Chronomaly Fiendsmith Guide

Chronomaly Fiendsmith Guide

meme deck is not strong and has many locks, consider very carefully before building

Sections covered in this guide:




CORE

 

Chronomaly Nebra Disk (x3)
SR rarity
Chronomaly Nebra Disk
SR rarity
Chronomaly Nebra Disk

searcher when normal summoned, has level 4, a very good level for Xyz


has the ability to jump from the grave with a very strange condition and lock, the condition is that all your monsters are Chronomaly and after jumping you will not be able to use any card effects, except for Chronomaly cards or effects, this will be an extremely strong lock and it is recommended that you do not use it if you want to rotate fiendsmith

Chronomaly Magella Globe (x1)
R rarity
Chronomaly Magella Globe
R rarity
Chronomaly Magella Globe

Pull a Chronomaly body straight from the deck to the field, unfortunately Disk has to be normal summoned to search


Can pick himself up from the grave and return to the hand by banishing another Chronomaly to continue playing the next turn

Chronomaly Tuspa Rocket (x1)
R rarity
Chronomaly Tuspa Rocket
R rarity
Chronomaly Tuspa Rocket

When summoned normally or specially, it can send another Chronomaly monster from the deck or extra deck to the graveyard, monsters from the normal deck will automatically jump from the graveyard (then lock Chronomaly), Extra Deck monsters can be pulled up by many cards to take advantage of the effect.


Any Xyz monster that uses this card can punch monsters twice during the Battle Phase.

Chronomaly Moai and Chronomaly Moai Carrier (x1)
N rarity
Chronomaly Moai
N rarity
Chronomaly Moai
N rarity
Chronomaly Moai Carrier
N rarity
Chronomaly Moai Carrier

Jumping to level 5 has its own conditions, no lock on anything

Chronomaly Esperanza Glyph (x1-2)
N rarity
Chronomaly Esperanza Glyph
N rarity
Chronomaly Esperanza Glyph

Select 1 Xyz monster on your field or in the graveyard, summon 2 Chronomaly monsters with a Level 1 higher than the Rank of the Xyz monster you choose onto the field, those 2 monsters have their effects blocked immediately after Xyz


You can pick annoying Rank 4 monsters like Abyss Dweller or Number 41 and pull up Chronomaly Vimana to get negate

Number 36: Chronomaly Chateau Huyuk (x0-1)
SR rarity
Number 36: Chronomaly Chateau Huyuk
SR rarity
Number 36: Chronomaly Chateau Huyuk

must be equal to 2 Chronomaly monsters, a condition that is quite difficult to summon if playing less Chronomaly and many other engines


has 2 effects:

Player 2 turn: detact 1 Xyz material to reduce ATK of 1 face-up monster on the field to 0

Your turn: sacrifice 1 Chronomaly monster with different ATK than the original ATK, shoot the leaves :/

Chronomaly Vimana (x1-2)
UR rarity
Chronomaly Vimana
UR rarity
Chronomaly Vimana

Super Mercenary, every 2 Level 5 monsters will give you this card


negate monsters and increase ATK, both effects are quick effects



Fiendsmith

1 LIGHT Fiend = full combo Fiendsmith


 hoặc 2 body

Fiendsmith Engraver (x2 (due to semi limit))
Card rarity
Fiendsmith Engraver
Card rarity
Fiendsmith Engraver

Level 6 LIGHT Fiend searches for cards, restores goods (cost, cannot be blocked by handtrap), and jumps by itself


bring max copy if possible

Lacrima the Crimson Tears (x1)
Card rarity
Lacrima the Crimson Tears
Card rarity
Lacrima the Crimson Tears

Although normal summon can be one card combo, because it is not the main normal summon of the deck, it is enough to use x1, anyway this card can be pulled up by Requiem


has the ability to mill Fiendsmith cards to the graveyard (and those cards will trigger effects from the graveyard to maximize resources), as well as jump 1 Link Fiendsmith monster from the graveyard to the field during the enemy's turn to play during the opponent's turn and avoid targeting Bystial-type cards

Fabled Lurrie (x1)
N rarity
Fabled Lurrie
N rarity
Fabled Lurrie

Fiendsmith Lurrie


When discarded, it will jump by itself. Because the deck only needs 1 LIGHT Fiend to complete the combo, this monster jumping by itself does not cost normal summon and also completes the combo.

