Mimighoul Game Guide

Mimighoul Game Guide

Mimighoul is a deck that is quite fun to play (for you, but not for the enemy), the gameplay is to place floodgay (field, a floodgay that can search and buff stats) and use Flip monsters, the good and special thing is that you can flip that monster straight to the enemy's field, those monsters will deduct enemy resources or add resources to you when flipped and fly to your field.


and then these guys punched the base point to support OTK




through heaven and earth i alone am honored

 

Summoning Curse (x0-3)
R rarity
Summoning Curse
R rarity
Summoning Curse

When a monster is summoned, the player controlling that monster must banish 1 card from their hand.


You can combine this with the flip monster effect to jump over the opponent's field to snatch their hand.

The cost of this card is super cheap, only 500 LP

Fire Sorcerer and Guard Dog (couple circumstances)
N rarity
Fire Sorcerer
N rarity
Fire Sorcerer
N rarity
Guard Dog
N rarity
Guard Dog

Fire Sorcerer : no once per turn, this deck can throw Fire Sorcerer to the enemy's field and flip it up then face down continuously, each flip will banish 2 cards in the hand of the owner of this card (of course the enemy)


Guard Dog : this card is on your field, every time you flip it, the enemy cannot special summon it for the entire turn. If you accidentally throw it to the enemy's field (because the card thrown to the enemy's field is 50/50), you can use Triple Tactics to benefit from this card or steal it, turn it face down and flip it up next turn.



CORE

 

Mimighoul Dungeon (x3)
Card rarity
Mimighoul Dungeon
Card rarity
Mimighoul Dungeon

territorial expansion!


There are 3 effects, all of them are awesome.

+ Mimighoul monsters that are controlled and not normally or specially summoned this turn gain additional base ATK and DEF, for example dragon is 500 ATK and 2000 DEF, next turn it will increase to 2500 ATK and 2000 DEF, a number equal to high level monsters!!!

+ Players who have face-down monsters that cannot be summoned often attack with monsters specially summoned this turn: usually opp won't dare to flip the flip because it will squeeze opp, but if they don't flip them, they will be field locked

+ search 1 Mimighoul monster from deck or grave to hand, both restores stock and increases deck stability

Mimighoul Dragon (x3)
Card rarity
Mimighoul Dragon
Card rarity
Mimighoul Dragon

search spell/trap Mimighoul


Has the effect of automatically jumping over the enemy's field in face down position

When flipped: destroys all of the player's monsters, except mimighoul monsters, and transfers ownership of this card to the player's current opponent.

=> raigeki and searcher, play x3 to increase stability. Attack is buffed by field up to 2500, very good support for OTK

Mimighoul Archfiend (x2-3)
Card rarity
Mimighoul Archfiend
Card rarity
Mimighoul Archfiend

When summoned, changes 1 enemy face-down monster to attack or defense position (flip the monster face-up).


can jump over the enemy field in a defensive position

When flipped: the opponent draws 1 (the opponent's opponent is you), the person controlling it sends 1 card from hand to grave and transfers control to the opponent

=> play x2-3, add resources and structure resources well, have the ability to flip monsters to support flip play in case you actively flip your opponent's cards to make it difficult for them

Mimighoul Master (x1)
Card rarity
Mimighoul Master
Card rarity
Mimighoul Master

While you have another Mimighoul monster or your enemy has a set monster, this card cannot be destroyed by battle or effects.


Field buff this card to 3000 attack!!!

When summoned, it will search 1 Mimighoul monster from Deck to hand => if you use normal summon, it will not normal summon other monsters and search for cards, in that case, searching for backup card next turn or monster automatically jumping to your field will be reasonable. If this card is pulled to the field by another card and still normal summon, you can normal summon other monsters, search for more cards and expand the combo

(quick effect): change the enemy's face-down monster to face-up (Attack or Defense), this will actively activate the flip monster effect to make things difficult for the enemy

- Level 4 is a bit ugly, can't xyz ;-;

Mimighoul Fairy (x1-3)
Card rarity
Mimighoul Fairy
Card rarity
Mimighoul Fairy

like the others but this card will automatically jump to your field !!! +1 body for Fiendsmith or Xyz rank 1 combo


When flipped: The player controlling this card cannot special summon monsters from their hand ( Diabellstar khok') and transfers control to their opponent.

Mimighoul Armor and Mimighoul Slime (x0-1)
Card rarity
Mimighoul Armor
Card rarity
Mimighoul Armor
Card rarity
Mimighoul Slime
Card rarity
Mimighoul Slime

Slime : pulls 1 Mimighoul from the enemy's deck onto the field then transfers control, helps pull cards that can flip monsters or add resources to the turn after playing.


