fact: Drytron not only negates, but can also plug in floodgay :D

How to Play Drytron
Sections covered in this guide:
CORE
automatically jumps from hand or graveyard when there is a Drytron monster/spell/trap on the field (but will be banished when leaving the field, you can handle this problem by Xyz Summoning)
Although you sacrifice to go to the field, you will pull back a Drytron with 2000 ATK from the grave (including Xyz monsters). The role of restoring goods is something Drytron needs, both to have a body for Ritual and to have a body for other Drytrons to sacrifice and jump onto the field.
Any Ritual monster can be summoned by sacrificing a Machine monster from the hand or field. This summon does not use Level as usual but uses ATK to ritualize, as long as the total ATK of the material monsters is equal to or greater than the Ritual monster that will be summoned.
bring x1 because it can be searched, and sometimes bricked when held in hand. This card has ATK/DEF 5000 so it takes 3 Drytrons to get this card.
A 4000 ATK lump of flesh that is not targeted by monster effects, can disrupt, and attacks all special summoned enemy monsters.
easy to level up, 2 monsters (or more) Level 1 is fine, even if it's not Drytron
Staple
has the ability to permanently NTR enemy monsters and jump from the grave itself
Decks are no longer dependent on Ultimateness, play if you like it or not
Linkuribụh : can cause trouble for the enemy with the arrow pointing down, can spawn another Link monster to jump into the square it points to, for example I: P
Combos & Videos


















































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