Gem-Knights Guide

Gem-Knights Guide

Gem-knights used to be a very dirty FTK heretical deck, but over time, handtraps became more common and that style of play became less common because the combos were too cumbersome and easy to brick (1 combo card).


Partly because the new support splits the damage opp must receive in Main Phase, so even though there is a new support, it is not support for FTK.

With the new support Gem-Knights, turn 1 is quite good, turn 2 can OTK strongly





dirty way of playing

 

Gem-Knight Lady Lapis Lazuli (Sv)
R rarity
Gem-Knight Lady Lapis Lazuli
R rarity
Gem-Knight Lady Lapis Lazuli

This one burns 500 for each special summoned monster on the field + with only 1 special summon. Sounds friendly until there is a card that copies this card's effect. Meaning this card only needs to burn 4000. Another card that copies the effect burns another 4000 to win.



Fusion from deck

 

Gem-Knight Fusion (X1)
SR rarity
Gem-Knight Fusion
SR rarity
Gem-Knight Fusion

Okay, this card can't be merged from the deck. But there are cards that require this card to be merged from the deck.


Simply use hand and field materials to fuse together. At most, banish 1 Gem-Knight monster from the grave to return this card from the grave to the hand.

This effect is so simple that it doesn't even say once per turn, use it as many times per turn as you want (if you have the resources)

Brilliant Fusion (X3)
UR rarity
Brilliant Fusion
UR rarity
Brilliant Fusion

Fusion of a Gem-Knight monster from the Extra Deck using materials from the Deck. The monster's ATK/DEF is 0, but the effect can still be activated.


Of course you will send the fusion material as a monster with an effect when touching the grave, free 2 resources

Can discard 1 spell from hand to return the fused monster's body from 0 to the original body, this effect is rarely used, can be used well for OTK

Gem-Knight Dispersion (X3)
Card rarity
Gem-Knight Dispersion
Card rarity
Gem-Knight Dispersion

Fusion of resources from deck and extra deck


This card has 2 effects

Add 1 "Gem-" monster from deck or banish to hand, but enemy damage taken in Main Phase is halved (no more FTK), still good for punching in battle phase

Fusion from hand and field, but if you have Gem -Knight Fusion in the graveyard, you can use deck or Extra Deck materials for up to 2 non-Rock Gem-Knight monsters


Scatter Fusion (X1)
SR rarity
Scatter Fusion
SR rarity
Scatter Fusion

If the enemy has a monster, Fusion a non-Rock Gem-Knight monster from the extra deck with an item from the deck, then lock summons from the Extra Deck.



Thanks to this powerful effect, Gem-Knight can pull the boss and add tons of resources on turn 2 if this card is successfully activated.



Gem-Knights

 

Gem-Knight Nepyrim (X3)
Card rarity
Gem-Knight Nepyrim
Card rarity
Gem-Knight Nepyrim

Searcher of the deck, can search for monsters/spells/traps, and also splits the damage the enemy takes in the main phase (limits FTK playstyle)


Allows normal summoning of another "Gem-" monster, which helps to add a body to the combo, or the summoned monster will trigger the resource-adding effect.

When sent to the grave, you can send any 1 card from your hand to the grave, jump this card from the grave (after fusing from the deck, this card will jump to the field and search for cards)


Too good for a support. Also the art of Shaddoll Construct which I love (these are from the same universe in the plot), x3 no need to say much

Gem-Knight Quartz (X3)
SR rarity
Gem-Knight Quartz
SR rarity
Gem-Knight Quartz

Quartz but no phantom and has 7 colors to summon servants


Good turn 2 support, when the enemy has a monster, discard yourself and set a permanent spell "Fusion" directly from the deck. And that card will fuse from the deck and add a ton of resources

Has the ability to pick up Gem-Knight monsters again when used as fusion materials (sent to grave or banish), adding resources to combos or as discard items ( Nepyrim for example)

Gem-Knight Hollowcore (X2)
Card rarity
Gem-Knight Hollowcore
Card rarity
Gem-Knight Hollowcore

Before Circular, no one was Circular. After Circular, everyone is Circular.


