Shark Game Guide

Shark Game Guide

Shark is a mid-range deck that revolves around Xyz, the monsters in the deck will often have the ability to jump and add resources, as well as consider themselves as Level 3, 4, 5 monsters for Xyz summoning.

Sections covered in this guide:




tralalero tralala

 

Bahamut Shark (x1)
UR rarity
Bahamut Shark
UR rarity
Bahamut Shark

+ easy to level up, only need 2 Level 4 WATER monsters

+ soft once per turn (2 Bahamut Shar k will be able to use the effect twice)
+ Pull a Rank 3 WATER Xyz monster straight from the Extra Deck onto the field. Even though that monster doesn't have Xyz materials and can't punch this turn, the effect can still be used and sometimes you can use that body to combo.

In general, this one is very strong. If you meet these guys and don't know where to throw your handtrap, just wait for this one and throw it.



CORE

  

Buzzsaw Shark (x3)
R rarity
Buzzsaw Shark
R rarity
Buzzsaw Shark

One card combo of deck


This lock only allows summoning Xyz monsters from the Extra Deck.

Effect: Choose 1 of your WATER monsters and drag 1 Fish monster with the same level and different name as the monster you choose onto the field, that monster will not trigger the effect.

This monster is considered Level 3 or 5 if you use WATER monster Xyz

With 2 Level 4 bodies = full combo, this card serves very well for combos, because it is Level 4, it can be normal summoned and is the premise for monsters to have the ability to jump by themselves when a WATER monster from hand jumps onto the field, expanding the combo.

Surfacing Big Jaws (x3)
Card rarity
Surfacing Big Jaws
Card rarity
Surfacing Big Jaws

one card combo

has auto jump if any spell was activated this turn, a pretty easy control and good to use in case the field is cleared and then you get Xyz locked

Can search another Fish "Shark" monster from deck to field to extend combo

is a level 4 body so it can be normally summoned, is a WATER body for others to jump on

can be considered Level 3 or 5 for WATER Xyz monsters

Abyss Shark (x2-3)
SR rarity
Abyss Shark
SR rarity
Abyss Shark

has the ability to jump from hand if all your monsters are WATER as well as search for Fish Level 3, 4 or 5 monsters from deck (very wide search range) then lock to only summon WATER monsters. Then support OTK by doubling the first damage Number monsters deal to enemies when punching enemy monsters


Consider yourself Level 3 or 4 when making Number Monster Xyz Materials

Because it's Level 5, it can't be normally summoned. It will sometimes get bricked if you don't have a WATER monster on the field.



Hydrojet Shark and Crystal Shark (x1)
Card rarity
Hydrojet Shark
Card rarity
Hydrojet Shark
R rarity
Crystal Shark
R rarity
Crystal Shark

Hydrojet Shark : jumps from hand if there is a WATER Xyz monster, throws a Fish "Shark" monster or 1 Spell/Trap "Xyz" from deck to graveyard to serve combo


Crystal Shark : jumps from the graveyard or hand by selecting a WATER monster on the field and halving its ATK, then locking it to Xyz. If used as a material to Xyz Summon a Number monster, it can be considered a Level 3 or 4

Drake Shark (x1)
Card rarity
Drake Shark
Card rarity
Drake Shark

Poplar at home, search up hand jump


can be considered 2 materials for a WATER Xyz monster Xyz summon if the monster requires 3 or more materials

Any Xyz card " Shark Drake " that has this card as a material will have the effect of detacting 2 materials and stealing 1 opponent's Spell/Trap as material.

In general, it's a body that jumps by itself, making it easier to deal with spells/traps and attack Shark Drake.

Xyz Remora (x0-1)
R rarity
Xyz Remora
R rarity
Xyz Remora

fact: this is a monster with the letter "Xyz" in its name, so any card that affects "Xyz" monsters or cards can pick up or search for this card.


has the ability to jump by itself by detacting 2 Xyz materials, and if it jumps by itself by this method, you can pull 2 ​​Level 4 Fish monsters from the grave to serve the WATER Xyz monster

Aqua Jet Surface (x0-2)
Card rarity
Aqua Jet Surface
Card rarity
Aqua Jet Surface

Jump 1 Level 4 Fish, Sea Serpent or Aqua monster body from hand and grave to the field to support the combo extension, then lock Xyz


This is a spell that can support the jump effect when a spell is activated during Surfacing Big Jaws ' turn.

Oh, this card also has a 1000 ATK buff effect. It sounds a bit cheesy, but with Abyss Shark 's X2 damage, this number is very large to support OTK.

Virtue Stream and LeVirtue Dragon (x1)
Card rarity
Virtue Stream
Card rarity
Virtue Stream
Card rarity
LeVirtue Dragon
Card rarity
LeVirtue Dragon

sea ​​serpent dragon hmmmmmmmm



This one can use effects without Xyz materials, so pulling it out with Bahamut Shark will help both search disrupt and extend the combo.

