Jurrac Game Guide

Jurrac Game Guide

It's funny how hurt people want to hurt others.




Extinct because of meteorite now "meteorite" the enemy (3 times)

Sections covered in this guide:




CORE

 

Jurrac Stigo (x3)
Card rarity
Jurrac Stigo
Card rarity
Jurrac Stigo

one card deck combo


can shoot 1 card you control (including itself) and send 1 Dinosaur monster from the deck to the graveyard (that monster has a graveyard effect that will give you extra resources), then summon any number of Jurrac monsters from your hand and/or deck to the field, as long as the total Level of those monsters is equal to the Level of the monster sent to the graveyard. Except for "Jurrac Stigo", ignores the summoning and locking conditions of Dinosaur

=> This effect can pull up to 4 Dinosaur bodies onto the field, thinning the deck as well as having a bunch of body combos

there is another effect when punched to death, but yugioh doesn't have a battle phase, in the main phase the whole field is blown up or the whole negate is gone. but it's a pretty good disrupt

Jurrac Megalo (x3)
Card rarity
Jurrac Megalo
Card rarity
Jurrac Megalo

automatically jumps from your hand while you control a Dinosaur monster, is a Level 1 Tuner, and can draw 2 cards by discarding 2. But the 2 cards you discard must include a Jurrac card.



If this card is destroyed: You can send 1 Jurrac monster from your Deck or Extra Deck to the Graveyard, except "Jurrac Megalo"


=> The first 2 effects are very good, adding body to Synchro or Link while thinning the deck or healing brick hand

=> The final effect can throw the deck's boss into the grave to get disrupt and make it difficult for the enemy, while throwing another card into the grave to add resources,...

Jurrac Aeolo (x2-3)
SR rarity
Jurrac Aeolo
SR rarity
Jurrac Aeolo

Level 1 Tuner no once per turn



Tribute yourself and pull 1 Level 4 or lower Jurrac monster from your grave to the field, except "Jurrac Aeolo"


=> continuously drag body onto the field to combo, because this effect is not once per turn. You can also double this card, because Jurrac Stego drags this card straight from deck to field.

Jurrac Volcano (x3)
Card rarity
Jurrac Volcano
Card rarity
Jurrac Volcano

looks like the meme suthatnonao 🤯


has the effect of shooting 1 of your Dinosaur monsters and pulling 1 Jurrac monster straight from the deck to the field, you can use this effect to pull some one card combo cards of the deck, or simply shoot the Dinosaurs that have effects when destroyed to activate the effect


Has the same effect as Nibiru, when the enemy special summons a monster(s) and they have activated 4 (or more) effects this turn, you can summon 1 Jurrac Meteor from the Extra Deck (with the effect of blowing up the whole field).

This summon is considered a Synchro Summon so it can still be revived from the grave to the field.

If Jurrac monster is destroyed, it can banish 1 Dinosaur from the grave to replace it.

=> This effect protects your Jurracs from exploding while other cards explode on both sides of the player's field.

Jurrac Impact (x1)
N rarity
Jurrac Impact
N rarity
Jurrac Impact

Genshit Impact



no need to say much, you have Dinosaur attack 2500 or higher. Explode the whole field

Jurrac Astero (x3)
Card rarity
Jurrac Astero
Card rarity
Jurrac Astero

new boss



After synchro summoning, set 1 spell/trap Jurrac, can set trap to explode the whole field or field to help add resources (prioritize field, because field has protection)

Has a pendulum destruction effect: when the enemy special summons 1 or more monsters at the same time, banish 2 Dinosaur monsters from the grave and prevent the summoning, destroying all monsters that are about to be summoned.

If this card is in the Graveyard, Quick Effect, you can banish 2 Jurrac monsters in the Graveyard, including this card, and summon Jurrac Meteor from your Extra Deck. It will be considered a Synchro Summon, so it can be brought back to the field.

Jurrac Meteor (x3)
UR rarity
Jurrac Meteor
UR rarity
Jurrac Meteor

Synchro summon successful, explosion of the whole field



Then special summon 1 Tuner monster from the grave to the field.


This card's effect is "When" so you can miss timing if you time it wrong.

no once per turn

Jurrac Velphito (x1)
R rarity
Jurrac Velphito
R rarity
Jurrac Velphito

Level 5, just 4 + 1 is enough


Because it's easy to level up, the effect is a bit lacking in buffing attack to support OTK (which all Dinosaurs have big attack, so it depends, the effect of punching monsters... Does the game have a battle phase?)

Horned Brute Carnovorus (x1)
SR rarity
Horned Brute Carnovorus
SR rarity
Horned Brute Carnovorus

has the ability to synchronize during opponent's turn



It also has the ability to pull monsters from hand when punching, ignore summoning conditions, can pull bosses from hand to field if you want.


Usually this card will go to the graveyard as Synchro material and not stay on the field after the combo is finished. This is a Level 6 Tuner. Adding a Level 4 monster can pull the deck's boss Jurrac.

