Flame Swordsman Gameplay Guide

Flame Swordsman Gameplay Guide

Flame Swordsman is purely a chill deck, turn 1 has cards, turn 2 tends to destroy the field, whether or not it can OTK depends on many other factors.


The deck has the ability to one card combo as well as some protection cards, has some disrupt but not too significant, overall a fun meme deck

Sections covered in this guide:




CORE

 

Fighting Flame Swordsman (x3)

 Rarity
Fighting Flame Swordsman
 Rarity
Fighting Flame Swordsman
Fighting Flame Swordsman
FIRE 4
Fighting Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.


searcher of the deck, as well as mill 1 Flame Swordsman monster or 1 monster related to it from the Deck or Extra Deck to the Graveyard when this card is sent to the Graveyard, except this card

Salamandra the Flying Flame Dragon (x2)

 Rarity
Salamandra, the Flying Flame Dragon
 Rarity
Salamandra, the Flying Flame Dragon
Salamandra, the Flying Flame Dragon
FIRE 2
Salamandra, the Flying Flame Dragon
  • ATK:

  • 700

  • DEF:

  • 1600


While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.


Equip yourself from your hand or grave to a Warrior monster. If that monster is a Flame Swordsman or a monster related to it, you will gain 700 ATK (although it's a bit lame, it will help other monsters to activate additional effects if they have equipped magic).


This card also has the ability to search when sent to the graveyard, it searches for spell/trap Salamandra, you can search the chain (the card does not mention Flame Swordsman in the name or text)

Mirage Swordsman (x1)

 Rarity
Mirage Swordsman
 Rarity
Mirage Swordsman
Mirage Swordsman
FIRE 8
Mirage Swordsman
  • ATK:

  • 2800

  • DEF:

  • 2000


If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. If this card is destroyed by battle or another card's effect: You can Special Summon 1 Level 7 or lower monster that is "Flame Swordsman" or mentions it, from your Deck or Extra Deck. You can only use each effect of "Mirage Swordsman" once per turn.


When a face-up FIRE Fusion monster is destroyed, you can jump this card from your hand or a


If this card hits an enemy or is hit, you can destroy 2 monsters. If this card is destroyed by battle or other effect, you can jump 1 Flame Swordsman or related monster from your Deck or Extra Deck, generally a slightly brick body but will help your board be a little tougher.

Fighting Flame Sword (x3)

 Rarity
Fighting Flame Sword
 Rarity
Fighting Flame Sword
Fighting Flame Sword
Spell Quick
Fighting Flame Sword

    Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.


    The deck's searcher, can search all monsters/spells/traps related to Flame Swordsman , except this card.


    This card has 2 effects, 1 protects the target, 1 shoots a card when your FIRE Warrior monsters punch each other.

    In general, all effects are good. Because it is instant magic, it can avoid handtrap (target) well.

    Flame Swordsrealm (x2)

     Rarity
    Flame Swordsrealm
     Rarity
    Flame Swordsrealm
    Flame Swordsrealm
    Spell Continuous
    Flame Swordsrealm

      Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


      When you normal Aleister normal summons FIRE Warrior monsters, the enemy cannot attack cards or effects, a very good protection effect for starting a combo.


      Additionally, there is an effect that extends the combo by sending 1 monster from the hand or face-up on the field to the graveyard and special summoning 1 Flame Swordsman from the Extra Deck (considered a fusion summon).

      There is also an OTK support effect, reducing your Warrior monster's ATK by 1000 and increasing all other monsters' ATK by 1000, the more the merrier or simply overcoming the enemy monster's huge body

      Salamandra Fusion (x1)

       Rarity
      Salamandra Fusion
       Rarity
      Salamandra Fusion
      Salamandra Fusion
      Spell Equip
      Salamandra Fusion

        Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.


        Search and protect the monster equipped with this card.


        The cool thing about this card is that it can pull a Flame Swordsman monster or a Flame Swordsman -related fusion monster from the Extra Deck and it is considered a fusion summon.

        This effect pulls all Flame Swordsman from Extra Deck, pulls whichever card you want

        Flame Swordsdance (x0-1)

         Rarity
        Flame Swordsdance
         Rarity
        Flame Swordsdance
        Flame Swordsdance
        Trap Normal
        Flame Swordsdance

          If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.


          Pull 1 Flame Swordsman body from the Extra Deck but it is Level 7 or lower when there is a special summon, then you can turn 1 face-up monster to face-down defense


          The second effect is good, but must be used in the battle phase and sacrifice a face down monster, if the enemy plays fusion or ritual then...

          Salamandra with Chain (x1)

           Rarity
          Salamandra with Chain
           Rarity
          Salamandra with Chain
          Salamandra with Chain
          Trap Normal
          Salamandra with Chain

            Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.


            Note: This card does not mention Flame Swordsman.


