Swordsoul Tenyi Gameplay Guide (Dice Event)

Swordsoul Tenyi Gameplay Guide (Dice Event)

Because of the event, a lot of cards were limited/banned, and because the event had an extremely old format, this deck became stronger (because the meta cooked everything).

Sections covered in this guide:




Swordsoul

 

Swordsoul of Mo Ye (x3)

UR Rarity
Swordsoul of Mo Ye
UR Rarity
Swordsoul of Mo Ye
Swordsoul of Mo Ye
WATER 4
Swordsoul of Mo Ye
  • ATK:

  • 1700

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


Good starter of the deck, able to show a Swordsoul or Wyrm monster to the enemy and spawn a Level 4 Tuner token and start the combo


When going to the grave as a synchro material, it will draw 1 card from the deck, helping to find handtrap pieces or extend combos.

Swordsoul Strategist Longyuan (x3)

R Rarity
Swordsoul Strategist Longyuan
R Rarity
Swordsoul Strategist Longyuan
Swordsoul Strategist Longyuan
FIRE 6
Swordsoul Strategist Longyuan
  • ATK:

  • 1200

  • DEF:

  • 2300


You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


Jump onto the field by throwing 1 Swordsoul or Wyrm monster from your hand to the graveyard, then spawn 1 Level 4 Tuner token


When sent to the grave as a synchro material, it will deal 1200 LP to the enemy.

=> is the material to level up the bosses of Level 10 deck

Swordsoul of Taia (x1)

R Rarity
Swordsoul of Taia
R Rarity
Swordsoul of Taia
Swordsoul of Taia
WIND 4
Swordsoul of Taia
  • ATK:

  • 1800

  • DEF:

  • 1500


You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


A bit loose but a super strong killer leaf



Must banish Swordsoul card or Wyrm monster in grave to spawn level 4 Tuner token, however can one card combo with Swordsoul Emergence

If used as synchro material, throw 1 Swordsoul or 1 Wyrm from deck to grave, can throw Tenyi to continue combo

holding in hand + handtrap then brick sml, should only play x1

Incredible Ecclesia the Virtuous (x3)

SR Rarity
Incredible Ecclesia, the Virtuous
SR Rarity
Incredible Ecclesia, the Virtuous
Incredible Ecclesia, the Virtuous
LIGHT 4
Incredible Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


name without Swordsoul :/



jump yourself if the enemy has more monsters than you, can go turn 2 well, even turn 1 because this event will spawn monsters on the enemy's field (or yours) depending on luck


Has the ability to sacrifice itself to jump a Swordsoul monster from hand or deck, this is a good combo starter card, bait negate on turn 2 is also good

Swordsoul Emergence (x3)

SR Rarity
Swordsoul Emergence
SR Rarity
Swordsoul Emergence
Swordsoul Emergence
Spell Normal
Swordsoul Emergence

    Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.


    searcher should x3


    Search Swordsoul monster, if you have Wyrm Synchro monster, search any Wyrm monster from deck !!! Thanks to that, this card can search Tenyi and perform combo between 2 decks


    If you are banished, your level will increase/decrease by 1 level, helping to diversify your gameplay.

    Swordsoul Blackout (x1)

    R Rarity
    Swordsoul Blackout
    R Rarity
    Swordsoul Blackout
    Swordsoul Blackout
    Trap Normal
    Swordsoul Blackout

      Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.


      1 of your Wyrm monsters and 2 random guys on the field, explode 2 hondai


      If banished, it will spawn a Level 4 Tuner token. Combines well with Taia to create body for combo.

      Swordsoul Grandmaster - Chixiao (x2)

      UR Rarity
      Swordsoul Grandmaster - Chixiao
      UR Rarity
      Swordsoul Grandmaster - Chixiao
      Swordsoul Grandmaster - Chixiao
      LIGHT 8
      Swordsoul Grandmaster - Chixiao
      • ATK:

      • 2800

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.


      is a super cool boss of the deck


      when synchro will search 1 Swordsoul monster/spell/trap or 1 Wyrm monster (or banish those cards, helping to trigger the effect if any)

      Target and negate an effect monster on the field by banishing a Swordsoul or Wyrm monster

      Swordsoul Supreme Sovereign - Chengying (x1)

      UR Rarity
      Swordsoul Supreme Sovereign - Chengying
      UR Rarity
      Swordsoul Supreme Sovereign - Chengying
      Swordsoul Supreme Sovereign - Chengying
      WATER 10
      Swordsoul Supreme Sovereign - Chengying
      • ATK:

      • 3000

      • DEF:

      • 3000


      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


      is a super quality punching bag


      Increases your ATK/DEF and reduces enemy ATK/DEF by 100 points, corresponding to each banished card of both players. When playing for a long time or the enemy uses a deck specializing in banishment, you can completely destroy their field and OTK extremely easily.


