Flame Swordsman Gameplay Guide

Flame Swordsman Gameplay Guide

Flame Swordsman is purely a chill deck, turn 1 has cards, turn 2 tends to destroy the field, whether or not it can OTK depends on many other factors.


The deck has the ability to one card combo as well as some protection cards, has some disrupt but not too significant, overall a fun meme deck

Sections covered in this guide:




CORE

 

Fighting Flame Swordsman (x3)
Card rarity
Fighting Flame Swordsman
Card rarity
Fighting Flame Swordsman

searcher of the deck, as well as mill 1 Flame Swordsman monster or 1 monster related to it from the Deck or Extra Deck to the Graveyard when this card is sent to the Graveyard, except this card

Salamandra the Flying Flame Dragon (x2)
Card rarity
Salamandra, the Flying Flame Dragon
Card rarity
Salamandra, the Flying Flame Dragon

Equip yourself from your hand or grave to a Warrior monster. If that monster is a Flame Swordsman or a monster related to it, you will gain 700 ATK (although it's a bit lame, it will help other monsters to activate additional effects if they have equipped magic).


This card also has the ability to search when sent to the graveyard, it searches for spell/trap Salamandra, you can search the chain (the card does not mention Flame Swordsman in the name or text)

Mirage Swordsman (x1)
Card rarity
Mirage Swordsman
Card rarity
Mirage Swordsman

When a face-up FIRE Fusion monster is destroyed, you can jump this card from your hand or a


If this card hits an enemy or is hit, you can destroy 2 monsters. If this card is destroyed by battle or other effect, you can jump 1 Flame Swordsman or related monster from your Deck or Extra Deck, generally a slightly brick body but will help your board be a little tougher.

Fighting Flame Sword (x3)
Card rarity
Fighting Flame Sword
Card rarity
Fighting Flame Sword

The deck's searcher, can search all monsters/spells/traps related to Flame Swordsman , except this card.


This card has 2 effects, 1 protects the target, 1 shoots a card when your FIRE Warrior monsters punch each other.

In general, all effects are good. Because it is instant magic, it can avoid handtrap (target) well.

Flame Swordsrealm (x2)
Card rarity
Flame Swordsrealm
Card rarity
Flame Swordsrealm

When you normal Aleister normal summons FIRE Warrior monsters, the enemy cannot attack cards or effects, a very good protection effect for starting a combo.


Additionally, there is an effect that extends the combo by sending 1 monster from the hand or face-up on the field to the graveyard and special summoning 1 Flame Swordsman from the Extra Deck (considered a fusion summon).

There is also an OTK support effect, reducing your Warrior monster's ATK by 1000 and increasing all other monsters' ATK by 1000, the more the merrier or simply overcoming the enemy monster's huge body

Salamandra Fusion (x1)
Card rarity
Salamandra Fusion
Card rarity
Salamandra Fusion

Search and protect the monster equipped with this card.


The cool thing about this card is that it can pull a Flame Swordsman monster or a Flame Swordsman -related fusion monster from the Extra Deck and it is considered a fusion summon.

This effect pulls all Flame Swordsman from Extra Deck, pulls whichever card you want

Flame Swordsdance (x0-1)
Card rarity
Flame Swordsdance
Card rarity
Flame Swordsdance

Pull 1 Flame Swordsman body from the Extra Deck but it is Level 7 or lower when there is a special summon, then you can turn 1 face-up monster to face-down defense


The second effect is good, but must be used in the battle phase and sacrifice a face down monster, if the enemy plays fusion or ritual then...

Salamandra with Chain (x1)
Card rarity
Salamandra with Chain
Card rarity
Salamandra with Chain

Note: This card does not mention Flame Swordsman.


This card can equip and transfer monsters to face down defense and also fuse by shuffling materials from hand, graveyard or field to deck. Although the monster is destroyed at the end of the turn, if you OTK or survive against the enemy, this is a very cheap price, not to mention the destroy protection cards.

Flame Swordsman (x2)
R rarity
Flame Swordsman
R rarity
Flame Swordsman

This card is jumped by another card so it must be brought to the new boss of the deck, requiring this card to be 1 of 2 fusion materials

Fighting Flame Dragon (x1-2)
Card rarity
Fighting Flame Dragon
Card rarity
Fighting Flame Dragon

easily jumps onto the field by other cards, the good thing is that this card automatically equips to your Fusion Warrior monster when it is on the field or graveyard (usually automatically equips from the graveyard), the monster that is Flame Swordsman or related to it equipped increases 700 ATK and can punch 2 times

Ultimate Flame Swordsman (x2)
Card rarity
Ultimate Flame Swordsman
Card rarity
Ultimate Flame Swordsman

Has the ability to shoot monsters and deal 500 damage to enemies. This effect will be a quick effect if this card is equipped by another card.


