Because of the event, a lot of cards were limited/banned, and because the event had an extremely old format, this deck became stronger (because the meta cooked everything).

Swordsoul Tenyi Gameplay Guide (Dice Event)
Sections covered in this guide:
Swordsoul
Swordsoul of Mo Ye (x3)

 
    
 
    

 WATER
WATER 4
                            4Swordsoul of Mo Ye
- ATK: 
- 1700 
- DEF: 
- 1800 
If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.
Good starter of the deck, able to show a Swordsoul or Wyrm monster to the enemy and spawn a Level 4 Tuner token and start the combo
Swordsoul Strategist Longyuan (x3)

 
    
 
    

 FIRE
FIRE 6
                            6Swordsoul Strategist Longyuan
- ATK: 
- 1200 
- DEF: 
- 2300 
You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.
Jump onto the field by throwing 1 Swordsoul or Wyrm monster from your hand to the graveyard, then spawn 1 Level 4 Tuner token
Swordsoul of Taia (x1)

 
    
 
    

 WIND
WIND 4
                            4Swordsoul of Taia
- ATK: 
- 1800 
- DEF: 
- 1500 
You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.
A bit loose but a super strong killer leaf
Incredible Ecclesia the Virtuous (x3)

 
    
 
    

 LIGHT
LIGHT 4
                            4Incredible Ecclesia, the Virtuous
- ATK: 
- 1500 
- DEF: 
- 1500 
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.
name without Swordsoul :/
Swordsoul Emergence (x3)

 
    
 
    

 Spell
Spell Normal
                        NormalSwordsoul Emergence
Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.
searcher should x3
Swordsoul Blackout (x1)

 
    
 
    

 Trap
Trap Normal
                        NormalSwordsoul Blackout
Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.
1 of your Wyrm monsters and 2 random guys on the field, explode 2 hondai
Swordsoul Grandmaster - Chixiao (x2)

 
    
 
    

 LIGHT
LIGHT 8
                            8Swordsoul Grandmaster - Chixiao
- ATK: 
- 2800 
- DEF: 
- 1000 
1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.
is a super cool boss of the deck
Swordsoul Supreme Sovereign - Chengying (x1)

 
    
 
    

 WATER
WATER 10
                            10Swordsoul Supreme Sovereign - Chengying
- ATK: 
- 3000 
- DEF: 
- 3000 
1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
is a super quality punching bag
Swordsoul Sinister Sovereign - Qixing Longyuan (x1)

 
    
 
    

 FIRE
FIRE 10
                            10Swordsoul Sinister Sovereign - Qixing Longyuan
- ATK: 
- 2900 
- DEF: 
- 2300 
1 Tuner + 1+ non-Tuner Wyrm monsters If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.
opp breathe, burn 1200
Tenyi
Except for new supports playing the heretical style, Tenyi will jump automatically if you have no effect monsters on the field and activate effects when you have non-effect monsters (token monsters from swordsoul are also non-effect monsters)
Tenyi Spirit - Ashuna (x3)

 
    
 
    

 LIGHT
LIGHT 7
                            7Tenyi Spirit - Ashuna
- ATK: 
- 1600 
- DEF: 
- 2600 
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
Self-jumping, able to pull Tenyi's body straight up from the deck to extend combos
Tenyi Spirit - Vishuda (x1-3)

 
    
 
    

 DARK
DARK 7
                            7Tenyi Spirit - Vishuda
- ATK: 
- 1500 
- DEF: 
- 2500 
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
Jump by yourself, can push card to turn 2, good bait negate
Tenyi Spirit - Adhara (x1-3)

 
    
 
    

 EARTH
EARTH 1
                            1Tenyi Spirit - Adhara
- ATK: 
- 0 
- DEF: 
- 0 
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
Jumps by itself, has the ability to pick up any Wyrm monster from the banish zone to your hand! Can be combined extremely well by banishing Swordsoul and picking it up again to continue the combo!
Tenyi Spirit - Suruya (x1-3)

 
    
 
    

 LIGHT
LIGHT 4
                            4Tenyi Spirit - Suruya
- ATK: 
- 1600 
- DEF: 
- 0 
If you control a Wyrm monster, or a face-up non-Effect Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a Wyrm Synchro Monster: You can Special Summon 1 "Tenyi" Link Monster from your Extra Deck (but it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000. You can only use each effect of "Tenyi Spirit - Suruya" once per turn.
Jumping by yourself is super easy, as long as you have a Wyrm (or a monster without effects)
Vessel for the Dragon Cycle (x1)

