How to Play PUNK

How to Play PUNK

With the new support and Emergency Teleport being released 3 times, the deck can combo extremely smoothly with 1 combo card


On average, psychic decks will require you to pay LP to do something, but in return, this deck adds a lot of resources, has both search and draw and sometimes restores goods, is not locked, can be hired for many decks or hired by other engines without fear of anything.

Sections covered in this guide:




CORE

 

Noh-P.U.N.K. Rising Scale (x3)
Card rarity
Noh-P.U.N.K. Rising Scale
Card rarity
Noh-P.U.N.K. Rising Scale

super card, super support


Jump from hand by banishing another PUNK from graveyard, after jumping up can pay LP and choose 1 PUNK monster, jump straight to field or add to hand

=> can both start a combo and expand the combo later

Can cause trouble for the enemy in case of being thrown Maxx "C" or similar cards, while on the field can set 1 monster with 2500 ATK or higher when that monster activates the effect

=> can act as a disruptor

Noh-P.U.N.K. Ze Amin (x3)
SR rarity
Noh-P.U.N.K. Ze Amin
SR rarity
Noh-P.U.N.K. Ze Amin

level 3 can be normal summoned and pulled out by Emergency Teleport


Can pay LP then search 1 PUNK monster from deck to hand

When touching a grave, it will increase 600 ATK for a PUNK monster. Although it sounds a bit lame, it is lame. In return, you have a little more ATK to OTK or pass the enemy board, or arrange chains to avoid negate.

Noh-P.U.N.K. Ogre Dance (x3)
SR rarity
Noh-P.U.N.K. Ogre Dance
SR rarity
Noh-P.U.N.K. Ogre Dance

search for a PUNK monster by discarding yourself (this gives you a body in the grave for Rising Scale to banish and jump on)


Can jump from hand by sacrificing 1 PUNK monster. When this card is on the field, it will be a body with high stats thanks to the effect of increasing its own ATK, but it is very weak.

Noh-P.U.N.K. Foxy Tune (x3)
SR rarity
Noh-P.U.N.K. Foxy Tune
SR rarity
Noh-P.U.N.K. Foxy Tune

You can jump 1 PUNK monster from your deck by sending this card and another card from your hand to the graveyard.


Also has the effect of jumping by sacrificing 1 PUNK monster and has the ability to gain LP by destroying enemy monsters.

Noh-P.U.N.K. Deer Note (x1)
UR rarity
Noh-P.U.N.K. Deer Note
UR rarity
Noh-P.U.N.K. Deer Note

This one can jump by itself and pull others from hand to field, and can also pull 1 more body from grave to extend combo very well.


but because it can be searched, it also locks itself, not allowing Deer Note to be summoned, so x1 is enough

Ukiyoe-P.U.N.K. Sharakusai (x1)
R rarity
Ukiyoe-P.U.N.K. Sharakusai
R rarity
Ukiyoe-P.U.N.K. Sharakusai

has the ability to fuse in your turn and synchro in the opponent's turn, the fusion has the ability to extend the combo very well while the synchro can push the opponent's card


However, this one is very difficult to hold and search, so x1 is enough.

Gagaku-P.U.N.K. Wa Gon (x1)
R rarity
Gagaku-P.U.N.K. Wa Gon
R rarity
Gagaku-P.U.N.K. Wa Gon

Search for magic from deck to hand, usually field - card that allows you to draw 2 cards in 1 turn


In addition, this trick also has the ability to help you draw 1 when your PUNK monster is punched or targeted by enemy effects.

Joruri-P.U.N.K. Madame Spider (x1)
R rarity
Joruri-P.U.N.K. Madame Spider
R rarity
Joruri-P.U.N.K. Madame Spider

search trap, an annoying disrupt


because it can be searched, so x1 is enough

P.U.N.K. JAM Extreme Session (x1)
SR rarity
P.U.N.K. JAM Extreme Session
SR rarity
P.U.N.K. JAM Extreme Session

draw 2, monster jump


Twice a turn, when a Psychic monster you pay LP to use its effect, you can draw 1 card

You can banish a PUNK monster/spell/trap to jump a PUNK monster from your hand to the field, this will help you extend your combo, or simply have an extra body to rotate to Fiendsmith

Joruri-P.U.N.K. Dangerous Gabu and Joruri-P.U.N.K. Nashiwari Surprise (x0-1)
N rarity
Joruri-P.U.N.K. Dangerous Gabu
N rarity
Joruri-P.U.N.K. Dangerous Gabu
N rarity
Joruri-P.U.N.K. Nashiwari Surprise
N rarity
Joruri-P.U.N.K. Nashiwari Surprise

depending on which card you like, play that card, support only has negate monsters so they usually bring Surprise to shoot cards, but you don't need to follow anyone, you can be like me, bring both, then brick sml

Ukiyoe-P.U.N.K. Rising Carp (x1)
UR rarity
Ukiyoe-P.U.N.K. Rising Carp
UR rarity
Ukiyoe-P.U.N.K. Rising Carp

huge choke point of the deck


This card will use 2 PUNK bodies that are no longer effective to fuse into this card, then this card will be sacrificed and pull 2 ​​PUNK monsters with different names from hand or deck to the field, of course those 2 monsters will have effects that have not been used this turn to expand the combo.

