Speedroid Gameplay Guide (Loaner Deck Synchro Cup)

Speedroid Gameplay Guide (Loaner Deck Synchro Cup)

Without link monsters, this deck is not necessarily weaker. It can still destroy other synchros because of its ability to break the synchros' levels and prevent combos. But if it encounters stuns or phantasm spirals, it's useless and beyond help.

Sections covered in this guide:




Gomenne Amanai

 

Hi-Speedroid Rubber Band Shooter (Now)
SR rarity
Hi-Speedroid Rubber Band Shooter
SR rarity
Hi-Speedroid Rubber Band Shooter

strong, easy to level up, supports everything for the deck but this event only allows you to use synchro so...



Deck

 

Speedroid Marble Machine (x3)
R rarity
Speedroid Marble Machine
R rarity
Speedroid Marble Machine

pendulum effect fuck it, no one asked


this is a monster with a very nice body, level 2 good for synchro, scale 1, a very good scale for pendulum

When summoned, Speedroid can usually be searched from the deck to the hand, and that is more than enough to expand the combo and increase the stability of the deck, but the WIND monster is locked.


Why can you search for cards with normal summoning and not with special summoning? Because every turn you pendulum summon this card, you will gain a lot of resources, it's so powerful that Konami nerfed it.

Speedroid Colonel Clackers (x3)
Card rarity
Speedroid Colonel Clackers
Card rarity
Speedroid Colonel Clackers

super pro vjp support


monster effect:

When this card is destroyed, pull another copy of this card from your deck, hand, or graveyard to the field as a Tuner monster. Also, if a Clear Wing monster is punched or is punching an enemy monster, you can banish this card from your Extra Deck and increase that monster's ATK by 700 (this effect helps you overcome big bodies in synchro events very well)


pendulum effect:

You can banish 1 Speedroid monster/spell/trap from the graveyard, place another Pendulum Speedroid monster from the deck in the pendulum zone, then lock the WIND monster



=> This card is scale 8, the effect can place a scale 1 monster ( Speedroid Marble Machine ) for pendulum summon, however there is a more pro vjp way to optimize the effect of this card, which is to place Speedroid Wing Synchron , which can both pull the boss and activate the monster's effect to jump with 1 more copy of this card.

Speedroid Wing Synchron (x1)
Card rarity
Speedroid Wing Synchron
Card rarity
Speedroid Wing Synchron

bring x1 because this card is buh buh lmao if you hold it in your hand it's like this card can be searched



Level 5 cannot be normal summoned, no effect to automatically jump onto the field


pendulum effect:

Destroy this card and 1 Level 2 WIND Pendulum monster (combines extremely well with Speedroid Colonel Clackers ), if both cards are destroyed successfully, special summon Clear Wing Synchro Dragon from the Extra Deck to the field (this is considered a synchro summon), after using it, the cards in the pendulum zone cannot be destroyed, and only WIND monsters can be special summoned


monster effect:


If this card is sent to the Extra Deck (after being destroyed on the field) and you control 2 WIND Synchro monsters of different Type (Dragon, Machine, Warrior,...), you can send 1 Speedroid spell/trap from the deck to the graveyard, this allows you to send additional cards with effects from the graveyard to combo or disrupt


=> In addition, this is a level 5 Tuner monster, so it can be combined with Hi-Speedroid Hagoita (jumps from the grave every turn when there is a Tuner monster on the field) to Synchro Baronne De Fleur every turn.

Speedroid Terrortop (x3)
SR rarity
Speedroid Terrortop
SR rarity
Speedroid Terrortop

Searcher has the ability to jump by itself, search Speedroid monsters from deck to hand, after searching nothing is locked so often used for hire



Speedroid Taketomborg (x3)
R rarity
Speedroid Taketomborg
R rarity
Speedroid Taketomborg

jumps from hand when you have a WIND monster on the field, this is a non-Tuner monster that can sacrifice itself to special summon a Tuner Speedroid monster from the deck to the field, this both jumps a nice body for synchro, and can jump the monster onto the field to extend the combo (because the effect is not negated), then the WIND monster is locked

Speedroid Red-Eyed Dice (x1)
R rarity
Speedroid Red-Eyed Dice
R rarity
Speedroid Red-Eyed Dice

Cannot special summon itself, while normal summon has many cards that do better than this card


In return, it has a very good effect. Choose 1 Speedroid monster on the field, choose a Level from 1 to 6, and turn the chosen monster into that Level.

and this effect is not once per turn :)

Because it is a Level 1 Tuner, this card can combo in all directions, and can also adjust its Level. The difficulty of this card is that it cannot jump by itself, but there are many support cards, for example Speedroid Taketomborg.

