Vanquish Soul K9 Gameplay Guide

Vanquish Soul K9 Gameplay Guide

With the ability to play during the opponent's turn (even turn 0), recover resources, add resources, and combine well with each other, Vanquish Soul and K9 are dominating the current Master Duel meta. The deck can be used with many handtraps, including Dimensional Shifter , offering diverse effects ranging from non-target, target, destroy, discard, discard, burn, etc.

Sections covered in this guide:




Vanquish Soul

Versatile, even breathing produces quick effects, dodging targets like a hacker.


These vanquish souls require 3 attributes to activate their effect: EARTH, FIRE, and DARKNESS.

Vanquish Soul Razen (Triple (if possible))
UR rarity
Vanquish Soul Razen
UR rarity
Vanquish Soul Razen

Level 4, Fire element


This deck's searcher can search for non-Warrior Vanquish Soul monsters, which have an effect that attacks monsters without targeting (all monsters in the same column as this card, except for this card itself; if the opponent has monsters in the extra monster zone, it attacks up to 2 monsters).

Vanquish Soul Dr. Mad Love (x3)
UR rarity
Vanquish Soul Dr. Mad Love
UR rarity
Vanquish Soul Dr. Mad Love

Level 4, Shadow system :)


Searcher, found the spell/trap Vanquish Soul

Do not push the non-target monster (the monster with the lowest DEF on the field; if they have the same DEF, choose one of the duplicate monsters) to your hand.

or reduce stats to focus on punching or timing damage for OTK.

Vanquish Soul Jiaolong (x2-3)
SR rarity
Limited to 2 copies
Vanquish Soul Jiaolong
SR rarity
Limited to 2 copies
Vanquish Soul Jiaolong

Level 5, Fire element


The card jumps from your hand when shown to your opponent to activate the Vanquish Soul card or effect.

It's on the same level as the K9s, and also acts as a searcher, able to search for monsters/spells/traps like Vanquish Soul or change the stance of other monsters to deal high ATK or DEF damage, sometimes assisting in poking or killing during the Battle Phase.

Vanquish Soul Hollie Sue (x3)
Card rarity
Vanquish Soul Hollie Sue
Card rarity
Vanquish Soul Hollie Sue

Level 5, EARTH element


On the same level as the K9s.

It has a quick effect that allows it to assist in playing turn 0 and the opponent's turn by automatically jumping onto the field.

It's possible to NTR enemy monsters or pull a non-Psychic Vanquish Soul body from your deck to cause trouble for your opponent during your turn or during their turn.

Vanquish Soul Heavy Borger (x1-2)
SR rarity
Vanquish Soul Heavy Borger
SR rarity
Vanquish Soul Heavy Borger

Level 7, Shadow System


It has a quick effect that allows it to jump from your hand by pushing another Vanquish Soul monster towards you, playing during your opponent's turn while dodging targets.

You get 1 draw or 1500 burn per turn (your turn + enemy's turn is 2 draw, 3000 burn). Very suitable if you want to control with handtraps or burn if you can't get past the enemy's unaffect (or hard opponent) cards.

Vanquish Soul Caesar Valius (x1)
UR rarity
Vanquish Soul Caesar Valius
UR rarity
Vanquish Soul Caesar Valius

Level 8, EARTH element


It has a quick effect that allows it to jump from your hand by pushing another Vanquish Soul monster towards you, playing during your opponent's turn while dodging targets.

Shoot cards without targeting by revealing up to 3 types, or using a 3000 unaffect body.

Stake your Soul! (Triple (if possible))
UR rarity
Stake your Soul!
UR rarity
Stake your Soul!

Simply draw a Vanquish Soul monster directly from your deck to your hand without any locking or cost. Just move one monster from your hand (even if it's not a Vanquish Soul monster), then draw another Vanquish Soul monster of a different attribute and name from your deck.

Vanquish Soul Start! (x1)
Card rarity
Vanquish Soul, Start!
Card rarity
Vanquish Soul, Start!

You need Vanquish Soul monster on the field to use this card, and it can also be searched by other cards, so x1 is fine.


Drag a monster straight up from the deck; the dragged Vanquish Soul monster must have a different attribute than any monster selected on the field.

Protect the Vanquish Soul from being destroyed (instead, give 1 Vanquish Soul to protect it).

Set the Vanquish Soul trap straight to the Dark Hole from your deck if you have 2 or more Vanquish Soul monsters on the field.

