Adamancipator Gameplay Guide

Adamancipator Gameplay Guide

Adamancipator is a combo deck revolving around Rock/EARTH with the gameplay of excavating 5 top deck (flipping up the top 5 cards of the deck) and if it is a monster that meets the conditions, it will be summoned to the field. Because of this effect, the deck can pull negate or combo extension monsters or simply a certain body for the combo.


Block Dragon is back and this deck is back in the meta, Block Dragon really plays a very important role in the deck




Through Heaven And Earth, I Alone Am The Honored One

 

Block Dragon (x1 (due to limit))
SR rarity
Forbidden
Block Dragon
SR rarity
Forbidden
Block Dragon

Possesses Level 8 and a great body for defending or punching opp


This card has 3 powerful effects.

+ Rock monster protection cannot be destroyed (except in combat)

+ When sending from the field to the grave , you can search up to 3 Rock monsters from the deck to your hand!!! as long as the total Level is 8

+ jump from hand or grave by banishing 3 EARTH monsters (not once per turn)

=> a monster that jumps almost infinitely to be used as a combo bait (as long as you have stock), searches for up to 3 cards and has protection, the body is also good



CORE

 

Adamancipator Researcher (x2-3)
SR rarity
Adamancipator Researcher
SR rarity
Adamancipator Researcher

automatically jumps from hand when there is a Rock monster on the field (this condition is easier than others because this deck is mostly Rock)


has the ability to smash rocks (flip the top 5 cards of the deck) and pull Level 4 Rock monsters that are not Tuner from the deck to the field, the remaining cards are placed at the bottom of the deck

Being level 2, it's easy to get Level 6 and 4, sometimes Level 10 is usually the level of negate or floodgay :)

Sometimes Level 2 can get Spright Elf if you want

Adamancipator Seeker (x1)
R rarity
Adamancipator Seeker
R rarity
Adamancipator Seeker

There must be another Adamancipator monster on the field to be able to jump by itself, so this bro is very stupid, but Block Dragon is often searched so he can still play, normal summoning all kinds is possible but compared to normal summoning Rock monsters and jumping Researcher is still better than normal summoning Seeker


has the ability to smash rocks (flip the top 5 cards of the deck) and pull Level 4 Rock monsters that are not Tuner from the deck to the field, the remaining cards are placed at the bottom of the deck

Adamancipator Analyzer (x2-3)
N rarity
Adamancipator Analyzer
N rarity
Adamancipator Analyzer

As long as the enemy controls a monster, it can jump, and can bait negate well on turn 2 or turn 1 (if the enemy has a handtrap that automatically jumps onto the field like Gamma or Bystial ).


has the ability to smash rocks (flip the top 5 cards of the deck) and pull Level 4 Rock monsters that are not Tuner from the deck to the field, the remaining cards are placed at the bottom of the deck

Adamancipator Risen - Raptite (x1)
SR rarity
Adamancipator Risen - Raptite
SR rarity
Adamancipator Risen - Raptite

During your opponent's turn , have a chance to banish monsters from your opponent's grave if there is a WIND monster in your grave (e.g. Droll & Lock Bird )


This one is better at breaking rocks than the main deck, any Rock monster can be pulled, it doesn't have to be Level 4 or lower or anything.

is Level 6 can be combined to level 8 or level 10

Level 8: Dragite (continue to smash rocks), Accel Synchro Stardust Dragon (up to Baronne )

Level 10: go to Baronne


Adamancipator Risen - Dragite (x1)
UR rarity
Adamancipator Risen - Dragite
UR rarity
Adamancipator Risen - Dragite

Has the ability to negate spell/trap if there is a WATER monster in the grave acting as a disrupt 3000 ATK


and has the ability to smash rocks, can pull any Rock monster unlike the Main Deck



Staple

 

Gallant Granite (x1)
SR rarity
Gallant Granite
SR rarity
Gallant Granite

With only 2 Level 4 monster bodies, you can search any Rock monster from the deck!!!


This extra body can be linked if desired.

The hand pull effect is...depends.

Koa'ki Meiru Supplier and Koa'ki Meiru Guardian (x2-3)
SR rarity
Koa'ki Meiru Supplier
SR rarity
Koa'ki Meiru Supplier
SR rarity
Koa'ki Meiru Guardian
SR rarity
Koa'ki Meiru Guardian

Supplier : automatically jumps when a Rock monster is sent from the field to the grave (brought to combo for Link, Synchro or something). Special summons to search for another Koa'ki Meiru monster from the deck.