Speedroid Den-Den Daiko Duke (x1)
R rarity
Speedroid Den-Den Daiko Duke
R rarity
Speedroid Den-Den Daiko Duke

Tuner should be able to be pulled by many cards, including Taketomborg , which can restore goods or extend combos by banishing from the grave and jumping 1 Tuner Speedroid monster from hand or grave, except Speedroid Den-Den Daiko Duke

Speedroid CarTurbo (x2)
SR rarity
Speedroid CarTurbo
SR rarity
Speedroid CarTurbo

automatically jumps from hand when there is a WIND monster on the field, this is a Level 3 Tuner monster with a very nice body for combos


Has the effect of banishing itself from the grave and 1 Speedroid monster and increasing 800 ATK for all WIND monsters until the end of the turn, very good OTK support (something that speedroids have in abundance)

Speedroid Ultra Hound (x1)
R rarity
Speedroid Ultra Hound
R rarity
Speedroid Ultra Hound

uhmmmm


This one sends speedroid monsters/spells/traps from the deck to the grave, very good when combined with monsters with effects in the grave (but costs normal summon, can't jump by itself)

has banish effect from grave select 1 Speedroid monster in grave, push to deck then special summon Synchro monster from Extra Deck with same level but different name, effect is negated, this effect is mainly used to pull 1 body up combo only, but when going to grave cannot use this effect immediately, but must wait for next turn

Speedroid Double Yoyo (x1)
N rarity
Speedroid Double Yoyo
N rarity
Speedroid Double Yoyo

When summoned, it will usually pull 1 Level 3 or lower Speedroid monster from the grave to the field (not once per turn)


Because of this, you can cook the evil way to allow normal summon Double Yoyo 1 more time after normalizing cards like Marble Machine (link was banned in the event)

The easiest way is to pull the Red-Eyed Dice from the grave to adjust the level and combo.

Speedroid Fuki-Modoshi Piper (x1)
R rarity
Speedroid Fuki-Modoshi Piper
R rarity
Speedroid Fuki-Modoshi Piper

so cool


When summoned, you can flip the top deck up, equal to the number of WIND monsters you control, plus 1 card you flip from the cards you flipped to your top deck (not required to be a speedroid, you can add cards like Called By The Grave , Imperm ,... to get more negates)

You can banish this card from the graveyard, target 1 Level 3 or higher WIND monster and reduce its level by 2 (to adjust the level for synchro)

on top of that is Tuner, a bunch of cards that can influence this card to be pulled onto the field like Taketomborg , Den-Den

handtrap in loaner deck
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

I see these leaves everywhere, I don't know what to say.

Wynn the Wind Channeler (x2)
UR rarity
Wynn the Wind Channeler
UR rarity
Wynn the Wind Channeler

has the ability to discard itself and another WIND monster and search for another WIND monster with 1500 ATK from the deck to the hand, then lock only the effect of the WIND monster.


The main goal is to find speedroid pieces to start a combo or extend a combo, sometimes to find monsters to backup the next turn.

