Vanquish Soul K9 Gameplay Guide

Vanquish Soul K9 Gameplay Guide

With the ability to play during the opponent's turn (even turn 0), recover resources, add resources, and combine well with each other, Vanquish Soul and K9 are dominating the current Master Duel meta. The deck can be used with many handtraps, including Dimensional Shifter , offering diverse effects ranging from non-target, target, destroy, discard, discard, burn, etc.

Sections covered in this guide:




Vanquish Soul

Versatile, even breathing produces quick effects, dodging targets like a hacker.


These vanquish souls require 3 attributes to activate their effect: EARTH, FIRE, and DARKNESS.

Vanquish Soul Razen (Triple (if possible))

UR Rarity
Vanquish Soul Razen
UR Rarity
Vanquish Soul Razen
Vanquish Soul Razen
FIRE 4
Vanquish Soul Razen
  • ATK:

  • 1800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.


Level 4, Fire element


This deck's searcher can search for non-Warrior Vanquish Soul monsters, which have an effect that attacks monsters without targeting (all monsters in the same column as this card, except for this card itself; if the opponent has monsters in the extra monster zone, it attacks up to 2 monsters).

Vanquish Soul Dr. Mad Love (x3)

UR Rarity
Vanquish Soul Dr. Mad Love
UR Rarity
Vanquish Soul Dr. Mad Love
Vanquish Soul Dr. Mad Love
DARK 4
Vanquish Soul Dr. Mad Love
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.


Level 4, Shadow system :)


Searcher, found the spell/trap Vanquish Soul

Do not push the non-target monster (the monster with the lowest DEF on the field; if they have the same DEF, choose one of the duplicate monsters) to your hand.

or reduce stats to focus on punching or timing damage for OTK.

Vanquish Soul Jiaolong (x2-3)

SR Rarity
Vanquish Soul Jiaolong
SR Rarity
Vanquish Soul Jiaolong
Vanquish Soul Jiaolong
FIRE 5
Vanquish Soul Jiaolong
  • ATK:

  • 2400

  • DEF:

  • 2100


If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: Change the battle position of 1 monster on the field. ● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.


Level 5, Fire element


The card jumps from your hand when shown to your opponent to activate the Vanquish Soul card or effect.

It's on the same level as the K9s, and also acts as a searcher, able to search for monsters/spells/traps like Vanquish Soul or change the stance of other monsters to deal high ATK or DEF damage, sometimes assisting in poking or killing during the Battle Phase.

Vanquish Soul Hollie Sue (x3)

 Rarity
Vanquish Soul Hollie Sue
 Rarity
Vanquish Soul Hollie Sue
Vanquish Soul Hollie Sue
EARTH 5
Vanquish Soul Hollie Sue
  • ATK:

  • 500

  • DEF:

  • 2200


During the Main Phase (Quick Effect): You can reveal 1 other "Vanquish Soul" monster in your hand; Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase. ● FIRE & DARK: Special Summon 1 non-Psychic "Vanquish Soul" monster from your Deck. You can only use each effect of "Vanquish Soul Hollie Sue" once per turn, and cannot activate more than 1 in the same Chain.


Level 5, EARTH element


On the same level as the K9s.

It has a quick effect that allows it to assist in playing turn 0 and the opponent's turn by automatically jumping onto the field.

It's possible to NTR enemy monsters or pull a non-Psychic Vanquish Soul body from your deck to cause trouble for your opponent during your turn or during their turn.

Vanquish Soul Heavy Borger (x1-2)

SR Rarity
Vanquish Soul Heavy Borger
SR Rarity
Vanquish Soul Heavy Borger
Vanquish Soul Heavy Borger
DARK 7
Vanquish Soul Heavy Borger
  • ATK:

  • 2500

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: Draw 1 card. ● EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.


Level 7, Shadow System


It has a quick effect that allows it to jump from your hand by pushing another Vanquish Soul monster towards you, playing during your opponent's turn while dodging targets.

You get 1 draw or 1500 burn per turn (your turn + enemy's turn is 2 draw, 3000 burn). Very suitable if you want to control with handtraps or burn if you can't get past the enemy's unaffect (or hard opponent) cards.

