Mermail Atlantean Gameplay Guide

Mermail Atlantean Gameplay Guide

They Laugh at Me Because I'm Not Like Them
I Laugh At Them Then They Jerk My Hand

Mermail Atlantean is a deck that revolves around WATER monsters, with the gameplay of sending WATER monsters to the graveyard to activate a certain effect. When the deck's WATER monsters are sent to use the effects of other WATER monsters, they will also activate the effect, creating a combo chain that adds resources.

Sections covered in this guide:




CORE

 

Neptabyss the Atlantean Prince (x3)
UR rarity
Neptabyss, the Atlantean Prince
UR rarity
Neptabyss, the Atlantean Prince

one card combo extremely powerful deck


Throw 1 Atlantean monster from your deck straight to the graveyard (it will trigger an effect when thrown) and add 1 Atlantean monster/spell/trap from your deck to your hand, gaining 2 resources from just 1 effect!

If this card is sent to the Graveyard to use a WATER monster effect, you can draw 1 Atlantean monster from the Graveyard to extend the combo.

Each effect can only be used once per turn.

Mermail Shadow Squad (x3)
Card rarity
Mermail Shadow Squad
Card rarity
Mermail Shadow Squad

both Mermail and Atlantean


Can drag a Level 4 Atlantean or Mermail monster straight to the field if sent to the graveyard by a WATER monster effect (you can combine well with Prince , sending this card straight from the deck to the graveyard)

You can send 1 card from your hand to the graveyard, all WATER monsters you control become Level 7 until the end of the turn. This effect makes it easier for you to summon a Rank 7 Xyz monster from your deck ( Poseidra Abyss )

Atlantean Dragoons (x3)
SR rarity
Atlantean Dragoons
SR rarity
Atlantean Dragoons

search no once per turn !!!


When this card is sent to the Graveyard (including the hand, field, or Xyz Material) to activate a WATER monster effect, you can search (not once per turn) a Sea Serpent monster from your Deck to your hand, except this card

There is also a straight bite effect, but it is only used in extreme cases.

Mermail Abyssteus (x3)
SR rarity
Mermail Abyssteus
SR rarity
Mermail Abyssteus

jumps by itself at a very cheap price (discard 1 WATER), has Level 7 which is good for Xyz and can also search for Mermail Level 4 or lower monsters from the deck to hand, in general a jump searcher, nice body

Abyssrhine the Atlantean Spirit (x2-3)
Card rarity
Abyssrhine, the Atlantean Spirit
Card rarity
Abyssrhine, the Atlantean Spirit

both Atlantean and Mermail


This card can Tribute itself and another Atlantean or Mermail in the hand or field to jump a Level 7 Fish, Sea Serpent, or Aqua monster from the deck to the field, or search it from the deck to the hand. This effect can access monsters that are not Atlantean or Mermail, as long as the above conditions are met, the search range is very wide.

Quick effect during enemy's turn, banish yourself from grave and discard 1 card and draw 1 card, this effect helps you activate monster effects during enemy's turn, to cause trouble or backup resources next turn, if lucky draw handtrap to cause more pressure

Poseidra the Storming Atlantean (x2-3)
Card rarity
Poseidra, the Storming Atlantean
Card rarity
Poseidra, the Storming Atlantean

+ level 7 self-leap by sending 1 WATER monster from hand or field to graveyard

+ You can send 1 Atlantean or Mermail monster straight from the deck to the grave and push 1 enemy card
+ Your opponent cannot play this card if you control another monster on the field.

a monster that is strong on both turn 1 and turn 2, throwing a bunch of resources into the chain link grave, causing trouble if opp doesn't have a target-style negate

Mermail Abysspike (x1-3)
N rarity
Mermail Abysspike
N rarity
Mermail Abysspike

When summoned to the field, sends 1 WATER monster from your hand to the graveyard and adds 1 Level 3 WATER monster from your deck to your hand.


