Instructions for playing Infernoble Knight K9 Mitsurugi 60 Cards

Instructions for playing Infernoble Knight K9 Mitsurugi 60 Cards

1 Body K9 = Full Combo Infernoble Knight

1 Mitsurugi = Full Combo Infernoble Knight

The endboard is still the same as Infernoble Knight, but with the added ability to play during the opponent's turn by K9, and a bit of disruption, resource recovery, and other benefits from Mitsurugi.

And the deck remains the same, its name is Infernoble Knight, and drawing an Infernoble Knight card is terrifying.




Infernoble Knight

 

Infernoble Knight Ogier (x1)

SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


To mill 1 Noble Arms or 1 FIRE Warrior monster, except for this card, is a resource card for deck combos, allowing you to discard many cards necessary for combos, such as equip from the graveyard, jump from the graveyard, etc.


Infernoble Knight - Renaud (x1)

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


This card automatically jumps when a FIRE Warrior monster appears. If you jump this way, this card will turn into a Tuner. When it's on the field, you can pick up another FIRE Warrior or an Equip Spell from the graveyard to continue your combo or back up for the next turn.

Infernoble Knight Ricciardetto (x1)

R Rarity
Infernoble Knight Ricciardetto
R Rarity
Infernoble Knight Ricciardetto
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


When this monster is summoned, you can choose 1 FIRE Warrior Level 4 or lower from your graveyard and Special Summon it to the field. It can be milled to the graveyard and pulled up by Promethean.


Additionally, it has the effect of automatically banishing from hand or graveyard and pulling 1 Level 4 or lower FIRE Warrior from hand to field (that monster becomes a Tuner).

Infernoble Knight Maugis (x1)

N Rarity
Infernoble Knight Maugis
N Rarity
Infernoble Knight Maugis
Infernoble Knight Maugis
FIRE 4
Infernoble Knight Maugis
  • ATK:

  • 1500

  • DEF:

  • 1000


While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


Mainly used for reversing draw 1

Infernoble Knight Oliver (x1)

N Rarity
Infernoble Knight Oliver
N Rarity
Infernoble Knight Oliver
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


Equipping yourself from the graveyard, as well as jumping and considering yourself Level 1, the ability to protect yourself from targets while equipping is a pretty strong effect.

Infernoble Knight Turpin (x1)

R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


It has the ability to equip itself from the graveyard to Warrior monsters on the field; the equipped monster will become a Tuner.


Automatically jump from the graveyard if there are monsters on the field equipped with the item, extending the combo to the boss.

"Infernoble Arms - Durendal" (x1-3)

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    Only one of the two effects can be used at a time.

    To increase deck stability: search for FIRE Warrior Level 5 or lower monsters from your deck to add to your hand.

    Return to base, expand combo: Pull 1 FIRE Warrior Level 5 or lower body from the graveyard if the monster equipped by this card is sent to the graveyard.

    "Infernoble Arms - Almace" (x1)

    SR Rarity
    "Infernoble Arms - Almace"
    SR Rarity
    "Infernoble Arms - Almace"
    "Infernoble Arms - Almace"
    Spell Equip
    "Infernoble Arms - Almace"

      While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


      Similar to Durendal , it has 2 effects, but only one effect can be used at a time.

      It has the ability to pull another Infernoble Arms equipped spell from the deck or graveyard onto an equipable monster you control, used to reset your inventory or pull a necessary equipment card for a combo, and then destroy that card.


      If this card is sent to the graveyard because the card it's currently equipped was sent to the graveyard, you can choose 1 FIRE Warrior monster from the graveyard or banish it and pick it up.

      Angelica's Angelic Ring (x1)

      SR Rarity
      Angelica's Angelic Ring
      SR Rarity
      Angelica's Angelic Ring
      Angelica's Angelic Ring
      Spell Equip
      Angelica's Angelic Ring

        Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


        This card is only equipped to monsters that have been equipped with a magic card.


