Ashened Gameplay Guide

Ashened Gameplay Guide

Ashened is a deck that revolves around Field - which supports your gameplay very strongly and a cute cheese dragon named Veidos, the deck will usually endboard by destroying all monsters of both players, destroying all enemy spells/traps and 1 card shot, plus 1 5000 attack monster that cannot be destroyed by effects and cannot be targeted


The deck also has the ability to fuse with 2-player materials and one card combo, generally a Kaiju or fusion card shooter is the best.

Sections covered in this guide:




CORE

All monsters can jump if the field " Obsidim, The Ashened City " is on the field.

Obsidim the Ashened City (x3)

 Rarity
Obsidim, the Ashened City
 Rarity
Obsidim, the Ashened City
Obsidim, the Ashened City
Spell Field
Obsidim, the Ashened City

    Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of "Obsidim, the Ashened City" once per turn. During your End Phase: You can target 1 "Obsidim, the Ashened City" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 "Ashened" monster from your Deck.


    The Iron Mountain

    Territory Formation is the ultimate ability of any sorcerer. By using a magic barrier to create a separate space, the user can manifest their innate territory with magic power and trap the target within it. The territory will be enchanted with the user's innate magic to complete the formation process.

    Turns the enemy's special summon into a Pyro, making the deck's gameplay smoother (but only during your turn), this field card also automatically restores 1 copy of itself from the grave to the bottom of the deck and draws 1 at the end of each turn (yours), so it's considered a free handtrap & staple or some other card.

    If you are unfortunately destroyed or banished (damn Knightmare Unicorn ), you can pull 1 Ashened monster from the Deck onto the field.

    Priestess of the Ashened City (x3)

     Rarity
    Priestess of the Ashened City
     Rarity
    Priestess of the Ashened City
    Priestess of the Ashened City
    DARK 4
    Priestess of the Ashened City
    • ATK:

    • 1200

    • DEF:

    • 1300


    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Priestess of the Ashened City" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Ashened" card from your Deck to your hand, except "Priestess of the Ashened City". You can only use this effect of "Priestess of the Ashened City" once per turn.


    Jumps and is a searcher, can search Ashened monsters/spells/traps from deck to hand, Level 4 so can Xyz Rank 4, for example, heretic Banshee searches Volcanic Emperor

    Shaman of the Ashened City (x1)

     Rarity
    Shaman of the Ashened City
     Rarity
    Shaman of the Ashened City
    Shaman of the Ashened City
    DARK 4
    Shaman of the Ashened City
    • ATK:

    • 1300

    • DEF:

    • 1200


    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn.


    Jump and restore, select exactly 3 Pyro monsters from the grave or banished to the deck, if there is an Ashened monster in there, you can search their field from the deck to your hand


    because it can be searched, it is recommended to bring x1

    Spearhead of the Ashened City (x1)

     Rarity
    Spearhead of the Ashened City
     Rarity
    Spearhead of the Ashened City
    Spearhead of the Ashened City
    DARK 4
    Spearhead of the Ashened City
    • ATK:

    • 1700

    • DEF:

    • 100


    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Spearhead of the Ashened City" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of "Spearhead of the Ashened City" once per turn.


    Alpha at home


    Jump and push monsters/spells/traps if the enemy has a monster with 2800 ATK or higher in hand, at the cost of sacrificing yourself

    Because it can be searched, it is recommended to bring x1.

    Hero of the Ashened City (x1)

     Rarity
    Hero of the Ashened City
     Rarity
    Hero of the Ashened City
    Hero of the Ashened City
    DARK 7
    Hero of the Ashened City
    • ATK:

    • 2600

    • DEF:

    • 2100


    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Hero of the Ashened City" once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed "Veidos the Eruption Dragon of Extinction" by this effect, you can place 1 "Obsidim, the Ashened City" from your Deck face-up in your Field Zone. You can only use this effect of "Hero of the Ashened City" once per turn.


    Can jump and shoot Pyro monsters on the field (Quick Effect), 2600 body supports OTK well


    If this card's effect shoots a Veidos , you can place its field directly from the deck onto the field.