Once per turn effect, although you can search the card like other cards, if you hold it in your hand, it will cost you normal summon. Instead, I just bring this card x1 and use other normal summon cards like Prince to pull this card from the deck.

Deep Sea Minstrel (x1-2)
N rarity
Deep Sea Minstrel
N rarity
Deep Sea Minstrel

Look straight at the enemy's hand and grab a card until the end of the turn, this effect forces the enemy to lose an annoying handtrap, as well as knowing all information about the enemy's hand or deck to make it easier to deal with


This card also has the effect of milling 3 top deck and selecting 1 WATER monster of Level 4 or lower from the grave, placing it on the top or bottom of the deck, you can place the card you want on the top of the deck, then use cards like Coral Dragon draw 1 to bring that card to hand

Atlantean Heavy Infantry (x1)
SR rarity
Atlantean Heavy Infantry
SR rarity
Atlantean Heavy Infantry

no once per turn : when this card is sent to the graveyard to activate a WATER monster effect, shoot 1 face-up enemy card


Additionally, when this card is on the field and enters the main phase, you can normal summon/set 1 Level 4 Sea Serpent monster again, you can simply normal summon this card and use its effect, or special summon from the deck or graveyard to add 1 normal summon, extending the combo

Poseidra Abyss the Atlantean Dragon Lord (x1-2)
Card rarity
Poseidra Abyss, the Atlantean Dragon Lord
Card rarity
Poseidra Abyss, the Atlantean Dragon Lord

Can be xyz'd by using 3 Level 7 monsters or using 1 Atlantean or Mermail monster as material (you can use this card to xyz onto another copy)


If this Xyz Summoned card is sent to the Graveyard, you can send 1 card from your hand to the Graveyard, special summon 3 Fish, Sea Serpent, and/or Aqua Level 3 or lower monsters from your hand or Graveyard (Xyz Material monsters that missed the previous Xyz Summon cannot trigger this effect, rulings)

You can detact 2 materials from this card then send 1 WATER monster from hand or deck and can push up to 3 of your opponent's cards to hand, a very powerful effect, triggering the effects of 3 sent monsters including 1 card from hand/deck

Abysstrite the Atlantean Spirit (x1)
Card rarity
Abysstrite, the Atlantean Spirit
Card rarity
Abysstrite, the Atlantean Spirit

easy to level up, buffs stats to support OTK or punch enemy bosses, can pull a Level 7 body from the grave to the field to expand combo, put 1 Abyss trap from deck to hand

Neptabyss
R rarity
Abyss-scale of the Kraken
R rarity
Abyss-scale of the Kraken
N rarity
Abyss-scale of Cetus
N rarity
Abyss-scale of Cetus
Card rarity
Abyss-sting Triaina
Card rarity
Abyss-sting Triaina
N rarity
Abyss-scale of the Mizuchi
N rarity
Abyss-scale of the Mizuchi
Card rarity
Mermail King - Neptabyss
Card rarity
Mermail King - Neptabyss

Neptabyss x1: easy to protect the WATER monster this card points to from being targeted by the enemy, can search for the equipment magic "Abyss-" from the deck or graveyard to hand or equip directly to this card, this will help you add resources or pull cards that cause trouble for the enemy, if this card is destroyed by the enemy card, can search for 1 Atlantean or Mermail monster to hand


Triaina : pull 1 monster from hand or grave to the field and equip this card to that monster, protect the destroyed monster 1 time by sending this card from the field to grave, can restore up to 3 Fish, Sea Serpent and/or Aqua from grave or banish to deck by banishing this card from grave

1 of 3 armors or all 3: bring or not is fine, each armor has its own type of negate monster/magic/trap

Mermail Abysstrite (x0-1)
R rarity
Mermail Abysstrite
R rarity
Mermail Abysstrite

It's a bit difficult to get because it requires 3 level 3 monsters, but because of Poseidra Abyss , it can be easily gotten. It has the ability to protect and restore resources if this card is destroyed.

