Lunalight Game Guide

Lunalight Game Guide

There are two things you need to know about these guys:


1. These Bosses Are Very Annoying and Cannot Be Super Poly'd, But Can Be Hit By Kaiju-Like Cards Or Player-Affecting Cards Like Daruma Cannon Or Punched Through Them (But Difficult)

2. These are sent by effects that trigger effects, not sent by costs. Similar to the case of Tearlaments, the lines before the semicolon (;) are costs. If you make a mistake, you will miss some effects.

Sections covered in this guide:




CORE

 

Lunalight Gold Leo (x3)
Card rarity
Lunalight Gold Leo
Card rarity
Lunalight Gold Leo

Super support, a very good combo starter card and doesn't lock Lunalight!. Possess a Level 4 body to be able to Xyz


Has the ability to search Lunalight monsters from deck to hand, can both start combos and extend combos well. Then discard 1 card, this is an effect discard so it will trigger the effects of other Lunalight cards in deck

If one or more Lunalight monsters are sent to the graveyard, you can pick one of them up in your hand, you can consider this a search effect, if combined with some monsters that can throw Lunalight monsters directly from the deck to the graveyard, for example Lunalight Kaleido Chick

Lunalight Silver Hound (x1-3)
Card rarity
Lunalight Silver Hound
Card rarity
Lunalight Silver Hound

This monster locks Lunalight and can be searched, so you can bring x1 if you like.


Ability to pull Lunalight monsters straight from the Deck to the field if sent to the grave by an effect. Since this is not an active effect, another card must send this card down.

This card's super cool ability is to banish this card and a Lunalight fusion monster to negate spells/traps, acting as a protector if any spells/traps threaten your boss.

Lunalight Kaleido Chick (x2-3)
R rarity
Lunalight Kaleido Chick
R rarity
Lunalight Kaleido Chick

Throw a Lunalight monster from your deck or Extra Deck directly to the graveyard (this is a cost so it cannot be negated), then this card will copy the name of the thrown monster when fusing


This is a very buggy effect, not only does it not block or mill more rows, but it is also soft once per turn. This means that the more times it is pulled onto the field, the more cards it will throw to the grave.

Next is an effect to pick up Polymerization from the grave when sent to the grave by an effect, an old card but not once per turn, can be fused as many times as needed each turn, as long as there are resources left

The final effect, which is also an effect that when activated is almost a win, when the opponent's card is banished and effects cannot be activated during the Battle Phase

Lunalight Yellow Marten (x1-2)
R rarity
Lunalight Yellow Marten
R rarity
Lunalight Yellow Marten

does not lock Lunalight and is Level 4, has the ability to jump from the graveyard or hand by pushing 1 Lunalight monster/spell/trap on the field back to the hand (although it is banished when leaving the field, but if you move this card to Xyz, it will go back to the graveyard). Usually, you will push permanent spells like Lunalight Masquerade or pendulum cards that can be placed back on the field after being pushed back to the hand, to optimize resources


If sent to the grave by a card effect, you can search for a spell/trap Lunalight to continue the combo.

But because you can't combo one card, sometimes it leads to brick, so you can just bring x1

Lunalight Black Sheep (x2-3)
N rarity
Lunalight Black Sheep
N rarity
Lunalight Black Sheep

The level is so bad, the effect is also buh buh lmao, I thought so until I didn't see the once per turn line anywhere, use it as many times as you want!


continuous return:

Has the ability to pick up Lunalight monsters from the graveyard to your hand, except this card. Also searches for Polymerization from your deck. And the effect of picking up Pendulum Lunalight monsters from your extra deck or graveyard after this card goes to the graveyard as fusion material (except this card)


Lunalight Emerald Bird (x1)
R rarity
Lunalight Emerald Bird
R rarity
Lunalight Emerald Bird

Send card because this card is an effect so if negated it won't lose the card, in return it will become a brick if negated, then draw 1



The awesome thing about this card is that when it is sent to the grave by the effect of pulling back a banished Lunalight monster or one in the grave, except for this card (that monster is negated, but if you use the effect of cards like Kaleido Chick , even though it is negated, you can still send the card because sending is a cost, so it's still a cheat), or simply +1 body for fusion or Xyz :3

Lunalight Wolf and Lunalight Tiger (x1)
N rarity
Lunalight Wolf
N rarity
Lunalight Wolf
SR rarity
Lunalight Tiger
SR rarity
Lunalight Tiger

Tiger : this card's pendulum effect is soft once per turn, meaning it activates multiple times if you push this card off the field and reset it continuously, providing the ability to continuously pull Lunalight monsters from the grave for combos (no attacks or effects, you can continuously pull bodies for Fusion or Xyz, Link. Or Kaleido Chick cheat card from deck