    Because search and field only convert enemy monsters to Pyro in your turn, you should bring x1.

    Extinguishing the Ashened (SEEGSSSSSSSSSSSSS)

     Rarity
    Extinguishing the Ashened
     Rarity
    Extinguishing the Ashened
    Extinguishing the Ashened
    Spell Normal
    Extinguishing the Ashened

      Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Extinguishing the Ashened" once per turn.


      throw DARK Pyro monster from deck to grave then search 1 Pyro monster Level 5 or higher from grave to hand then you are locked to special summon only Pyro monster from Extra Deck


      Can banish from grave to fuse 1 Pyro monster from Extra Deck

      ==> both mill graves, return goods (disguised search) and provide fusion ability, encourage x3

      Rekindling the Ashened (x1)

       Rarity
      Rekindling the Ashened
       Rarity
      Rekindling the Ashened
      Rekindling the Ashened
      Spell Quick
      Rekindling the Ashened

        Place 1 of your "Ashened" cards that is banished or in your GY on the bottom of your Main Deck, except "Rekindling the Ashened", then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Rekindling the Ashened" per turn.


        both negate and restore (graven or banished) and can be searched


        Because it's instant magic, it can be played on turn 1 or 2, but whether or not you can have brick in hand is unknown :)

        Veidos the Eruption Dragon of Extinction (x3)

         Rarity
        Veidos the Eruption Dragon of Extinction
         Rarity
        Veidos the Eruption Dragon of Extinction
        Veidos the Eruption Dragon of Extinction
        DARK 9
        Veidos the Eruption Dragon of Extinction
        • ATK:

        • 2800

        • DEF:

        • 1500


        During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.


        This body alone helps the Ashened play very smoothly.

        jump over the enemy field by shooting the field (quick effect), then you can set 1 Ashened permanent trap card from the deck to the field, it sounds like a squeeze but no, this card carries the idea of ​​the god of fortune exploding jars. If this card is sent from the enemy field to your graveyard, you can destroy all the monsters on the field, you can simply punch, destroy,... this card or do something, as long as it goes to the graveyard

        Since it is a pure Pyro, it is also affected by your cards without having to wait for your turn.

        Awakening of Veidos (x3)

         Rarity
        Awakening of Veidos
         Rarity
        Awakening of Veidos
        Awakening of Veidos
        Spell Quick
        Awakening of Veidos

          Place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 "Awakening of Veidos" per turn.


          expand territory from deck to Field Zone (you can choose your field or enemy field), if by some miracle enemy also has a card in Field Zone, placed by you (or opp is Runick), you can add 1 DARK Pyro Level 5 or higher monster from deck to hand


          then locked Pyro -.-

          Ashened to Endlessness (x1)

           Rarity
          Ashened to Endlessness
           Rarity
          Ashened to Endlessness
          Ashened to Endlessness
          Trap Continuous
          Ashened to Endlessness

            During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn.


            searchable, fuse Pyro monsters from the Extra Deck using materials on both players' fields, including Veidos, and if you do so, the fusion monster gains 500 ATK for each material used


            You can banish this card from the Graveyard and 1 DARK Pyro monster, then all enemy monsters will become Pyro until the end of the turn.

            ==> Super Poly is a permanent trap version, although slow, it can be used every turn. If it goes to the grave, it can still support the deck's gameplay.

            Ashened for Eternity (x1)

             Rarity
            Ashened for Eternity
             Rarity
            Ashened for Eternity
            Ashened for Eternity
            Trap Continuous
            Ashened for Eternity

              When this card is activated: You can add 1 "Veidos the Eruption Dragon of Extinction" or 1 "Ashened" monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster's original ATK. This ATK change lasts until the end of this turn. You can only use this effect of "Ashened for Eternity" once per turn. You can only activate 1 "Ashened for Eternity" per turn.


              When activated, it will restore 1 Veidos or Ashened monster from the grave to your hand, has the ability to NTR 1 enemy monster you own (here means Veidos ) and cause all enemies to lose ATK equal to the original ATK of the NTR monster (meaning 2800 ATK) until the end of the turn.


