Crystron Gameplay Guide

Crystron Gameplay Guide

Not afraid of Bystial, can synchronize opponent's turn, has the ability to restore goods as well as has a Mid-range playstyle, this is a deck with stable gameplay, has the ability to combo 1 card as well as combine well with many engine mills.

Sections covered in this guide:




CORE

 

Crystron Sulfador (x3)

 Rarity
Crystron Sulfador
 Rarity
Crystron Sulfador
Crystron Sulfador
WATER 5
Crystron Sulfador
  • ATK:

  • 1900

  • DEF:

  • 2250


If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.


New support, just by being summoned will send 2 Crystron monsters/spells/traps from the deck to the grave, is a very good combo card and starter of the deck


If this card is in your hand or graveyard, you can shoot 1 of your Crystrons and jump this card, but you will be locked Extra and can only summon Machine monsters.

Crystron Sulfefnir (x3)

SR Rarity
Crystron Sulfefnir
SR Rarity
Crystron Sulfefnir
Crystron Sulfefnir
WATER 5
Crystron Sulfefnir
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.


old but gold


When in hand or in the grave, you can jump up by sending 1 Crystron card from your hand to the grave, then you must shoot 1 card you are controlling.

If this card is destroyed: you can jump 1 Crystron monster from your deck.

=> You can shoot this card yourself to pull a combo card from the deck to the field!

Crystron Smiger (x3)

R Rarity
Crystron Smiger
R Rarity
Crystron Smiger
Crystron Smiger
WATER 3
Crystron Smiger
  • ATK:

  • 1000

  • DEF:

  • 1800


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.


Search for 1 Crystron spell/trap by banishing yourself from the grave, search for disrupt and a deck combo card


Can shoot 1 face-up card you control, jump 1 Tuner Crystron monster from the deck to the field (this effect locks the Extra Deck, only allows summoning Synchro Machine

You can only use 1 effect of this card per turn. If you use the effect above, you cannot use the effect below.

Crystron Thystvern (x1)

N Rarity
Crystron Thystvern
N Rarity
Crystron Thystvern
Crystron Thystvern
WATER 3
Crystron Thystvern
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.


Same as Smiger but searches Crystron monsters from deck to hand

Crystron Tristaros (x2-3)

 Rarity
Crystron Tristaros
 Rarity
Crystron Tristaros
Crystron Tristaros
WATER 2
Crystron Tristaros
  • ATK:

  • 800

  • DEF:

  • 2000


When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Crystron" monster from your Deck, except "Crystron Tristaros", then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using monsters you control, including that monster. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 "Crystron" monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use each effect of "Crystron Tristaros" once per turn.


super cool


When your opponent activates a card or effect (either your turn or opp's), you can draw 1 Crystron monster from your deck to the field (except this card) then immediately Synchro 1 Machine Synchro monster, including this card as material

=> pull 1 negate onto the field or 1 disrupt extremely easy

Level 2 => can Synchro out Eleskeletus with 1 combo card, very strong recovery

You can banish from the graveyard, shoot 1 Synchro monster you control and special summon 2 Crystron monsters from your deck to the field, then lock Machine Extra Deck

=> You can pull any 2 bodies, Xyz, Synchro depending on the situation

Crystron Citree (x1)

SR Rarity
Crystron Citree
SR Rarity
Crystron Citree
Crystron Citree
WATER 2
Crystron Citree
  • ATK:

  • 500

  • DEF:

  • 500


During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.


Synchro during your opponent's turn (Main phase or Battle phase) by selecting 1 non-Tuner monster from your Graveyard, drawing it to the field, and Synchro by using that monster and this card as materials


(materials will be banished instead of falling to the grave)

Crystron Quan and Crystron Rion (x0-1)

R Rarity
Crystron Quan
R Rarity
Crystron Quan
Crystron Quan
WATER 1
Crystron Quan
  • ATK:

  • 500

  • DEF:

  • 500


During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.


R Rarity
Crystron Rion
R Rarity
Crystron Rion
Crystron Rion
WATER 3
Crystron Rion
  • ATK:

  • 500

  • DEF:

  • 500


During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.


Synchro turn opp awesome salad


Rion : pull banish goods to synchro, then materials to deck, but because the current deck's goods recovery is too strong, sometimes there is no banish card, with trap card to protect banish

Quan : pull the goods from the synchro's hand, but I don't know where the goods on the hand come from.

Crystron Prasiortle and Crystron Rosenix (uhmmmmmm)

R Rarity
Crystron Prasiortle
R Rarity
Crystron Prasiortle
Crystron Prasiortle
WATER 2
Crystron Prasiortle
  • ATK:

  • 500

  • DEF:

  • 2000


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.


