Fiendsmith Control Guide

Fiendsmith Control Guide

Fiendsmith Control has a very chill playstyle, turn 1 disrupt, turn 2 throw handtrap and then slowly break the board, because the deck is control, mix a bunch of cards that can self-restore goods or add resources, the later you play, the stronger you are

Sections covered in this guide:




CORE

 

Fiendsmith Engraver (x2 (due to semi-limit))
Card rarity
Fiendsmith Engraver
Card rarity
Fiendsmith Engraver

is a combo card, can search for other spell/trap Fiendsmith by discarding, Level 6 body is a very good body to run Xyz or Synchro gameplay


Has the ability to restore 1 LIGHT Fiend monster from the grave to the Deck and Extra Deck (this is a cost), then jump from the grave to the field by itself

Good board breaker with the effect of sending 1 spell equipped by your Fiendsmith and 1 monster on the field


=> good bait negate and one card combo, restore goods then jump onto the field with a bunch of resources, max copy if possible

Lacrima the Crimson Tears (x1-3)
Card rarity
Lacrima the Crimson Tears
Card rarity
Lacrima the Crimson Tears

Usually bring x1 because this is not the main normal summon of the deck


always considered a Fiendsmith card as well as a LIGHT Fiend monster => can be accessed in many ways

When summoned, Fiendsmith can send 1 monster/spell/trap from the deck to the graveyard to add resources to combos or disrupt enemies.

Has a quick effect of automatically recovering itself from the grave then jumping a Link Fiendsmith monster from the grave to the field to play on the opponent's turn ( Fiendsmith Requiem )

Fiendsmith's Tract (x2-3)
Card rarity
Fiendsmith's Tract
Card rarity
Fiendsmith's Tract

Search all LIGHT Fiend monsters from the deck, including non-Fiendsmiths, then discard 1 card


Can banish himself from the grave to fuse monsters. Fiendsmith fusion using materials from hand or field helps you continue the combo after eating too much disrupt from enemies.

Fiendsmith in Paradise (x1)
Card rarity
Fiendsmith in Paradise
Card rarity
Fiendsmith in Paradise

On the field or in the grave, it is very difficult for the enemy.


on the field: select 1 LIGHT Fiend monster with Level 7 or higher, all cards on the field are sent to the graveyard, except the card you choose

Graveyard: If the enemy special summons a monster, you can banish this card and send 1 Fiendsmith monster from your deck or Extra Deck to the graveyard, both disrupting the enemy and adding your own resources depending on your playstyle when this card is in the graveyard.

Fabled Lurrie (x1)
N rarity
Fabled Lurrie
N rarity
Fabled Lurrie

Fiendsmith Lurrie


is a LIGHT Fiend monster, if discarded it will automatically jump up, this Fiendsmith deck only needs 1 LIGHT Fiend body for a full combo and this is the chosen one

Moon of the Closed Heaven (x1)
UR rarity
Moon of the Closed Heaven
UR rarity
Moon of the Closed Heaven

Moon of the Fiendsmith


only need 2 bodies, you can get this card, this is 1 LIGHT Fiend body and full combo Fiendsmith only need 1 LIGHT Fiend body. That means you only need 2 bodies = full combo Fiendsmith

Fiendsmith's Requiem (x2)
Card rarity
Fiendsmith's Requiem
Card rarity
Fiendsmith's Requiem

Just 1 LIGHT Fiend body, you can get this son of a bitch


has the ability to sacrifice itself as a quick effect, can be used during the enemy's turn and pulls a Fiendsmith monster from the hand or deck onto the field, this helps you combo during your turn and adds resources during the enemy's turn

You can choose 1 LIGHT Fiend monster (not a Link monster) and equip it from the field or graveyard to that monster, that monster will gain 600 ATK, this effect can combine very well with Fiendsmith monsters like Engraver or Desirae

Fiendsmith's Sequence (x1)
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Sequence

easy to level up, only need 2 monsters, including 1 LIGHT Fiend monster


Fuse a Fiend monster by returning materials from the grave to the deck

Can equip itself on the field or spawn a LIGHT Fiend monster (not a Link monster) on the field, that monster gains the effect: "Enemies cannot target that monster with card effects"

Fiendsmith's Lacrima (x1)
Card rarity
Fiendsmith's Lacrima
Card rarity
Fiendsmith's Lacrima

Super easy ingredients, just 2 LIGHT Fiends


Reduces 600 ATK of all enemy monsters, helping you breakboard easier or punch negate/enemy boss

When fusion summoned, it can pull 1 LIGHT Fiend monster from the grave or banished to the hand or field, adding resources to the combo.

If sent to the graveyard, can restore 1 LIGHT Fiend monster from the graveyard to the Deck or Extra Deck and deal 1200 damage to the enemy.


