ABC Game Guide

ABC Game Guide

ABC has new support to help deck one card combo extremely smooth, can still fight to death with nibiru


Deck has extra deck lock LIGHT monsters but not significant (lmao)

With the ability to spam union corpses once per turn, the deck can rotate in any way, from fusion, xyz, synchro to link.

Sections covered in this guide:




CORE

 

B-Buster Drake (X1-3)
SR rarity
B-Buster Drake
SR rarity
B-Buster Drake

Bro can search card and jump by himself without once per turn, can search any Union monster


The body is also Level 4 for xyz or synchro

A-Assault Core and C-Crush Wyvern (X1)
SR rarity
A-Assault Core
SR rarity
A-Assault Core
SR rarity
C-Crush Wyvern
SR rarity
C-Crush Wyvern

Both jump like other Unions, A picks up monsters from the grave to hand and C jumps monsters from hand to field, both 2 and B are fusion materials for boss ABC

ABC-Dragon Buster (x2)
UR rarity
ABC-Dragon Buster
UR rarity
ABC-Dragon Buster

can fuse without fusion magic (contact fusion) by using materials on the field and grave, because you can use materials from the grave, you can throw resources into the grave or bring monsters on the field to link or combo, then the monsters go to the grave and use to attack this boss to optimize resources


This card has a quick effect of disrupting by sending 1 card from hand to graveyard and targeting and banishing 1 card on the field. Because it is soft once per turn, 2 ABC can be used twice.

During your opponent's turn, you can sacrifice this card to bring back 3 other banished LIGHT Machine Union monsters to the field to have another body combo. After that body goes to the grave, you can fuse it to another ABC monster :3

X-Cross Cannon (x3)
Card rarity
X-Cross Cannon
Card rarity
X-Cross Cannon

Jump from hand if you have a LIGHT Machine Fusion or Union monster to add a body to the combo


This card can be a powerful one card combo thanks to a simple effect like this: in the Main Phase, you can equip 1 LIGHT Machine Union monster from the Deck to this card, and when the Union is not equipped once per turn, they will jump onto the field, add resources and extend the combo well.

Y-Yare Head (x2-3)
Card rarity
Y-Yare Head
Card rarity
Y-Yare Head

Can draw 1 Level 4 LIGHT MACHINE monster from hand or grave equipped to this card (equipped cards will usually have an effect that jumps to the field)


Like other Unions, this card has the effect of equipping another Machine card or unequipping and jumping onto the field, except

2 airborne effects once per turn !

itself is also a Level 4 LIGHT Machine monster for Xyz or simply bring it to link

Z-Zillion Tank (x1-2)
Card rarity
Z-Zillion Tank
Card rarity
Z-Zillion Tank

Similar to Y-Yare Head but instead of pulling resources from the graveyard or hand, this card pulls a Level 4 LIGHT Machine monster from the banish zone to equip this card, synergizes well with Union Controller

XYZ-Hyper Dragon Cannon (x1)
Card rarity
XYZ-Hyper Dragon Cannon
Card rarity
XYZ-Hyper Dragon Cannon

Can contact fusion with materials from the field or grave like ABC , this card also has a quick effect like ABC but shoots cards instead of banishing


This card has a very cool effect, banish from the field or graveyard (usually graveyard) to show 1 LIGHT Machine Fusion Level 8 monster from the Extra Deck to the opponent, summon up to 3 fusion materials of that monster from the graveyard or banished to the field. This adds resources, restores goods, and extends combos

Union Controller (x1-2)
Card rarity
Union Controller
Card rarity
Union Controller

up with Y-Yare Head or Z-Zillion Tank with another LIGHT Machine


of course you can contact fusion but can only use materials from the field (after fusion, the materials are banished for Z-Zillion Tank to pull resources and extend the combo)

This card has the ability to search for spells/traps related to "Union monsters" and jump LIGHT Machine Normal or Union monsters from hand to field (the Union monsters in this deck jump when equipped to the field are many, but jumping from hand by themselves is very rare), so this card is an extremely important support for the deck.

Union Driver (x1)
SR rarity
Union Driver
SR rarity
Union Driver

bro can search easily so x1 is enough, mainly bro when equipped to another monster will banish himself and equip 1 Union Level 4 or lower monster from deck to the field (and as I said, Union monsters in deck will have the ability to jump to the field when equipped)

Union Hangar (x3)
SR rarity
Union Hangar
SR rarity
Union Hangar

This card mentions "Union monster" so it can be searched by Union Controller


When this card is activated, you can search for 1 more LIGHT Machine Union monster to extend the combo (or bait negate).

If a LIGHT Machine Union monster is summoned to your field, you can select that card and equip 1 LIGHT Machine Union monster from your deck to that monster. Of course, because it can be chained, you can chain it later to avoid negate or bait negate as you like.

Union Activation (x3)
Card rarity
Union Activation
Card rarity
Union Activation

neuron activation


not only mills monsters (LIGHT Machine Normal or Union) from hand or deck to graveyard for combo or to have enough material for contact fusion on bosses, but can also add 1 LIGHT Machine monster with the same ATK as that card but different name from deck to hand

The second effect is also quite cool but rarely used, if you summon 3 LIGHT MACHINE monsters at the same time (when ABC or XYZ bosses separate themselves or something like that), when this card is in the graveyard, you can banish this card and search for a monster with 3000 ATK or more, then normal summon that monster

Unauthorized Reactivation (x3)
SR rarity
Unauthorized Reactivation
SR rarity
Unauthorized Reactivation

Equip 1 of your monsters, 1 Machine Union monster from hand or deck, although the equipped monster cannot be special summoned, you can equip cards like Union Driver to pull other cards from the deck for combos