Mill the jumping row (Gem-Knight monster without effect or Gem-Knight Fusion)

Negate and buff 1000 ATK for ALL GEM-KNIGHT MONSTERS to make OTK easier, negate helps to get past the opponent's disrupt or handtrap that is too strong (or right at choke point)

Gem-Armadillo (x2)
N rarity
Gem-Armadillo
N rarity
Gem-Armadillo

search Gem-Knight monster when normal summoning, okay I know it's lame but at least it's not once per turn and Nepyrim gives you 1 extra normal summon so... why not. +69 consistency

Gem-Knight Phantom Quartz (x2)
SR rarity
Gem-Knight Phantom Quartz
SR rarity
Gem-Knight Phantom Quartz

Quartz but with the word Phantom and not enough 7 colors to summon servants


easy to level up, searcher, can search for monsters/spells/traps, Fusion by returning materials from graves or banished to deck, even though that monster cannot attack directly, can still use effects or punch enemy monsters (some monsters can punch through defenses, burn after punching, etc.)

Gem-Knight Master Diamond Dispersion (x1)
Card rarity
Gem-Knight Master Diamond Dispersion
Card rarity
Gem-Knight Master Diamond Dispersion

easy to raise, has the ability to send from the field to the grave and pull 3 Gem-different-named monsters from the Extra Deck or grave to the field that are not Rock-type , ignores summoning conditions, that monster can punch, can trigger effects, very suitable for OTK


then locked, can only summon Fusion monsters from Extra Deck

Has the effect of automatically jumping from the grave when Fusion Gem-Knight monster is destroyed by combat, you can rush into enemy monster to pull this monster up (body 3000 ATK, can pull 3 monsters to increase enemy OTK ability)

Gem-Knight Lady Rose Diamond (x1)
UR rarity
Gem-Knight Lady Rose Diamond
UR rarity
Gem-Knight Lady Rose Diamond

Not Rock


Protects Gem-Knight monsters from being destroyed (once per enemy's turn), and has a quick effect that shoots a card when the opponent activates a monster effect. In general, this is a good turn 1 card for defense.

Gem-Knight Seraphinite (x1)
SR rarity
Gem-Knight Seraphinite
SR rarity
Gem-Knight Seraphinite

Allows you to normal summon/set one more time, allowing normal summon monsters like Gem-Armadillo to add resources to the combo

Gem-Knight Aquamarine (x1)
SR rarity
Gem-Knight Aquamarine
SR rarity
Gem-Knight Aquamarine

not a Rock monster

first and second effects just ignore it

The important thing is that the effect of being sent from the field to the grave will push 1 enemy card back to your hand, helping you remove 1 enemy resource, making it easier to OTK.

Gem-Knight Ruby (x1)
SR rarity
Gem-Knight Ruby
SR rarity
Gem-Knight Ruby

Not Rock

Sacrifice 1 Gem- monster and receive ATK of that monster, and have the ability to punch through defense, you can combine with Aquamarine to push 1 more card of opp to hand to make OTK easier

Gem-Knight Topaz (x1)
SR rarity
Gem-Knight Topaz
SR rarity
Gem-Knight Topaz

Not Rock, this Topaz is not debt collection


Punch twice, destroy a monster and send it to the grave, causing damage equal to the ATK of that monster. This monster only has 1800 attack, so this effect is useless, but if a monster with a large body can copy this monster's effect, it will help you OTK extremely well, dealing at least 4000+ LP

Gem-Knight Prismaura (x1)
SR rarity
Gem-Knight Prismaura
SR rarity
Gem-Knight Prismaura

not a Rock monster


Send 1 Gem-Knight monster/spell/trap from hand to graveyard and shoot 1 card, support OTK

Gem-Knight Lady Brilliant Diamond (x1)
UR rarity
Gem-Knight Lady Brilliant Diamond
UR rarity
Gem-Knight Lady Brilliant Diamond

Can send 1 Gem-Knight monster from the field to the graveyard, pull 1 Fusion Gem-Knight monster from the Extra Deck onto the field, ignoring the summoning conditions. Since this is a special summon and not a proper summon, it cannot jump back onto the field if it leaves the field!


Because you pull monsters directly from the Extra Deck, one monster can be exchanged for one boss, giving you a body to punch, disuppress, negate enemies, and even support OTK.