Mermail Abyssgaios (x1)
UR rarity
Mermail Abyssgaios
UR rarity
Mermail Abyssgaios

is floodgay, Level 5 or higher monsters cannot be attacked while this card is intact, fake drain skill - negates all face-up monsters the enemy controls that have lower ATK than this card until the end of the turn, this effect can be activated on your turn and your opponent's turn

Deep Sea Diva (x0-3)
SR rarity
Deep Sea Diva
SR rarity
Deep Sea Diva

With just 1 normal summon you can pull 1 Level 3 or lower Sea Serpent body from the deck to the field (not once per turn)



You can combine with Infantry to normal summon 2 times

Deep Sea Sentry (x0-1)
N rarity
Deep Sea Sentry
N rarity
Deep Sea Sentry

If sent to the graveyard to activate a WATER monster effect, you can banish 1 card from your opponent's hand until the end of the turn. You can combine it with effects that can be used during your opponent's turn ( Abyssrhine ) to snatch their hand during their own turn.



Staple

 

Bahamut Shark, Virtue Stream and LeVirtue Dragon (x1)
UR rarity
Bahamut Shark
UR rarity
Bahamut Shark
Card rarity
Virtue Stream
Card rarity
Virtue Stream
Card rarity
LeVirtue Dragon
Card rarity
LeVirtue Dragon

Bahamut Shark : easy to level up, pulls 1 WATER Xyz monster Rank 3 or lower from extra deck straight to the field and the effect is not negated


LeVirtue Dragon : can use effects without Xyz materials, can search traps that shoot 2 cards, can restore goods, transport Xyz materials and activate effects (because this card's effect is from WATER monsters, so materials that are detacted will still flash their effects)

Virtue Stream : shoot 2 cards, with protection

Moulinglacia the Elemental Lord (x1)
SR rarity
Moulinglacia the Elemental Lord
SR rarity
Moulinglacia the Elemental Lord

The condition is to have exactly 5 WATER monsters in your grave, have 2 hands of your opponent and be able to search.

Superancient Deepsea King Coelacanth and Gluttonous Reptolphin Greethys (Coelacanth)
UR rarity
Superancient Deepsea King Coelacanth
UR rarity
Superancient Deepsea King Coelacanth
R rarity
Gluttonous Reptolphin Greethys
R rarity
Gluttonous Reptolphin Greethys

Coalacanth can be easily pulled onto the field, Coalacanth will discard 1 card and summon as many Fish Level 4 or lower monsters from the deck as possible, the monsters cannot be attacked and their effects are blocked but can still be used as Link, Synchro or Xyz materials.


Greethys : Pulls 1 Fish, Sea Serpent or Aqua monster from the grave, can be pulled by Coelacanth

Marincess Coral Anemone (x1)
SR rarity
Marincess Coral Anemone
SR rarity
Marincess Coral Anemone

lock WATER but no one cares


easy to get, pull 1 WATER monster with 1500 ATK or lower from the grave into the slot this card points to, can serve well as Link, Xyz or Synchro material all good

Abyss Dweller (x0-1)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Extremely dirty grave lock, easy to level up, in a deck full of WATER like this deck, it specially buffs 500 ATK to support OTK or punch through the enemy's body



This is a monster that can detact during the enemy's turn. When WATER sends them to the grave to activate an effect, they will activate additional effects, attack the enemy, or add resources during the enemy's turn.

Adamancipator Risen - Dragite (x0-1)
UR rarity
Adamancipator Risen - Dragite
UR rarity
Adamancipator Risen - Dragite

easy to level up, has negate spell/trap and big body (3000 ATK)

Trishula Dragon of the Ice Barrier (x1)
UR rarity
Trishula, Dragon of the Ice Barrier
UR rarity
Trishula, Dragon of the Ice Barrier

snatch the hand not once per turn go brrrrrrrrr


turn 1 grab hand, turn 2 break board, truly a king

Although it requires at least 3 monsters, this deck is easy to spam body, and has the support of Poseidra Abyss pulling 3 monsters, so it is very easy to get this card.