        This card can negate the enemy's spell cards. Because it negates without creating a chain, it can block cards like Crown , Super Poly , etc., and also provides protection for the target.

        Noble Arms Museum (x1)

        SR Rarity
        Noble Arms Museum
        SR Rarity
        Noble Arms Museum
        Noble Arms Museum
        Spell Field
        Noble Arms Museum

          All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


          All the effects are great, I found this by Angelica.


          500 ATK for Fire Warriors, making it easier to punch through large bodies or OTK.

          Pays 1200 LP to search for 1 Noble Arms card from the deck. Except for this card, it supports combo expansion.

          Select a Noble Knight monster currently in the spell & trap zone, jump onto the field, allowing you to pull in a boss or a necessary body for a combo.

          Isolde Two Tales of the Noble Knights (x2)

          UR Rarity
          Isolde, Two Tales of the Noble Knights
          UR Rarity
          Isolde, Two Tales of the Noble Knights
          Isolde, Two Tales of the Noble Knights
          LIGHT
          Isolde, Two Tales of the Noble Knights
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


          Yep, this guy does so much mercenary work that nobody even knows he's a Noble Knight.


          Easy to build, only requires 2 Warriors, and they can even search for monsters from your deck and bring them directly to the field, allowing any deck that involves Warriors to expand their combos, or even use them as resources for discarding, picking up equip spells, etc.

          Angelica Princess of Noble Arms (x1)

          SR Rarity
          Angelica, Princess of Noble Arms
          SR Rarity
          Angelica, Princess of Noble Arms
          Angelica, Princess of Noble Arms
          FIRE 5
          Angelica, Princess of Noble Arms
          • ATK:

          • 1200

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


          Search for " Horn of Olifant " or any card related to Charles from your deck to your hand, including the deck's field.


          It has the ability to self-flush for mill 1, pull Roland to expand combos, Circular ideology.

          Infernoble Knight Captain Roland (x1)

          R Rarity
          Infernoble Knight Captain Roland
          R Rarity
          Infernoble Knight Captain Roland
          Infernoble Knight Captain Roland
          FIRE 5
          Infernoble Knight Captain Roland
          • ATK:

          • 2000

          • DEF:

          • 500


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


          Pulled from the Extra Deck by Angelica , this deck has excellent auto-equipment capabilities from the graveyard to support combos, as it interacts very well with Equip Spells. Additionally, it has the ability to gain +2 resources if Synchro Summoned.

          Infernoble Knight Emperor Charles (x1)

          UR Rarity
          Infernoble Knight Emperor Charles
          UR Rarity
          Infernoble Knight Emperor Charles
          Infernoble Knight Emperor Charles
          FIRE 9
          Infernoble Knight Emperor Charles
          • ATK:

          • 3000

          • DEF:

          • 200


          1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


          Once the boss of the deck, it's now being squeezed dry to create a new boss, also a Charles card, but a different one.


          Simply equip the item to a monster on the field (any monster will do, even in the damage step) and you can shoot one card on the field (without targeting).

          You have the ability to equip 1 Magical Item from your hand or graveyard to yourself at the end of your turn, then directly equip 1 FIRE Warrior monster from your deck to this card, and gain an additional 500 ATK (3500 ATK).

          Emperor Charles the Great (x2)

          UR Rarity
          Emperor Charles the Great
          UR Rarity
          Emperor Charles the Great
          Emperor Charles the Great
          FIRE
          Emperor Charles the Great
          • ATK:

          • 3000

          • LINK-1

          Link Arrow:

          Bottom


          1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


          The new boss, thought to be Charles , but it turned out to be Charles.


          Charles is getting his gear up.

          If Link can retrieve Charles from the graveyard, copy the card's name, and benefit from the effects of the original Charles , then gain 500 ATK.

          You can further negate spells/traps by sending a spell from an item you have in your hand or that is face up on the field.

          In general, it has all the old Charles effects, but this Charles has added spell/trap negate, and doesn't have the weakness of spinning his head and then punching (linked monsters can't spin their heads).