 
    
 
    

 Spell
Spell Normal
                        NormalVessel for the Dragon Cycle
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
Sends Wyrm from deck to grave, adds body to combo, good combo with Swordsoul on turn 1 and 2 thanks to token
Heavenly Dragon Circle (x1)

 
    
 
    

 Spell
Spell Quick
                        QuickHeavenly Dragon Circle
Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.
Flawless Perfection of the Tenyi (x0-1)

 
    
 
    

 Spell
Spell Field
                        FieldFlawless Perfection of the Tenyi
All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
makes your useless sandbags immune to enemy monster effects (yep, then whoever has high ATK is the boss, unless opp casts spell/trap and you cook)
Tenyinfinity (x1)

 
    
 
    

 Spell
Spell Field
                        FieldTenyinfinity
When this card is activated: You can add 1 "Vessel for the Dragon Cycle" or "Heavenly Dragon Circle" from your Deck to your hand. You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it. You can only use this effect of "Tenyinfinity" once per turn. Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 "Flawless Perfection of the Tenyi" from your Deck or GY, face-up in your Field Zone. You can only activate 1 "Tenyinfinity" per turn.
Search for " Vessel for the Dragon Cycle " or " Heavenly Dragon Circle " 2 extremely good cards from Tenyi or spring bait (if you get tricked, make peace)
Monk of the Tenyi (x3)
easy to get, just need 1 Tenyi monster not Link monster
Shaman of the Tenyi (x1)

 
    
 
    

 FIRE
FIREShaman of the Tenyi
- ATK: 
- 1600 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
Pull Wyrm's body from the grave to easily combo by discarding 1
Tenyi Spirit - Sahasrara and Draco Masters of the Tenyi (x0-1)

 
    
 
    

 LIGHT
LIGHTTenyi Spirit - Sahasrara
- ATK: 
- 3000 
- LINK-4 
Link Arrow:
 Top
 Top
 Top-Right
 Top-Right
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ Wyrm monsters While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.

 
    
 
    

 LIGHT
LIGHTDraco Masters of the Tenyi
- ATK: 
- 2600 
- LINK-3 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ monsters, including a Link Monster Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
Usually will use Link 4 because the protection effect is too strong and can be pulled easily by Suruya , the other guy has difficulty using effects
Draco Berserker of the Tenyi and Tenyi Spirit - Mula Adhara (x1)

 
    
 
    

 DARK
DARK 8
                            8Draco Berserker of the Tenyi
- ATK: 
- 3000 
- DEF: 
- 0 
1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

 
    
 
    

 LIGHT
LIGHT 8
                            8Tenyi Spirit - Mula Adhara
- ATK: 
- 3000 
- DEF: 
- 0 
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of "Tenyi Spirit - Mula Adhara" once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects. ● Cannot be destroyed by an opponent's card effects. ● Your opponent cannot target this card with card effects. ● Can make a second attack during each Battle Phase.
Draco Berserker : opp monster breathes, banishes. Has strong OTK ability because it steals ATKm and punches twice
Staple
handtrap & staple

 
    
 
    

 LIGHT
LIGHT 11
                            11Nibiru, the Primal Being
- ATK: 
- 3000 
- DEF: 
- 600 
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

 
    
 
    

 FIRE
FIRE 3
                            3Ash Blossom & Joyous Spring
- ATK: 
- 0 
- DEF: 
- 1800 
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Just keep it up, this deck combos very smoothly (unless it bricks). Trust me bro
Chaofeng, Phantom of the Yang Zing, Yazi, Evil of the Yang Zing, Baxia and Brightness of the Yang Zing (Yanqing???)

 
    
 
    

 LIGHT
LIGHT 9
                            9Chaofeng, Phantom of the Yang Zing
- ATK: 
- 2800 
- DEF: 
- 2200 
1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.

 
    
 
    

 DARK
DARK 7
                            7Yazi, Evil of the Yang Zing
- ATK: 
- 2600 
- DEF: 
- 2100 
1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.

 
    
 
    

 LIGHT
LIGHT 8
                            8Baxia, Brightness of the Yang Zing
- ATK: 
- 2300 
- DEF: 
- 2600 
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
Baxia : easy to level up, can push cards. Can pull monsters from graves, can also pull Swordsouls to dance with.
Videos
Swordsoul of Mo Ye (video & gameplay)

 
    
 
    

 WATER
WATER 4
                            4Swordsoul of Mo Ye
- ATK: 
- 1700 
- DEF: 
- 1800 
If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.
 
                        