=> The awesome thing about this card is that it pulls back a LIGHT Fiend (not necessarily a Fiendsmith monster) from the grave or banished, both restoring the goods and expanding the combo very awesomely, that's why it went to jail in the TCG format.

Fiendsmith's Desirae (x1)
Card rarity
Fiendsmith's Desirae
Card rarity
Fiendsmith's Desirae

Requires 1 Engraver and 2 LIGHT Fiends to fuse


Has the effect of negating face-up cards on the field equal to the number of Link Arrows (Link Rating) of the Link monster equipped to this card (Link Fiendsmiths can equip themselves to LIGHT Fiend monsters)

If this card accidentally hits the graveyard, you can use Fiendsmith In Paradise to send it down, you can select 1 card on the field and send it to the graveyard, acting as a disrupt

Fiendsmith's Agnumday (x1)
Card rarity
Fiendsmith's Agnumday
Card rarity
Fiendsmith's Agnumday

easy to level up, only need 2 monsters including 1 LIGHT Fiend monster


Can jump 1 LIGHT Fiend monster (not a Link monster) from the grave, jump it onto the field, and equip this card to that monster

Monsters equipped by this card will:

+600 ATK equivalent to each Link Rating of the Link monster equipped to that monster
+ punch through hand

Fiendsmith's Rextremende (x0-1)
Card rarity
Fiendsmith's Rextremende
Card rarity
Fiendsmith's Rextremende

A bit difficult to level up, but has a large and unaffected body, immune to all effects, except the effects of the Fiendsmith card when equipped with Fiendsmith magic equipment


Can send 1 card from hand to graveyard and 1 LIGHT Fiend from Deck or Extra Deck to graveyard to add graveyard resources to combo or break enemy board

If you are unfortunately sent to the graveyard, you can add 1 Fiendsmith card from the graveyard or banished to your hand.

This card is unaffected, has great base damage, if equipped with Agnumday and other Link cards, it will penetrate armor, not be targeted, and have extremely high damage for OTK.



Staple

 

Handtrap & Staple
SR rarity
Limited to 1 copy
PSY-Framegear Gamma
SR rarity
Limited to 1 copy
PSY-Framegear Gamma
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
N rarity
PSY-Frame Driver
N rarity
PSY-Frame Driver

You can stuff anything in there, in this group there is a Driver that fits perfectly and is a Normal Monster Level 6, can go with Primite and Fiendsmith

Necroquip Princess (x1)
Card rarity
Necroquip Princess
Card rarity
Necroquip Princess

Just use 1 monster equipped by a monster and 1 Fiend monster on the field to get this card, to be frank, 1 monster equipped by a Link Fiendsmith, this is a Level 6 monster so you can give up 1 Level 4 body and 1 equipped magic to get this card for Xyz


If a monster is sent from your hand to the graveyard to activate a card or effect ( Engraver ), you can draw 1 more card.

Bystial
SR rarity
Branded Regained
SR rarity
Branded Regained
R rarity
Branded Beast
R rarity
Branded Beast
UR rarity
Chaos Angel
UR rarity
Chaos Angel
SR rarity
Bystial Baldrake
SR rarity
Bystial Baldrake
SR rarity
Bystial Saronir
SR rarity
Bystial Saronir
SR rarity
Bystial Druiswurm
SR rarity
Bystial Druiswurm
UR rarity
The Bystial Lubellion
UR rarity
The Bystial Lubellion
UR rarity
Bystial Dis Pater
UR rarity
Bystial Dis Pater
UR rarity
Limited to 1 copy
Bystial Magnamhut
UR rarity
Limited to 1 copy
Bystial Magnamhut

When the current meta has a lot of LIGHT and DARK, these Bystials will both act as a handtrap and jump onto the field, getting Level 6 bodies for Xyz, Link and Synchro.


These Bystials also have the ability to add resources, restore goods and damage enemy resources very well.

You can omit Branded Beast and Bystial Dis Pater if you don't like them.

Chaos Angel would be a good choice, because 1 LIGHT and DARK monster used as Synchro material for this card can be considered a Tuner, in theory you don't need a Tuner to build this card, if you build both LIGHT and DARK as material it will protect all your monsters from being destroyed by battle and the Synchro monster is immune to enemy activation effects

Every time Chaos Angel is special summoned, it will banish 1 card on the field, very annoying.

Inbox
Card rarity
Dipity
Card rarity
Dipity
Card rarity
Primite Lordly Lode
Card rarity
Primite Lordly Lode
Card rarity
Primite Drillbeam
Card rarity
Primite Drillbeam
Card rarity
Primite Roar
Card rarity
Primite Roar
Card rarity
Primite Dragon Ether Beryl
Card rarity
Primite Dragon Ether Beryl
N rarity
White Duston
N rarity
White Duston

Beryl x3: normal summon main deck, set Primite spell/trap straight from deck to field (no spring)


Can Tribute Self then Send 1 Normal Monster from Deck to Graveyard

During your Standby Phase, if you have a Normal Monster on the field or in the Graveyard, this card can add itself from the Graveyard to your hand.