          K9

           

          K9-17 Izuna (x3)

           Rarity
          K9-17 Izuna
           Rarity
          K9-17 Izuna
          K9-17 Izuna
          EARTH 5
          K9-17 Izuna
          • ATK:

          • 2100

          • DEF:

          • 1600


          If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


          It's possible to get a 1-card combo, and play it during your opponent's turn, making a 3x combo almost certain.

          K9-ØØ Lupis (x1)

           Rarity
          K9-ØØ Lupis
           Rarity
          K9-ØØ Lupis
          K9-ØØ Lupis
          EARTH 5
          K9-ØØ Lupis
          • ATK:

          • 2300

          • DEF:

          • 200


          An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


          Thrown down by Izuna, plays during the opponent's turn when thrown to the graveyard, automatically performs Xyz jumps during the opponent's turn.


          Xyz monsters summoned by this card will not be targeted by enemies ( Imperm , etc.).

          K9-66a Jokul (Triple (if possible))

           Rarity
          K9-66a Jokul
           Rarity
          K9-66a Jokul
          K9-66a Jokul
          DARK 5
          K9-66a Jokul
          • ATK:

          • 2000

          • DEF:

          • 1900


          If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


          Searching for K9 monsters, simultaneously summoning myself and another Level 5 card from my hand, Xyz Rank 5 is super easy.

          K9-66b Lantern (x1-3)

           Rarity
          K9-66b Lantern
           Rarity
          K9-66b Lantern
          K9-66b Lantern
          DARK 5
          K9-66b Lantern
          • ATK:

          • 2000

          • DEF:

          • 1900


          If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


          Searching for the K9 spell, as well as automatically jumping and pulling a Level 5 K9 monster from the graveyard to the field, makes Xyz Rank 5 extremely easy.

          "A Case for K9" (x1-3)

           Rarity
          "A Case for K9"
           Rarity
          "A Case for K9"
          "A Case for K9"
          Spell Continuous
          "A Case for K9"

            When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


             search card xoay full combo K9 (1 card combo), hoặc search Izuna backup turn sau

            K9-17 "Ripper" (x1)

             Rarity
            K9-17 "Ripper"
             Rarity
            K9-17 "Ripper"
            K9-17 "Ripper"
            WIND
            K9-17 "Ripper"
            • ATK:

            • 2300

            • DEF:

            • 1800


            2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


            I had a search for K9 monsters/spells/traps and a K9 instant spell card set, but the deck was already full and drawing them would brick it, so I didn't include those cards.


            It negates monster effects from your hand or graveyard, allowing you to avoid being hit by handtraps during combos or take the enemy's turn negation.



            Mitsurugi

            Ritual cards share a common effect: when sacrificed, they search for cards from the deck and jump from the graveyard. This gives the deck a lot of resources in hand or on the field.

            Ame no Habakiri no Mitsurugi (x3)

            UR Rarity
            Ame no Habakiri no Mitsurugi
            UR Rarity
            Ame no Habakiri no Mitsurugi
            Ame no Habakiri no Mitsurugi
            DARK 8
            Ame no Habakiri no Mitsurugi
            • ATK:

            • 2400

            • DEF:

            • 1800


            You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


            Goat, searchable by another card in the deck, 1 card combo pulls monsters directly from the deck (effect so powerful it's only once per duel)

            Ame no Murakumo no Mitsurugi and Futsu no Mitama no Mitsurugi (x0-1)

            UR Rarity
            Ame no Murakumo no Mitsurugi
            UR Rarity
            Ame no Murakumo no Mitsurugi
            Ame no Murakumo no Mitsurugi
            DARK 8
            Ame no Murakumo no Mitsurugi
            • ATK:

            • 3200

            • DEF:

            • 800


            You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


            SR Rarity
            Futsu no Mitama no Mitsurugi
            SR Rarity
            Futsu no Mitama no Mitsurugi
            Futsu no Mitama no Mitsurugi
            DARK 8
            Futsu no Mitama no Mitsurugi
            • ATK:

            • 2000

            • DEF:

            • 3400


            You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.