Vanquish Soul Caesar Valius (x1)

UR Rarity
Vanquish Soul Caesar Valius
UR Rarity
Vanquish Soul Caesar Valius
Vanquish Soul Caesar Valius
EARTH 8
Vanquish Soul Caesar Valius
  • ATK:

  • 3000

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ● EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.


Level 8, EARTH element


It has a quick effect that allows it to jump from your hand by pushing another Vanquish Soul monster towards you, playing during your opponent's turn while dodging targets.

Shoot cards without targeting by revealing up to 3 types, or using a 3000 unaffect body.

Stake your Soul! (Triple (if possible))

UR Rarity
Stake your Soul!
UR Rarity
Stake your Soul!
Stake your Soul!
Spell Normal
Stake your Soul!

    Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.


    Simply draw a Vanquish Soul monster directly from your deck to your hand without any locking or cost. Just move one monster from your hand (even if it's not a Vanquish Soul monster), then draw another Vanquish Soul monster of a different attribute and name from your deck.

    Vanquish Soul Start! (x1)

     Rarity
    Vanquish Soul, Start!
     Rarity
    Vanquish Soul, Start!
    Vanquish Soul, Start!
    Spell Field
    Vanquish Soul, Start!

      You can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Deck to your hand. If a "Vanquish Soul" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 "Vanquish Soul" monster in your hand instead. During your End Phase, if you control 2 or more "Vanquish Soul" monsters: You can Set 1 "Vanquish Soul" Trap from your Deck. You can only use each effect of "Vanquish Soul, Start!" once per turn.


      You need Vanquish Soul monster on the field to use this card, and it can also be searched by other cards, so x1 is fine.


      Drag a monster straight up from the deck; the dragged Vanquish Soul monster must have a different attribute than any monster selected on the field.

      Protect the Vanquish Soul from being destroyed (instead, give 1 Vanquish Soul to protect it).

      Set the Vanquish Soul trap straight to the Dark Hole from your deck if you have 2 or more Vanquish Soul monsters on the field.

      Vanquish Soul Snow Devil (x1)

      R Rarity
      Vanquish Soul Snow Devil
      R Rarity
      Vanquish Soul Snow Devil
      Vanquish Soul Snow Devil
      Trap Normal
      Vanquish Soul Snow Devil

        Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn.


        Dark Hole


        Show it to the enemy, it has up to 3 attributes: DARK, FIRE, EARTH

        One or more attributes: Deal 400 damage to the enemy, and knock 1 Vanquish Soul monster from your hand.

        2 or more attributes: Deals 600 damage to the enemy; your Vanquish Soul monster this turn will not be destroyed by the effect.

        3 attributes: Inflict 800 damage to the enemy, then destroy all monsters on both players' fields.

        If you send 3 monsters, you will of course activate all 3 effects, totaling 1800 damage, monster knockback, protection, and a field-wide explosion.

        Rock of the Vanquisher (x2)

        SR Rarity
        Rock of the Vanquisher
        SR Rarity
        Rock of the Vanquisher
        Rock of the Vanquisher
        DARK
        Rock of the Vanquisher
        • ATK:

        • 0

        • LINK-1

        Link Arrow:

        Bottom


        1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; ● Special Summon 1 "Vanquish Soul" monster from your hand. ● Add 1 "Vanquish Soul" monster from your GY to your hand. You can only use this effect of "Rock of the Vanquisher" once per turn.


        Easy to get, just need one Vanquish Soul monster.


        Cannot be used as Link material; the enemy can only hit the highest ATK monster if you are controlling the Vanquish Soul monster (this monster has ATK 0).

        Quick effects in the main phase allow you to play during your opponent's turn.

        You can skip Vanquish Soul monsters from your hand (allowing you to play both your and your enemy's turns, generate resources (each summon involves searching or drawing), or make things difficult for your enemy (shoot cards, push cards, etc.)).

        Back to hand: Adds 1 Vanquish Soul monster from the graveyard to your hand. This not only allows you to jump up and search again in the next turn but also helps you find the necessary attributes for the Vanquish Soul monster or K9 to activate its effect.