Armor : protects from being destroyed by combat (both players' field) then transfers control

Mimighoul Maker (x3)
Card rarity
Mimighoul Maker
Card rarity
Mimighoul Maker

PEAK !!!


Take 2 Flip monsters of any name (does not have to be Mimighoul) from your deck, then randomly, 1 card flies to your opponent's field face down, 1 card goes to your hand, then you can special summon 1 Mimighoul monster from your hand

=> put some floodgay or flip monster to snatch hand to enemy field and also search for resources and jump by itself

If your opponent special summons a monster, you can banish this card and target 1 of your opponent's face-down monsters: flip it face-up :)

=> actively handle flip monsters to make things difficult for the enemy

is a quick play spell that also searches and supports disrupt or adds resources, too strong

Mimighoul Room (x1-2)
Card rarity
Mimighoul Room
Card rarity
Mimighoul Room

Draw 1 Mimighoul monster from your hand or deck onto your side of the field or face-down defense position, then turn 1 face-up monster face-down (allowing you to flip a non-once per turn monster and flip it face-up or face-down an enemy monster)


You can banish this card and push all the Mimighoul cards you want into your hand (to activate or re-summon and add resources or activate effects you need, sometimes jumping to the enemy field)

Mimighoul Throne (x1)
Card rarity
Mimighoul Throne
Card rarity
Mimighoul Throne

easy to level up, only with 2 Mimighoul Level 1 monsters


Draw a Master straight from your deck/graveyard or hand - a monster with resources, a big body, self-protection, and a flip card

Has the ability to buff 1000 ATK for Master and push cards from the field to hand

=> push your card or enemy card, your card will reactivate the field or summon to the field to add resources or create advantage, sometimes jump to the enemy field to defend. Pushing the enemy card is of course, 1 disrupt

Giant Mimighoul (x1-2)
Card rarity
Giant Mimighoul
Card rarity
Giant Mimighoul

This mimighoul is so big that it takes up 2 slots in the display frame.


easy to level up, use any 2 Level 1 monsters, it doesn't have to be Mimighoul, it's Fiendsmith Lurrie time

This card allows non-Xyz Mimighoul to punch directly into the life points if the opponent has a face-down monster, greatly supporting OTK.

When Xyz Summoned, it can search 1 Mimighoul monster/spell/trap from the deck to the hand to gain more pieces for the combo, then shoot the enemy's face-up card, up to the number of face-down cards the opponent controls.



Staple

 

handtrap & staple
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave

 

Fiendsmith
Card rarity
Fiendsmith's Tract
Card rarity
Fiendsmith's Tract
Card rarity
Lacrima the Crimson Tears
Card rarity
Lacrima the Crimson Tears
N rarity
Fabled Lurrie
N rarity
Fabled Lurrie
Card rarity
Fiendsmith's Agnumday
Card rarity
Fiendsmith's Agnumday
Card rarity
Fiendsmith Engraver
Card rarity
Fiendsmith Engraver
Card rarity
Fiendsmith's Desirae
Card rarity
Fiendsmith's Desirae
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Sequence
UR rarity
Moon of the Closed Heaven
UR rarity
Moon of the Closed Heaven
Card rarity
Fiendsmith's Lacrima
Card rarity
Fiendsmith's Lacrima
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
R rarity
D/D/D Wave High King Caesar
R rarity
D/D/D Wave High King Caesar
Card rarity
Fiendsmith's Requiem
Card rarity
Fiendsmith's Requiem

king of engines (behind invoked) , to eat handtrap just need to rotate fiendsmith and it's done, can even use fiendsmith to bait handtrap or negate enemy if needed


somehow Fiendsmith Lurr ie is level 1 so we can Xyz if needed and rotate to Mimighoul

S:P Little Knight and I:P Masquerena (x1)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

mainly on I:P and I:P activates eff on S:P turn enemy banishes 2 enemy cards

Downerd Magician, Divine Arsenal AA-ZEUS - Sky Thunder and Super Starslayer TY-PHON - Sky Crisis (Xyz)
SR rarity
Downerd Magician
SR rarity
Downerd Magician
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis

Downerd : The main purpose of this card is to get 1 more Xyz material for Zeus.


Zeus : send all cards (except this one) no once per turn, easy to level up, big body

Ty-Phon : specializes in turn 2, supports breaking boards very well




master-duel
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