Rare monster effect, can pull Lunalight from grave to field after being bantummed

SoiCoDoc : Fusion with materials from the field or grave, short but strong, after fusing with another card, fuse with this card again. Or Link sends body to grave to pull up a card, take the extra body in the grave to fuse into boss


Lunalight Masquerade (x3)
Card rarity
Lunalight Masquerade
Card rarity
Lunalight Masquerade

One Card Combo


During the Main Phase when this card is activated, you can send 1 Lunalight monster from your deck directly to the graveyard, just like a Lunalight version of Foolish Burial .

It also has a very bad effect, after fusing Lunalight monsters, you can pick up Polymerization from the grave or banish it to your hand, discard 1 card. After that, you can only do it once in this turn, if you summon a fusion Lunalight monster, you can banish the materials from the grave, helping you fuse continuously without having to worry about keeping track of materials on the field or hand.

Luna Light Perfume (x2-3)
R rarity
Luna Light Perfume
R rarity
Luna Light Perfume

yeah, it's not LunaLight, it's Luna Light



In return, this card is not once per turn, both effects pull Lunalight monsters from the grave to the field or banish from the grave, discard 1 card (this is the cost) and search 1 Lunalight monster from the deck. Both effects are strong.

Lunalight Fusion (x1)
SR rarity
Lunalight Fusion
SR rarity
Lunalight Fusion

Fusion monster fusion Lunalight using materials from hand or field


If the enemy has a special summon monster from the Extra Deck, you can use 1 additional Lunalight monster from the Deck or Extra Deck as material for fusion (use exactly 1 monster, not all like Branded Fusion or Shaddoll Fusion )

Lunalight Liger Dancer (x2)
Card rarity
Lunalight Liger Dancer
Card rarity
Lunalight Liger Dancer

ey yo wtf


1 super punching bag that is immune to all card effects (except Lunalight), with a 3800 ATK body and a quick effect called raigeki that destroys all enemy cards

If there are 2 monsters on the field, you can raigeki twice. Because of the immunity to effects, the enemy cannot do anything, even negate. Wait until the enemy finishes their combo or enters the battle phase or gets bored, then raigeki 1 shot to destroy the entire enemy field. Except for super strong cards that destroy the field like Daruma Cannon or Kaiju, other normal methods cannot do anything to this card.

Lunalight Perfume Dancer (x2)
Card rarity
Lunalight Perfume Dancer
Card rarity
Lunalight Perfume Dancer

Search for Luna Light Perfume (yeah, this card isn't LunaLight, it's Luna Light)


Has the ability to push another Lunalight you control to your hand/extra deck to pull 1 Lunalight from your hand to the field, extending combos, especially with monsters that require summoning to activate the effect

There is also a super good OTK or Breakboard support effect, reducing the ATK of all enemy monsters by the original DEF of that monster. If the enemy does not negate this effect, a cheap body can easily trade with a negate or disrupt enemy, if they do not have protection.

Lunalight Leo Dancer (x2)
UR rarity
Lunalight Leo Dancer
UR rarity
Lunalight Leo Dancer

Ingredients for Liger Dancer


This card has an effect that protects itself from being targeted or destroyed (so Liger Dancer cannot destroy this card).

Has strong OTK abilities, including 2-hitting as well as destroying all enemy special summons after the Damage Step ends (and can destroy Liger Dancer with this effect, so this is a good card for punching against mirror matches, as long as it doesn't get banished, shuffled or something)

Lunalight Cat Dancer, Lunalight Sabre Dancer and Lunalight Panther Dancer (x0-1)
R rarity
Lunalight Cat Dancer
R rarity
Lunalight Cat Dancer
UR rarity
Lunalight Sabre Dancer
UR rarity
Lunalight Sabre Dancer
SR rarity
Lunalight Panther Dancer
SR rarity
Lunalight Panther Dancer

Saber Dancer : easy to level up, self-protects from targets, great attack and most importantly, buffs 3000 ATK (but must be 1 turn slow, because this card can only be activated during the turn it is activated and cannot touch the grave)


Panther Dancer : Which Cat Dancer is it?