If this card punches or is punched, you can double this card's ATK until the end of the turn, but this card will be destroyed in the End Phase.

An interesting thing is: you shoot 2 monsters to burn 1000 LP, this card is equipped with Fighting Flame Dragon will increase ATK to 3500, punching 2 times will be enough 8000 LP OTK (not counting the effect of doubling ATK or buffing ATK from other cards)



Staple

 

Handtrap & Staple
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being

 

Isolde Two Tales of the Noble Knights (x1)
UR rarity
Isolde, Two Tales of the Noble Knights
UR rarity
Isolde, Two Tales of the Noble Knights

super mercenary for Warrior


Search, jump monsters, mill cards are all available, easy to upgrade, only need 2 Warrior monsters

Rescue-ACE Fire Attacker and Rescue-ACE Impulse (x0-1)
N rarity
Rescue-ACE Fire Attacker
N rarity
Rescue-ACE Fire Attacker
SR rarity
Rescue-ACE Impulse
SR rarity
Rescue-ACE Impulse

Impulse is searched by Isolde , draw Fire Attacker draw 2 dis 1 to swap hands or luckily draw handtrap

Infernoble Knight - Renaud (x1-2)
SR rarity
Infernoble Knight - Renaud
SR rarity
Infernoble Knight - Renaud

Search easily by Isolde , a FIRE Warrior who jumps and picks up an Equip Spell from the grave for combos or backups next turn.

Fire Flint Lady (x1)
R rarity
Fire Flint Lady
R rarity
Fire Flint Lady

Search easily by Isolde , is a FIRE Warrior who jumps by himself. This one has a support effect that helps you pull the body from your hand and that body cannot be targeted by the enemy.

Reinforcement of the Army (x1 (due to limit))
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

super mercenary, searcher no once per turn

"Infernoble Arms - Durendal" (x1)
R rarity
"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"

can search, this guy is like ROTA version of FIRE Warrior but must equip monster to search so sometimes brick when holding a pile of bricks in hand, also has the effect of pulling body from grave to field, then locked Warrior

Promethean Princess Bestower of Flames (x1)
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Promethean Princess, Bestower of Flames

easy to level up, can level up with any attribute monster


While this card is on the field, you can only summon FIRE monsters.

Has the ability to pull back a FIRE monster from the grave, which could be a body you need to extend your combo or simply a boss from the grave

When the enemy summons a monster, it can jump from the grave and shoot cards, which is a very annoying disrupt.

Salamangreat Raging Phoenix and Amphibious Swarmship Amblowhale (Body Link 4)
UR rarity
Salamangreat Raging Phoenix
UR rarity
Salamangreat Raging Phoenix
SR rarity
Amphibious Swarmship Amblowhale
SR rarity
Amphibious Swarmship Amblowhale

to put Promethean in the grave to create disrupt from the grave, you can use it to link up any Link 4 monster

Salamangreat Almiraj (x0-1)
UR rarity
Salamangreat Almiraj
UR rarity
Salamangreat Almiraj

link to this monster, the monster used as material will go to the grave, can activate effects or you need that monster in the grave to do something


Example: Salamandra searches for spell/trap when touching a grave

Hiita the Fire Charmer Ablaze (x0-1)
SR rarity
Hiita the Fire Charmer, Ablaze
SR rarity
Hiita the Fire Charmer, Ablaze

pull 1 body from grave to climb link

Ferocious Flame Swordsman (x1)
SR rarity
Ferocious Flame Swordsman
SR rarity
Ferocious Flame Swordsman

adu, Flame Swordsman


Has buff effect and can pull body from grave

You can use 2 monsters that are not Warrior or FIRE to link to this card, the body of this card is 1 FIRE Warrior for the combo

S:P Little Knight and I:P Masquerena (x0-1)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

2 disrupt


I:P goes to S:P on enemy turn, S:P banishes 2 cards, while protecting S:P from being destroyed by effects

Some Other Extra Deck Bosses
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker
UR rarity
Worldsea Dragon Zealantis
UR rarity
Worldsea Dragon Zealantis
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Borrelsword Dragon
UR rarity
Borrelsword Dragon

Ty-Phon : monsters with 3000 ATK or more cannot trigger effects, helping you easily pass boards with many disrupts and large bodies.


Apollousa : negate no once per turn

Accesscode Talker & Borrelswords : OTK is super easy (actually not necessary because your deck is already strong at OTK)

Zealantis : magic for the whole field

Immortal Phoenix Gearfried (x0-1)
UR rarity
Immortal Phoenix Gearfried
UR rarity
Immortal Phoenix Gearfried

searchable, acts as a negate monster as well as providing strong OTK with removal and has a big body




master-duel
1036
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