        Vanquish Soul Rocks (x0-1)

         Rarity
        Vanquish Soul Rocks
         Rarity
        Vanquish Soul Rocks
        Vanquish Soul Rocks
        DARK
        Vanquish Soul Rocks
        • ATK:

        • 2000

        • DEF:

        • 2500


        2+ Level 4 "Vanquish Soul" monsters Once per turn, if a "Vanquish Soul" monster battled this turn, you can also Xyz Summon "Vanquish Soul Rocks" by using 1 "Vanquish Soul" monster or 1 "Rock of the Vanquisher" you control (transfer its materials to this card). Gains the following effects, based on the Attributes of its attached materials. ● DARK: All monsters your opponent controls lose 800 ATK. ● FIRE: "Vanquish Soul" monsters you control gain 1000 ATK. ● EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls.


        Extra is already too crowded.


        It's easy to level up, you can shoot cards, support OTK, or clear the enemy's field by punching.



        K9

        It has the ability to play during the opponent's turn, shares the same self-summoning effect, and doesn't require a sacrifice if the opponent has two or more cards in their hand.

        K9-17 Izuna (x3)

         Rarity
        K9-17 Izuna
         Rarity
        K9-17 Izuna
        K9-17 Izuna
        EARTH 5
        K9-17 Izuna
        • ATK:

        • 2100

        • DEF:

        • 1600


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


        Played during your opponent's turn, this card has a quick effect (when your opponent activates a monster effect in their hand or graveyard). After the card finishes its jump, it sends 1 K9 monster/spell/trap from your deck to your graveyard, granting you an Xyz summon during your opponent's turn.

        K9-ØØ Lupis (x1)

         Rarity
        K9-ØØ Lupis
         Rarity
        K9-ØØ Lupis
        K9-ØØ Lupis
        EARTH 5
        K9-ØØ Lupis
        • ATK:

        • 2300

        • DEF:

        • 200


        An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


        Thrown to the graveyard by Izuna , it jumps up and uses Xyz on your opponent's turn. Additionally, if this monster is the material for an Xyz monster, that monster is immune to enemy effects, dodging cards like Veiler , Imperm , or other targeting cards, making combos and breakboards easier.

        K9-66a Jokul (Triple (if possible))

         Rarity
        K9-66a Jokul
         Rarity
        K9-66a Jokul
        K9-66a Jokul
        DARK 5
        K9-66a Jokul
        • ATK:

        • 2000

        • DEF:

        • 1900


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


        This card both searches for K9 monsters from your deck (not Aqua monsters) and has the ability to automatically jump itself and another Level 5 monster from your hand onto the field, making it super easy to Xyz Rank 5, or to bring Jiaolong or Hollie Sue from Vanquish Soul onto the field.

        K9-66b Lantern (x1)

         Rarity
        K9-66b Lantern
         Rarity
        K9-66b Lantern
        K9-66b Lantern
        DARK 5
        K9-66b Lantern
        • ATK:

        • 2000

        • DEF:

        • 1900


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


        Search for K9 spell/trap



        It has the ability to pull 1 K9 monster from the graveyard (not a Pyro monster) and jump itself from your hand to give you a Level 5 body, allowing you to expand your combos.


        Since this card needs a graveyard card to optimize its effect and search, x1 is sufficient.

        K9-04 Noroi (x1)

         Rarity
        K9-04 Noroi
         Rarity
        K9-04 Noroi
        K9-04 Noroi
        EARTH 5
        K9-04 Noroi
        • ATK:

        • 2200

        • DEF:

        • 1500


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


        mercenary boss


        Pull one non-Machine K9 monster straight from your deck onto the field, giving you two bodies, although K9 is locked if you are controlling a monster that this card summons.

        But you can use the effect of sending that K9 card to the graveyard, checking your opponent's hand while also looking at their hand.

        "A Case for K9" (x1)

         Rarity
        "A Case for K9"
         Rarity
        "A Case for K9"
        "A Case for K9"
        Spell Continuous
        "A Case for K9"

          When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


          It can be searched in many ways, so x1 is enough.


          Search for 1 K9 monster from your deck to add to your hand.

          During the turn an enemy uses a monster effect from their hand or graveyard, K9 monsters gain an additional 900 ATK.

          If this card in the spell/trap zone is affected by a spell, you can set a K9 spell card from your deck or graveyard to add disruption.

          K9-LC Release Restraint and K9-X Forced Release (x0-1)

           Rarity
          K9-LC Release Restraint
           Rarity
          K9-LC Release Restraint
          K9-LC Release Restraint
          Spell Quick
          K9-LC Release Restraint

            Target 1 "K9" Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster). At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-LC Release Restraint" once per turn.