Crystal Rose (x0-1)
N rarity
Crystal Rose
N rarity
Crystal Rose

easy to get by jumping from the grave yourself with the price of banishing 1 Fusion monster (as for why this one is in the grave, just fuse using materials directly from the grave)


Can throw a Gem-Knight monster from your hand or deck to the graveyard (free body, free go brrrrr effect), then this card will have the name of the monster thrown to the graveyard, until the end of your turn



Staple

 

handtrap & staple
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Lightning Storm
UR rarity
Limited to 2 copies
Lightning Storm
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 1 copy
Heavy Storm
UR rarity
Limited to 1 copy
Heavy Storm
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence

If it were me, I would bring common handtraps and absolute hadntraps ( Nibiru, Droll, Maxx "C", Fuwalos ) to block opp from playing turn 1 and bring board breakers to easily overcome the enemy's board and OTK them (in which Imperm is both a handtrap and acts as a negate to the enemy's important monsters).

is it you guys again ???
Card rarity
Fiendsmith's Tract
Card rarity
Fiendsmith's Tract
Card rarity
Fiendsmith's Requiem
Card rarity
Fiendsmith's Requiem
Card rarity
Fiendsmith's Desirae
Card rarity
Fiendsmith's Desirae
Card rarity
Fiendsmith's Lacrima
Card rarity
Fiendsmith's Lacrima
UR rarity
Lacrima the Crimson Tears
UR rarity
Lacrima the Crimson Tears
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith's Sequence
Card rarity
Fiendsmith Engraver
Card rarity
Fiendsmith Engraver
UR rarity
Moon of the Closed Heaven
UR rarity
Moon of the Closed Heaven
N rarity
Fabled Lurrie
N rarity
Fabled Lurrie

well then...


This engine has 2 bodies = full combo Fiendsmith

but not to Caesar , but to Desirae instead

Number 41: Bagooska the Terribly Tired Tapir and Gallant Granite (Xyz)
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Gallant Granite
SR rarity
Gallant Granite

Gallant Granite : Search any rock monster from deck to hand


Number 41 : go to sleep

I:P Masquerena and S:P Little Knight (couple progress together)
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

Use I:P on S:P on enemy's turn, has 2 extremely annoying banishes, the only weakness of this combo is that somehow the enemy pulls out a ATK 1600 or higher and punches the S:P , you will lose 1 banish

Spright Sprind (x1)
UR rarity
Spright Sprind
UR rarity
Spright Sprind

Can throw Crystal Rose for combo, this card can also disrupt if paired with Xyz monsters

Apollousa Bow of the Goddess (x1)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

banned in both OCG and TCG, easy to level up, negate monsters once per turn

Mudora the Sword Oracle (x1 (due to limit))
SR rarity
Limited to 1 copy
Mudora the Sword Oracle
SR rarity
Limited to 1 copy
Mudora the Sword Oracle

is EARTH Fairy Level 4, fusion or xyz are all good. This card also has the ability to prevent the enemy from using the grave by pushing cards from the grave to the deck, or restore goods for yourself by pushing cards from your grave to the deck.


and of course the easiest way to send this card to the grave is to fuse it

Baronne de Fleur, Elder Entity N'tss and Diviner of the Herald (x0-3)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
UR rarity
Elder Entity N'tss
UR rarity
Elder Entity N'tss
UR rarity
Diviner of the Herald
UR rarity
Diviner of the Herald

Throw Fairy monsters from deck or Extra Deck to graveyard, can throw Nepyrim , Quartz plus resources or N'tss shoot card (whichever one you throw, this card's Level will increase to 6, add 1 more Level 4 body to get Baronne , free negate, shoot card, restore goods)

Herald of Orange Light (x0-3)
R rarity
Herald of Orange Light
R rarity
Herald of Orange Light

Only good if you bring too many Fairies, this card is a handtrap with negate and destroy

LORE
N rarity
Nehshaddoll Genius
N rarity
Nehshaddoll Genius
R rarity
Shaddoll Dragon
R rarity
Shaddoll Dragon
SR rarity
Shaddoll Fusion
SR rarity
Shaddoll Fusion
UR rarity
El Shaddoll Construct
UR rarity
El Shaddoll Construct

good turn 2, just play for fun




master-duel
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