Instructions for playing Infernoble Knight K9 Mitsurugi 60 Cards

Instructions for playing Infernoble Knight K9 Mitsurugi 60 Cards

1 Body K9 = Full Combo Infernoble Knight

1 Mitsurugi = Full Combo Infernoble Knight

The endboard is still the same as Infernoble Knight, but with the added ability to play during the opponent's turn by K9, and a bit of disruption, resource recovery, and other benefits from Mitsurugi.

And the deck remains the same, its name is Infernoble Knight, and drawing an Infernoble Knight card is terrifying.




Infernoble Knight

 

Infernoble Knight Ogier (x1)
SR rarity
Infernoble Knight Ogier
SR rarity
Infernoble Knight Ogier

To mill 1 Noble Arms or 1 FIRE Warrior monster, except for this card, is a resource card for deck combos, allowing you to discard many cards necessary for combos, such as equip from the graveyard, jump from the graveyard, etc.


Infernoble Knight - Renaud (x1)
SR rarity
Infernoble Knight - Renaud
SR rarity
Infernoble Knight - Renaud

This card automatically jumps when a FIRE Warrior monster appears. If you jump this way, this card will turn into a Tuner. When it's on the field, you can pick up another FIRE Warrior or an Equip Spell from the graveyard to continue your combo or back up for the next turn.

Infernoble Knight Ricciardetto (x1)
R rarity
Infernoble Knight Ricciardetto
R rarity
Infernoble Knight Ricciardetto

When this monster is summoned, you can choose 1 FIRE Warrior Level 4 or lower from your graveyard and Special Summon it to the field. It can be milled to the graveyard and pulled up by Promethean.


Additionally, it has the effect of automatically banishing from hand or graveyard and pulling 1 Level 4 or lower FIRE Warrior from hand to field (that monster becomes a Tuner).

Infernoble Knight Maugis (x1)
N rarity
Infernoble Knight Maugis
N rarity
Infernoble Knight Maugis

Mainly used for reversing draw 1

Infernoble Knight Oliver (x1)
N rarity
Infernoble Knight Oliver
N rarity
Infernoble Knight Oliver

Equipping yourself from the graveyard, as well as jumping and considering yourself Level 1, the ability to protect yourself from targets while equipping is a pretty strong effect.

Infernoble Knight Turpin (x1)
R rarity
Infernoble Knight Turpin
R rarity
Infernoble Knight Turpin

It has the ability to equip itself from the graveyard to Warrior monsters on the field; the equipped monster will become a Tuner.


Automatically jump from the graveyard if there are monsters on the field equipped with the item, extending the combo to the boss.

"Infernoble Arms - Durendal" (x1-3)
R rarity
"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"

Only one of the two effects can be used at a time.

To increase deck stability: search for FIRE Warrior Level 5 or lower monsters from your deck to add to your hand.

Return to base, expand combo: Pull 1 FIRE Warrior Level 5 or lower body from the graveyard if the monster equipped by this card is sent to the graveyard.

"Infernoble Arms - Almace" (x1)
SR rarity
"Infernoble Arms - Almace"
SR rarity
"Infernoble Arms - Almace"

Similar to Durendal , it has 2 effects, but only one effect can be used at a time.

It has the ability to pull another Infernoble Arms equipped spell from the deck or graveyard onto an equipable monster you control, used to reset your inventory or pull a necessary equipment card for a combo, and then destroy that card.


If this card is sent to the graveyard because the card it's currently equipped was sent to the graveyard, you can choose 1 FIRE Warrior monster from the graveyard or banish it and pick it up.

Angelica's Angelic Ring (x1)
SR rarity
Angelica's Angelic Ring
SR rarity
Angelica's Angelic Ring

This card is only equipped to monsters that have been equipped with a magic card.


This card can negate the enemy's spell cards. Because it negates without creating a chain, it can block cards like Crown , Super Poly , etc., and also provides protection for the target.

Noble Arms Museum (x1)
SR rarity
Noble Arms Museum
SR rarity
Noble Arms Museum

All the effects are great, I found this by Angelica.


500 ATK for Fire Warriors, making it easier to punch through large bodies or OTK.

Pays 1200 LP to search for 1 Noble Arms card from the deck. Except for this card, it supports combo expansion.

Select a Noble Knight monster currently in the spell & trap zone, jump onto the field, allowing you to pull in a boss or a necessary body for a combo.

Isolde Two Tales of the Noble Knights (x2)
UR rarity
Isolde, Two Tales of the Noble Knights
UR rarity
Isolde, Two Tales of the Noble Knights

Yep, this guy does so much mercenary work that nobody even knows he's a Noble Knight.


Easy to build, only requires 2 Warriors, and they can even search for monsters from your deck and bring them directly to the field, allowing any deck that involves Warriors to expand their combos, or even use them as resources for discarding, picking up equip spells, etc.

Angelica Princess of Noble Arms (x1)
SR rarity
Angelica, Princess of Noble Arms
SR rarity
Angelica, Princess of Noble Arms

Search for " Horn of Olifant " or any card related to Charles from your deck to your hand, including the deck's field.