             Rarity
            K9-X Forced Release
             Rarity
            K9-X Forced Release
            K9-X Forced Release
            Spell Quick
            K9-X Forced Release

              During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


              You can fit them in, if you don't mind overcrowding your deck or bricking it. Can be used with "A Case For K9".

              K9-17 "Ripper" (x1-2)

               Rarity
              K9-17 "Ripper"
               Rarity
              K9-17 "Ripper"
              K9-17 "Ripper"
              WIND
              K9-17 "Ripper"
              • ATK:

              • 2300

              • DEF:

              • 1800


              2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


              Easy to level up, search for monsters/spells/K9 traps, blocks most handtraps (monster effects from handtraps or graveyards).


              The only requirement is 2 Level 5 bodies, acting as a bridge from another deck that meets the condition of having 2 Level 5 monsters to unleash the full K9 combo.

              K9-ØØ "Hound" (x0-1)

               Rarity
              K9-ØØ "Hound"
               Rarity
              K9-ØØ "Hound"
              K9-ØØ "Hound"
              LIGHT
              K9-ØØ "Hound"
              • ATK:

              • 2500

              • DEF:

              • 2500


              2 Level 5 monsters Cannot be destroyed by battle or your opponent's card effects the turn it is Special Summoned. Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.


              Boardbreaker (effect only usable in Standby Phase)

              K9-X "Werewolf" and K9-X Forced Release (x1)

               Rarity
              K9-X "Werewolf"
               Rarity
              K9-X "Werewolf"
              K9-X "Werewolf"
              LIGHT
              K9-X "Werewolf"
              • ATK:

              • 3300

              • DEF:

              • 2500


              2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


               Rarity
              K9-X Forced Release
               Rarity
              K9-X Forced Release
              K9-X Forced Release
              Spell Quick
              K9-X Forced Release

                During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


                Upgraded with K9-X Forced Release (then fire 1 card), Werewolf gives you the ability to punch multiple times for an OTK, as well as extremely dirty breakboard or hand-snatching effects (look at the opponent's hand before choosing one and snatching it).

                K9-66X "Jacks" (x1)

                 Rarity
                K9-66X "Jacks"
                 Rarity
                K9-66X "Jacks"
                K9-66X "Jacks"
                DARK
                K9-66X "Jacks"
                • ATK:

                • 2600

                • DEF:

                • 2500


                2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                5 bulbs


                You can shoot cards when the enemy uses monster effects from their hand or graveyard.

                It has the potential to assist in OTK (double the damage the enemy takes) if there is a monster hit effect from your hand or graveyard.



                Staple

                 

                Handtrap & Staple

                UR Rarity
                Crossout Designator
                UR Rarity
                Crossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    Called by the Grave
                    UR Rarity
                    Called by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      Ash Blossom & Joyous Spring
                      UR Rarity
                      Ash Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      UR Rarity
                      Dimension Shifter
                      UR Rarity
                      Dimension Shifter
                      Dimension Shifter
                      DARK 6
                      Dimension Shifter
                      • ATK:

                      • 1200

                      • DEF:

                      • 2200


                      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                      Play whatever you like, as long as the deck has exactly 40 cards to optimize stability.


                      You should prioritize a few handtraps with attributes that Vanquish Soul needs, for example, Ash Blossom is FIRE, Maxx "C" is EARTH, Shifter is SHADOW.

                      N.As.H

                      UR Rarity
                      N.As.H. Knight
                      UR Rarity
                      N.As.H. Knight
                      N.As.H. Knight
                      WATER
                      N.As.H. Knight
                      • ATK:

                      • 1700

                      • DEF:

                      • 2700


                      2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                      R Rarity
                      Number 104: Masquerade
                      R Rarity
                      Number 104: Masquerade
                      Number 104: Masquerade
                      LIGHT
                      Number 104: Masquerade
                      • ATK:

                      • 2700

                      • DEF:

                      • 1200


                      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                      UR Rarity
                      CXyz N.As.Ch. Knight
                      UR Rarity
                      CXyz N.As.Ch. Knight
                      CXyz N.As.Ch. Knight
                      WATER
                      CXyz N.As.Ch. Knight
                      • ATK:

                      • 2000

                      • DEF:

                      • 3000


                      3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                      R Rarity
                      Number C104: Umbral Horror Masquerade
                      R Rarity
                      Number C104: Umbral Horror Masquerade
                      Number C104: Umbral Horror Masquerade
                      DARK
                      Number C104: Umbral Horror Masquerade
                      • ATK:

                      • 3000

                      • DEF:

                      • 1500


                      4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                      You can upgrade Chaos Number 104 using Number 104 as a material by combining the effects of N.As.H Knights . Number 104 can shoot spells/traps, negate monsters, and even sever hands before splitting LP in half. In short, it's absolutely unscrupulous and wicked.