Gadarla the Mystery Dust Kaiju (x2)
R rarity
Gadarla, the Mystery Dust Kaiju
R rarity
Gadarla, the Mystery Dust Kaiju

Kaiju, sacrifices enemy monsters and jumps onto enemy fields, specializes in unaffected monsters

Speedroid Scratch (x2)
SR rarity
Speedroid Scratch
SR rarity
Speedroid Scratch

sometimes cause brick :v


Send 1 Speedroid monster/spell/trap from hand to graveyard and add 1 Speedroid monster from deck to hand, this card simply finds combo pieces, if you send a card with an effect from graveyard then it's even better, but this card triggers the need to send the correct Speedroid card from hand to graveyard, so sometimes it gets bricked when holding cards that aren't Speedroid

Speedroid Wheel (x2)
SR rarity
Speedroid Wheel
SR rarity
Speedroid Wheel

Unlike the above card, you can discard any card, it doesn't have to be a speedroid, but it's played like rolling the dice, whatever number comes out, summon 1 to 2 monsters from your hand or deck with a Level equal to the total of the dice rolled, the summoned monster's effect is negated. If you don't summon the monster, you will lose LP.


For example, if you roll a 6, it will summon

+ 1 Level 6 monster

+ 2 monsters with Level (1 and 5, 2 and 4, 3 and 3)

Speedroid Dupligate (x1)
R rarity
Speedroid Dupligate
R rarity
Speedroid Dupligate

There are 2 good effects, 1 from the field, 1 from the grave.


field: banish 1 WIND monster from grave and select 1 enemy monster/spell/trap, push to hand (1 disrupt)

Graveyard: Select 1 Speedroid Level 2 or higher monster, reduce that monster's level by 1, and jump this card from the graveyard (treat yourself as Normal Monster/Machine/Tuner/Wind/Level1/ATK0/DEF0) and this card will NOT be considered a trap when jumped onto the field, you can only use this effect once per duel (because it's too powerful)

Speedroid Clear Wing Wonder (x1)
Card rarity
Speedroid Clear Wing Wonder
Card rarity
Speedroid Clear Wing Wonder

also has 2 effects, 1 from the field, 1 from the grave


field: target and shoot enemy monsters/spells/traps, up to the number of Synchro WIND monsters of different Type on your field (disrupt)

Graveyard: banish this card from the graveyard, select 1 of your WIND Synchro monsters, banish it and return to the field immediately (the deck's bosses are soft once per turn, meaning that after using the effect, they leave the field and then return to use the effect 1 more time, for example, you have negate, and used negate, this card sends the monster out of the field and then returns, your monster will be negated 1 more time)

Clear Wing Fast Dragon (x1)
UR rarity
Clear Wing Fast Dragon
UR rarity
Clear Wing Fast Dragon

blasphemous pagan


negate but it's hard once per turn, so after leaving the field and coming back, you still can't negate it again like other bosses.

negate monsters from extra deck and reduce ATK to 0, those who don't use extra deck or monsters from main deck that shoot cards or negate, this monster can't do anything

In return, this one has the ability to pull itself onto the field for long-term play.

Clear Wing Synchro Dragon (x1)
UR rarity
Clear Wing Synchro Dragon
UR rarity
Clear Wing Synchro Dragon

yugo boss (and this guy doesn't mention speedroid)


easy to level up, good for hire, has 2 negate soft once per turn (meaning after 2 negates, leave the field and then come back, there will be 2 more negates)

negate 1: when a Level 5 or higher monster activates an effect on the field ( Nibiru is activated from the hand so it cannot be dodged)

negate 2 : the monster effect activates by selecting exactly 1 Level 5 or higher monster, this time negate and destroy as above, but will gain the original ATK of the destroyed monster

Crystal Wing Synchro Dragon (x1)
UR rarity
Crystal Wing Synchro Dragon
UR rarity
Crystal Wing Synchro Dragon

yugo boss but evolved (and doesn't mention speedroid or clear wing)


easy to get, also a mercenary like Clear Wing Synchro Dragon, this monster only needs a monster with eff to negate then destroy and receive the original ATK of the destroyed monster (negate is soft once per turn, leave the field and come back to be negated again)

When this unit punches or is punched by a Level 5 or higher monster, it gains ATK equal to the enemy monster's original ATK.