      Protect yourself from being destroyed by banishing any 1 card from your grave.

      If you have a banished card (either you or your opponent can banish it), you will banish 2 of your opponent's cards, 1 card on the field, 1 card in the grave (the opponent must have both cards in the grave and cards on the field. If only 1 of the 2 conditions is missing, you cannot banish)

      Swordsoul Sinister Sovereign - Qixing Longyuan (x1)

      UR Rarity
      Swordsoul Sinister Sovereign - Qixing Longyuan
      UR Rarity
      Swordsoul Sinister Sovereign - Qixing Longyuan
      Swordsoul Sinister Sovereign - Qixing Longyuan
      FIRE 10
      Swordsoul Sinister Sovereign - Qixing Longyuan
      • ATK:

      • 2900

      • DEF:

      • 2300


      1 Tuner + 1+ non-Tuner Wyrm monsters If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.


      opp breathe, burn 1200


      When the enemy summons a special monster, banish and burn 1200

      activate spell/trap? banish and burn 1200

      There's also a very cool effect that allows you to draw 1 every time you synchronise a Wyrm monster. Helps find handtrap pieces to put more pressure on the enemy.



      Tenyi

      Except for new supports playing the heretical style, Tenyi will jump automatically if you have no effect monsters on the field and activate effects when you have non-effect monsters (token monsters from swordsoul are also non-effect monsters)

      Tenyi Spirit - Ashuna (x3)

      R Rarity
      Tenyi Spirit - Ashuna
      R Rarity
      Tenyi Spirit - Ashuna
      Tenyi Spirit - Ashuna
      LIGHT 7
      Tenyi Spirit - Ashuna
      • ATK:

      • 1600

      • DEF:

      • 2600


      If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


      Self-jumping, able to pull Tenyi's body straight up from the deck to extend combos

      Tenyi Spirit - Vishuda (x1-3)

      R Rarity
      Tenyi Spirit - Vishuda
      R Rarity
      Tenyi Spirit - Vishuda
      Tenyi Spirit - Vishuda
      DARK 7
      Tenyi Spirit - Vishuda
      • ATK:

      • 1500

      • DEF:

      • 2500


      If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


      Jump by yourself, can push card to turn 2, good bait negate

      Tenyi Spirit - Adhara (x1-3)

      R Rarity
      Tenyi Spirit - Adhara
      R Rarity
      Tenyi Spirit - Adhara
      Tenyi Spirit - Adhara
      EARTH 1
      Tenyi Spirit - Adhara
      • ATK:

      • 0

      • DEF:

      • 0


      If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


      Jumps by itself, has the ability to pick up any Wyrm monster from the banish zone to your hand! Can be combined extremely well by banishing Swordsoul and picking it up again to continue the combo!


      or pick up the Tenyi monster again

      Tenyi Spirit - Suruya (x1-3)

       Rarity
      Tenyi Spirit - Suruya
       Rarity
      Tenyi Spirit - Suruya
      Tenyi Spirit - Suruya
      LIGHT 4
      Tenyi Spirit - Suruya
      • ATK:

      • 1600

      • DEF:

      • 0


      If you control a Wyrm monster, or a face-up non-Effect Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a Wyrm Synchro Monster: You can Special Summon 1 "Tenyi" Link Monster from your Extra Deck (but it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000. You can only use each effect of "Tenyi Spirit - Suruya" once per turn.


      Jumping by yourself is super easy, as long as you have a Wyrm (or a monster without effects)


      The good thing about this card is that it has a Level 4 Tuner, so it can combo with Swordsoul if the token spawning effect is blocked (and Swordsoul Emergence searches for this card).

      If you go to the grave to use as Synchro material for Wyrm monster, you can jump 1 Link Tenyi monster from Extra Deck, that monster will lose the same amount of Link Rating x1000 (but that monster cannot be used as Link material)

      Vessel for the Dragon Cycle (x1)

      SR Rarity
      Vessel for the Dragon Cycle
      SR Rarity
      Vessel for the Dragon Cycle
      Vessel for the Dragon Cycle
      Spell Normal
      Vessel for the Dragon Cycle

        Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.


