Chronomaly Fiendsmith Guide

Chronomaly Fiendsmith Guide

meme deck is not strong and has many locks, consider very carefully before building

Sections covered in this guide:




CORE

 

Chronomaly Nebra Disk (x3)

SR Rarity
Chronomaly Nebra Disk
SR Rarity
Chronomaly Nebra Disk
Chronomaly Nebra Disk
LIGHT 4
Chronomaly Nebra Disk
  • ATK:

  • 1800

  • DEF:

  • 1500


When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.


searcher when normal summoned, has level 4, a very good level for Xyz


has the ability to jump from the grave with a very strange condition and lock, the condition is that all your monsters are Chronomaly and after jumping you will not be able to use any card effects, except for Chronomaly cards or effects, this will be an extremely strong lock and it is recommended that you do not use it if you want to rotate fiendsmith

Chronomaly Magella Globe (x1)

R Rarity
Chronomaly Magella Globe
R Rarity
Chronomaly Magella Globe
Chronomaly Magella Globe
LIGHT 4
Chronomaly Magella Globe
  • ATK:

  • 1500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.


Pull a Chronomaly body straight from the deck to the field, unfortunately Disk has to be normal summoned to search


Can pick himself up from the grave and return to the hand by banishing another Chronomaly to continue playing the next turn

Chronomaly Tuspa Rocket (x1)

R Rarity
Chronomaly Tuspa Rocket
R Rarity
Chronomaly Tuspa Rocket
Chronomaly Tuspa Rocket
EARTH 4
Chronomaly Tuspa Rocket
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.


When summoned normally or specially, it can send another Chronomaly monster from the deck or extra deck to the graveyard, monsters from the normal deck will automatically jump from the graveyard (then lock Chronomaly), Extra Deck monsters can be pulled up by many cards to take advantage of the effect.


Any Xyz monster that uses this card can punch monsters twice during the Battle Phase.

Chronomaly Moai and Chronomaly Moai Carrier (x1)

N Rarity
Chronomaly Moai
N Rarity
Chronomaly Moai
Chronomaly Moai
EARTH 5
Chronomaly Moai
  • ATK:

  • 1800

  • DEF:

  • 1600


If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.


N Rarity
Chronomaly Moai Carrier
N Rarity
Chronomaly Moai Carrier
Chronomaly Moai Carrier
EARTH 5
Chronomaly Moai Carrier
  • ATK:

  • 900

  • DEF:

  • 1800


If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).


Jumping to level 5 has its own conditions, no lock on anything

Chronomaly Esperanza Glyph (x1-2)

N Rarity
Chronomaly Esperanza Glyph
N Rarity
Chronomaly Esperanza Glyph
Chronomaly Esperanza Glyph
Trap Normal
Chronomaly Esperanza Glyph

    During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn.


    Select 1 Xyz monster on your field or in the graveyard, summon 2 Chronomaly monsters with a Level 1 higher than the Rank of the Xyz monster you choose onto the field, those 2 monsters have their effects blocked immediately after Xyz


    You can pick annoying Rank 4 monsters like Abyss Dweller or Number 41 and pull up Chronomaly Vimana to get negate

    Number 36: Chronomaly Chateau Huyuk (x0-1)

    SR Rarity
    Number 36: Chronomaly Chateau Huyuk
    SR Rarity
    Number 36: Chronomaly Chateau Huyuk
    Number 36: Chronomaly Chateau Huyuk
    LIGHT
    Number 36: Chronomaly Chateau Huyuk
    • ATK:

    • 2000

    • DEF:

    • 2500


    2 Level 4 "Chronomaly" monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can Tribute 1 "Chronomaly" monster, then target 1 monster your opponent controls, whose current ATK is different from its original ATK; destroy that target.


    must be equal to 2 Chronomaly monsters, a condition that is quite difficult to summon if playing less Chronomaly and many other engines


    has 2 effects:

    Player 2 turn: detact 1 Xyz material to reduce ATK of 1 face-up monster on the field to 0

    Your turn: sacrifice 1 Chronomaly monster with different ATK than the original ATK, shoot the leaves :/

    Chronomaly Vimana (x1-2)

    UR Rarity
    Chronomaly Vimana
    UR Rarity
    Chronomaly Vimana
    Chronomaly Vimana
    LIGHT
    Chronomaly Vimana
    • ATK:

    • 2300

    • DEF:

    • 2600


    2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


    Super Mercenary, every 2 Level 5 monsters will give you this card


    negate monsters and increase ATK, both effects are quick effects



    Fiendsmith

    1 LIGHT Fiend = full combo Fiendsmith


     hoặc 2 body

    Fiendsmith Engraver (x2 (due to semi limit))