=> both return goods and search card, peak

Lordly Lode x3 : Search your deck for a Primite monster/spell/trap and add it to your hand, except this card. Your Normal Monsters and Primite monsters gain 300 ATK for each Normal Monster with a different name in the graveyard.

You can name a Normal Monster, jump that monster directly from the Deck, hand, or Graveyard to the field in Defense Position, but you cannot activate the effects of Special Summoned Monsters on the field this turn!

Drillbeam x1: put 1 Primite monster/spell/trap or 1 Normal Monster in hand, except this card, choose 1 face-up card on the field, block the effect and banish that card, in main phase if you have a Primite monster, you can set this card from the grave to the field (and that card is not banished when leaving the field, evil control)

If you have a Normal Monster or a Level 5 or higher Primite monster, you can use it without showing your card to your opponent.

Roar x0-3: has disrupt, protection, monster pull, the monster you pull can be any monster, if it's a LIGHT Fiend monster like White Duston then full combo fiendsmith :)

Constellar Ptolemy M7, Goblin's Crazy Beast and D/D/D Wave High King Caesar (Xyz Rank 6)
UR rarity
Constellar Ptolemy M7
UR rarity
Constellar Ptolemy M7
Card rarity
Goblin's Crazy Beast
Card rarity
Goblin's Crazy Beast
R rarity
D/D/D Wave High King Caesar
R rarity
D/D/D Wave High King Caesar

March 7th : effect affects 2 players' field, picks up monsters from graveyard to hand, or pushes 1 monster from field to hand


Caesarrrrrrrrrrrrrrrrrrrrrrrrr : negate the effect of the alliance to summon special monsters

Crazy Diamondo : NTR enemy spell/trap, specializes in protecting destroy spell/trap, this card has the effect of protecting monsters as well as jumping from the grave itself.

Super Starslayer TY-PHON - Sky Crisis and Divine Arsenal AA-ZEUS - Sky Thunder (stamping machine and ty-phon)
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder

easy to get on, after getting on has a break board effect as well as a big enough body to put pressure on the opponent

Hieratic Seal of the Heavenly Spheres and S:P Little Knight (Link 2)
UR rarity
Hieratic Seal of the Heavenly Spheres
UR rarity
Hieratic Seal of the Heavenly Spheres
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

Heavenly Spheres : requires 2 Dragon monsters, Bystial or Primite can be used, push the card and pull the Dragon body from hand or deck, even if the monster's ATK/DEF is 0, the effect can still be used


S:P : banish go brrrrrrrrrrrr

Imduk the World Chalice Dragon (Honorable Mentions)
R rarity
Imduk the World Chalice Dragon
R rarity
Imduk the World Chalice Dragon

is a Dragon monster and an Effect Monster, the body supports the deck's combo very well.


The material is a Normal Monster, in theory you discard an unusable body in a combo in some situations, to get another body to serve your next combo

Kashtira
SR rarity
Kashtira Birth
SR rarity
Kashtira Birth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Limited to 2 copies
Kashtira Unicorn

These guys are famous for having big bodies, jumping and disrupting by themselves, of course they also automatically return to the field thanks to Kashtira Birth , so putting them in will help you control, but losing Birth will make you weak.

DPE
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
R rarity
Destiny HERO - Dasher
R rarity
Destiny HERO - Dasher
R rarity
Destiny HERO - Celestial
R rarity
Destiny HERO - Celestial
UR rarity
Destiny HERO - Destroyer Phoenix Enforcer
UR rarity
Destiny HERO - Destroyer Phoenix Enforcer
R rarity
Fusion Destiny
R rarity
Fusion Destiny

mainly build DPE - Destroyer Phoenix Enforcer : a monster that has the effect of reducing the stats of all enemy monsters, shooting cards every turn and jumping from the grave to the field every turn


Millennium
Card rarity
Sengenjin Wakes from a Millennium
Card rarity
Sengenjin Wakes from a Millennium
Card rarity
Golem that Guards the Millennium Treasures
Card rarity
Golem that Guards the Millennium Treasures
Card rarity
Snake-Eyes Doomed Dragon
Card rarity
Snake-Eyes Doomed Dragon
UR rarity
The Zombie Vampire
UR rarity
The Zombie Vampire
Card rarity
Wedju Temple
Card rarity
Wedju Temple

The bodies jump onto the field for combos, can use 2 bodies = full combo Fiendsmith or 2 Level 8 monsters with the help of Doomed Dragon and upgrade The Zombie Vampire and mill more resources as well as pull more bodies




master-duel
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