Also if this card is used as synchro material, you can choose 1 PUNK monster and it can punch twice

Both turn 1 and turn 2 are effective, a very strong card in the deck (if not handtrapped)

P.U.N.K. JAM Dragon Drive (x1)
SR rarity
P.U.N.K. JAM Dragon Drive
SR rarity
P.U.N.K. JAM Dragon Drive

Level 8 is extremely easy to get, you can search any Level 3 Psychic monster from the deck, even handtraps like Ghost Ogre


can jump on opponent's turn to serve as punching bag or synchro, link various styles on opponent's turn

Ukiyoe-P.U.N.K. Amazing Dragon (x1-2)
UR rarity
Ukiyoe-P.U.N.K. Amazing Dragon
UR rarity
Ukiyoe-P.U.N.K. Amazing Dragon

Pull PUNK monster from grave to field to expand combo, push card to go turn 2


If you combine a Level 8 monster with Sharakusai , you can synchronize this card during your opponent's turn and push the card.

P.U.N.K. JAM FEVER! (x1)
Card rarity
P.U.N.K. JAM FEVER!
Card rarity
P.U.N.K. JAM FEVER!

Can Xyz by using exactly 1 PUNK Fusion or Synchro monster


This leaf has 2 effects both are good

-> Pay 600 LP and detact 1 material, draw 1. Combine with field will be draw 3

-> negate a monster by detacting 1 material, when you have a Level 3 Psychic monster from a grave



Staple

 

Salamangreat Almiraj (x1)
UR rarity
Salamangreat Almiraj
UR rarity
Salamangreat Almiraj

help Ze Amin 1 card combo smoother, Rising Scale needs to banish 1 card in the grave to jump up, the easiest way is to link Ze Amin to this card, then there is 1 body in the gravex

Emergency Teleport (x3)
SR rarity
Limited to 2 copies
Emergency Teleport
SR rarity
Limited to 2 copies
Emergency Teleport

Pull a Level 3 or lower Psychic monster from the deck onto the field. Even though that monster is banished at the end of the turn, its effect can still be used, it can still punch, it can still be used as material to summon other monsters, and it doesn't lock anything.



NO ONCE PER TURN

handtrap & staple
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator

Ghost Ogre is searchable here but you can bring it or not because it depends on each person's build. Oh, and there is a bundle pack for Ghost Ogre for only 750 gems.

Kashtira
UR rarity
Bystial Dis Pater
UR rarity
Bystial Dis Pater
SR rarity
Kashtira Birth
SR rarity
Kashtira Birth
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth

Can be used on both turns 1 and 2, Level 7 can Synchro to Baronne for 1 omni-negate

Fiendsmith
Card rarity
Fiendsmith's Agnumday
Card rarity
Fiendsmith's Agnumday
Card rarity
Fiendsmith Engraver
Card rarity
Fiendsmith Engraver
Card rarity
Fiendsmith's Lacrima
Card rarity
Fiendsmith's Lacrima
R rarity
D/D/D Wave High King Caesar
R rarity
D/D/D Wave High King Caesar
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Evolzar Lars
UR rarity
Evolzar Lars
Card rarity
Fiendsmith's Desirae
Card rarity
Fiendsmith's Desirae
Card rarity
Lacrima the Crimson Tears
Card rarity
Lacrima the Crimson Tears
UR rarity
Moon of the Closed Heaven
UR rarity
Moon of the Closed Heaven
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Requiem
Card rarity
Fiendsmith's Requiem

With just 2 bodies in Closed Heaven you can create a bunch of disrupt

I:P Masquerena and S:P Little Knight (x0-1)
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

usually only bring S:P because sometimes lack of body, you can bring I:P to S:P turn enemy get 2 banish if in case JAM Dragon Drive successfully jumps onto the field

Adamancipator Risen - Dragite (x0-1)
UR rarity
Adamancipator Risen - Dragite
UR rarity
Adamancipator Risen - Dragite

free negate spell/trap because it's easy to level up and there's a WATER monster in the grave called Rising Carp

Psychic End Punisher (x0-1)
UR rarity
Psychic End Punisher
UR rarity
Psychic End Punisher

Level 11 is super easy


As long as your LP is lower than or equal to the enemy's (you pay LP to use the effect, so your LP is always lower than the enemy's), you will be immune to all enemy activation effects.

has the ability to pay 1000 LP to banish 1 friendly and enemy monster as well as increase ATK equal to the difference in LP of the enemy and you, for example if you are 4000 LP less than the enemy, this card increases ATK by 4000. But if you are 4000 LP more than the enemy, this card still increases ATK by 4000 :)

The Zombie Vampire, Divine Arsenal AA-ZEUS - Sky Thunder and Super Starslayer TY-PHON - Sky Crisis (Xyz)
UR rarity
The Zombie Vampire
UR rarity
The Zombie Vampire
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis

This deck rarely plays Xyz so Zeus and Zombie Vampire are almost never used even though they have very cool effects.


Ty-Phon is another case, can Xyz by using 1 of your monsters, support to break the enemy board

Link
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

Provides the ability to destroy the enemy's field, from shooting cards, shuffling, and handling unaffected




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