When summoned, it adds " Virtue Stream ": a card that can shoot 1 Fish, Sea serpent or Aqua monster and 2 enemy monsters/spells/traps, and can banish from the grave to protect.
Can pick up Fish, Sea Serpent or Aqua monsters from the graveyard to your hand to gain the next turn to play or use an effect from your hand (if not used yet). This effect requires detacting 1 Xyz Material from a monster you control, any monster, not required to be from this card

Has the ability to transport 1 Xyz material from one card to another, you can transport Drake Shark to get the effect of stealing enemy spells/traps

Armored Xyz
Card rarity
Armored Shark
Card rarity
Armored Shark
SR rarity
Armored Xyz
SR rarity
Armored Xyz
N rarity
Full-Armored Xyz
N rarity
Full-Armored Xyz
SR rarity
Xyz Armor Fortress
SR rarity
Xyz Armor Fortress
Card rarity
Reincarnation Unveiling Mail
Card rarity
Reincarnation Unveiling Mail

Xyz Armor Fortress x1: can be added to the field by stepping on the head of a Rank 3 or 4 monster on the field, the Xyz materials of that card and the card itself will become Xyz materials for this card. Can detact up to 2 materials, detact as many as search for "Armored Xyz" monsters/spells/traps from the deck to the hand. Any card equipped with this card that fights with monsters will have double the damage caused.


Armored Xyz x0-1 : equip an Xyz monster from the grave to a monster on your field, the equipped monster will change ATK to the equipped monster, and also change attributes to the equipped monster from the grave, at the end of the damage step, if the equipped monster has punched each other, you can send the equipped card to the grave, the equipped monster can punch 1 more time

Reincarnation Unveiling Mail x1: because it considers itself Armored Xyz, it can be searched. At the end of the turn, you can equip this card from the grave to an Xyz monster. The combined effect is very good if you need discard resources. You can prioritize this card. When equipped to an Xyz monster, that monster will not be destroyed by battle. At the same time, if that monster has punched each other, you can push this card to your hand and immediately summon a WATER Xyz monster. Pick up spells for discard and pull more body for OTK or go to main phase 2 combo.

Full-Armored Xyz x1 : Xyz effect during the opponent's turn can be used if the opponent throws Maxx "C". mainly takes banish effect from the grave and equips Xyz equipment from the grave or on the field to your Xyz monster, the equipped monster will be protected from being destroyed and will gain ATK equal to the ATK of the equipped monster

Armored Shark x0-1: considers itself as Armored Xyz, cannot jump, itself is Level 3 but does not consider itself as Level 4 or 5, in return it can pull monsters from the grave and equip itself from the grave into a WATER Xyz monster as a quick effect

Full Armor Pro Vjp
SR rarity
Full Armored Black Ray Lancer
SR rarity
Full Armored Black Ray Lancer
SR rarity
Full Armored Utopic Ray Lancer
SR rarity
Full Armored Utopic Ray Lancer
UR rarity
Full Armored Dark Knight Lancer
UR rarity
Full Armored Dark Knight Lancer
SR rarity
Full Armored Crystalzero Lancer
SR rarity
Full Armored Crystalzero Lancer

Dark Knight Lancer x1: easily level up by stomping on your Rank 5 or 6 monster, that monster and its materials will become materials for this card. Can pick up "Xyz" monsters/spells/traps to discard or use in the next turn, can steal 1 enemy monster to make material for this card if there is a card equipped to your monster. Increases 300 ATK corresponding to each Xyz material and equipped card this card owns, buffs attack easily to OTK or punch through negate, enemy boss


Crystalzero Lancer x0-1: easily leveled by stomping on your Rank 5 WATER monster, that monster and its materials will become materials for this card. Has a strong turn 2 effect by negating the effects of all enemy face-up monsters until the end of the turn, has self-protection from being destroyed and increases attack

Utopic Ray Lancer x1: Get it by discarding 1 spell/trap from your hand and hitting the head of an Xyz monster Rank 4 or lower, that monster and its materials will become materials for this card. You can take advantage of this to send spells/traps with effects from the grave to optimize resources, potentially finishing off your opponent in the Battle Phase by reducing stats, blocking monster effects and hitting multiple times.

Black Ray Lancer x0-1: mainly level up by stepping on other people's heads, the main purpose is for other people to step on this card's head to climb up, increasing 1 Xyz material

Number 32: Shark Drake and Number C32: Shark Drake LeVeiss (Shark Drake)
SR rarity
Number 32: Shark Drake
SR rarity
Number 32: Shark Drake
Card rarity
Number C32: Shark Drake LeVeiss
Card rarity
Number C32: Shark Drake LeVeiss

No 32 x1: mainly stepped on the head, this child's effect is very difficult to increase mid, luckily there is support to carry it later


No C32 x1: get it by stomping on the head of the monster above and discarding 1 Spell from hand, of course the materials and that monster will become materials for this monster, can negate the monster as a quick effect and if the effect is negated, it will turn the ATK/DEF of that monster to 0, can punch 2 times and punch through the defense.