Guardian : is a monster negate and destroy

both are Level 4 Rock EARTH, great ingredients for combos

Rock Band Xenoguitar (x3)
R rarity
Rock Band Xenoguitar
R rarity
Rock Band Xenoguitar

is a Level 4 Rock EARTH monster, a very good body for combos


This leaf has 2 delicious effects.

+ If sent to the graveyard: pick up 1 Rock monster from the graveyard to your hand, then put 1 card from your hand on top of your deck, you can put the card you picked up from the graveyard on top of your deck this way and smash the rock to summon that card to the field

+ If you get banished from the field or grave (you can use Block Dragon ), you can send 1 Rock monster from the deck to the grave to extend the combo

Doki Doki and Cartorhyn the Hidden Gem of the Seafront (x0-1)
SR rarity
Doki Doki
SR rarity
Doki Doki
R rarity
Cartorhyn the Hidden Gem of the Seafront
R rarity
Cartorhyn the Hidden Gem of the Seafront

a level 2 body that can be pulled by Adamancipators to synchro level 4 or 6 or play with Spright Elf

Gigantes (x1)
R rarity
Gigantes
R rarity
Gigantes

1 body jumps by itself, usually searched by Block Dragon , this card acts as Rock EARTH Level 4 for other monsters to jump up to continue the combo, for example Researcher


Revival Golem (x0-1)
R rarity
Revival Golem
R rarity
Revival Golem

When sent to the grave from the deck, it will automatically jump up for combo, this is a Level 4 Rock EARTH monster


or pick it up from the grave to hand as discard or for any purpose you want

Millennium
Card rarity
Wedju Temple
Card rarity
Wedju Temple
Card rarity
Shield of the Millennium Dynasty
Card rarity
Shield of the Millennium Dynasty
Card rarity
Sengenjin Wakes from a Millennium
Card rarity
Sengenjin Wakes from a Millennium
Card rarity
Golem that Guards the Millennium Treasures
Card rarity
Golem that Guards the Millennium Treasures

Sengenjin x3 : search monsters to expand combo


Field x1-3 : start combo by placing Sengenjin on the field or extend combo by searching any monster

Golem x1-3 : search field

Shield x1 : a body on the field jumps by itself

These 3 have the same attribute but different elements, can level up Curious and mill Block Dragon to the grave!!!

Curious the Lightsworn Dominion (x1)
UR rarity
Curious, the Lightsworn Dominion
UR rarity
Curious, the Lightsworn Dominion

can easily go up with the Millennium!


This card when link summon can send any monster/spell/trap from deck to graveyard, you can send any card you want for combo, I usually use it to send Block Dragon

If a card is sent from the deck to the grave by an effect: you must send 3 cards from the top of the deck to the grave. This effect gives you more resources for Block Dragon to jump or monsters to activate effects from the grave. In general, it adds very good resources but randomly.

Apollousa Bow of the Goddess (x1)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

Just need 2 monsters with different names to get up, negate monsters no once per turn


You can easily get there with Curious + 1 monster if you go in the direction of Millenium

Foolish Burial (x1)
UR rarity
Limited to 1 copy
Foolish Burial
UR rarity
Limited to 1 copy
Foolish Burial

Send 1 monster you want from the deck to the graveyard, can send Revival Golem to get Rock body for Researcher to jump without spending normal summon


or send Block Dragon then jump to combo (need 3 cards as bait)

Herald of the Arc Light (x1)
SR rarity
Herald of the Arc Light
SR rarity
Herald of the Arc Light

easy to get up, myself is an annoying omni-negate and floodgay, any card sent from hand or main deck to the grave will be banned

Accel Synchro Stardust Dragon and Baronne de Fleur (Baroness)
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

Baronne is an omni-negate that can shoot, punch hard and has recovery. However, in some cases, the level is not enough, so ASSD can help with that.


Accel Synchro Stardust Dragon (ASSD) : very versatile, can pull Level 2 monsters back to Spright Elf or Arc Light or to Baronne if the remaining monsters on your field only total 8.

Swordsoul Supreme Sovereign - Chengying (x0-1)
UR rarity
Swordsoul Supreme Sovereign - Chengying
UR rarity
Swordsoul Supreme Sovereign - Chengying

Another level 10 option instead of baronne , extremely large body, increases own ATK/DEF and reduces enemy ATK/DEF based on the banished card, creating a huge difference between ATK/DEF on both sides and OTK or crushing the enemy's field, can banish enemy cards and protect yourself

Spright Elf (x0-1)
UR rarity
Spright Elf
UR rarity
Spright Elf

Materials require 2 monsters, of which 1 must be Level/Link or Rank 2


Has the ability to protect any monster standing at its feet (this card's arrow points to) from being selected by card effects.