Crystal Clear Wing Synchro Dragon (x1)
UR rarity
Crystal Clear Wing Synchro Dragon
UR rarity
Crystal Clear Wing Synchro Dragon

This one doesn't negate monsters, if the monster activates an effect, it will be immune to enemy monster effects and will lose a little ATK.


has negate spell/trap and destroy

If destroyed and sent to the grave by an opponent's card, you can add 1 WIND monster from your deck to your hand (quite strong because you can search for handtrap)

Crystal Clear Wing Over Synchro Dragon (x1)
Card rarity
Crystal Clear Wing Over Synchro Dragon
Card rarity
Crystal Clear Wing Over Synchro Dragon

super easy to get, this one is a "not gay" combination of Yusei and Jack


2 or more Tuner + Clear Wing Synchro Dragon (Jack's Double Tuning)

Tuner Synchro + Clear Wing Synchro Dragon (Clear Mind of Yusei)

MUST BE SYNCHRO SUMMONED

has omni-negate (negate monsters/spells/traps) and destroy, if it is a monster, it will absorb the original ATK of that monster until the end of the turn (it is soft once per turn, so when you leave the field and come back, you will negate it once more)

If this face-up Synchro Summoned monster leaves the field by an enemy card, Special Summon 1 "Clear Wing" monster from the Extra Deck (this is a Special Summon, not a Synchro Summon, so this is an incorrect summon)

Hi-Speedroid Clear Wing Rider (x1)
UR rarity
Hi-Speedroid Clear Wing Rider
UR rarity
Hi-Speedroid Clear Wing Rider

big body, can shoot cards, restore goods, can pull up 2 negates, truly a king



Note: Must be Synchro Summoned to Sacrifice Self and Pull 2 Negates from Extra Deck, if Special Summoned, for example by the effect of Crystal Clear Wing Over Synchro Dragon will not work

Hi-Speedroid Hagoita (x1)
SR rarity
Hi-Speedroid Hagoita
SR rarity
Hi-Speedroid Hagoita

evil return


1 body jumps from the grave each turn, as long as there is a Tuner Speedroid monster on the field

Has the effect of breaking the opponent's strategy by sacrificing himself on the field, increasing the Level of all monsters by 1

Hi-Speedroid Glider 2 (x1)
Card rarity
Hi-Speedroid Glider 2
Card rarity
Hi-Speedroid Glider 2

up easy, when this card is Synchro Summoned it can draw 1 non-Tuner Synchro monster Level 7 or lower. If this card draws Clear Wing Synchro Dragon it can Synchro out Crystal Clear Wing Over Synchro Dragon


has an effect that makes opp even dirtier than the one above, banishes itself from the grave when you have a Clear Wing monster and increases the level of all enemy monsters by 5. In the synchro event, increasing level to 6+7 still cannot synchronize.

Hi-Speedroid Cork Shooter (x1)
SR rarity
Hi-Speedroid Cork Shooter
SR rarity
Hi-Speedroid Cork Shooter

up very easily thanks to Red-Eyed Dice , when summoned synchro will use 1 of the following 2 effects:


+ search 1 spell/trap Speedroid from deck to hand

+ If this card is synchro summoned using 100% Speedroid monster materials and those monsters are all in the graveyard, you can special summon all those Speedroid monsters from the graveyard then lock the WIND monsters

This is a very good monster, both effects have the ability to extend the combo

x1
SR rarity
Martial Metal Marcher
SR rarity
Martial Metal Marcher
SR rarity
Symphonic Warrior Rockks
SR rarity
Symphonic Warrior Rockks
SR rarity
Wind Pegasus @Ignister
SR rarity
Wind Pegasus @Ignister
UR rarity
Virtual World Beast - Jiujiu
UR rarity
Virtual World Beast - Jiujiu

Metal Marcher : pulls more bodies from grave for combo

Jingliu (i mean JiuJiu ): uses all effects extremely easily if playing with speedroid, can't be destroyed by combat or effects, body is fine too, can send enemy cards to the grave
Wind Pega sus : shoots spell/trap, pushes opp cards in a somewhat passive form
Rockks : cheers to the capital band, singing like a dick to the people

Accel Synchro Stardust Dragon and Baronne de Fleur (x1)
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

Baronne : shoots cards, negates, big body, easy to level up, has a recovery


Accel Synchro Stardust Dragon : easy to level up, Level 8 can pull any Level 2 from the grave to get Barronne ( no such thing, loaner deck is useless)




master-duel
1148
5




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