It has the ability to self-flush for mill 1, pull Roland to expand combos, Circular ideology.

Infernoble Knight Captain Roland (x1)
R rarity
Infernoble Knight Captain Roland
R rarity
Infernoble Knight Captain Roland

Pulled from the Extra Deck by Angelica , this deck has excellent auto-equipment capabilities from the graveyard to support combos, as it interacts very well with Equip Spells. Additionally, it has the ability to gain +2 resources if Synchro Summoned.

Infernoble Knight Emperor Charles (x1)
UR rarity
Infernoble Knight Emperor Charles
UR rarity
Infernoble Knight Emperor Charles

Once the boss of the deck, it's now being squeezed dry to create a new boss, also a Charles card, but a different one.


Simply equip the item to a monster on the field (any monster will do, even in the damage step) and you can shoot one card on the field (without targeting).

You have the ability to equip 1 Magical Item from your hand or graveyard to yourself at the end of your turn, then directly equip 1 FIRE Warrior monster from your deck to this card, and gain an additional 500 ATK (3500 ATK).

Emperor Charles the Great (x2)
UR rarity
Emperor Charles the Great
UR rarity
Emperor Charles the Great

The new boss, thought to be Charles , but it turned out to be Charles.


Charles is getting his gear up.

If Link can retrieve Charles from the graveyard, copy the card's name, and benefit from the effects of the original Charles , then gain 500 ATK.

You can further negate spells/traps by sending a spell from an item you have in your hand or that is face up on the field.

In general, it has all the old Charles effects, but this Charles has added spell/trap negate, and doesn't have the weakness of spinning his head and then punching (linked monsters can't spin their heads).



K9

 

K9-17 Izuna (x3)
Card rarity
K9-17 Izuna
Card rarity
K9-17 Izuna

It's possible to get a 1-card combo, and play it during your opponent's turn, making a 3x combo almost certain.

K9-ØØ Lupis (x1)
Card rarity
K9-ØØ Lupis
Card rarity
K9-ØØ Lupis

Thrown down by Izuna, plays during the opponent's turn when thrown to the graveyard, automatically performs Xyz jumps during the opponent's turn.


Xyz monsters summoned by this card will not be targeted by enemies ( Imperm , etc.).

K9-66a Jokul (Triple (if possible))
Card rarity
K9-66a Jokul
Card rarity
K9-66a Jokul

Searching for K9 monsters, simultaneously summoning myself and another Level 5 card from my hand, Xyz Rank 5 is super easy.

K9-66b Lantern (x1-3)
Card rarity
K9-66b Lantern
Card rarity
K9-66b Lantern

Searching for the K9 spell, as well as automatically jumping and pulling a Level 5 K9 monster from the graveyard to the field, makes Xyz Rank 5 extremely easy.

"A Case for K9" (x1-3)
Card rarity
"A Case for K9"
Card rarity
"A Case for K9"

 search card xoay full combo K9 (1 card combo), hoặc search Izuna backup turn sau

K9-17 "Ripper" (x1)
Card rarity
K9-17 "Ripper"
Card rarity
K9-17 "Ripper"

I had a search for K9 monsters/spells/traps and a K9 instant spell card set, but the deck was already full and drawing them would brick it, so I didn't include those cards.


It negates monster effects from your hand or graveyard, allowing you to avoid being hit by handtraps during combos or take the enemy's turn negation.



Mitsurugi

Ritual cards share a common effect: when sacrificed, they search for cards from the deck and jump from the graveyard. This gives the deck a lot of resources in hand or on the field.

Ame no Habakiri no Mitsurugi (x3)
UR rarity
Ame no Habakiri no Mitsurugi
UR rarity
Ame no Habakiri no Mitsurugi

Goat, searchable by another card in the deck, 1 card combo pulls monsters directly from the deck (effect so powerful it's only once per duel)

Ame no Murakumo no Mitsurugi and Futsu no Mitama no Mitsurugi (x0-1)
UR rarity
Ame no Murakumo no Mitsurugi
UR rarity
Ame no Murakumo no Mitsurugi
SR rarity
Futsu no Mitama no Mitsurugi
SR rarity
Futsu no Mitama no Mitsurugi

If you see a brick, remove one or both cards, but I recommend bringing at least one and building a 60-card deck.


Ame : Continuous Raigeki, as well as Negate (if the opponent doesn't want their card negated, they must discard one card).

Futsu : Pulls a Reptile from the graveyard to restore inventory. You can pull search cards, restore inventory, or pull bosses, depending on your preference.

Mitsurugi no Mikoto, Saji, Mitsurugi no Mikoto, Aramasa, Mitsurugi no Mikoto and Kusanagi (x1)
SR rarity
Mitsurugi no Mikoto, Saji
SR rarity
Mitsurugi no Mikoto, Saji
UR rarity
Mitsurugi no Mikoto, Aramasa
UR rarity
Mitsurugi no Mikoto, Aramasa
R rarity
Mitsurugi no Mikoto, Kusanagi
R rarity
Mitsurugi no Mikoto, Kusanagi

Searchable via Habakiri , these are cards you don't want to hold because normal summoning them to start a combo with a different card will be stronger (although these cards can still be used in one-card combos).