        Sends Wyrm from deck to grave, adds body to combo, good combo with Swordsoul on turn 1 and 2 thanks to token


        If you already have a token, you can search for a Tenyi monster from your deck to your hand, as long as that monster has a different name than the monster thrown to the grave.

        1 leaf plus 2 resources

        Heavenly Dragon Circle (x1)

        R Rarity
        Heavenly Dragon Circle
        R Rarity
        Heavenly Dragon Circle
        Heavenly Dragon Circle
        Spell Quick
        Heavenly Dragon Circle

          Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.


          You can only use 1 of the 2 effects per turn.

          + Sacrifice 1 Wyrm monster and search 1 other Wyrm monster from deck to hand

          if you sacrifice a token (or a monster without effect like tenyi's link 1) then it will jump straight to that monster, but the effect is blocked

          + banish from grave if you have a monster with token (or a monster without effect like tenyi's link 1), can add 1 Tenyi monster/spell/trap from deck to hand

          Flawless Perfection of the Tenyi (x0-1)

          N Rarity
          Flawless Perfection of the Tenyi
          N Rarity
          Flawless Perfection of the Tenyi
          Flawless Perfection of the Tenyi
          Spell Field
          Flawless Perfection of the Tenyi

            All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.


            makes your useless sandbags immune to enemy monster effects (yep, then whoever has high ATK is the boss, unless opp casts spell/trap and you cook)



            This card has a super powerful effect that lets you draw 2 when the enemy special summons a face-down monster or a monster with no effect. Helps you find a handtrap or backup card next turn.

            Tenyinfinity (x1)

             Rarity
            Tenyinfinity
             Rarity
            Tenyinfinity
            Tenyinfinity
            Spell Field
            Tenyinfinity

              When this card is activated: You can add 1 "Vessel for the Dragon Cycle" or "Heavenly Dragon Circle" from your Deck to your hand. You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it. You can only use this effect of "Tenyinfinity" once per turn. Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 "Flawless Perfection of the Tenyi" from your Deck or GY, face-up in your Field Zone. You can only activate 1 "Tenyinfinity" per turn.


              Search for " Vessel for the Dragon Cycle " or " Heavenly Dragon Circle " 2 extremely good cards from Tenyi or spring bait (if you get tricked, make peace)


              Can sacrifice Wyrm and shoot 1 monster on the field, bait negate or trade 1 non-effect monster or 1 token monster for 1 negate/enemy boss body

              and finally, at the end of your turn you can send this card to the graveyard, place " Flawless Perfection of the tenyi " from your deck or graveyard onto the field to protect it and draw 2 on your next turn

              Monk of the Tenyi (x3)

              N Rarity
              Monk of the Tenyi
              N Rarity
              Monk of the Tenyi
              Monk of the Tenyi
              EARTH
              Monk of the Tenyi
              • ATK:

              • 1000

              • LINK-1

              Link Arrow:

              Bottom


              1 non-Link "Tenyi" monster


              easy to get, just need 1 Tenyi monster not Link monster


              Because it is a monster without effects, this monster will help Tenyi activate effects or send Tenyi (body Wyrm) to the grave for Taia to banish and combo.

              Shaman of the Tenyi (x1)

              SR Rarity
              Shaman of the Tenyi
              SR Rarity
              Shaman of the Tenyi
              Shaman of the Tenyi
              FIRE
              Shaman of the Tenyi
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.


              Pull Wyrm's body from the grave to easily combo by discarding 1


              then locked to only use the special summon effect from Extra Deck is Tenyi monster (if you go turn 1 you can take a risk to combo stronger field) or turn 2 you can still OTK because Chengying increase and decrease ATK/DEF not activated effect

              non-effect monster is punched or is punched, nohaihondai 1 enemy card

              Berserker of the Tenyi (x0-1)

              N Rarity
              Berserker of the Tenyi
              N Rarity
              Berserker of the Tenyi
              Berserker of the Tenyi
              DARK
              Berserker of the Tenyi
              • ATK:

              • 3000

              • LINK-3

              Link Arrow:

              Top

              Top-Right

              Bottom-Right


              2+ monsters, including a Link Monster


              bro thinks he is Blue-Eyes

              Tenyi Spirit - Sahasrara and Draco Masters of the Tenyi (x0-1)

              SR Rarity
              Tenyi Spirit - Sahasrara
              SR Rarity
              Tenyi Spirit - Sahasrara
              Tenyi Spirit - Sahasrara
              LIGHT
              Tenyi Spirit - Sahasrara
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Top

              Top-Right

              Bottom

              Bottom-Right


              2+ Wyrm monsters While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.