            If you see a brick, remove one or both cards, but I recommend bringing at least one and building a 60-card deck.


            Ame : Continuous Raigeki, as well as Negate (if the opponent doesn't want their card negated, they must discard one card).

            Futsu : Pulls a Reptile from the graveyard to restore inventory. You can pull search cards, restore inventory, or pull bosses, depending on your preference.

            Mitsurugi no Mikoto, Saji, Mitsurugi no Mikoto, Aramasa, Mitsurugi no Mikoto and Kusanagi (x1)

            SR Rarity
            Mitsurugi no Mikoto, Saji
            SR Rarity
            Mitsurugi no Mikoto, Saji
            Mitsurugi no Mikoto, Saji
            DARK 4
            Mitsurugi no Mikoto, Saji
            • ATK:

            • 1000

            • DEF:

            • 1700


            If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


            UR Rarity
            Mitsurugi no Mikoto, Aramasa
            UR Rarity
            Mitsurugi no Mikoto, Aramasa
            Mitsurugi no Mikoto, Aramasa
            DARK 4
            Mitsurugi no Mikoto, Aramasa
            • ATK:

            • 1200

            • DEF:

            • 900


            If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


            R Rarity
            Mitsurugi no Mikoto, Kusanagi
            R Rarity
            Mitsurugi no Mikoto, Kusanagi
            Mitsurugi no Mikoto, Kusanagi
            DARK 4
            Mitsurugi no Mikoto, Kusanagi
            • ATK:

            • 1600

            • DEF:

            • 400


            If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


            Searchable via Habakiri , these are cards you don't want to hold because normal summoning them to start a combo with a different card will be stronger (although these cards can still be used in one-card combos).

            Mitsurugi Ritual (x1)

            SR Rarity
            Mitsurugi Ritual
            SR Rarity
            Mitsurugi Ritual
            Mitsurugi Ritual
            Spell Normal
            Mitsurugi Ritual

              This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


              Branded Fusion at home


              Since the deck found this card, multiplying by 1 is sufficient.

              You can use both of the following effects in one go.

              Ritual monsters and Ritual Reptile monsters from the deck are obtained by sacrificing materials from your hand or field until their total level equals the Ritual monster's level.

              Ritual monsters are Ritual Reptiles from your hand by Tributing up to 2 Reptile monsters from your hand, deck, or field, such that the total equals the Ritual Monster Level.

              Mitsurugi Prayers (x1-3)

              UR Rarity
              Mitsurugi Prayers
              UR Rarity
              Mitsurugi Prayers
              Mitsurugi Prayers
              Spell Quick
              Mitsurugi Prayers

                When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                Searchable, it has the potential to add tons of resources and item recovery to the Mitsurugi combo.

                Mitsurugi Tempest and Mitsurugi Great Purification (x0-1)

                N Rarity
                Mitsurugi Tempest
                N Rarity
                Mitsurugi Tempest
                Mitsurugi Tempest
                Trap Normal
                Mitsurugi Tempest

                  If you have a "Mitsurugi" Ritual Spell in your GY: Tribute 3 monsters whose original names are "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", and "Ame no Habakiri no Mitsurugi"; make your opponent banish exactly 8 cards from their hand, Extra Deck, field, and/or GY. You can only activate 1 "Mitsurugi Tempest" per turn.


                  N Rarity
                  Mitsurugi Great Purification
                  N Rarity
                  Mitsurugi Great Purification
                  Mitsurugi Great Purification
                  Trap Normal
                  Mitsurugi Great Purification

                    When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                    Tempest : This deck is less commonly played due to bricking issues and the overly difficult conditions (primarily Infernoble Knight).


                    Purification : negate, return to base, easy to play, easy to use.