     Rarity
    Fiendsmith Engraver
     Rarity
    Fiendsmith Engraver
    Fiendsmith Engraver
    LIGHT 6
    Fiendsmith Engraver
    • ATK:

    • 1800

    • DEF:

    • 2400


    You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


    Level 6 LIGHT Fiend searches for cards, restores goods (cost, cannot be blocked by handtrap), and jumps by itself


    bring max copy if possible

    Lacrima the Crimson Tears (x1)

     Rarity
    Lacrima the Crimson Tears
     Rarity
    Lacrima the Crimson Tears
    Lacrima the Crimson Tears
    LIGHT 4
    Lacrima the Crimson Tears
    • ATK:

    • 1200

    • DEF:

    • 1200


    (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


    Although normal summon can be one card combo, because it is not the main normal summon of the deck, it is enough to use x1, anyway this card can be pulled up by Requiem


    has the ability to mill Fiendsmith cards to the graveyard (and those cards will trigger effects from the graveyard to maximize resources), as well as jump 1 Link Fiendsmith monster from the graveyard to the field during the enemy's turn to play during the opponent's turn and avoid targeting Bystial-type cards

    Fabled Lurrie (x1)

    N Rarity
    Fabled Lurrie
    N Rarity
    Fabled Lurrie
    Fabled Lurrie
    LIGHT 1
    Fabled Lurrie
    • ATK:

    • 200

    • DEF:

    • 400


    When this card is discarded to the Graveyard, Special Summon it.


    Fiendsmith Lurrie


    When discarded, it will jump by itself. Because the deck only needs 1 LIGHT Fiend to complete the combo, this monster jumping by itself does not cost normal summon and also completes the combo.

    Fiendsmith's Tract (x3)

     Rarity
    Fiendsmith's Tract
     Rarity
    Fiendsmith's Tract
    Fiendsmith's Tract
    Spell Normal
    Fiendsmith's Tract

      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


      search 1 LIGHT Fiend from deck, then discard any card, you can take advantage of this search Lurrie to get a full combo LIGHT Fiend body without spending normal summon


      This card also has a fusion effect, which is good support in case your Link 2 monster is negated by the enemy.

      Fiendsmith's Agnumday, Fiendsmith's Sequence and Fiendsmith's Requiem (Link)

       Rarity
      Fiendsmith's Agnumday
       Rarity
      Fiendsmith's Agnumday
      Fiendsmith's Agnumday
      LIGHT
      Fiendsmith's Agnumday
      • ATK:

      • 1800

      • LINK-3

      Link Arrow:

      Top

      Bottom-Left

      Bottom-Right


      2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


       Rarity
      Fiendsmith's Sequence
       Rarity
      Fiendsmith's Sequence
      Fiendsmith's Sequence
      LIGHT
      Fiendsmith's Sequence
      • ATK:

      • 1200

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


       Rarity
      Fiendsmith's Requiem
       Rarity
      Fiendsmith's Requiem
      Fiendsmith's Requiem
      LIGHT
      Fiendsmith's Requiem
      • ATK:

      • 600

      • LINK-1

      Link Arrow:

      Bottom


      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


      Requiem x1-2: only 1 LIGHT Fiend -> play this card -> full combo Fiendsmith, has the effect as a quick effect, pulls 1 Fiendsmith from hand or Deck to the field as well as equips itself from the field or grave to a Fiend monster (not a Link monster)


      Sequence x1: fuses Fiend monsters by shuffling materials from the graveyard to the deck, both restoring the goods and pulling the boss onto the field. This card also has the ability to equip itself from the field or graveyard to a Fiend monster (not a Link monster), any equipped monster will not be targeted by enemy effects.

      Agnumday x1: When this card is on the field (quick effect), you can select 1 Fiend monster (not Link) from the Graveyard, Summon that monster and equip this monster, the monster equipped by this monster will gain ATK x 600 equal to the equipped monster's Link Rating as well as piercing punch

      Fiendsmith's Lacrima, Fiendsmith's Rextremende and Fiendsmith's Desirae (Fusion)

       Rarity
      Fiendsmith's Lacrima
       Rarity
      Fiendsmith's Lacrima
      Fiendsmith's Lacrima
      LIGHT 6
      Fiendsmith's Lacrima
      • ATK:

      • 2400

      • DEF:

      • 2400


      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


       Rarity
      Fiendsmith's Rextremende
       Rarity
      Fiendsmith's Rextremende
      Fiendsmith's Rextremende
      LIGHT 9
      Fiendsmith's Rextremende
      • ATK:

      • 3000

      • DEF:

      • 3600


      1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


       Rarity
      Fiendsmith's Desirae
       Rarity
      Fiendsmith's Desirae
      Fiendsmith's Desirae
      LIGHT 9
      Fiendsmith's Desirae
      • ATK:

      • 2800

      • DEF:

      • 2400


      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


      Lacrima x1: reduces 600 ATK of all enemy monsters, helps you to punch over big body monsters or negate your opp. The most important thing about this card is the effect: choose 1 LIGHT Fiend in the grave, or be banished and put that monster in your hand or jump onto the field, this helps you pull 1 body to combo or pick it up in your hand to activate the effect from your hand and add resources to the combo. This card also has the ability to restore goods and burn 1200 LP when sent to the grave.


