How to Play Drytron

How to Play Drytron

fact: Drytron not only negates, but can also plug in floodgay :D


Drytron are monsters with big bodies and the ability to add resources, sometimes recovering well, but you have to sacrifice monsters to summon them. With the new support, Drytron now has a card that automatically jumps from the grave without sacrificing and a new boss.

Sections covered in this guide:




CORE

 

Drytron Nu II (x3)
Card rarity
Drytron Nu II
Card rarity
Drytron Nu II

automatically jumps from hand or graveyard when there is a Drytron monster/spell/trap on the field (but will be banished when leaving the field, you can handle this problem by Xyz Summoning)


Has the ability to search Drytron monsters from the deck when special summoned

You will be locked from summoning Ritual monsters, except Machine monsters.

Drytron Alpha Thuban (x3)
SR rarity
Drytron Alpha Thuban
SR rarity
Drytron Alpha Thuban

Although summoning requires sacrificing a Drytron or Ritual monster, this bro can search for any Ritual monster from the deck to put in hand, not just the Ritual Drytron monster.

Drytron Zeta Aldhibah (x3)
R rarity
Drytron Zeta Aldhibah
R rarity
Drytron Zeta Aldhibah

everything is the same as Alpha , but search for Ritual Spells instead of monsters, and of course any Ritual spells are fine, not just Drytron's.

Drytron Gamma Eltanin (x3)
N rarity
Drytron Gamma Eltanin
N rarity
Drytron Gamma Eltanin

Although you sacrifice to go to the field, you will pull back a Drytron with 2000 ATK from the grave (including Xyz monsters). The role of restoring goods is something Drytron needs, both to have a body for Ritual and to have a body for other Drytrons to sacrifice and jump onto the field.

Drytron Delta Altais (x2-3)
N rarity
Drytron Delta Altais
N rarity
Drytron Delta Altais

also sacrifices to summon but has an effect that allows you to draw 1, after you search the whole deck, drawing 1 makes it easier for you to peel off staples, or simply draw 1 to get more negate for Ultimateness

Meteonis Drytron (x1-2)
UR rarity
Meteonis Drytron
UR rarity
Meteonis Drytron

Any Ritual monster can be summoned by sacrificing a Machine monster from the hand or field. This summon does not use Level as usual but uses ATK to ritualize, as long as the total ATK of the material monsters is equal to or greater than the Ritual monster that will be summoned.


The above effect is already very strong because Drytron monsters all have 2000 ATK, sometimes 1 monster is enough to make a Ritual monster, but this card has the ability to restore goods from the grave to the hand by reducing 1000 ATK of 1 Drytron monster on the field.

Drytron Meteonis DA Draconids (x1)
Card rarity
Drytron Meteonis DA Draconids
Card rarity
Drytron Meteonis DA Draconids

bring x1 because it can be searched, and sometimes bricked when held in hand. This card has ATK/DEF 5000 so it takes 3 Drytrons to get this card.


is a card that negates monsters twice per turn, by banishing a Drytron monster from the grave with equal or greater ATK than the opponent's monster.

Has an effect that protects your Drytron monsters from being destroyed by enemy card effects (except this card). This is a very dirty effect because Drytron monsters have very large bodies, so the only way to get past them is to punch, banish, return,...

If this Ritual Summoned card is destroyed by an opponent's card, you can jump a 4000 ATK Ritual monster from your hand or deck and consider summoning Ritual (and of course those monsters also have disrupt to make it difficult for your opponent).

Drytron Meteonis Draconids (x1)
UR rarity
Drytron Meteonis Draconids
UR rarity
Drytron Meteonis Draconids

A 4000 ATK lump of flesh that is not targeted by monster effects, can disrupt, and attacks all special summoned enemy monsters.


I think this card can only use its disrupt effect to send monsters during the enemy's turn, so in some situations it can't be proactive when OTKing, but in return it can punch all the monsters so it's ok even though it still missplays sometimes >.<

Drytron Nova (x3)
R rarity
Drytron Nova
R rarity
Drytron Nova

At first, this card was very good at pulling Drytron out of the Deck, but it was still a bit lacking. After Nu II appeared, we had a combo card with this card :D

Drytron Fafnir (x3)
R rarity
Drytron Fafnir
R rarity
Drytron Fafnir

With the new support, this field can become a usable searcher of the deck, with the effect of protecting Ritual magic from being negated and harassing Level extremely dirty, Nu II has created a strong impression with Drytron's gameplay.