Staple

 

Platinum Gadget (x1)
UR rarity
Platinum Gadget
UR rarity
Platinum Gadget

bro is a LIGHT Machine so he can be used as a fusion material for Union Controller


You can pull Level 4 Machine monsters from your hand into this card slot to help your deck run more smoothly (these monsters rarely jump from your hand, they usually jump when equipped).

as for the final effect, forget it, I don't use it (lmao)

Angel Statue - Azurune and Silhouhatte Rabbit (x0-1)
SR rarity
Angel Statue - Azurune
SR rarity
Angel Statue - Azurune
UR rarity
Silhouhatte Rabbit
UR rarity
Silhouhatte Rabbit

Baby Rabbit : easy to build, only needs 2 effect monsters and cannot be destroyed by combat, pulls permanent trap onto the field, if a spell/trap is summoned onto the field you can shoot 1 enemy spell/trap


Azurune : negate enemy summons

Torque Tune Gear and Ancient Fairy Dragon (x0-1)
SR rarity
Torque Tune Gear
SR rarity
Torque Tune Gear
UR rarity
Ancient Fairy Dragon
UR rarity
Ancient Fairy Dragon

Tune Gear : Tuner level 1 LIGHT Machine Union auto-dance


Ancient Fairy Dragon : Searches the field and pulls a Level 4 or lower monster from the hand to the field, can be obtained by using Union Controller (Level 6) and Tune Gear

Cyber Dragon Infinity, Galaxy Soldier and Cyber Dragon Nova (Omni-Negate)
UR rarity
Cyber Dragon Infinity
UR rarity
Cyber Dragon Infinity
SR rarity
Galaxy Soldier
SR rarity
Galaxy Soldier
R rarity
Cyber Dragon Nova
R rarity
Cyber Dragon Nova

Galaxy Soldier : can be searched because he is a LIGHT Machine, jumps and searches for another copy of himself


Cyber ​​Dragon Nova : Xyz needs 2 Level 5 monsters, then go to Infinity

Cyber ​​Dragon Infinity : omni-negate and turn enemy monsters into Xyz materials for yourself (anti-grave robbers)

Fiendsmith
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Requiem
Card rarity
Fiendsmith's Requiem
Card rarity
Fiendsmith's Tract
Card rarity
Fiendsmith's Tract
N rarity
Fabled Lurrie
N rarity
Fabled Lurrie
Card rarity
Fiendsmith's Desirae
Card rarity
Fiendsmith's Desirae
UR rarity
Moon of the Closed Heaven
UR rarity
Moon of the Closed Heaven
Card rarity
Fiendsmith Engraver
Card rarity
Fiendsmith Engraver

Use 1 LIGHT Fiend to go to Requiem and turn to Fiendsmith


Closed Heaven : is a LIGHT Fiend, only needs 2 effect monsters

then usually go to Sequence and fuse to Desirae to get negate

Engraver : searcher, return row and auto jump

Tract : searcher then discard (plays well with Lurrie ) and provides fusion

Lurrie : LIGHT Fiend jumps when discarded

Therion "King" Regulus and Therion Discolosseum (Super Support)
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus
UR rarity
Therion Discolosseum
UR rarity
Therion Discolosseum

Field : Searches for Therion monsters from deck to hand and has the ability to protect and restore goods.


King : Summon by EQUIPing a Therion or Machine monster from the Graveyard, so that the U nion monster can activate its effect and be drawn to the field. This card can also omni-negate by sending a Therion monster from the hand or field to the Graveyard.

Knightmare Gryphon (x1)
UR rarity
Knightmare Gryphon
UR rarity
Knightmare Gryphon

This card is easy to get and has a simple effect as follows: only the monster that the link monster points at can activate the effect (basic explanation for newbies to avoid brain explosions, so this is brief), when combined with the little rabbit (2 arrows pointing down), it will make the enemy monster unable to use the effect because no link monster is pointing at the enemy monster.


Its first effect is a good effect, it can draw 1 and all, but this deck is rarely used so you don't care (I usually use it to pull Imperm onto the field).

Fiendsmith's Lacrima, Beatrice, Lady of the Eternal and Anti-Spell Fragrance (Stand Proud, You Are Strong)
Card rarity
Fiendsmith's Lacrima
Card rarity
Fiendsmith's Lacrima
UR rarity
Beatrice, Lady of the Eternal
UR rarity
Beatrice, Lady of the Eternal
SR rarity
Limited to 1 copy
Anti-Spell Fragrance
SR rarity
Limited to 1 copy
Anti-Spell Fragrance

Beatrice is banned


simple : Beatrice throws any floodgay you want then uses Gryphon to pull it up

Tellarknight Ptolemaeus (x0-1)
UR rarity
Limited to 1 copy
Tellarknight Ptolemaeus
UR rarity
Limited to 1 copy
Tellarknight Ptolemaeus

go omni-negate Cyber ​​Dragon Nova -> Cyber ​​Dragon Infinity if you don't want to use Galaxy Soldier

Handtrap & Staple
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator

Deck with 1 combo card and 2 combo cards are both strong so you can use it freely without worrying about bricking (if you put too many or are unlucky, it's over, for example 3 ash 2 maxx C turn 1)

Bystials
SR rarity
Bystial Baldrake
SR rarity
Bystial Baldrake
SR rarity
Bystial Saronir
SR rarity
Bystial Saronir
SR rarity
Bystial Druiswurm
SR rarity
Bystial Druiswurm
UR rarity
Limited to 1 copy
Bystial Magnamhut
UR rarity
Limited to 1 copy
Bystial Magnamhut

both disrupt enemy turn and your turn, and level 6 to Beatrice




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