Shark is a mid-range deck that revolves around Xyz, the monsters in the deck will often have the ability to jump and add resources, as well as consider themselves as Level 3, 4, 5 monsters for Xyz summoning.

Sections covered in this guide:
tralalero tralala
+ easy to level up, only need 2 Level 4 WATER monsters
CORE
One card combo of deck
has the ability to jump from hand if all your monsters are WATER as well as search for Fish Level 3, 4 or 5 monsters from deck (very wide search range) then lock to only summon WATER monsters. Then support OTK by doubling the first damage Number monsters deal to enemies when punching enemy monsters
Hydrojet Shark : jumps from hand if there is a WATER Xyz monster, throws a Fish "Shark" monster or 1 Spell/Trap "Xyz" from deck to graveyard to serve combo
Poplar at home, search up hand jump
fact: this is a monster with the letter "Xyz" in its name, so any card that affects "Xyz" monsters or cards can pick up or search for this card.
Jump 1 Level 4 Fish, Sea Serpent or Aqua monster body from hand and grave to the field to support the combo extension, then lock Xyz
sea serpent dragon hmmmmmmmm
Xyz Armor Fortress x1: can be added to the field by stepping on the head of a Rank 3 or 4 monster on the field, the Xyz materials of that card and the card itself will become Xyz materials for this card. Can detact up to 2 materials, detact as many as search for "Armored Xyz" monsters/spells/traps from the deck to the hand. Any card equipped with this card that fights with monsters will have double the damage caused.
Dark Knight Lancer x1: easily level up by stomping on your Rank 5 or 6 monster, that monster and its materials will become materials for this card. Can pick up "Xyz" monsters/spells/traps to discard or use in the next turn, can steal 1 enemy monster to make material for this card if there is a card equipped to your monster. Increases 300 ATK corresponding to each Xyz material and equipped card this card owns, buffs attack easily to OTK or punch through negate, enemy boss
No 32 x1: mainly stepped on the head, this child's effect is very difficult to increase mid, luckily there is support to carry it later
No 101 : steals the enemy's special attack summon monster as material, an extremely annoying effect. In decks that use graveyards, you can steal it and keep it, then stomp on it with combos of all kinds, without returning the monster to the enemy.
Big Kragen : turns all enemy monsters into WATER, sometimes destroys the enemy's gameplay, shoots 1 enemy WATER that doesn't target and burns half of its ATK. If this Xyz Summon is destroyed, you can pull a small Kragen from the Extra Deck, it can pull as many as the materials it once had, and you can use 1 WATER monster from the grave as material for the small Kragens.
N.As.H : has the ability to steal enemy monsters as a quick effect and cannot be destroyed by battle if there is a "Number" monster on the field.
Tachyon x3 : searcher, search 1 monster from the Deck with the same Type or Attribute, level equal to the rank of 1 Xyz Number card you put in the deck, from Number 101 to 107 then lock Xyz
Staple
If you throw a Fish monster from the deck to the grave, it will usually jump up and spin the combo.
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