Mitsurugi Ritual (x1)
SR rarity
Mitsurugi Ritual
SR rarity
Mitsurugi Ritual

Branded Fusion at home


Since the deck found this card, multiplying by 1 is sufficient.

You can use both of the following effects in one go.

Ritual monsters and Ritual Reptile monsters from the deck are obtained by sacrificing materials from your hand or field until their total level equals the Ritual monster's level.

Ritual monsters are Ritual Reptiles from your hand by Tributing up to 2 Reptile monsters from your hand, deck, or field, such that the total equals the Ritual Monster Level.

Mitsurugi Prayers (x1-3)
UR rarity
Mitsurugi Prayers
UR rarity
Mitsurugi Prayers

Searchable, it has the potential to add tons of resources and item recovery to the Mitsurugi combo.

Mitsurugi Tempest and Mitsurugi Great Purification (x0-1)
N rarity
Mitsurugi Tempest
N rarity
Mitsurugi Tempest
N rarity
Mitsurugi Great Purification
N rarity
Mitsurugi Great Purification

Tempest : This deck is less commonly played due to bricking issues and the overly difficult conditions (primarily Infernoble Knight).


Purification : negate, return to base, easy to play, easy to use.



Combo Bridge

 

ASHLAN U1000, Infinitrack River Stormer and Magikey Mechmortar - Garesglasser (K9 sang Mitsurugi)
Card rarity
ASHLAN U1000
Card rarity
ASHLAN U1000
SR rarity
Infinitrack River Stormer
SR rarity
Infinitrack River Stormer
SR rarity
Magikey Mechmortar - Garesglasser
SR rarity
Magikey Mechmortar - Garesglasser

Upgrade by defeating 2 Level 5 monsters (K9), then you can search for Mechmortar - Garesglasser to continue the combo.


U1000 reveal Mechmortar - Garesglasser , search Habakiri

Battlin' Boxer King Dempsey (Mitsurugi sang Infernoble Knight)
UR rarity
Battlin' Boxer King Dempsey
UR rarity
Battlin' Boxer King Dempsey

 search 1 FIRE Warrior tự nhảy -> link lên Isolde = full combo Infernoble Knight



Staple

 

Neo-Spacian Aqua Dolphin and Neo Space Connector (grab hand)
N rarity
Neo-Spacian Aqua Dolphin
N rarity
Neo-Spacian Aqua Dolphin
SR rarity
Neo Space Connector
SR rarity
Neo Space Connector

Normal Neo Space Connector can pull 1 Warrior -> Isolde = Full Combo Infernoble Knight


Dolphin : Check and grab the hand (not hard once per turn) go brrrrrrrrrrrrrr

Immortal Phoenix Gearfried and Fire Flint Lady (FIRE Warrior self-dance)
UR rarity
Immortal Phoenix Gearfried
UR rarity
Immortal Phoenix Gearfried
R rarity
Fire Flint Lady
R rarity
Fire Flint Lady

One monster has omni-negate but requires banishing an Equip Spell from the field or graveyard, and another jumps incredibly easily and can pull Level 4 or lower Warrior monsters from your hand onto the field by sacrificing itself, giving it a nice body for synchro or combos.


Why choose when you can play both?

Night Sword Serpent (x1)
R rarity
Night Sword Serpent
R rarity
Night Sword Serpent

Can be sent to the grave by Mitsurugi Ritual , jumps from the grave to gain an additional Level 4 body for combos.

Living Fossil and Phoenix Gearblade (The goods for the isolde were thrown down.)
SR rarity
Living Fossil
SR rarity
Living Fossil
N rarity
Phoenix Gearblade
N rarity
Phoenix Gearblade

You can bring other equipped magic cards, but these are two I recommend you bring.


Phoenix Gearblade : Picks itself up when thrown to the graveyard or banished by monster effects, making it a discard material. It also has an OTK (One-Hit) support effect.

Living Fossil : pulls the body from a combo

Reinforcement of the Army (Triple (if possible))
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

 search 1 card combo, không once per turn

other types of handtraps and staples
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Ghost Belle & Haunted Mansion

 

Vallon the Super Psy Skyblaster (x1)
Card rarity
Vallon, the Super Psy Skyblaster
Card rarity
Vallon, the Super Psy Skyblaster

Because K9 Xyz is available during your opponent's turn, you can play this card and gain up to 2 disrupts for your opponent (max 3 disrupts).

Promethean Princess, Bestower of Flames and S:P Little Knight (Disrupt)
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

S:P Little Knight : You can play I:P to get up to 2 Disrupt cards if your Extra Deck isn't full yet.


Promethean : Boosts body for combos, has Disrupt, easy to build.




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