            This card can equip and transfer monsters to face down defense and also fuse by shuffling materials from hand, graveyard or field to deck. Although the monster is destroyed at the end of the turn, if you OTK or survive against the enemy, this is a very cheap price, not to mention the destroy protection cards.

            Flame Swordsman (x2)

            R Rarity
            Flame Swordsman
            R Rarity
            Flame Swordsman
            Flame Swordsman
            FIRE 5
            Flame Swordsman
            • ATK:

            • 1800

            • DEF:

            • 1600


            "Flame Manipulator" + "Masaki the Legendary Swordsman"


            This card is jumped by another card so it must be brought to the new boss of the deck, requiring this card to be 1 of 2 fusion materials

            Fighting Flame Dragon (x1-2)

             Rarity
            Fighting Flame Dragon
             Rarity
            Fighting Flame Dragon
            Fighting Flame Dragon
            FIRE 5
            Fighting Flame Dragon
            • ATK:

            • 1700

            • DEF:

            • 1600


            1 Dragon monster + 1 FIRE Warrior monster Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.


            easily jumps onto the field by other cards, the good thing is that this card automatically equips to your Fusion Warrior monster when it is on the field or graveyard (usually automatically equips from the graveyard), the monster that is Flame Swordsman or related to it equipped increases 700 ATK and can punch 2 times

            Ultimate Flame Swordsman (x2)

             Rarity
            Ultimate Flame Swordsman
             Rarity
            Ultimate Flame Swordsman
            Ultimate Flame Swordsman
            FIRE 8
            Ultimate Flame Swordsman
            • ATK:

            • 2800

            • DEF:

            • 1600


            "Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.


            Has the ability to shoot monsters and deal 500 damage to enemies. This effect will be a quick effect if this card is equipped by another card.


            If this card punches or is punched, you can double this card's ATK until the end of the turn, but this card will be destroyed in the End Phase.

            An interesting thing is: you shoot 2 monsters to burn 1000 LP, this card is equipped with Fighting Flame Dragon will increase ATK to 3500, punching 2 times will be enough 8000 LP OTK (not counting the effect of doubling ATK or buffing ATK from other cards)



            Staple

             

            Handtrap & Staple

            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Crossout Designator
                UR Rarity
                Crossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  Nibiru, the Primal Being
                  UR Rarity
                  Nibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                   

                  Isolde Two Tales of the Noble Knights (x1)

                  UR Rarity
                  Isolde, Two Tales of the Noble Knights
                  UR Rarity
                  Isolde, Two Tales of the Noble Knights
                  Isolde, Two Tales of the Noble Knights
                  LIGHT
                  Isolde, Two Tales of the Noble Knights
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                  super mercenary for Warrior


                  Search, jump monsters, mill cards are all available, easy to upgrade, only need 2 Warrior monsters

                  Rescue-ACE Fire Attacker and Rescue-ACE Impulse (x0-1)

                  N Rarity
                  Rescue-ACE Fire Attacker
                  N Rarity
                  Rescue-ACE Fire Attacker
                  Rescue-ACE Fire Attacker
                  FIRE 6
                  Rescue-ACE Fire Attacker
                  • ATK:

                  • 2200

                  • DEF:

                  • 2200


                  If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.


                  SR Rarity
                  Rescue-ACE Impulse
                  SR Rarity
                  Rescue-ACE Impulse
                  Rescue-ACE Impulse
                  FIRE 3
                  Rescue-ACE Impulse
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


                  Impulse is searched by Isolde , draw Fire Attacker draw 2 dis 1 to swap hands or luckily draw handtrap

                  Infernoble Knight - Renaud (x1-2)

                  SR Rarity
                  Infernoble Knight - Renaud
                  SR Rarity
                  Infernoble Knight - Renaud
                  Infernoble Knight - Renaud
                  FIRE 1
                  Infernoble Knight - Renaud
                  • ATK:

                  • 500

                  • DEF:

                  • 500


                  If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                  Search easily by Isolde , a FIRE Warrior who jumps and picks up an Equip Spell from the grave for combos or backups next turn.

                  Fire Flint Lady (x1)

                  R Rarity
                  Fire Flint Lady
                  R Rarity
                  Fire Flint Lady
                  Fire Flint Lady
                  FIRE 1
                  Fire Flint Lady
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                  Search easily by Isolde , is a FIRE Warrior who jumps by himself. This one has a support effect that helps you pull the body from your hand and that body cannot be targeted by the enemy.

                  Reinforcement of the Army (x1 (due to limit))

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    super mercenary, searcher no once per turn

                    "Infernoble Arms - Durendal" (x1)

                    R Rarity
                    "Infernoble Arms - Durendal"
                    R Rarity
                    "Infernoble Arms - Durendal"
                    "Infernoble Arms - Durendal"
                    Spell Equip
                    "Infernoble Arms - Durendal"

                      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                      can search, this guy is like ROTA version of FIRE Warrior but must equip monster to search so sometimes brick when holding a pile of bricks in hand, also has the effect of pulling body from grave to field, then locked Warrior

                      Promethean Princess Bestower of Flames (x1)

                      UR Rarity
                      Promethean Princess, Bestower of Flames
                      UR Rarity
                      Promethean Princess, Bestower of Flames
                      Promethean Princess, Bestower of Flames
                      FIRE
                      Promethean Princess, Bestower of Flames
                      • ATK:

                      • 2700

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                      easy to level up, can level up with any attribute monster


                      While this card is on the field, you can only summon FIRE monsters.