              It also helps you OTK or destroy the enemy's field because it reduces 2800 ATK, so a random monster is enough to trade the enemy boss.

              or simply die when the enemy wants to OTK you

              Veidos the Dragon of Endless Darkness (x1)

               Rarity
              Veidos the Dragon of Endless Darkness
               Rarity
              Veidos the Dragon of Endless Darkness
              Veidos the Dragon of Endless Darkness
              DARK 10
              Veidos the Dragon of Endless Darkness
              • ATK:

              • 3000

              • DEF:

              • 1700


              "Veidos the Eruption Dragon of Extinction" + 2+ Level 9 or lower Pyro monsters Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up "Ashened" card you control to the GY; destroy that card. You can only use this effect of "Veidos the Dragon of Endless Darkness" once per turn.


              The fusion material is not that dirty, higher level 10 monsters like Baronne or no level monsters like link, xyz monsters will be able to avoid it


              - not destroyed by effects (avoid Veidos 's explosion), not targeted by enemy monsters

              - When this card is summoned in fusion: you destroy all enemy spells/traps, the effect is weak in some cases but Veidos destroys all monsters so it's considered as clearing the enemy's field.

              - When the enemy activates a card or effect (quick effect): send 1 Ashened monster/spell/trap from the field to the grave, destroy that card

              => big body, even bigger thanks to trap, helps clear the field, has disrupt

              Embers of the Ashened (x3)

               Rarity
              Embers of the Ashened
               Rarity
              Embers of the Ashened
              Embers of the Ashened
              DARK 8
              Embers of the Ashened
              • ATK:

              • 2900

              • DEF:

              • 2400


              2 Pyro monsters If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.


              extremely dirty material, 2 Pyro monsters, because you transfer all enemy monsters to Pyro, it's considered -2 ​​enemy monsters


              Picking up the field back into your hand and punching a Pyro monster will destroy that monster (Damage Step). If used during your turn, this card can be punched one more time.

              Good target for fusion with friendly and enemy monsters, good field clearing ability regardless of enemy attack/defense stats (unless enemy monsters cannot be destroyed), good support for OTK



              Staple

               

              Handtrap & Staple

              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              Crossout Designator
              UR Rarity
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                     

                    Super Poly

                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      UR Rarity
                      Phantom of Yubel
                      UR Rarity
                      Phantom of Yubel
                      Phantom of Yubel
                      DARK 9
                      Phantom of Yubel
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.


                      SR Rarity
                      Tearlaments Kitkallos
                      SR Rarity
                      Tearlaments Kitkallos
                      Tearlaments Kitkallos
                      DARK 5
                      Tearlaments Kitkallos
                      • ATK:

                      • 2300

                      • DEF:

                      • 1200


                      1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                       Rarity
                      Khaos Starsource Dragon
                       Rarity
                      Khaos Starsource Dragon
                      Khaos Starsource Dragon
                      LIGHT 8
                      Khaos Starsource Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2500


                      1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                      R Rarity
                      Earth Golem @Ignister
                      R Rarity
                      Earth Golem @Ignister
                      Earth Golem @Ignister
                      EARTH 7
                      Earth Golem @Ignister
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                      UR Rarity
                      Garura, Wings of Resonant Life
                      UR Rarity
                      Garura, Wings of Resonant Life
                      Garura, Wings of Resonant Life
                      DARK 6
                      Garura, Wings of Resonant Life
                      • ATK:

                      • 1500

                      • DEF:

                      • 2400


                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                      SR Rarity
                      Mudragon of the Swamp
                      SR Rarity
                      Mudragon of the Swamp
                      Mudragon of the Swamp
                      WATER 4
                      Mudragon of the Swamp
                      • ATK:

                      • 1900

                      • DEF:

                      • 1600


                      2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                      SR Rarity
                      Starving Venom Fusion Dragon
                      SR Rarity
                      Starving Venom Fusion Dragon
                      Starving Venom Fusion Dragon
                      DARK 8
                      Starving Venom Fusion Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                      Because your deck turns enemy monsters into Pyro, you can avoid using mercenary cards like Starving Venom Fusion Dragon ,... but can still use super poly well.