R Rarity
Crystron Rosenix
R Rarity
Crystron Rosenix
Crystron Rosenix
WATER 4
Crystron Rosenix
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.


bird : ok but level 4 and token laying doesn't fit the current gameplay very well

turtle : pulling Crystron from hand is a good effect, giving extra body for combo or breakboard, but sometimes bricks when held in hand

Crystron Inclusion (x3)

 Rarity
Crystron Inclusion
 Rarity
Crystron Inclusion
Crystron Inclusion
Spell Continuous
Crystron Inclusion

    When this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". The first time each "Crystron" monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 "Crystron" monster in your GY; Special Summon it. You can only use this effect of "Crystron Inclusion" once per turn. You can only activate 1 "Crystron Inclusion" per turn.


    One card combo of the deck, both searching for Sulfador and being the target of Sulfador 's shot, in the grave has the ability to banish to pull back 1 Crystron monster in the grave for the combo, truly a king

    Crystron Cluster (x1)

     Rarity
    Crystron Cluster
     Rarity
    Crystron Cluster
    Crystron Cluster
    Trap Continuous
    Crystron Cluster

      "Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted card(s). You can only use this effect of "Crystron Cluster" once per turn.


      Protects Crystron cards from being banished by enemy card effects.


      Restore 1 Crystron card from the grave or banished to the deck and shoot 1 face-up card on the field (2 cards if you are controlling a Synchro Crystron monster)

      Crystron Impact (x0-1)

      N Rarity
      Crystron Impact
      N Rarity
      Crystron Impact
      Crystron Impact
      Trap Normal
      Crystron Impact

        Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.


        return + guarantee

        Crystron Eleskeletus (x2)

         Rarity
        Crystron Eleskeletus
         Rarity
        Crystron Eleskeletus
        Crystron Eleskeletus
        WATER 7
        Crystron Eleskeletus
        • ATK:

        • 2600

        • DEF:

        • 2100


        1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.


        When Synchro Summoned, can pick up 1 Crystron card from the grave or banished to hand (restored)


        If this card is destroyed (for example, Tristaros's effect or 69% of Crystron cards with other card-shooting effects), it will jump back to 1 Crystron monster in the grave or be banished. This effect can be used to pull monsters with good levels, adjust levels for combos, or pull monsters with synchro effects on enemy turns.

        There is also an effect that reduces opp's ATK/DEF by 500, allowing you to trade with 3000 ATK/DEF guys.

        Crystron Quariongandrax (x1)

        UR Rarity
        Crystron Quariongandrax
        UR Rarity
        Crystron Quariongandrax
        Crystron Quariongandrax
        WATER 9
        Crystron Quariongandrax
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.


        boss leveled with 2 Tuner (or more) and 1 non-Tuner monster


        When summoned, Synchro can banish monsters on the field or in the enemy's graveyard (the number of banishments is equal to the number of Synchro Material monsters for this card, at least 3)

        Has 3000 ATK and DEF body, is a good monster for OTK

        If this card Synchro Summons and is destroyed, you can select 1 Banished monster (except this card) and Special Summon it to the field.

        Crystron Halqifibrax (Heaven and earth are equal, I alone am supreme)

        UR Rarity
        Crystron Halqifibrax
        UR Rarity
        Crystron Halqifibrax
        Crystron Halqifibrax
        WATER
        Crystron Halqifibrax
        • ATK:

        • 1500

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


         nah i'd win



        Staple

         

        handtrap & staple

        UR Rarity
        Maxx "C"
        UR Rarity
        Maxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        Ash Blossom & Joyous Spring
        UR Rarity
        Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            Because the deck is a one card combo and there are many ways to access the combo, you can play handtrap as you like because you hire a lot, but limit the deck to 40-45 cards, otherwise it will affect the card mill of other hires.

            Foolish Burial (x1)

            UR Rarity
            Foolish Burial
            UR Rarity
            Foolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              mill got Smiger, search one card combo, other Crystron also have a bunch of effects under the grave

              Horus & Millennium

              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              LIGHT
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


               Rarity
              Golem that Guards the Millennium Treasures
               Rarity
              Golem that Guards the Millennium Treasures
              Golem that Guards the Millennium Treasures
              EARTH 6
              Golem that Guards the Millennium Treasures
              • ATK:

              • 2000

              • DEF:

              • 2200


              The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


              UR Rarity
              Imsety, Glory of Horus
              UR Rarity
              Imsety, Glory of Horus
              Imsety, Glory of Horus
              DARK 8
              Imsety, Glory of Horus
              • ATK:

              • 3000

              • DEF:

              • 1800


              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


              UR Rarity
              Hapi, Guidance of Horus
              UR Rarity
              Hapi, Guidance of Horus
              Hapi, Guidance of Horus
              WIND 8
              Hapi, Guidance of Horus
              • ATK:

              • 2400

              • DEF:

              • 1600


              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              Number 90: Galaxy-Eyes Photon Lord
              LIGHT
              Number 90: Galaxy-Eyes Photon Lord
              • ATK:

              • 2500

              • DEF:

              • 3000


              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


               Rarity
              Snake-Eyes Doomed Dragon
               Rarity
              Snake-Eyes Doomed Dragon
              Snake-Eyes Doomed Dragon
              FIRE 8
              Snake-Eyes Doomed Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


              UR Rarity
              The Zombie Vampire
              UR Rarity
              The Zombie Vampire
              The Zombie Vampire
              DARK
              The Zombie Vampire
              • ATK:

              • 3000

              • DEF:

              • 2800


              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


               Rarity
              Sengenjin Wakes from a Millennium
               Rarity
              Sengenjin Wakes from a Millennium
              Sengenjin Wakes from a Millennium
              EARTH 8
              Sengenjin Wakes from a Millennium
              • ATK:

              • 2750

              • DEF:

              • 2500


              Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


              UR Rarity
              King's Sarcophagus
              UR Rarity
              King's Sarcophagus
              King's Sarcophagus
              Spell Continuous
              King's Sarcophagus

                "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                 Rarity
                Wedju Temple
                 Rarity
                Wedju Temple
                Wedju Temple
                Spell Field
                Wedju Temple

                  During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                  mainly go for The Zombie Vampire , mill 5 cards top deck, if lucky you get Smiger, search for one card combo, other Crystrons also have a bunch of effects in the grave

                  Samurai Destroyer and F.A. Dawn Dragster (synchro level 7)

                  SR Rarity
                  Samurai Destroyer
                  SR Rarity
                  Samurai Destroyer
                  Samurai Destroyer
                  EARTH 7
                  Samurai Destroyer
                  • ATK:

                  • 2600

                  • DEF:

                  • 1400


                  1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                  UR Rarity
                  F.A. Dawn Dragster
                  UR Rarity
                  F.A. Dawn Dragster
                  F.A. Dawn Dragster
                  LIGHT 7
                  F.A. Dawn Dragster
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                  easy to get by using Tristaros to pull a Level 5 monster directly from the deck and then synchro


                  FA Dawn Dragster : negate spells/traps

                  Samurai Destroyer : when punching opp, cannot attack cards or effects, leaving the field because enemy cards can pull 1 Machine from the grave (can pull itself)

                  Accel Synchro Stardust Dragon, Baronne de Fleur and Accel Synchron (Baroness)

                  UR Rarity
                  Accel Synchro Stardust Dragon
                  UR Rarity
                  Accel Synchro Stardust Dragon
                  Accel Synchro Stardust Dragon
                  WIND 8
                  Accel Synchro Stardust Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                  UR Rarity
                  Baronne de Fleur
                  UR Rarity
                  Baronne de Fleur
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  R Rarity
                  Accel Synchron
                  R Rarity
                  Accel Synchron
                  Accel Synchron
                  DARK 5
                  Accel Synchron
                  • ATK:

                  • 500

                  • DEF:

                  • 2100


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                  Accel Synchron : level 5, go with another Level 5 monster to get Baronne


                  Accel Synchro Stardust Dragon : pull 1 Level 2 monster to create Baronne

                  Baronne: easy to level up, big body, can shoot cards, has omni-negate, can restore goods

                  Cyber Dragon Infinity and Cyber Dragon Nova (Cyber Dragon)

                  UR Rarity
                  Cyber Dragon Infinity
                  UR Rarity
                  Cyber Dragon Infinity
                  Cyber Dragon Infinity
                  LIGHT
                  Cyber Dragon Infinity
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                  R Rarity
                  Cyber Dragon Nova
                  R Rarity
                  Cyber Dragon Nova
                  Cyber Dragon Nova
                  LIGHT
                  Cyber Dragon Nova
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                  2 Level 5 bodies = 1 omni-negate, has removal, has stat increase


                  Recipe: 2 Level 5 monsters -> Cyber ​​Dragon Nova -> Cyber ​​Dragon Infinity

                  S:P Little Knight and Clockwork Knight (Link)

                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                   Rarity
                  Clockwork Knight
                   Rarity
                  Clockwork Knight
                  Clockwork Knight
                  EARTH
                  Clockwork Knight
                  • ATK:

                  • 500

                  • LINK-1

                  Link Arrow:

                  Left


                  1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                  Clockwork Knight : easy to level up, can send a permanent spell ( Crystron Inclusion ) you are controlling to the grave to search for a Clockwork Night (a floodgay if you want to play evil)


                  The main purpose of this card is to be able to sacrifice 1 Machine, and pull a 1000 ATK or lower monster from the grave to the field but not lock anything, this can be used to S:P Little Knight and get 2 banish, or pull the monster up for combo



                  Videos & Combos

                   

                  Crystron Halqifibrax (Combo)

                  UR Rarity
                  Crystron Halqifibrax
                  UR Rarity
                  Crystron Halqifibrax
                  Crystron Halqifibrax
                  WATER
                  Crystron Halqifibrax
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.





                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





                  https://ygovietnam.com/
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