Number C101: Silent Honor DARK and Number 101: Silent Honor ARK (RETURN FROM ZERO)
UR rarity
Number C101: Silent Honor DARK
UR rarity
Number C101: Silent Honor DARK
UR rarity
Number 101: Silent Honor ARK
UR rarity
Number 101: Silent Honor ARK

No 101 : steals the enemy's special attack summon monster as material, an extremely annoying effect. In decks that use graveyards, you can steal it and keep it, then stomp on it with combos of all kinds, without returning the monster to the enemy.


No C101 : revive continuously, rob monsters without consuming Xyz materials

Number 4: Stealth Kragen and Stealth Kragen Spawn (x1-2)
UR rarity
Number 4: Stealth Kragen
UR rarity
Number 4: Stealth Kragen
SR rarity
Stealth Kragen Spawn
SR rarity
Stealth Kragen Spawn

Big Kragen : turns all enemy monsters into WATER, sometimes destroys the enemy's gameplay, shoots 1 enemy WATER that doesn't target and burns half of its ATK. If this Xyz Summon is destroyed, you can pull a small Kragen from the Extra Deck, it can pull as many as the materials it once had, and you can use 1 WATER monster from the grave as material for the small Kragens.


Child Kragen : DOES NOT convert enemy monsters into WATER, also shoots untargeted enemy WATER but DOES NOT burn, in return, if this monster is summoned by the effect of an Xyz Number monster and is destroyed, it can pull back a " Stealth Kragen " monster from the grave equal to the number of Xyz materials this card once had and take 1 WATER monster from the grave as material

CXyz N.As.Ch. Knight and N.As.H. Knight (x0-1)
UR rarity
CXyz N.As.Ch. Knight
UR rarity
CXyz N.As.Ch. Knight
UR rarity
N.As.H. Knight
UR rarity
N.As.H. Knight

N.As.H : has the ability to steal enemy monsters as a quick effect and cannot be destroyed by battle if there is a "Number" monster on the field.


CXyz N.As.H : level up by stepping on N.As.H's head, can pull 1 more Number from 101 to 107 onto the field and use this card as material as well as transfer materials

Seventh Tachyon, Seventh Ascension and Rank-Up-Magic - The Seventh One (Seventh)
Card rarity
Seventh Tachyon
Card rarity
Seventh Tachyon
UR rarity
Seventh Ascension
UR rarity
Seventh Ascension
UR rarity
Rank-Up-Magic - The Seventh One
UR rarity
Rank-Up-Magic - The Seventh One

Tachyon x3 : searcher, search 1 monster from the Deck with the same Type or Attribute, level equal to the rank of 1 Xyz Number card you put in the deck, from Number 101 to 107 then lock Xyz


Ascension x0-3 : search 1 "Barian's" Spell/Trap or "Rank-Up-Magic" instant spell or 1 "Seventh" Spell/Trap from deck to hand or place on top of deck

If your opponent special summons a monster from the Extra Deck, you can banish this card from the Graveyard and send 1 Rank-Up-Magic from your hand to the Graveyard and change this effect to that card's active effect.

The Seventh One x0-1 : quite difficult to use, pull a card from Number 101 to 107 and then Xyz up a Number C with the same Number as the card just pulled




Staple

 

handtrap & staple
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"

You can put anything in, this deck has the ability to have a good combo card without worrying about bricking (if you take too many handtraps, your hand will be useless)

Beautunaful Princess (x0-3)
SR rarity
Beautunaful Princess
SR rarity
Beautunaful Princess

Pull a Level 4 or lower Fish straight from the Deck onto the field, can pull a combo card onto the field

Silent Sea Nettle (x0-3)
R rarity
Silent Sea Nettle
R rarity
Silent Sea Nettle

Level 4 WATER, jumps automatically if you have a WATER monster, can restore goods by banishing from the grave and picking up 3 WATER from the grave, picking up to Deck

Lifeless Leaffish (x0-3)
R rarity
Lifeless Leaffish
R rarity
Lifeless Leaffish

If you throw a Fish monster from the deck to the grave, it will usually jump up and spin the combo.


or that monster will be picked up by another card and continue the combo, for example LeVirtue Dragon picked it up

Has the ability to banish from the grave and pick up 3 Fish from the grave to the deck and draw 1

Ice Knight (x0-3)
R rarity
Ice Knight
R rarity
Ice Knight

locks WATER, but allows you to normal summon a WATER monster 1 more time per turn

Abyss Dweller (x0-1)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Hire everyone, as long as the meta still uses graves, this monster will still have a place, especially in this deck, it also buffs all WATER monsters with an additional 500 ATK



Videos

 

Buzzsaw Shark (Combo & Videos)
R rarity
Buzzsaw Shark
R rarity
Buzzsaw Shark




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