Chain Beat Play Guide

Chain Beat Play Guide

Deck has dirty playstyle, death penalty recommended


The gameplay revolves around floodgay cards, affecting the whole field or whatever, it doesn't matter, because your monsters have the effect of leaving the field to not be affected by your own or the enemy's cards, then returning to the field and slowly controlling

Sections covered in this guide:




2 Pets

 

Wind-Up Rabbit and Evilswarm Thunderbird (x1-3)

R Rarity
Wind-Up Rabbit
R Rarity
Wind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


SR Rarity
Evilswarm Thunderbird
SR Rarity
Evilswarm Thunderbird
Evilswarm Thunderbird
DARK 4
Evilswarm Thunderbird
  • ATK:

  • 1650

  • DEF:

  • 1050


During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.


These 2 monsters play an important role in chain beat gameplay, when something happens, they will explode, single target or whole field effects can be avoided, unless their chain is lower than another card's chain (another card activates after these cards activate their eff).



Other Leaves

 

Floodgay

SR Rarity
Soul Drain
SR Rarity
Soul Drain
Soul Drain
Trap Continuous
Soul Drain

    Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


    SR Rarity
    Rivalry of Warlords
    SR Rarity
    Rivalry of Warlords
    Rivalry of Warlords
    Trap Continuous
    Rivalry of Warlords

      Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


      SR Rarity
      Powersink Stone
      SR Rarity
      Powersink Stone
      Powersink Stone
      Trap Continuous
      Powersink Stone

        Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


        UR Rarity
        There Can Be Only One
        UR Rarity
        There Can Be Only One
        There Can Be Only One
        Trap Continuous
        There Can Be Only One

          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


          SR Rarity
          Skill Drain
          SR Rarity
          Skill Drain
          Skill Drain
          Trap Continuous
          Skill Drain

            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


            you can play any card


            if you use cards that affect you it doesn't matter, as long as it affects the enemy more

            In here I will briefly talk about Power "stinks" stone , when there are 2 monster effects activated it turns into mini Skill Drain , and your 2 beasts will help this very quickly by activating the effect and then bubbling

            Solemn Judgment and Solemn Strike (God bless you)

            UR Rarity
            Solemn Judgment
            UR Rarity
            Solemn Judgment
            Solemn Judgment
            Trap Counter
            Solemn Judgment

              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




              Tag(s):

              UR Rarity
              Solemn Strike
              UR Rarity
              Solemn Strike
              Solemn Strike
              Trap Counter
              Solemn Strike

                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                Tag(s):

                like stun, you can bring any counter trap, paying LP doesn't affect you much, because the opponent will be inhibited by the other cards you bring and can't do anything


                But if your hand is bad and you use counter traps indiscriminately, your opponent will be able to OTK you.

                Torrential Tribute (Deidara Enjoyer)

                R Rarity
                Torrential Tribute
                R Rarity
                Torrential Tribute
                Torrential Tribute
                Trap Normal
                Torrential Tribute

                  When a monster(s) is Summoned: Destroy all monsters on the field.


                  Summoned monster, explodes the entire field. This card is so powerful that it was once limited to 1. This card is a bit tight because it explodes both player's fields, but because your monsters can activate the effect and then explode, only the enemy is affected.

                  Black Garden (Grow A Garden)

                  SR Rarity
                  Black Garden
                  SR Rarity
                  Black Garden
                  Black Garden
                  Spell Field
                  Black Garden

                    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


                    This card was fine in the past, but nowadays, if the enemy accidentally uses it to link or buy tokens to fill your field, it will be tiring.

