK 3
        Tour Guide From the Underworld
        • ATK:

        • 1000

        • DEF:

        • 600


        When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


        R Rarity
        Speedroid Taketomborg
        R Rarity
        Speedroid Taketomborg
        Speedroid Taketomborg
        WIND 3
        Speedroid Taketomborg
        • ATK:

        • 600

        • DEF:

        • 1200


        If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


        SR Rarity
        Speedroid Terrortop
        SR Rarity
        Speedroid Terrortop
        Speedroid Terrortop
        WIND 3
        Speedroid Terrortop
        • ATK:

        • 1200

        • DEF:

        • 600


        If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


        The main purpose of the above cards is to provide enough Level 3 bodies to Xyz Rank 3 monsters.

        Nebula Dragon and Galactic Spiral Dragon (Xyz Rank 8)

        N Rarity
        Nebula Dragon
        N Rarity
        Nebula Dragon
        Nebula Dragon
        LIGHT 8
        Nebula Dragon
        • ATK:

        • 2000

        • DEF:

        • 0


        You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.


        R Rarity
        Galactic Spiral Dragon
        R Rarity
        Galactic Spiral Dragon
        Galactic Spiral Dragon
        DARK 8
        Galactic Spiral Dragon
        • ATK:

        • 2500

        • DEF:

        • 2500


        While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.


        The purpose of these is to provide Level 8 bodies to support Xyz Rank 8.


        As for the Galactic Spiral Dragon , although it can be restored infinitely if used as an Xyz material, because it can be bricked and searched, you should only play with 1 copy at most.

        Bystial

        SR Rarity
        Branded Regained
        SR Rarity
        Branded Regained
        Branded Regained
        Spell Continuous
        Branded Regained

          If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


          SR Rarity
          Bystial Saronir
          SR Rarity
          Bystial Saronir
          Bystial Saronir
          DARK 6
          Bystial Saronir
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


          SR Rarity
          Bystial Druiswurm
          SR Rarity
          Bystial Druiswurm
          Bystial Druiswurm
          DARK 6
          Bystial Druiswurm
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


          UR Rarity
          The Bystial Lubellion
          UR Rarity
          The Bystial Lubellion
          The Bystial Lubellion
          LIGHT 8
          The Bystial Lubellion
          • ATK:

          • 2500

          • DEF:

          • 3000


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


          UR Rarity
          Bystial Magnamhut
          UR Rarity
          Bystial Magnamhut
          Bystial Magnamhut
          DARK 6
          Bystial Magnamhut
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


          SR Rarity
          Bystial Baldrake
          SR Rarity
          Bystial Baldrake
          Bystial Baldrake
          DARK 6
          Bystial Baldrake
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


          Super mercenary, both restores goods, causes difficulties for the enemy and adds resources to himself, especially in this deck, Dragon is not locked or can go to Heavenly Sphere or be pulled out by Heavenly Sphere

          Shadow's Light (X0-3)

          UR Rarity
          Shadow's Light
          UR Rarity
          Shadow's Light
          Shadow's Light
          Spell Normal
          Shadow's Light

            Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.


            Bleach !!! Note: you cannot Battle Phase when activating this card's effect


            Tribute 1 DARK monster and jump 1 LIGHT monster from the Extra Deck of the same level or type (Dragon), you can Tribute Galactic Spiral Dragon , then Galactic Spiral Dragon will jump back from the grave to the field

            This card can be banished from the grave and allows you to normal summon 1 additional LIGHT or DARK monster.

            Xyz Armor

            UR Rarity
            Full Armored Dark Knight Lancer
            UR Rarity
            Full Armored Dark Knight Lancer
            Full Armored Dark Knight Lancer
            WATER
            Full Armored Dark Knight Lancer
            • ATK:

            • 2800

            • DEF:

            • 1500


            3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


            N Rarity
            Full-Armored Xyz
            N Rarity
            Full-Armored Xyz
            Full-Armored Xyz
            Trap Normal
            Full-Armored Xyz

              If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


              R Rarity
              Xyz Armor Torpedo
              R Rarity
              Xyz Armor Torpedo
              Xyz Armor Torpedo
              WATER
              Xyz Armor Torpedo
              • ATK:

              • 2500

              • DEF:

              • 800


              2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.