Vanquish Soul Snow Devil (x1)
R rarity
Vanquish Soul Snow Devil
R rarity
Vanquish Soul Snow Devil

Dark Hole


Show it to the enemy, it has up to 3 attributes: DARK, FIRE, EARTH

One or more attributes: Deal 400 damage to the enemy, and knock 1 Vanquish Soul monster from your hand.

2 or more attributes: Deals 600 damage to the enemy; your Vanquish Soul monster this turn will not be destroyed by the effect.

3 attributes: Inflict 800 damage to the enemy, then destroy all monsters on both players' fields.

If you send 3 monsters, you will of course activate all 3 effects, totaling 1800 damage, monster knockback, protection, and a field-wide explosion.

Rock of the Vanquisher (x2)
SR rarity
Rock of the Vanquisher
SR rarity
Rock of the Vanquisher

Easy to get, just need one Vanquish Soul monster.


Cannot be used as Link material; the enemy can only hit the highest ATK monster if you are controlling the Vanquish Soul monster (this monster has ATK 0).

Quick effects in the main phase allow you to play during your opponent's turn.

You can skip Vanquish Soul monsters from your hand (allowing you to play both your and your enemy's turns, generate resources (each summon involves searching or drawing), or make things difficult for your enemy (shoot cards, push cards, etc.)).

Back to hand: Adds 1 Vanquish Soul monster from the graveyard to your hand. This not only allows you to jump up and search again in the next turn but also helps you find the necessary attributes for the Vanquish Soul monster or K9 to activate its effect.

Vanquish Soul Rocks (x0-1)
Card rarity
Vanquish Soul Rocks
Card rarity
Vanquish Soul Rocks

Extra is already too crowded.


It's easy to level up, you can shoot cards, support OTK, or clear the enemy's field by punching.



K9

It has the ability to play during the opponent's turn, shares the same self-summoning effect, and doesn't require a sacrifice if the opponent has two or more cards in their hand.

K9-17 Izuna (x3)
Card rarity
K9-17 Izuna
Card rarity
K9-17 Izuna

Played during your opponent's turn, this card has a quick effect (when your opponent activates a monster effect in their hand or graveyard). After the card finishes its jump, it sends 1 K9 monster/spell/trap from your deck to your graveyard, granting you an Xyz summon during your opponent's turn.

K9-ØØ Lupis (x1)
Card rarity
K9-ØØ Lupis
Card rarity
K9-ØØ Lupis

Thrown to the graveyard by Izuna , it jumps up and uses Xyz on your opponent's turn. Additionally, if this monster is the material for an Xyz monster, that monster is immune to enemy effects, dodging cards like Veiler , Imperm , or other targeting cards, making combos and breakboards easier.

K9-66a Jokul (Triple (if possible))
Card rarity
K9-66a Jokul
Card rarity
K9-66a Jokul

This card both searches for K9 monsters from your deck (not Aqua monsters) and has the ability to automatically jump itself and another Level 5 monster from your hand onto the field, making it super easy to Xyz Rank 5, or to bring Jiaolong or Hollie Sue from Vanquish Soul onto the field.

K9-66b Lantern (x1)
Card rarity
K9-66b Lantern
Card rarity
K9-66b Lantern

Search for K9 spell/trap



It has the ability to pull 1 K9 monster from the graveyard (not a Pyro monster) and jump itself from your hand to give you a Level 5 body, allowing you to expand your combos.


Since this card needs a graveyard card to optimize its effect and search, x1 is sufficient.

K9-04 Noroi (x1)
Card rarity
K9-04 Noroi
Card rarity
K9-04 Noroi

mercenary boss


Pull one non-Machine K9 monster straight from your deck onto the field, giving you two bodies, although K9 is locked if you are controlling a monster that this card summons.

But you can use the effect of sending that K9 card to the graveyard, checking your opponent's hand while also looking at their hand.

"A Case for K9" (x1)
Card rarity
"A Case for K9"
Card rarity
"A Case for K9"

It can be searched in many ways, so x1 is enough.


Search for 1 K9 monster from your deck to add to your hand.

During the turn an enemy uses a monster effect from their hand or graveyard, K9 monsters gain an additional 900 ATK.

If this card in the spell/trap zone is affected by a spell, you can set a K9 spell card from your deck or graveyard to add disruption.

K9-LC Release Restraint and K9-X Forced Release (x0-1)
Card rarity
K9-LC Release Restraint
Card rarity
K9-LC Release Restraint
Card rarity
K9-X Forced Release
Card rarity
K9-X Forced Release

You can fit them in, if you don't mind overcrowding your deck or bricking it. Can be used with "A Case For K9".