Ultimate Bright Knight Ursatron Alpha (x1)
SR rarity
Ultimate Bright Knight Ursatron Alpha
SR rarity
Ultimate Bright Knight Ursatron Alpha

is also a card affected by Nu II , Nu II will search for this card, this card will jump and search for spell/trap to extend the combo

Drytron Mu Beta Fafnir (x2)
UR rarity
Drytron Mu Beta Fafnir
UR rarity
Drytron Mu Beta Fafnir

easy to level up, 2 monsters (or more) Level 1 is fine, even if it's not Drytron


Has the effect of throwing monsters/magic/traps Drytron, which greatly expands the gameplay because the thrown enemies all have effects in the grave.

This card also has the effect of negate spell/trap, when you control a Ritual Machine monster



Staple

 

handtrap & staple
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator

Deck plays handtrap & staple comfortably because the core deck is not too tight

Cyber Emergency (x3)
SR rarity
Cyber Emergency
SR rarity
Cyber Emergency

The small Drytrons in the deck are all LIGHT Machines so this card can be searched for a lot, a reputable searcher

Foolish Burial (x1)
UR rarity
Limited to 1 copy
Foolish Burial
UR rarity
Limited to 1 copy
Foolish Burial

Since Drytrons can jump from their graves, this is also a good combo starter card.

One for One (x1)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

It was still Nu II who broke the rules, he was the only one in the group who could dance one for one.

Cyber Angel Benten (x3)
SR rarity
Cyber Angel Benten
SR rarity
Cyber Angel Benten

is a non-once per turn searcher, just by being sacrificed will search LIGHT Fairy monsters from deck to hand, the easiest way to sacrifice this card is to bait Drytron to jump onto the field

Cyber Angel Natasha (x1)
N rarity
Cyber Angel Natasha
N rarity
Cyber Angel Natasha

has the ability to permanently NTR enemy monsters and jump from the grave itself



If you like, use both the ability to receive LP and negate attack. This card is famous for its ability to NTR and also jump onto the field, extremely dirty, expanding the combo. Not only that, the robbed monster can still punch and use effects.

Vanity's Ruler (hahahahahahahaha)
UR rarity
Vanity's Ruler
UR rarity
Vanity's Ruler

Because it's a LIGHT Fairy, it can be searched. It's a very dirty floodgay. Drytrons don't normally summon, so after you search, just tribute summon and it's done. All beings are equal.

Farewell, Prideful Warrior
SR rarity
Herald of the Arc Light
SR rarity
Herald of the Arc Light
UR rarity
Herald of Ultimateness
UR rarity
Herald of Ultimateness
UR rarity
Diviner of the Herald
UR rarity
Diviner of the Herald
SR rarity
Eva
SR rarity
Eva

Decks are no longer dependent on Ultimateness, play if you like it or not



Diviner : throws a Fairy from the deck or Extra Deck to the graveyard and gains a Level. Usually throws effect cards from the graveyard like Arc Light . When sacrificed (for example, as bait for Ritual), can also jump 1 Level 2 Fairy monster from hand or deck.

Arc Light : Tap a Ritual monster or spell from deck to hand (not once per turn)

F.A. Dawn Dragster (Forever Alone)
UR rarity
F.A. Dawn Dragster
UR rarity
F.A. Dawn Dragster

Diviner throws Arc Light and goes to Level 6, now find another level 1 body to get this card, +1 negate spell/trap

Elder Entity N'tss (x0-1)
UR rarity
Elder Entity N'tss
UR rarity
Elder Entity N'tss

After being thrown by Diviner , it will still become Level 6 like Arc Light and can then be brought to Synchro. This card will shoot 1 card on the field when it touches the grave, can destroy the field or bait the opponent well.

Ancient Press
SR rarity
Downerd Magician
SR rarity
Downerd Magician
R rarity
Slacker Magician
R rarity
Slacker Magician
SR rarity
Lyrilusc - Assembled Nightingale
SR rarity
Lyrilusc - Assembled Nightingale
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
R rarity
Kikinagashi Fucho
R rarity
Kikinagashi Fucho

Just need to punch Xyz monster to get Zeus , a monster with big body, effect of sending all cards (including your field) except Zeus to grave, not once per turn. If you like, spam 2-3 times and opp will cook immediately

Link
UR rarity
Linkuriboh
UR rarity
Linkuriboh
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
SR rarity
Dyna Mondo
SR rarity
Dyna Mondo

Linkuribụh : can cause trouble for the enemy with the arrow pointing down, can spawn another Link monster to jump into the square it points to, for example I: P


I: P : can link summon in opp turn to play in opponent's turn

  S: P : combined with I:P can banish up to 2 cards in the enemy's turn, and also run away when targeted, extremely annoying, the easiest way to overcome is to punch but must go through the   Linkuribụh already

Dyna Mondo : our DA Draconids boss negates 2 times, this one pulls back negates 2 more times :)



Combos &amp; Videos

 




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