      Desirae x1 : negates the number of face-up cards on the field up to the Link Rating of the Link monsters equipped to this card until the end of the turn (this is a quick effect). If this card is sent to the Graveyard, you will both restore your inventory and send the cards on the field to the Graveyard.

      Rextremende x0-1: hard to level up, but unaffected with all effects, except Fiendsmith, which means you have an unaffected card, extremely large body (due to link monster buff), punches through defenses. In addition, this card also has mill card effects and restores goods.



      Staple

       

      handtrap & staple & board breaker

      UR Rarity
      Nibiru, the Primal Being
      UR Rarity
      Nibiru, the Primal Being
      Nibiru, the Primal Being
      LIGHT 11
      Nibiru, the Primal Being
      • ATK:

      • 3000

      • DEF:

      • 600


      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


      UR Rarity
      Raigeki
      UR Rarity
      Raigeki
      Raigeki
      Spell Normal
      Raigeki

        Destroy all monsters your opponent controls.




        Tag(s):

        UR Rarity
        Dark Ruler No More
        UR Rarity
        Dark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




          Tag(s):

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


            SR Rarity
            Evenly Matched
            SR Rarity
            Evenly Matched
            Evenly Matched
            Trap Normal
            Evenly Matched

              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


              UR Rarity
              Crossout Designator
              UR Rarity
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    UR Rarity
                    Called by the Grave
                    UR Rarity
                    Called by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                        UR Rarity
                        Harpie's Feather Duster
                        UR Rarity
                        Harpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Maxx "C"
                            UR Rarity
                            Maxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            This deck is useless on turn 2 because turn 1 can sometimes brick you badly. I recommend you play a lot of board breakers.

                            Kashtira

                            UR Rarity
                            Kashtira Fenrir
                            UR Rarity
                            Kashtira Fenrir
                            Kashtira Fenrir
                            EARTH 7
                            Kashtira Fenrir
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                            UR Rarity
                            Pressured Planet Wraitsoth
                            UR Rarity
                            Pressured Planet Wraitsoth
                            Pressured Planet Wraitsoth
                            Spell Field
                            Pressured Planet Wraitsoth

                              When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                              SR Rarity
                              Kashtira Birth
                              SR Rarity
                              Kashtira Birth
                              Kashtira Birth
                              Spell Continuous
                              Kashtira Birth

                                You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                UR Rarity
                                Kashtira Unicorn
                                UR Rarity
                                Kashtira Unicorn
                                Kashtira Unicorn
                                WIND 7
                                Kashtira Unicorn
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                has disrupt, big body, self jumping, good bait negate and break board

                                Xyz

                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):

                                UR Rarity
                                Evilswarm Exciton Knight
                                UR Rarity
                                Evilswarm Exciton Knight
                                Evilswarm Exciton Knight
                                LIGHT
                                Evilswarm Exciton Knight
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                SR Rarity
                                Number 41: Bagooska the Terribly Tired Tapir
                                SR Rarity
                                Number 41: Bagooska the Terribly Tired Tapir
                                Number 41: Bagooska the Terribly Tired Tapir
                                EARTH
                                Number 41: Bagooska the Terribly Tired Tapir
                                • ATK:

                                • 2100

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                Number 41 : put on defense, all beings are equal


                                Abyss Dweller : forbidden tomb

                                Excition Knight : explode the field brrrrrr

                                Zeus : sends all cards (except itself) once per turn

                                Ty-Phon : good board breaker, easier to level up than Zeus, has floodgay

                                Apollousa, Bow of the Goddess, S:P Little Knight and I:P Masquerena (Link)

                                UR Rarity
                                Apollousa, Bow of the Goddess
                                UR Rarity
                                Apollousa, Bow of the Goddess
                                Apollousa, Bow of the Goddess
                                WIND
                                Apollousa, Bow of the Goddess
                                • ATK:

                                • -1

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                UR Rarity
                                I:P Masquerena
                                UR Rarity
                                I:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                Actually, S:P Little Knight alone is enough because this deck doesn't have enough body to turn to other Link monsters.




                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam





                                https://ygovietnam.com/
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