              SR Rarity
              Xyz Armor Fortress
              SR Rarity
              Xyz Armor Fortress
              Xyz Armor Fortress
              WATER
              Xyz Armor Fortress
              • ATK:

              • 2500

              • DEF:

              • 1800


              2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


              With just 2 Level 3 monsters, you can add a lot of resources to serve discard or make it difficult for the enemy with Rank 7 boss.

              Rank 8

              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              Number 90: Galaxy-Eyes Photon Lord
              LIGHT
              Number 90: Galaxy-Eyes Photon Lord
              • ATK:

              • 2500

              • DEF:

              • 3000


              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


              UR Rarity
              Number 107: Galaxy-Eyes Tachyon Dragon
              UR Rarity
              Number 107: Galaxy-Eyes Tachyon Dragon
              Number 107: Galaxy-Eyes Tachyon Dragon
              LIGHT
              Number 107: Galaxy-Eyes Tachyon Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


              UR Rarity
              Number 62: Galaxy-Eyes Prime Photon Dragon
              UR Rarity
              Number 62: Galaxy-Eyes Prime Photon Dragon
              Number 62: Galaxy-Eyes Prime Photon Dragon
              LIGHT
              Number 62: Galaxy-Eyes Prime Photon Dragon
              • ATK:

              • 4000

              • DEF:

              • 3000


              2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.


              UR Rarity
              Galaxy-Eyes Cipher Blade Dragon
              UR Rarity
              Galaxy-Eyes Cipher Blade Dragon
              Galaxy-Eyes Cipher Blade Dragon
              LIGHT
              Galaxy-Eyes Cipher Blade Dragon
              • ATK:

              • 3200

              • DEF:

              • 2800


              3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


              SR Rarity
              Galaxy-Eyes Cipher Dragon
              SR Rarity
              Galaxy-Eyes Cipher Dragon
              Galaxy-Eyes Cipher Dragon
              LIGHT
              Galaxy-Eyes Cipher Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


              Because of Dragon lock, these Galaxy-Eyes are a very good choice, especially for clearing the field and OTK.

              Hieratic Seal of the Heavenly Spheres (X1)

              UR Rarity
              Hieratic Seal of the Heavenly Spheres
              UR Rarity
              Hieratic Seal of the Heavenly Spheres
              Hieratic Seal of the Heavenly Spheres
              LIGHT
              Hieratic Seal of the Heavenly Spheres
              • ATK:

              • 0

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


              Push cards and pull dragons from deck up even though ATK/DEF is 0 but the effect is not blocked, can jump Bystial to make it difficult for the enemy or restore goods, or missing pieces for combo

              Red-Eyes Darkness Metal Dragon and Black Metal Dragon (Red-Eyes)

              UR Rarity
              Red-Eyes Darkness Metal Dragon
              UR Rarity
              Red-Eyes Darkness Metal Dragon
              Red-Eyes Darkness Metal Dragon
              DARK 10
              Red-Eyes Darkness Metal Dragon
              • ATK:

              • 2800

              • DEF:

              • 2400


              You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


              R Rarity
              Black Metal Dragon
              R Rarity
              Black Metal Dragon
              Black Metal Dragon
              DARK 1
              Black Metal Dragon
              • ATK:

              • 600

              • DEF:

              • 600


              You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.


              1 body climbs Link 2 is Heavenly Sphere


              Just by normal summoning Black Metal Dragon and then linking it, you can search Darkness Metal Dragon and expand the combo.



              Combo & Video

                

              Light and Darkness Dragonlord (Videos)

               Rarity
              Light and Darkness Dragonlord
               Rarity
              Light and Darkness Dragonlord
              Light and Darkness Dragonlord
              LIGHT 10
              Light and Darkness Dragonlord
              • ATK:

              • 3400

              • DEF:

              • 3000


              1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.


              >>> Click Here <<<




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





              https://ygovietnam.com/
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