              UR Rarity
              Draco Masters of the Tenyi
              UR Rarity
              Draco Masters of the Tenyi
              Draco Masters of the Tenyi
              LIGHT
              Draco Masters of the Tenyi
              • ATK:

              • 2600

              • LINK-3

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right


              2+ monsters, including a Link Monster Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.


              Usually will use Link 4 because the protection effect is too strong and can be pulled easily by Suruya , the other guy has difficulty using effects

              Draco Berserker of the Tenyi and Tenyi Spirit - Mula Adhara (x1)

              UR Rarity
              Draco Berserker of the Tenyi
              UR Rarity
              Draco Berserker of the Tenyi
              Draco Berserker of the Tenyi
              DARK 8
              Draco Berserker of the Tenyi
              • ATK:

              • 3000

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


               Rarity
              Tenyi Spirit - Mula Adhara
               Rarity
              Tenyi Spirit - Mula Adhara
              Tenyi Spirit - Mula Adhara
              LIGHT 8
              Tenyi Spirit - Mula Adhara
              • ATK:

              • 3000

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of "Tenyi Spirit - Mula Adhara" once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects. ● Cannot be destroyed by an opponent's card effects. ● Your opponent cannot target this card with card effects. ● Can make a second attack during each Battle Phase.


              Draco Berserker : opp monster breathes, banishes. Has strong OTK ability because it steals ATKm and punches twice


              Mula Adhara : search field, both sandbag and strong OTK



              Staple

               

              handtrap & staple

              UR Rarity
              Nibiru, the Primal Being
              UR Rarity
              Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              SR Rarity
              Droll & Lock Bird
              SR Rarity
              Droll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              Just keep it up, this deck combos very smoothly (unless it bricks). Trust me bro

              Pot of Desires (x1 (due to limit))

              SR Rarity
              Pot of Desires
              SR Rarity
              Pot of Desires
              Pot of Desires
              Spell Normal
              Pot of Desires

                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                Tag(s):

                draw 2 is so cool, the price of banish 10 cards is so cheap

                Chaofeng, Phantom of the Yang Zing, Yazi, Evil of the Yang Zing, Baxia and Brightness of the Yang Zing (Yanqing???)

                UR Rarity
                Chaofeng, Phantom of the Yang Zing
                UR Rarity
                Chaofeng, Phantom of the Yang Zing
                Chaofeng, Phantom of the Yang Zing
                LIGHT 9
                Chaofeng, Phantom of the Yang Zing
                • ATK:

                • 2800

                • DEF:

                • 2200


                1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.


                SR Rarity
                Yazi, Evil of the Yang Zing
                SR Rarity
                Yazi, Evil of the Yang Zing
                Yazi, Evil of the Yang Zing
                DARK 7
                Yazi, Evil of the Yang Zing
                • ATK:

                • 2600

                • DEF:

                • 2100


                1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                SR Rarity
                Baxia, Brightness of the Yang Zing
                SR Rarity
                Baxia, Brightness of the Yang Zing
                Baxia, Brightness of the Yang Zing
                LIGHT 8
                Baxia, Brightness of the Yang Zing
                • ATK:

                • 2300

                • DEF:

                • 2600


                1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                Baxia : easy to level up, can push cards. Can pull monsters from graves, can also pull Swordsouls to dance with.


                Yazi : Level 7, can use Swordsoul Emergence to reduce level and synchronise on this card, can shoot card and pull Wyrm body from Deck and extend combo

                Chaofeng : level 9. Can use Swordsoul Emergence to increase Level and Synchronize this card, harder to use than the other two, if you like then bring it.



                Videos

                 

                Swordsoul of Mo Ye (video & gameplay)

                UR Rarity
                Swordsoul of Mo Ye
                UR Rarity
                Swordsoul of Mo Ye
                Swordsoul of Mo Ye
                WATER 4
                Swordsoul of Mo Ye
                • ATK:

                • 1700

                • DEF:

                • 1800


                If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.





                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam

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