(Quick Effect) Pulls Level 2 monsters from the grave. If the enemy has monsters on the field, you can pull Rank or Link 2 monsters from the grave back onto the field.

This card can be leveled up in a lot of ways and extend combos, for example 1 Level 2 body for Synchro, 2 Link 2 monsters during the enemy's turn to harass them or as material for combos,...

S:P Little Knight and I:P Masquerena (x0-1)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

I:P : can be pulled up by Spright Elf and can be used as a material to protect Spright Elf from being destroyed by enemy effects, this card can link summon during the opponent's turn


S:P has 2 banishes in the enemy's turn if raised by I:P , the biggest weakness of this card is that it can't do anything when punched and its body only has 1600 ATK

Abyss Dweller (x0-1)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

If you have 2 extra Level 4 monsters, you can put this card to lock the enemy's grave. If you know in advance that the enemy uses a deck that activates effects from the grave, you can proactively put this card.

Fossil Dyna Pachycephalo (x0-1)
SR rarity
Limited to 1 copy
Fossil Dyna Pachycephalo
SR rarity
Limited to 1 copy
Fossil Dyna Pachycephalo

Gallant can search this card, if you play carefully and have a good hand, you can full combo without spending normal summon :)

Underworld Goddess of the Closed World (x0-1)
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

To build this card, you can use your opponent's monster as a material. This helps you get through bodies that are almost impossible to get through normally. Not only that, you can also block all effects of face-up monsters your opponent controls, block cards or summon effects from the graveyard, and be immune to all effects, unless you target this card.

Superheavy Samurai
UR rarity
Superheavy Samurai Prodigy Wakaushi
UR rarity
Superheavy Samurai Prodigy Wakaushi
R rarity
Limited to 1 copy
Superheavy Samurai Soulpiercer
R rarity
Limited to 1 copy
Superheavy Samurai Soulpiercer
SR rarity
Superheavy Samurai Scarecrow
SR rarity
Superheavy Samurai Scarecrow
UR rarity
Superheavy Samurai Motorbike
UR rarity
Superheavy Samurai Motorbike
R rarity
Superheavy Samurai Soulpeacemaker
R rarity
Superheavy Samurai Soulpeacemaker
R rarity
Superheavy Samurai Scales
R rarity
Superheavy Samurai Scales
UR rarity
Superheavy Samurai Monk Big Benkei
UR rarity
Superheavy Samurai Monk Big Benkei

Spam level 4 body on the field without spending normal summon, you can upgrade Gallant , search for 1 Rock monster and continue combo


In here is a Motorbike that can be pulled up by Accel Synchro Stardust Dragon

Vernusylph of the Flourishing Hills, Vernusylph of the Misting Seedlings and Vernusylph of the Awakening Forests (Vernusylph)
UR rarity
Vernusylph of the Flourishing Hills
UR rarity
Vernusylph of the Flourishing Hills
SR rarity
Vernusylph of the Misting Seedlings
SR rarity
Vernusylph of the Misting Seedlings
SR rarity
Vernusylph of the Awakening Forests
SR rarity
Vernusylph of the Awakening Forests

These can pull EARTHs from the grave, can interact well with EARTH decks but after using the effect, you cannot activate monster effects, except EARTH monsters.


That's why it will be squeezed in some cases, for example Raptite or Dragite that are not EARTH type will missplay and the combo will be delayed.

handtrap & staple
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator

play less because smashing rocks and smashing all handtrap is right hetcuu

Fairy Tail - Snow and That Grass Looks Greener (the grass is so green)
UR rarity
Limited to 1 copy
Fairy Tail - Snow
UR rarity
Limited to 1 copy
Fairy Tail - Snow
UR rarity
Limited to 1 copy
That Grass Looks Greener
UR rarity
Limited to 1 copy
That Grass Looks Greener

only play if you build a deck of 60 cards, you will send cards from the beginning to the grave so that your deck equals the number of cards in the enemy deck


Snow : is a Level 4 monster, jumps from the grave once per turn, can jump during the enemy's turn, however each time it jumps, it must banish 7 cards from hand, field or grave

You can combo Snow to face the enemy monster then use I:P to link and then Snow can jump from the grave again and face the enemy monster :)




master-duel
1079
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