Icejade Gymir Aegirine (x0-1)
UR rarity
Icejade Gymir Aegirine
UR rarity
Icejade Gymir Aegirine

easy to level up, big body, has banish and protects all monsters you are controlling from being destroyed or banished by enemy effects


Has the ability to jump from the grave if the enemy banishes the card, quite passive effect

Coral Dragon, Barrier Statue of the Torrent and Deep Sea Prima Donna (x0-1)
SR rarity
Coral Dragon
SR rarity
Coral Dragon
SR rarity
Barrier Statue of the Torrent
SR rarity
Barrier Statue of the Torrent
UR rarity
Deep Sea Prima Donna
UR rarity
Deep Sea Prima Donna

Coral Dragon : can go up on turn 1, then send to grave and draw 1 to get handtrap & staple, turn 2 shoot support card to break board


Prima Donna : can be upgraded with Coral Dragon and 1 Level 1 monster, very easy deck conditions, your monsters snatch your hand by banishing, but that card will return to the enemy's hand at the end of the turn, you will use this card to kick the banished card straight back to the deck, if you do that the other card will not return to hand at the end of the turn.

There is also an effect that pulls a Level 4 or lower WATER monster from the Deck, which can pull a water statue.

Worldsea Dragon Zealantis (x1)
UR rarity
Worldsea Dragon Zealantis
UR rarity
Worldsea Dragon Zealantis

Plays well in decks that don't have once per turn, this card can easily deal with enemies because after summoning you can put enemy monsters in defense position, block annoying effects, or deal with enemy monsters with "must be" lines that are banished and cannot be brought back to the field because this card doesn't ignore summon conditions.

One for One (x1)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

The deck's one card combo is a Level 1 monster, this card will pull that card up without costing a normal summon

handtrap & staple
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
Card rarity
Dominus Impulse
Card rarity
Dominus Impulse
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Mulcharmy Purulia
UR rarity
Mulcharmy Purulia

For Purulia, you can consider bringing x3, this is a WATER monster so it should be discarded by other monsters in the deck in case of bricking.

Swordsoul Supreme Sovereign - Chengying (x0-1)
UR rarity
Swordsoul Supreme Sovereign - Chengying
UR rarity
Swordsoul Supreme Sovereign - Chengying

super sandbag, increases own stats, reduces enemy stats, banishes without target and protects himself, and levels up easily

Abyss Keeper (x0-1)
R rarity
Abyss Keeper
R rarity
Abyss Keeper

If you eat too much handtrap, play this card and pull another body from your hand to continue your combo, or pull the damn Coelacanth from your hand if you happen to have it in your hand.


Has the effect of banishing enemy monsters/spells/traps to support breakboard

Haggard Lizardose (x0-1)
R rarity
Haggard Lizardose
R rarity
Haggard Lizardose

banish card and edit ATK, you can banish this card yourself and draw 1


One more tip, you can combine with Chengying to activate Chengying 's banish 2 effect

General Raiho of the Ice Barrier, Lancea and Ancestral Dragon of the Ice Mountain (x0-1)
SR rarity
General Raiho of the Ice Barrier
SR rarity
General Raiho of the Ice Barrier
UR rarity
Lancea, Ancestral Dragon of the Ice Mountain
UR rarity
Lancea, Ancestral Dragon of the Ice Mountain

Our boss will pull Raiho up, as long as opp activates the monster effect, Raiho will snatch 1 hand from them, otherwise the effect will be blocked, if our boss accidentally leaves the field by the enemy, can pull Trishula up, snatch 1 hand, 1 field and 1 grave

White Aura Porpoise and White Aura Monoceros (White Aura)
SR rarity
White Aura Porpoise
SR rarity
White Aura Porpoise
N rarity
White Aura Monoceros
N rarity
White Aura Monoceros

climb synchro, continuously pull monsters from graves and bring out high level synchro monsters




master-duel
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