                    Combo Bridge

                     

                    ASHLAN U1000, Infinitrack River Stormer and Magikey Mechmortar - Garesglasser (K9 sang Mitsurugi)

                     Rarity
                    ASHLAN U1000
                     Rarity
                    ASHLAN U1000
                    ASHLAN U1000
                    LIGHT
                    ASHLAN U1000
                    • ATK:

                    • 1400

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different Types and Attributes If a Ritual Monster this card points to attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "ASHLAN U1000" once per turn. You can reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with a different Type and Attribute from your Deck to your hand. If you Ritual Summon (except during the Damage Step): You can target 1 face-up card your opponent controls; return it to the hand.


                    SR Rarity
                    Infinitrack River Stormer
                    SR Rarity
                    Infinitrack River Stormer
                    Infinitrack River Stormer
                    EARTH
                    Infinitrack River Stormer
                    • ATK:

                    • 2500

                    • DEF:

                    • 500


                    2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                    SR Rarity
                    Magikey Mechmortar - Garesglasser
                    SR Rarity
                    Magikey Mechmortar - Garesglasser
                    Magikey Mechmortar - Garesglasser
                    EARTH 8
                    Magikey Mechmortar - Garesglasser
                    • ATK:

                    • 2000

                    • DEF:

                    • 2800


                    You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


                    Upgrade by defeating 2 Level 5 monsters (K9), then you can search for Mechmortar - Garesglasser to continue the combo.


                    U1000 reveal Mechmortar - Garesglasser , search Habakiri

                    Battlin' Boxer King Dempsey (Mitsurugi sang Infernoble Knight)

                    UR Rarity
                    Battlin' Boxer King Dempsey
                    UR Rarity
                    Battlin' Boxer King Dempsey
                    Battlin' Boxer King Dempsey
                    FIRE
                    Battlin' Boxer King Dempsey
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                     search 1 FIRE Warrior tự nhảy -> link lên Isolde = full combo Infernoble Knight



                    Staple

                     

                    Neo-Spacian Aqua Dolphin and Neo Space Connector (grab hand)

                    N Rarity
                    Neo-Spacian Aqua Dolphin
                    N Rarity
                    Neo-Spacian Aqua Dolphin
                    Neo-Spacian Aqua Dolphin
                    WATER 3
                    Neo-Spacian Aqua Dolphin
                    • ATK:

                    • 600

                    • DEF:

                    • 800


                    Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                    SR Rarity
                    Neo Space Connector
                    SR Rarity
                    Neo Space Connector
                    Neo Space Connector
                    LIGHT 4
                    Neo Space Connector
                    • ATK:

                    • 800

                    • DEF:

                    • 1800


                    When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                    Normal Neo Space Connector can pull 1 Warrior -> Isolde = Full Combo Infernoble Knight


                    Dolphin : Check and grab the hand (not hard once per turn) go brrrrrrrrrrrrrr

                    Immortal Phoenix Gearfried and Fire Flint Lady (FIRE Warrior self-dance)

                    UR Rarity
                    Immortal Phoenix Gearfried
                    UR Rarity
                    Immortal Phoenix Gearfried
                    Immortal Phoenix Gearfried
                    FIRE 9
                    Immortal Phoenix Gearfried
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                    R Rarity
                    Fire Flint Lady
                    R Rarity
                    Fire Flint Lady
                    Fire Flint Lady
                    FIRE 1
                    Fire Flint Lady
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                    One monster has omni-negate but requires banishing an Equip Spell from the field or graveyard, and another jumps incredibly easily and can pull Level 4 or lower Warrior monsters from your hand onto the field by sacrificing itself, giving it a nice body for synchro or combos.


                    Why choose when you can play both?

                    Night Sword Serpent (x1)

                    R Rarity
                    Night Sword Serpent
                    R Rarity
                    Night Sword Serpent
                    Night Sword Serpent
                    WATER 4
                    Night Sword Serpent
                    • ATK:

                    • 500

                    • DEF:

                    • 600


                    If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


                    Can be sent to the grave by Mitsurugi Ritual , jumps from the grave to gain an additional Level 4 body for combos.