K9-17 "Ripper" (x1-2)
Card rarity
K9-17 "Ripper"
Card rarity
K9-17 "Ripper"

Easy to level up, search for monsters/spells/K9 traps, blocks most handtraps (monster effects from handtraps or graveyards).


The only requirement is 2 Level 5 bodies, acting as a bridge from another deck that meets the condition of having 2 Level 5 monsters to unleash the full K9 combo.

K9-ØØ "Hound" (x0-1)
Card rarity
K9-ØØ "Hound"
Card rarity
K9-ØØ "Hound"

Boardbreaker (effect only usable in Standby Phase)

K9-X "Werewolf" and K9-X Forced Release (x1)
Card rarity
K9-X "Werewolf"
Card rarity
K9-X "Werewolf"
Card rarity
K9-X Forced Release
Card rarity
K9-X Forced Release

Upgraded with K9-X Forced Release (then fire 1 card), Werewolf gives you the ability to punch multiple times for an OTK, as well as extremely dirty breakboard or hand-snatching effects (look at the opponent's hand before choosing one and snatching it).

K9-66X "Jacks" (x1)
Card rarity
K9-66X "Jacks"
Card rarity
K9-66X "Jacks"

5 bulbs


You can shoot cards when the enemy uses monster effects from their hand or graveyard.

It has the potential to assist in OTK (double the damage the enemy takes) if there is a monster hit effect from your hand or graveyard.



Staple

 

Handtrap & Staple
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Dimension Shifter
UR rarity
Limited to 1 copy
Dimension Shifter

Play whatever you like, as long as the deck has exactly 40 cards to optimize stability.


You should prioritize a few handtraps with attributes that Vanquish Soul needs, for example, Ash Blossom is FIRE, Maxx "C" is EARTH, Shifter is SHADOW.

N.As.H
UR rarity
N.As.H. Knight
UR rarity
N.As.H. Knight
R rarity
Number 104: Masquerade
R rarity
Number 104: Masquerade
UR rarity
CXyz N.As.Ch. Knight
UR rarity
CXyz N.As.Ch. Knight
R rarity
Number C104: Umbral Horror Masquerade
R rarity
Number C104: Umbral Horror Masquerade

You can upgrade Chaos Number 104 using Number 104 as a material by combining the effects of N.As.H Knights . Number 104 can shoot spells/traps, negate monsters, and even sever hands before splitting LP in half. In short, it's absolutely unscrupulous and wicked.

Xyz monsters
Card rarity
Vallon, the Super Psy Skyblaster
Card rarity
Vallon, the Super Psy Skyblaster
UR rarity
Tiras, Keeper of Genesis
UR rarity
Tiras, Keeper of Genesis
SR rarity
Raider's Knight
SR rarity
Raider's Knight
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Arc Rebellion Xyz Dragon
UR rarity
Arc Rebellion Xyz Dragon

Vallon is a good card, you should bring one of them, and you can play with the rest of the cards however you like.

I:P Masquerena, Saryuja Skull Dread and S:P Little Knight (Link)
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Saryuja Skull Dread
UR rarity
Saryuja Skull Dread
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

The N.As.H deck alone is already filling up the Extra Deck, not including K9 and Vanquish Soul; there are only a few slots left to add more cards.

Pot of Extravagance and Reinforcement of the Army (+69 consistency)
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

ROTA : A must-have for any deck with a Warrior capable of a 1-card combo.


PoE : This card is only used at the beginning of main phase 1, so you can't combo almost all of your extra deck and then use your pot to draw more cards. However, this card's ability to draw cards makes it easier to find handtraps or combo pieces.

Bystial Druiswurm and Bystial Magnamhut (Bystials)
SR rarity
Bystial Druiswurm
SR rarity
Bystial Druiswurm
UR rarity
Limited to 1 copy
Bystial Magnamhut
UR rarity
Limited to 1 copy
Bystial Magnamhut

It provides both the SHADOW attribute and is a handtrap with an extremely large body and powerful effect.

Rescue-ACE Impulse and Rescue-ACE Fire Attacker (Rescue-ACE)
SR rarity
Rescue-ACE Impulse
SR rarity
Rescue-ACE Impulse
N rarity
Rescue-ACE Fire Attacker
N rarity
Rescue-ACE Fire Attacker

Impulse : Searchable by ROTA, can pull Fire Attacker and can select one monster; both players cannot activate that monster's effects.


Fire Attacker : Draw 2, discard 1, allowing you to draw handtraps or cards for the next turn in the combo.




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