Cat Dancer : similar to Panther Dancer , has the ability to punch hard, punch many times blah blah. Unfortunately, this deck has too many cards to OTK and of course the new support is stronger than the old card, these can only be used on turn 2, turn 1 is very weak and no different from a punching bag. Different from Liger Dancer , and more importantly, crowded extra deck

Polymerization (x1)
N rarity
Polymerization
N rarity
Polymerization

... well... not once per turn and search and pick up this card constantly (even though it sometimes causes bricks)



Staple

 

handtrap & staple
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave

Play whatever you like, no fear of bricking because there are many cards that can interact with Lunalight and Lunalights themselves rarely brick

Foolish Burial (x1)
UR rarity
Limited to 1 copy
Foolish Burial
UR rarity
Limited to 1 copy
Foolish Burial

1 cumbo card, send Silver Hound down

Fire Formation - Tenki and Tri-Brigade Fraktall (x1-3)
SR rarity
Fire Formation - Tenki
SR rarity
Fire Formation - Tenki
R rarity
Tri-Brigade Fraktall
R rarity
Tri-Brigade Fraktall

These 2 cards can be added or removed as desired to make a 40-card deck stable, both can search for 1 cumbo card, but Fraktall is like Foolish Burial , less likely to be drowned.


Tenki's strong point is: Tiger King can be searched, so if you don't start the combo with Tenki , you can search Tenki and search for a Lunalight card to continue the cumbo (you can search Fraktall if you want).

Heavy Polymerization (x0-3)
SR rarity
Heavy Polymerization
SR rarity
Heavy Polymerization

Fusion as usual but using Extra Deck monsters as materials, the number of banished monsters from the Extra Deck used as fusion materials is equal to the number of monsters the enemy is controlling on the field


then you lose LP equal to the total ATK of all the monsters used as materials

no once per turn, so can go turn 2 to pull boss, turn 1 is a waste

Of course you will prioritize pulling Liger Dancer , going turn 2 is both unaffected and explodes the enemy's field, big body, who can stand it?

S:P Little Knight, I:P Masquerena and Spright Elf (x0-1)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Spright Elf
UR rarity
Spright Elf

couple of circumstances, together there are 2 banish, S:P alone is constantly annoying if the game is late


Spright Elf can pull I:P without locking anything, sometimes pull Black Sheep to cumbo

Brotherhood of the Fire Fist - Tiger King (x1)
UR rarity
Brotherhood of the Fire Fist - Tiger King
UR rarity
Brotherhood of the Fire Fist - Tiger King

easy to level up, only 2 Level 4 Beast-Warrior monsters, can search Tenki for combo (set from deck, not Droll ), has effect to block all effects of all face-up monsters on the field, except Beast-Warrior monsters, supports turn 2 breakboard or bait negate/disrupt

Number 60: Dugares the Timeless (x0-1)
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 60: Dugares the Timeless

Every effect is good, from draw handtrap, pull body for combo or support OTK

Mekk-Knight Crusadia Avramax, Knightmare Gryphon and Cross-Sheep (x1)
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Knightmare Gryphon
UR rarity
Knightmare Gryphon
R rarity
Cross-Sheep
R rarity
Cross-Sheep

Going with fusion will pull more bodies from the grave, to extend the combo, usually will go to Link 4 like Apollousa (in jail) or Xyz

Evilswarm Nightmare (x0-1)
R rarity
Evilswarm Nightmare
R rarity
Evilswarm Nightmare

Deck full of DARK monsters Level 4, this monster is book of moon no once per turn, can set 2 enemy monsters, very annoying if the enemy uses Link monster, because sometimes it will block the enemy's arrows

Fossil Dyna Pachycephalo, Gallant Granite, Nibiru and the Primal Being (x0-1)
SR rarity
Limited to 1 copy
Fossil Dyna Pachycephalo
SR rarity
Limited to 1 copy
Fossil Dyna Pachycephalo
SR rarity
Gallant Granite
SR rarity
Gallant Granite
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being

search Nibiru (boss you unaffect) , but if it's evil then...

Salamangreat Almiraj (x0-1)
UR rarity
Salamangreat Almiraj
UR rarity
Salamangreat Almiraj

top 10 ways to send monsters to the grave

top 1: summon link

Shaddoll Zefracore, Aleister the Invoker and El Shaddoll Winda (greasy)
N rarity
Shaddoll Zefracore
N rarity
Shaddoll Zefracore
SR rarity
Aleister the Invoker
SR rarity
Aleister the Invoker
UR rarity
El Shaddoll Winda
UR rarity
El Shaddoll Winda

Zefracore was searched by Gallant Granite , the deck was full of DARK monsters -> so Winda came out. Aleister added it for beauty, not to bring it :3

Evilswarm Exciton Knight (boom boom bakudan)
UR rarity
Evilswarm Exciton Knight
UR rarity
Evilswarm Exciton Knight

kira kuin daisan no bokudan, baiza dusto




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