                    Heaven and Earth, I Am the Only One

                    SR Rarity
                    Aleister the Invoker
                    SR Rarity
                    Aleister the Invoker
                    Aleister the Invoker
                    DARK 4
                    Aleister the Invoker
                    • ATK:

                    • 1000

                    • DEF:

                    • 1800


                    (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                    SR Rarity
                    Artemis, the Magistus Moon Maiden
                    SR Rarity
                    Artemis, the Magistus Moon Maiden
                    Artemis, the Magistus Moon Maiden
                    LIGHT
                    Artemis, the Magistus Moon Maiden
                    • ATK:

                    • 800

                    • LINK-1

                    Link Arrow:

                    Top


                    1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                    UR Rarity
                    Salamangreat Almiraj
                    UR Rarity
                    Salamangreat Almiraj
                    Salamangreat Almiraj
                    FIRE
                    Salamangreat Almiraj
                    • ATK:

                    • 0

                    • LINK-1

                    Link Arrow:

                    Bottom-Right


                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                    R Rarity
                    Secure Gardna
                    R Rarity
                    Secure Gardna
                    Secure Gardna
                    LIGHT
                    Secure Gardna
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Right


                    1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                    SR Rarity
                    Invocation
                    SR Rarity
                    Invocation
                    Invocation
                    Spell Normal
                    Invocation

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                      R Rarity
                      Magical Meltdown
                      R Rarity
                      Magical Meltdown
                      Magical Meltdown
                      Spell Field
                      Magical Meltdown

                        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                        R Rarity
                        Invoked Augoeides
                        R Rarity
                        Invoked Augoeides
                        Invoked Augoeides
                        LIGHT 8
                        Invoked Augoeides
                        • ATK:

                        • 2000

                        • DEF:

                        • 2800


                        "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                        N Rarity
                        Invoked Purgatrio
                        N Rarity
                        Invoked Purgatrio
                        Invoked Purgatrio
                        FIRE 7
                        Invoked Purgatrio
                        • ATK:

                        • 2300

                        • DEF:

                        • 2000


                        "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                        SR Rarity
                        Invoked Mechaba
                        SR Rarity
                        Invoked Mechaba
                        Invoked Mechaba
                        LIGHT 9
                        Invoked Mechaba
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                        just kidding don't bring it up

                        Kashtira

                        SR Rarity
                        Kashtira Birth
                        SR Rarity
                        Kashtira Birth
                        Kashtira Birth
                        Spell Continuous
                        Kashtira Birth

                          You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                          UR Rarity
                          Pressured Planet Wraitsoth
                          UR Rarity
                          Pressured Planet Wraitsoth
                          Pressured Planet Wraitsoth
                          Spell Field
                          Pressured Planet Wraitsoth

                            When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                            UR Rarity
                            Kashtira Unicorn
                            UR Rarity
                            Kashtira Unicorn
                            Kashtira Unicorn
                            WIND 7
                            Kashtira Unicorn
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                            UR Rarity
                            Kashtira Fenrir
                            UR Rarity
                            Kashtira Fenrir
                            Kashtira Fenrir
                            EARTH 7
                            Kashtira Fenrir
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                            Turn 1 still puts pressure on opponent, turn 2 breaks board well. Has search card to thin deck


                            These guys are so good at mercenaries that they can eat up a whole deck and still be strong.

                            Inbox

                             Rarity
                            Primite Lordly Lode
                             Rarity
                            Primite Lordly Lode
                            Primite Lordly Lode
                            Spell Continuous
                            Primite Lordly Lode

                              When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                              UR Rarity
                              Evilswarm Ophion
                              UR Rarity
                              Evilswarm Ophion
                              Evilswarm Ophion
                              DARK
                              Evilswarm Ophion
                              • ATK:

                              • 2550

                              • DEF:

                              • 1650


                              2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                               Rarity
                              Primite Drillbeam
                               Rarity
                              Primite Drillbeam
                              Primite Drillbeam
                              Spell Quick
                              Primite Drillbeam

                                Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                 Rarity
                                Primite Dragon Ether Beryl
                                 Rarity
                                Primite Dragon Ether Beryl
                                Primite Dragon Ether Beryl
                                EARTH 4
                                Primite Dragon Ether Beryl
                                • ATK:

                                • 1600

                                • DEF:

                                • 0


                                If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                R Rarity
                                Evilswarm Heliotrope
                                R Rarity
                                Evilswarm Heliotrope
                                Evilswarm Heliotrope
                                DARK 4
                                Evilswarm Heliotrope
                                • ATK:

                                • 1950

                                • DEF:

                                • 650


                                .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


                                Add negate, banish has the ability to self-heal, has search card to thin deck, has the ability to pull normal monsters for combo. In which you can build Evilswarm Ophion with the effect of blocking Level 5 or higher monsters from being specially summoned, acting as a floodgay

                                Fairy Tail - Luna (x1-3)

                                UR Rarity
                                Fairy Tail - Luna
                                UR Rarity
                                Fairy Tail - Luna
                                Fairy Tail - Luna
                                LIGHT 4
                                Fairy Tail - Luna
                                • ATK:

                                • 1850

                                • DEF:

                                • 1000


                                When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                                When summoning, you can search for 1 more copy of yourself to thin the deck, have the effect of pushing cards or harassing important cards to the opponent (but you should use this card to target cards in the extra deck, usually they only bring x1 unless they are important cards played x2)

                                Break board

                                UR Rarity
                                Super Polymerization
                                UR Rarity
                                Super Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  UR Rarity
                                  Raigeki
                                  UR Rarity
                                  Raigeki
                                  Raigeki
                                  Spell Normal
                                  Raigeki

                                    Destroy all monsters your opponent controls.




                                    Tag(s):

                                    SR Rarity
                                    Evenly Matched
                                    SR Rarity
                                    Evenly Matched
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                      UR Rarity
                                      Harpie's Feather Duster
                                      UR Rarity
                                      Harpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        UR Rarity
                                        Lightning Storm
                                        UR Rarity
                                        Lightning Storm
                                        Lightning Storm
                                        Spell Normal
                                        Lightning Storm

                                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                          Tag(s):

                                          helps you breathe easier on turn 2 (or not opp too many negates and suffocate), because this deck uses less handtraps like stun

                                          Draw

                                          SR Rarity
                                          Pot of Prosperity
                                          SR Rarity
                                          Pot of Prosperity
                                          Pot of Prosperity
                                          Spell Normal
                                          Pot of Prosperity

                                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                            Tag(s):

                                            SR Rarity
                                            Pot of Extravagance
                                            SR Rarity
                                            Pot of Extravagance
                                            Pot of Extravagance
                                            Spell Normal
                                            Pot of Extravagance

                                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                              Tag(s):

                                              SR Rarity
                                              Pot of Duality
                                              SR Rarity
                                              Pot of Duality
                                              Pot of Duality
                                              Spell Normal
                                              Pot of Duality

                                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                Tag(s):

                                                SR Rarity
                                                Pot of Desires
                                                SR Rarity
                                                Pot of Desires
                                                Pot of Desires
                                                Spell Normal
                                                Pot of Desires

                                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                  Tag(s):

                                                  after thinning your deck, your deck is full of floodgay and counter trap cards, by drawing more cards you will put more pressure on your opponent (on condition that by then you haven't been punched to death by opp or don't have spring in hand)

                                                  Time-Tearing Morganite (x3)

                                                  UR Rarity
                                                  Time-Tearing Morganite
                                                  UR Rarity
                                                  Time-Tearing Morganite
                                                  Time-Tearing Morganite
                                                  Spell Normal
                                                  Time-Tearing Morganite

                                                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                    draw 2 each turn is so cool, what do chickens know



                                                    S:P Little Knight (x0-1)

                                                    UR Rarity
                                                    S:P Little Knight
                                                    UR Rarity
                                                    S:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                    drag

                                                    Sorcerer of Sebek (x0-1)

                                                    SR Rarity
                                                    Sorcerer of Sebek
                                                    SR Rarity
                                                    Sorcerer of Sebek
                                                    Sorcerer of Sebek
                                                    WATER
                                                    Sorcerer of Sebek
                                                    • ATK:

                                                    • 2000

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Effect Monsters When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.


                                                    both punching and rubbing, if you can get this, then you are on the opponent's side, so it's not really necessary

                                                    Super Starslayer TY-PHON - Sky Crisis (x0-1)

                                                    UR Rarity
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    UR Rarity
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                     hỗ trợ breakboard 




                                                    Companion unit:

                                                    - Yu-Gi-Oh! Guidance Vietnam





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