Arcana Force Guide

Arcana Force Guide

Arcana Force is a disguised dice game, flipping coins, if the toss is good then suck, if the toss is bad then cook, but of course a strategy game like that is not very strategic so we have a card called Light Barrier that can manipulate stats like the house, you can toss coins however you want.




Territorial Expansion

 

Light Barrier (x3)
SR rarity
Light Barrier
SR rarity
Light Barrier

Allows you to manipulate the coin toss stats when summoning Arcana Force monsters. There is also an effect that when your Arcana Force monster destroys an enemy monster, it will restore LP equal to the original ATK of the destroyed monster.


The stat manipulation effect will be negated if you flip a Tails coin => if you flip a head or when activating in the main phase without flipping a coin, you can use the effect normally


=> If you toss Tails, you activate another Light Barrier card in your hand, the previous Light Barrier card's effect will be negated and you can manipulate the coin toss.

Arcana Force XV - The Fiend (x3)
R rarity
Arcana Force XV - The Fiend
R rarity
Arcana Force XV - The Fiend

Can search Light Barrier from deck or grave to hand


The other two effects are related to punching, single target and bursting monsters. Single target when you are overwhelming the enemy, bursting monsters when you want to bait negate the enemy or clear the field for your next combo.



CORE

 

Arcana Force V - The Hierophant (x3)
Card rarity
Arcana Force V - The Hierophant
Card rarity
Arcana Force V - The Hierophant

has 2 effects:


coin toss

heads will pull 1 Level 4 or lower Arcana Force monster from the deck to the field, that monster must have a different name from the monster on the field or in your graveyard

Tails will summon 1 Arcana Force monster from your deck to the enemy field.

=> both effects perform good combos, because you can send monsters on both players' fields to the grave to fuse, so you can fuse them on any field, and revive the summoned monsters from the grave to the field.

send from hand to grave and opponent doesn't use card or effect when you summon Arcana Force monster to the field => opp will not block you from tossing coin with handtrap or negate, help you combo or break board easier

Arcana Force XIX - The Sun (x3)
Card rarity
Arcana Force XIX - The Sun
Card rarity
Arcana Force XIX - The Sun

Has the ability to jump from hand to field if there is a monster/spell/trap with coin toss effect on the field


coin toss

heads will face down 1 Spell directly from the deck with coin toss effect onto the field

tails: destroys all cards in the spell/trap box => treats trap deck users, however this effect will also accidentally destroy your Light Barrier , consider when using

Arcana Force XXI - The World (x1)
UR rarity
Arcana Force XXI - The World
UR rarity
Arcana Force XXI - The World

ZAWARUDO


Although it doesn't dance by itself, the effect is very awesome.

coin toss

heads : at the end of your turn, send 2 monsters you control to the grave to skip your opponent's next turn (including draw phase, cannot draw cards)

tails : in the enemy's draw phase, add the top card of the enemy's graveyard to your hand

=> If you throw this card to the enemy's field and it hits tails, you will regain your goods. If it hits heads, they will not have enough 2 monsters to skip your turn (unless they have a handtrap that automatically jumps).

Arcana Force EX - The Dark Ruler (x1)
SR rarity
Arcana Force EX - The Dark Ruler
SR rarity
Arcana Force EX - The Dark Ruler

Can be summoned by sending 3 controlled monsters to the grave (or using a deck fusion boss to pull them out, ignoring summoning conditions)


coin toss

heads : punch twice, after punching too tired, switch to defensive position at the end of battle phase, and can't change form until the end of your next turn => after punching next turn, bring it to link immediately, no need to wait

tails: if this card is destroyed, destroy all cards on the field => bait negate or break board extremely strong, then you can combo to skip enemy turn

Light Force (x3)
Card rarity
Light Force
Card rarity
Light Force

1.5 deck combo cards


Like Light Barrier, if you toss a coin and it hits tails, you can't, but if you have Light Barrier on the field, you don't need to toss a coin.

has 2 effects

Buffs all your Fairy monsters with 300 ATK/DEF

Send 1 card from hand to graveyard, add 2 Arcana Force monsters with different names from deck to hand (usually The Sun and The Fiend for 1.5 cards combo). then locked, can only summon Arcana Force monsters this entire turn

Arcana Reading (x3)
SR rarity
Arcana Reading
SR rarity
Arcana Reading

Must flip coin to use effect, if there is Light Barrier on the field, you can manipulate coin as you wish


heads : add 1 monster/spell/trap from deck to hand with coin toss effect, except this card => can search cards without Arcana Force without card text

tails : the enemy adds 1 card they want from the deck to their hand :/

The normal summon effect of 1 Arcana Force monster by banishing from the grave helps the deck speed up a lot, you can go to The World by sacrificing or if you combo costs normal summon, you can use this effect to summon Hierophant

Arcana Spread (x2-3)
Card rarity
Arcana Spread
Card rarity
Arcana Spread

Flip coin, if there is Light Barrier then you can choose the effect directly


heads : Special summon 1 Arcana Force from Deck level 4 or lower

tails : summons any monster, as long as it has the effect of tossing coins from the grave. You can combine this to search for monsters higher than Level 4 by sending them to the grave and then pulling them up.

The banish effect from the grave is also very strong, add 1 card from the grave to your hand, as long as that card has a coin toss effect, to restore Light Barrier or 1.5 cards combo Light Force

Arcana Force EX - The Chaos Ruler (x3)
Card rarity
Arcana Force EX - The Chaos Ruler
Card rarity
Arcana Force EX - The Chaos Ruler

by sending 3 Arcana Force monsters with different names from both players' fields to the graveyard.


When specially summoned, a coin is flipped.

Heads: pulls Level 10 Arcana Force boss straight from hand or deck, ignoring summoning conditions, to breakboard or OTK enemy

Tails: Adds 1 card with coin toss effect from deck to hand. If there is Light Barrier , opp cannot activate monster effects on the field!!!



Staple

 

handtrap & staple
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator

Because the deck is super thin, especially thinner if you're poor, the deck still has plenty of slots for handtraps & staples.

Link
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
R rarity
Codebreaker Virus Swordsman
R rarity
Codebreaker Virus Swordsman
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

Because the deck is locked to Arcana Force, sometimes there's no need to touch these guys.


Codebreaker Virus Swordsman : easy to level up, big enough body to punch too much S:P Little Knight , arrows will sometimes trigger Knightmare 's draw 1 effect

Knightmare : removal

I:P + S:P : banish 2, or if you don't have enough body, you can use S:P to mess with the enemy

Xyz
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 90: Galaxy-Eyes Photon Lord
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 23: Lancelot, Dark Knight of the Underworld
SR rarity
Number 23: Lancelot, Dark Knight of the Underworld
SR rarity
Hieratic Sky Dragon Overlord of Heliopolis
SR rarity
Hieratic Sky Dragon Overlord of Heliopolis
SR rarity
Hieratic Sun Dragon Overlord of Heliopolis
SR rarity
Hieratic Sun Dragon Overlord of Heliopolis
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder

Deck locks Arcana Force so sometimes I don't build these guys

Number 41 : go to sleep in a defensive position, all beings are equal

Number 90 & 38 & 23 : negate, only Number 23 negate is mandatory and cannot be interfered with, any player who breathes will be negated

Hieratic Sun Dragon : shoot everywhere

Hieratic Sky Dragon : negate target then destroy

Zeus : ancient stamping machine, stamping without once per turn




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