                      Bonfire (x2 (due to semi-limit))

                      UR Rarity
                      Bonfire
                      UR Rarity
                      Bonfire
                      Bonfire
                      Spell Normal
                      Bonfire

                        Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                        Search for Pyro Level 4 or lower monsters from deck to hand, I have nothing to say because this card simply helps your deck brick less

                        Pot of Extravagance (x0-1)

                        SR Rarity
                        Pot of Extravagance
                        SR Rarity
                        Pot of Extravagance
                        Pot of Extravagance
                        Spell Normal
                        Pot of Extravagance

                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                          Tag(s):

                          both resource and bait handtrap, truly the king


                          banish 6 fusion cards with super poly then...

                          Infernal Flame Banshee (x0-3)

                          UR Rarity
                          Infernal Flame Banshee
                          UR Rarity
                          Infernal Flame Banshee
                          Infernal Flame Banshee
                          FIRE
                          Infernal Flame Banshee
                          • ATK:

                          • 1700

                          • DEF:

                          • 600


                          2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                          easy to level up, search Pyro monsters from deck to hand or throw to grave, you can affect both Ashened deck and mercenary cards


                          If banished, it will automatically jump onto the field. You can simply use its body for Link Summon.

                          Extreme Fire

                          SR Rarity
                          Volcanic Blaze Accelerator
                          SR Rarity
                          Volcanic Blaze Accelerator
                          Volcanic Blaze Accelerator
                          Spell Continuous
                          Volcanic Blaze Accelerator

                            Activate this card by sending 1 "Blaze Accelerator" from your hand, Deck, or face-up field to the GY. You can only control 1 "Volcanic Blaze Accelerator". Once per turn, during your Main Phase: You can Special Summon 1 "Volcanic" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster.


                            SR Rarity
                            Fire Ejection
                            SR Rarity
                            Fire Ejection
                            Fire Ejection
                            Spell Normal
                            Fire Ejection

                              Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn.


                              R Rarity
                              Volcanic Inferno
                              R Rarity
                              Volcanic Inferno
                              Volcanic Inferno
                              Trap Continuous
                              Volcanic Inferno

                                When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a "Volcanic" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your "Volcanic" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of "Volcanic Inferno" once per turn.


                                UR Rarity
                                Volcanic Emperor
                                UR Rarity
                                Volcanic Emperor
                                Volcanic Emperor
                                FIRE 8
                                Volcanic Emperor
                                • ATK:

                                • 3100

                                • DEF:

                                • 2400


                                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.


                                Volcanic Emperor : jumps by himself, burns huge damage that can end the match to the opponent's surprise, body up to 3100, good OTK support, sets traps straight from deck, burns when the enemy summons special monsters


                                Trap: burn, negate, restore

                                Horus

                                UR Rarity
                                Dingirsu, the Orcust of the Evening Star
                                UR Rarity
                                Dingirsu, the Orcust of the Evening Star
                                Dingirsu, the Orcust of the Evening Star
                                DARK
                                Dingirsu, the Orcust of the Evening Star
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                UR Rarity
                                Number 100: Numeron Dragon
                                UR Rarity
                                Number 100: Numeron Dragon
                                Number 100: Numeron Dragon
                                LIGHT
                                Number 100: Numeron Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                N Rarity
                                Coach King Giantrainer
                                N Rarity
                                Coach King Giantrainer
                                Coach King Giantrainer
                                FIRE
                                Coach King Giantrainer
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                                SR Rarity
                                Qebehsenuef, Protection of Horus
                                SR Rarity
                                Qebehsenuef, Protection of Horus
                                Qebehsenuef, Protection of Horus
                                EARTH 8
                                Qebehsenuef, Protection of Horus
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


                                R Rarity
                                Number 97: Draglubion
                                R Rarity
                                Number 97: Draglubion
                                Number 97: Draglubion
                                DARK
                                Number 97: Draglubion
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                                UR Rarity
                                Hapi, Guidance of Horus
                                UR Rarity
                                Hapi, Guidance of Horus
                                Hapi, Guidance of Horus
                                WIND 8
                                Hapi, Guidance of Horus
                                • ATK:

                                • 2400

                                • DEF:

                                • 1600


                                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                                UR Rarity
                                King's Sarcophagus
                                UR Rarity
                                King's Sarcophagus
                                King's Sarcophagus
                                Spell Continuous
                                King's Sarcophagus

                                  "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                  UR Rarity
                                  Imsety, Glory of Horus
                                  UR Rarity
                                  Imsety, Glory of Horus
                                  Imsety, Glory of Horus
                                  DARK 8
                                  Imsety, Glory of Horus
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 1800


                                  If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                                  SR Rarity
                                  Walls of the Imperial Tomb
                                  SR Rarity
                                  Walls of the Imperial Tomb
                                  Walls of the Imperial Tomb
                                  Spell Field
                                  Walls of the Imperial Tomb

                                    This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                    UR Rarity
                                    The Zombie Vampire
                                    UR Rarity
                                    The Zombie Vampire
                                    The Zombie Vampire
                                    DARK
                                    The Zombie Vampire
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2800


                                    2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                    SR Rarity
                                    Duamutef, Blessing of Horus
                                    SR Rarity
                                    Duamutef, Blessing of Horus
                                    Duamutef, Blessing of Horus
                                    WATER 8
                                    Duamutef, Blessing of Horus
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


                                    turn 1: draw 3 to counter brick or apply more pressure with staple and handtrap


                                    take turn 2: Dingirsu go brrrrrrrr

                                    + Number 97 pulls 100 onto the field, buffs attack and OTK

                                    The Zombie Vampire : pull body for combo

                                    These don't cost normal summons and have fields for your cards to shoot.

                                    Mr. Long

                                    SR Rarity
                                    Red-Eyes Fusion
                                    SR Rarity
                                    Red-Eyes Fusion
                                    Red-Eyes Fusion
                                    Spell Normal
                                    Red-Eyes Fusion

                                      Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                                      UR Rarity
                                      Red-Eyes Black Dragon
                                      UR Rarity
                                      Red-Eyes Black Dragon
                                      Red-Eyes Black Dragon
                                      DARK 7
                                      Red-Eyes Black Dragon
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2000


                                      ''A ferocious dragon with a deadly attack.''


                                      UR Rarity
                                      Predaplant Verte Anaconda
                                      UR Rarity
                                      Predaplant Verte Anaconda
                                      Predaplant Verte Anaconda
                                      DARK
                                      Predaplant Verte Anaconda
                                      • ATK:

                                      • 500

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                      UR Rarity
                                      Red-Eyes Dark Dragoon
                                      UR Rarity
                                      Red-Eyes Dark Dragoon
                                      Red-Eyes Dark Dragoon
                                      DARK 8
                                      Red-Eyes Dark Dragoon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                      UR Rarity
                                      Dark Magician
                                      UR Rarity
                                      Dark Magician
                                      Dark Magician
                                      DARK 7
                                      Dark Magician
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      ''The ultimate wizard in terms of attack and defense.''


                                      Get handtrap -> Dragoon pass


                                      These guys are very easy to play, just go to Link 2 Anaconda and then click the effect on Dragoon

                                      Dragoon : super sandbag with card burn that opens the way for OTK with omni-negate and attack buff

                                      Dark Magicians

                                      UR Rarity
                                      Illusion of Chaos
                                      UR Rarity
                                      Illusion of Chaos
                                      Illusion of Chaos
                                      DARK 7
                                      Illusion of Chaos
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2500


                                      You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                      UR Rarity
                                      Linkuriboh
                                      UR Rarity
                                      Linkuriboh
                                      Linkuriboh
                                      DARK
                                      Linkuriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                      UR Rarity
                                      Magicians' Souls
                                      UR Rarity
                                      Magicians' Souls
                                      Magicians' Souls
                                      DARK 1
                                      Magicians' Souls
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                      UR Rarity
                                      Dark Magician
                                      UR Rarity
                                      Dark Magician
                                      Dark Magician
                                      DARK 7
                                      Dark Magician
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      ''The ultimate wizard in terms of attack and defense.''