                      Xyz monsters

                       Rarity
                      Vallon, the Super Psy Skyblaster
                       Rarity
                      Vallon, the Super Psy Skyblaster
                      Vallon, the Super Psy Skyblaster
                      DARK
                      Vallon, the Super Psy Skyblaster
                      • ATK:

                      • 2500

                      • DEF:

                      • 2200


                      2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                      UR Rarity
                      Tiras, Keeper of Genesis
                      UR Rarity
                      Tiras, Keeper of Genesis
                      Tiras, Keeper of Genesis
                      LIGHT
                      Tiras, Keeper of Genesis
                      • ATK:

                      • 2600

                      • DEF:

                      • 1700


                      2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                      SR Rarity
                      Raider's Knight
                      SR Rarity
                      Raider's Knight
                      Raider's Knight
                      DARK
                      Raider's Knight
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      UR Rarity
                      Arc Rebellion Xyz Dragon
                      UR Rarity
                      Arc Rebellion Xyz Dragon
                      Arc Rebellion Xyz Dragon
                      DARK
                      Arc Rebellion Xyz Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                      Vallon is a good card, you should bring one of them, and you can play with the rest of the cards however you like.

                      I:P Masquerena, Saryuja Skull Dread and S:P Little Knight (Link)

                      UR Rarity
                      I:P Masquerena
                      UR Rarity
                      I:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                      UR Rarity
                      Saryuja Skull Dread
                      UR Rarity
                      Saryuja Skull Dread
                      Saryuja Skull Dread
                      EARTH
                      Saryuja Skull Dread
                      • ATK:

                      • 2800

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      The N.As.H deck alone is already filling up the Extra Deck, not including K9 and Vanquish Soul; there are only a few slots left to add more cards.

                      Pot of Extravagance and Reinforcement of the Army (+69 consistency)

                      SR Rarity
                      Pot of Extravagance
                      SR Rarity
                      Pot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          ROTA : A must-have for any deck with a Warrior capable of a 1-card combo.


                          PoE : This card is only used at the beginning of main phase 1, so you can't combo almost all of your extra deck and then use your pot to draw more cards. However, this card's ability to draw cards makes it easier to find handtraps or combo pieces.

                          Bystial Druiswurm and Bystial Magnamhut (Bystials)

                          SR Rarity
                          Bystial Druiswurm
                          SR Rarity
                          Bystial Druiswurm
                          Bystial Druiswurm
                          DARK 6
                          Bystial Druiswurm
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                          UR Rarity
                          Bystial Magnamhut
                          UR Rarity
                          Bystial Magnamhut
                          Bystial Magnamhut
                          DARK 6
                          Bystial Magnamhut
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                          It provides both the SHADOW attribute and is a handtrap with an extremely large body and powerful effect.

                          Rescue-ACE Impulse and Rescue-ACE Fire Attacker (Rescue-ACE)

                          SR Rarity
                          Rescue-ACE Impulse
                          SR Rarity
                          Rescue-ACE Impulse
                          Rescue-ACE Impulse
                          FIRE 3
                          Rescue-ACE Impulse
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


                          N Rarity
                          Rescue-ACE Fire Attacker
                          N Rarity
                          Rescue-ACE Fire Attacker
                          Rescue-ACE Fire Attacker
                          FIRE 6
                          Rescue-ACE Fire Attacker
                          • ATK:

                          • 2200

                          • DEF:

                          • 2200


                          If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.


                          Impulse : Searchable by ROTA, can pull Fire Attacker and can select one monster; both players cannot activate that monster's effects.


                          Fire Attacker : Draw 2, discard 1, allowing you to draw handtraps or cards for the next turn in the combo.




                          Companion unit:

                          - Yu-Gi-Oh! Guidance Vietnam

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