Fiendsmith's Tract (x3)
Card rarity
Fiendsmith's Tract
Card rarity
Fiendsmith's Tract

search 1 LIGHT Fiend from deck, then discard any card, you can take advantage of this search Lurrie to get a full combo LIGHT Fiend body without spending normal summon


This card also has a fusion effect, which is good support in case your Link 2 monster is negated by the enemy.

Fiendsmith's Agnumday, Fiendsmith's Sequence and Fiendsmith's Requiem (Link)
Card rarity
Fiendsmith's Agnumday
Card rarity
Fiendsmith's Agnumday
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Requiem
Card rarity
Fiendsmith's Requiem

Requiem x1-2: only 1 LIGHT Fiend -> play this card -> full combo Fiendsmith, has the effect as a quick effect, pulls 1 Fiendsmith from hand or Deck to the field as well as equips itself from the field or grave to a Fiend monster (not a Link monster)


Sequence x1: fuses Fiend monsters by shuffling materials from the graveyard to the deck, both restoring the goods and pulling the boss onto the field. This card also has the ability to equip itself from the field or graveyard to a Fiend monster (not a Link monster), any equipped monster will not be targeted by enemy effects.

Agnumday x1: When this card is on the field (quick effect), you can select 1 Fiend monster (not Link) from the Graveyard, Summon that monster and equip this monster, the monster equipped by this monster will gain ATK x 600 equal to the equipped monster's Link Rating as well as piercing punch

Fiendsmith's Lacrima, Fiendsmith's Rextremende and Fiendsmith's Desirae (Fusion)
Card rarity
Fiendsmith's Lacrima
Card rarity
Fiendsmith's Lacrima
Card rarity
Fiendsmith's Rextremende
Card rarity
Fiendsmith's Rextremende
Card rarity
Fiendsmith's Desirae
Card rarity
Fiendsmith's Desirae

Lacrima x1: reduces 600 ATK of all enemy monsters, helps you to punch over big body monsters or negate your opp. The most important thing about this card is the effect: choose 1 LIGHT Fiend in the grave, or be banished and put that monster in your hand or jump onto the field, this helps you pull 1 body to combo or pick it up in your hand to activate the effect from your hand and add resources to the combo. This card also has the ability to restore goods and burn 1200 LP when sent to the grave.


Desirae x1 : negates the number of face-up cards on the field up to the Link Rating of the Link monsters equipped to this card until the end of the turn (this is a quick effect). If this card is sent to the Graveyard, you will both restore your inventory and send the cards on the field to the Graveyard.

Rextremende x0-1: hard to level up, but unaffected with all effects, except Fiendsmith, which means you have an unaffected card, extremely large body (due to link monster buff), punches through defenses. In addition, this card also has mill card effects and restores goods.



Staple

 

handtrap & staple & board breaker
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Dark Ruler No More
UR rarity
Dark Ruler No More
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
SR rarity
Evenly Matched
SR rarity
Evenly Matched
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Lightning Storm
UR rarity
Limited to 2 copies
Lightning Storm
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Triple Tactics Thrust
UR rarity
Triple Tactics Thrust
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"

This deck is useless on turn 2 because turn 1 can sometimes brick you badly. I recommend you play a lot of board breakers.

Kashtira
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
SR rarity
Kashtira Birth
SR rarity
Kashtira Birth
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Limited to 2 copies
Kashtira Unicorn

has disrupt, big body, self jumping, good bait negate and break board

Xyz
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Evilswarm Exciton Knight
UR rarity
Evilswarm Exciton Knight
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis

Number 41 : put on defense, all beings are equal


Abyss Dweller : forbidden tomb

Excition Knight : explode the field brrrrrr

Zeus : sends all cards (except itself) once per turn

Ty-Phon : good board breaker, easier to level up than Zeus, has floodgay

Apollousa, Bow of the Goddess, S:P Little Knight and I:P Masquerena (Link)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

Actually, S:P Little Knight alone is enough because this deck doesn't have enough body to turn to other Link monsters.




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