                    Living Fossil and Phoenix Gearblade (The goods for the isolde were thrown down.)

                    SR Rarity
                    Living Fossil
                    SR Rarity
                    Living Fossil
                    Living Fossil
                    Spell Equip
                    Living Fossil

                      Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                      N Rarity
                      Phoenix Gearblade
                      N Rarity
                      Phoenix Gearblade
                      Phoenix Gearblade
                      Spell Equip
                      Phoenix Gearblade

                        Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                        You can bring other equipped magic cards, but these are two I recommend you bring.


                        Phoenix Gearblade : Picks itself up when thrown to the graveyard or banished by monster effects, making it a discard material. It also has an OTK (One-Hit) support effect.

                        Living Fossil : pulls the body from a combo

                        Reinforcement of the Army (Triple (if possible))

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                           search 1 card combo, không once per turn

                          other types of handtraps and staples

                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            Ghost Ogre & Snow Rabbit
                            UR Rarity
                            Ghost Ogre & Snow Rabbit
                            Ghost Ogre & Snow Rabbit
                            LIGHT 3
                            Ghost Ogre & Snow Rabbit
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                            UR Rarity
                            Nibiru, the Primal Being
                            UR Rarity
                            Nibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            UR Rarity
                            Baronne de Fleur
                            UR Rarity
                            Baronne de Fleur
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                            UR Rarity
                            Effect Veiler
                            UR Rarity
                            Effect Veiler
                            Effect Veiler
                            LIGHT 1
                            Effect Veiler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                            UR Rarity
                            Ghost Mourner & Moonlit Chill
                            UR Rarity
                            Ghost Mourner & Moonlit Chill
                            Ghost Mourner & Moonlit Chill
                            WIND 3
                            Ghost Mourner & Moonlit Chill
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                            UR Rarity
                            Ash Blossom & Joyous Spring
                            UR Rarity
                            Ash Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            UR Rarity
                            Called by the Grave
                            UR Rarity
                            Called by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              UR Rarity
                              Crossout Designator
                              UR Rarity
                              Crossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                UR Rarity
                                Ghost Belle & Haunted Mansion
                                UR Rarity
                                Ghost Belle & Haunted Mansion
                                Ghost Belle & Haunted Mansion
                                EARTH 3
                                Ghost Belle & Haunted Mansion
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                 

                                Vallon the Super Psy Skyblaster (x1)

                                 Rarity
                                Vallon, the Super Psy Skyblaster
                                 Rarity
                                Vallon, the Super Psy Skyblaster
                                Vallon, the Super Psy Skyblaster
                                DARK
                                Vallon, the Super Psy Skyblaster
                                • ATK:

                                • 2500

                                • DEF:

                                • 2200


                                2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                Because K9 Xyz is available during your opponent's turn, you can play this card and gain up to 2 disrupts for your opponent (max 3 disrupts).

                                Promethean Princess, Bestower of Flames and S:P Little Knight (Disrupt)

                                UR Rarity
                                Promethean Princess, Bestower of Flames
                                UR Rarity
                                Promethean Princess, Bestower of Flames
                                Promethean Princess, Bestower of Flames
                                FIRE
                                Promethean Princess, Bestower of Flames
                                • ATK:

                                • 2700

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                S:P Little Knight : You can play I:P to get up to 2 Disrupt cards if your Extra Deck isn't full yet.


                                Promethean : Boosts body for combos, has Disrupt, easy to build.



                                Video & Combo

                                 

                                Promethean Princess Bestower of Flames (Combo)

                                UR Rarity
                                Promethean Princess, Bestower of Flames
                                UR Rarity
                                Promethean Princess, Bestower of Flames
                                Promethean Princess, Bestower of Flames
                                FIRE
                                Promethean Princess, Bestower of Flames
                                • ATK:

                                • 2700

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.





                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam

                                master-duel
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