Miscellaneousaurus and Souleating Oviraptor (x3)
SR rarity
Miscellaneousaurus
SR rarity
Miscellaneousaurus
UR rarity
Souleating Oviraptor
UR rarity
Souleating Oviraptor

Dinosaur Mercenary Super Card


Souleating Oviraptor : can search any Dinosaur monster from Deck, from Deck to hand or throw from Deck to Graveyard

Can shoot 1 Dinosaur Level 4 or lower, pull 1 Dinosaur from grave to field in defense position, to adjust level or next combo (sometimes some Dinosaur when destroyed by this effect, will add resources to the combo)


Miscellaneousaurus : it has the ability to throw itself from both players' Main Phase to the grave, during the Main Phase of that turn, Dinosaur monsters are immune to all enemy activation effects (no fear of handtrap on turn 1, bait negate or comfortable combo on turn 2)

Has the ability to pull body for combo: banish yourself and Dinosaur monsters from the grave, special summon Dinosaur monsters from the Deck with Level equal to the number of monsters banished when activating this card's effect (that monster is destroyed at the end of the turn, but when you pull the body onto the field, the combo burns out so you don't need to worry about being destroyed)

Fossil Dig (x3)
UR rarity
Fossil Dig
UR rarity
Fossil Dig

Search for a Level 6 or lower Dinosaur monster from your deck to your hand (99% of decks, except Ultimate Conductor Tyranno )

Ultimate Conductor Tyranno (x1)
UR rarity
Ultimate Conductor Tyranno
UR rarity
Ultimate Conductor Tyranno

big body, easy to summon, very strong OTK and field clearing, can disrupt the whole field!

Babycerasaurus and Petiteranodon (x0-1)
SR rarity
Babycerasaurus
SR rarity
Babycerasaurus
SR rarity
Petiteranodon
SR rarity
Petiteranodon

1 monster jumps Level 4 or lower monsters, the other jumps Level 4 or higher monsters when destroyed, can take advantage of the destroy effect of Dinosaur monsters to optimize resources



you can not play

Ground Xeno, Megalosmasher X and Xeno Meteorus (Xeno Meteor )
UR rarity
Ground Xeno
UR rarity
Ground Xeno
R rarity
Megalosmasher X
R rarity
Megalosmasher X
SR rarity
Xeno Meteorus
SR rarity
Xeno Meteorus

Ground Xe no : can search for Dinosaur Tuner and Dinorsaur Normal Monster, banish from grave and fuse monsters using materials from hand or field (can be used optionally, usually only used to search for cards)


Xeno Meteorus : when a card is destroyed, it can jump from hand, can shoot 1 Dinosaur from hand or field and pull 1 Dinosaur Normal Monster from hand or deck to the field (6 + 4 = 10. A Jurrac boss), then lock Dinosaur, Dragon, Sea Serpent, Wyrm

Megalosmasher X : Level 4, high attack

Tyranno Infinity (x0-1)
R rarity
Tyranno Infinity
R rarity
Tyranno Infinity

1 punch is down

Evolzar Laggia and Evolzar Dolkka (x0-1)
UR rarity
Evolzar Laggia
UR rarity
Evolzar Laggia
UR rarity
Evolzar Dolkka
UR rarity
Evolzar Dolkka

easy to get, has negate. Depending on the situation, get 1 of the 2 (or both, maybe)

Grenosaurus and Grenosaurus Giga-Cannon (x0-1)
R rarity
Grenosaurus
R rarity
Grenosaurus
SR rarity
Grenosaurus Giga-Cannon
SR rarity
Grenosaurus Giga-Cannon

Grenosaurus : just put it in for fun, it's so useless


Gr enosaurus Giga-Chad : supports OTK of ostrich types (which these Dinosaurs have in abundance)



Staple

uhmmmm. This deck locks Dinosaur, but if you have a good hand you can combo out a few monsters before it gets locked.

handtrap & staple
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"

deck one card combo ok (although sometimes bricked). put whatever you like

Baronne de Fleur (x1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

easy to level up, shoots cards, big body, restores goods, has omni-negate

Linkuriboh and Relinquished Anima (x0-1)
UR rarity
Linkuriboh
UR rarity
Linkuriboh
UR rarity
Relinquished Anima
UR rarity
Relinquished Anima

easy to level up, just need 1 Level 1 monster, can level up to get effect, or level up to send Level 1 monster to grave for combo



Anima : turn 2, super good bait negate or -1 enemy boss

Linkuriboh : Go on turn 1, block enemies from punching monsters with negates or your weak body cards. Jump from the grave every turn by sacrificing Level 1 monsters, sending monsters to the grave continuously while dodging targets well.

Hiita the Fire Charmer Ablaze (x1)
SR rarity
Hiita the Fire Charmer, Ablaze
SR rarity
Hiita the Fire Charmer, Ablaze

Pull a body from the enemy grave to climb the link, this one is easy to get, can rush into the enemy monster to commit suicide to get a combo card from the deck to hand then go to main phase 2 combo

S:P Little Knight (x1)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

easy to level up, has the ability to banish continuously, very slippery to avoid targets, the only weakness of this card is being punched (attack 1600)

Salamangreat Raging Phoenix, Promethean Princess and Bestower of Flames (x0-1)
UR rarity
Salamangreat Raging Phoenix
UR rarity
Salamangreat Raging Phoenix
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Promethean Princess, Bestower of Flames

Promethean : pulls 1 FIRE monster from the grave, can disrupt when in the grave but is locked to FIRE


Any FIRE Link4 monster: bring Promethean to link, both unlock FIRE and have 1 disrupt in the grave

Super Starslayer TY-PHON - Sky Crisis (x1)
UR rarity
Super Starslayer TY-PHON - Sky Crisis
UR rarity
Super Starslayer TY-PHON - Sky Crisis

big body, has floodgate. has removal, has disrupt, easy to level up, but after leveling up it will be locked and cannot be summoned

Divine Arsenal AA-ZEUS - Sky Thunder, Number 60: Dugares the Timeless and Number 41: Bagooska the Terribly Tired Tapir (Xyz)
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir

number 41 : fuck life, i'm going to sleep


number 60 : has 3 effects, of which 2 effects are very good for drawing cards and summoning, and the OTK support effect is abundant in dinosaurs so it is extremely rare to use.

Zeus : ancient punching machine, easy to play, no once per turn effect sends all cards on the field to the grave, except it, big body




master-duel
1185
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