                                      Can be mixed with the Dragoon engine above, mainly for the ability to draw cards to prevent bricking (or bricking more)

                                      Crystal Beast Cobalt Eagle, Foolish Burial Goods and Rainbow Bridge of Salvation (search field)

                                      N Rarity
                                      Crystal Beast Cobalt Eagle
                                      N Rarity
                                      Crystal Beast Cobalt Eagle
                                      Crystal Beast Cobalt Eagle
                                      WIND 4
                                      Crystal Beast Cobalt Eagle
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 800


                                      Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                      SR Rarity
                                      Foolish Burial Goods
                                      SR Rarity
                                      Foolish Burial Goods
                                      Foolish Burial Goods
                                      Spell Normal
                                      Foolish Burial Goods

                                        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                        SR Rarity
                                        Rainbow Bridge of Salvation
                                        SR Rarity
                                        Rainbow Bridge of Salvation
                                        Rainbow Bridge of Salvation
                                        Trap Normal
                                        Rainbow Bridge of Salvation

                                          If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                          Mainly throw Rainbow Bridge and banish Rainbow Bridge from grave to search field

                                          S:P Little Knight, Apollousa, Bow of the Goddess and I:P Masquerena (Link)

                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          Apollousa, Bow of the Goddess
                                          WIND
                                          Apollousa, Bow of the Goddess
                                          • ATK:

                                          • -1

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                          UR Rarity
                                          I:P Masquerena
                                          UR Rarity
                                          I:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          S:P : I am 2 banish, have the ability to be very dirty


                                          I:P can go S:P on enemy turn to get banishment and protection from I:P

                                          Apollousa : negate monsters once per turn

                                          German Extra Deck

                                          UR Rarity
                                          Elder Entity N'tss
                                          UR Rarity
                                          Elder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                          SR Rarity
                                          Golden Cloud Beast - Malong
                                          SR Rarity
                                          Golden Cloud Beast - Malong
                                          Golden Cloud Beast - Malong
                                          LIGHT 6
                                          Golden Cloud Beast - Malong
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                          UR Rarity
                                          Ultimate Slayer
                                          UR Rarity
                                          Ultimate Slayer
                                          Ultimate Slayer
                                          Spell Normal
                                          Ultimate Slayer

                                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                            SR Rarity
                                            Mereologic Aggregator
                                            SR Rarity
                                            Mereologic Aggregator
                                            Mereologic Aggregator
                                            DARK
                                            Mereologic Aggregator
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 3000


                                            2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                            Ultimate Slayer : Throw the Extra Deck's losers into the grave to shuffle the monsters into the deck


                                            Mereologic Aggregator : Xyz is equal to Veidos, can send the others to the grave continuously and fold materials, touching the grave also has negate

                                            Kashtira

                                            UR Rarity
                                            Kashtira Unicorn
                                            UR Rarity
                                            Kashtira Unicorn
                                            Kashtira Unicorn
                                            WIND 7
                                            Kashtira Unicorn
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                            UR Rarity
                                            Pressured Planet Wraitsoth
                                            UR Rarity
                                            Pressured Planet Wraitsoth
                                            Pressured Planet Wraitsoth
                                            Spell Field
                                            Pressured Planet Wraitsoth

                                              When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                              SR Rarity
                                              Kashtira Birth
                                              SR Rarity
                                              Kashtira Birth
                                              Kashtira Birth
                                              Spell Continuous
                                              Kashtira Birth

                                                You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                                UR Rarity
                                                Kashtira Fenrir
                                                UR Rarity
                                                Kashtira Fenrir
                                                Kashtira Fenrir
                                                EARTH 7
                                                Kashtira Fenrir
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2400


                                                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                add pressure by banish and punch with big body, bait negate,...



                                                Videos

                                                 

                                                Awakening of Veidos (Videos)

                                                 Rarity
                                                Awakening of Veidos
                                                 Rarity
                                                Awakening of Veidos
                                                Awakening of Veidos
                                                Spell Quick
                                                Awakening of Veidos

                                                  Place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 "Awakening of Veidos" per turn.


                                                  Ashened Pure, Invoked and Volcanic | Yu-Gi-Oh! Master Duel




                                                  Companion unit:

                                                  - Yu-Gi-Oh! Guidance Vietnam





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