                      Has the ability to pull back a FIRE monster from the grave, which could be a body you need to extend your combo or simply a boss from the grave

                      When the enemy summons a monster, it can jump from the grave and shoot cards, which is a very annoying disrupt.

                      Salamangreat Raging Phoenix and Amphibious Swarmship Amblowhale (Body Link 4)

                      UR Rarity
                      Salamangreat Raging Phoenix
                      UR Rarity
                      Salamangreat Raging Phoenix
                      Salamangreat Raging Phoenix
                      FIRE
                      Salamangreat Raging Phoenix
                      • ATK:

                      • 2800

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                      SR Rarity
                      Amphibious Swarmship Amblowhale
                      SR Rarity
                      Amphibious Swarmship Amblowhale
                      Amphibious Swarmship Amblowhale
                      FIRE
                      Amphibious Swarmship Amblowhale
                      • ATK:

                      • 2600

                      • LINK-4

                      Link Arrow:

                      Left

                      Right

                      Bottom

                      Bottom-Right


                      2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                      to put Promethean in the grave to create disrupt from the grave, you can use it to link up any Link 4 monster

                      Salamangreat Almiraj (x0-1)

                      UR Rarity
                      Salamangreat Almiraj
                      UR Rarity
                      Salamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                      link to this monster, the monster used as material will go to the grave, can activate effects or you need that monster in the grave to do something


                      Example: Salamandra searches for spell/trap when touching a grave

                      Hiita the Fire Charmer Ablaze (x0-1)

                      SR Rarity
                      Hiita the Fire Charmer, Ablaze
                      SR Rarity
                      Hiita the Fire Charmer, Ablaze
                      Hiita the Fire Charmer, Ablaze
                      FIRE
                      Hiita the Fire Charmer, Ablaze
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                      pull 1 body from grave to climb link

                      Ferocious Flame Swordsman (x1)

                      SR Rarity
                      Ferocious Flame Swordsman
                      SR Rarity
                      Ferocious Flame Swordsman
                      Ferocious Flame Swordsman
                      FIRE
                      Ferocious Flame Swordsman
                      • ATK:

                      • 1300

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                      adu, Flame Swordsman


                      Has buff effect and can pull body from grave

                      You can use 2 monsters that are not Warrior or FIRE to link to this card, the body of this card is 1 FIRE Warrior for the combo

                      S:P Little Knight and I:P Masquerena (x0-1)

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      UR Rarity
                      I:P Masquerena
                      UR Rarity
                      I:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                      2 disrupt


                      I:P goes to S:P on enemy turn, S:P banishes 2 cards, while protecting S:P from being destroyed by effects

                      Some Other Extra Deck Bosses

                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                      UR Rarity
                      Accesscode Talker
                      UR Rarity
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                      Tag(s):

                      UR Rarity
                      Worldsea Dragon Zealantis
                      UR Rarity
                      Worldsea Dragon Zealantis
                      Worldsea Dragon Zealantis
                      WATER
                      Worldsea Dragon Zealantis
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                      UR Rarity
                      Apollousa, Bow of the Goddess
                      UR Rarity
                      Apollousa, Bow of the Goddess
                      Apollousa, Bow of the Goddess
                      WIND
                      Apollousa, Bow of the Goddess
                      • ATK:

                      • -1

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                      UR Rarity
                      Borrelsword Dragon
                      UR Rarity
                      Borrelsword Dragon
                      Borrelsword Dragon
                      DARK
                      Borrelsword Dragon
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Bottom-Left

                      Bottom


                      3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                      Ty-Phon : monsters with 3000 ATK or more cannot trigger effects, helping you easily pass boards with many disrupts and large bodies.


                      Apollousa : negate no once per turn

                      Accesscode Talker & Borrelswords : OTK is super easy (actually not necessary because your deck is already strong at OTK)

                      Zealantis : magic for the whole field

                      Immortal Phoenix Gearfried (x0-1)

                      UR Rarity
                      Immortal Phoenix Gearfried
                      UR Rarity
                      Immortal Phoenix Gearfried
                      Immortal Phoenix Gearfried
                      FIRE 9
                      Immortal Phoenix Gearfried
                      • ATK:

                      • 3000

                      • DEF:

                      • 2200


                      You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                      searchable, acts as a negate monster as well as providing strong OTK with removal and has a big body




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





                      https://ygovietnam.com/
                      Top