Instructions on how to build Thunder Dragon

Instructions on how to build Thunder Dragon

Hello everyone, continuing last week's topic about the zodiac animal representing this year - Tiger, today I would like to take the liberty of jumping to the extremely powerful animals in our 12 zodiac animals - Dragon. . And more precisely, the deck we will build is Thunder Dragon ! A great deck with control going from Duel Links to Master Duel. Is the deck easy to play and easy to find? Let's find out with YGO Vietnam !




overview

overview



Thunder Dragon is a prototype line of LIGHT and DARK Thunder monsters, released in the Roaring Thunder (Master Duel) pack. With Thunder Dragon : The card was first released in Booster Pack vol 7 in 2000 with the original purpose of just being a material to summon Twin-Headed Thunder Dragon. It wasn't until 2018 that Konami officially added a new set of monsters in Soul Fusion (OCG & TCG), Thunder Dragon officially transformed into an Archetype.

Thunder Dragons have a very simple operating mechanism: All Thunder Dragons are level 5/6 and can activate both effects from the hand or when coming from the field to the GY or being banished (except for the original Thunder Dragon , But only activate 1 effect in 1 turn!). Thunder Dragons that are Level 7 or higher will activate powerful attack-boosting, field-locking, and field-clearing effects. Thunder Dragon previously entered the meta, but was hit quite hard in the TCG and OCG battlefields. However, currently on the Master Duel platform, the card line has gradually occupied a large position in the top tier.

The card line's supports from the Chaos, Battery,... lines are all available in the Inevitability of Chaos pack or the Roaring Thunder (Master Duel) pack of the line.

Abbreviations

Like the previous articles I have written, this section is absolutely indispensable for you. Common abbreviations will be the names of Thunder Dragons or some hard-to-read card names
  • Graveyard = GY
  • Lifepoint = LP
  • Thunder Dragon = TD
  • Thunder Dragonmatrix = Matrix
  • Aloof Lupine = Aloof
  • Chaos Dragon Levianeer = Levi
  • Black Dragon Collapserpent = Serpent
  • White Dragon Wyverburster = Burster
  • Thunder Dragon Colossus = Colossus
  • Predaplant Verte Anaconda = Anaconda
  • Gold Sarcophagus = GS



The Thunder Dragon

Of course, before we start building a certain deck, we will need to figure out which cards of that archetype should be included in the deck. In front of us are the monsters of Thunder Dragon .

In fact, what you feel should be left out in Duel Links (due to the limited number of slots for the deck), in Master Duel, leave them all in :")

Thunder Dragon (3x)
R rarity
Thunder Dragon
R rarity
Thunder Dragon

Thunder Dragon – the original card of the Deck, if you feel this effect is not useful in the current meta then sorry for underrating it! The ability to add cards is not too impressive, but this effect is not "Once per turn", meaning you can flash this sub-effect as many times as you like as long as there are copies of it in the Deck. It. Also helps trigger the effects of Thunder Dragon Fusion / Thunder Dragon Duo .

Thunder Dragonmatrix (2-3x)
SR rarity
Thunder Dragonmatrix
SR rarity
Thunder Dragonmatrix

The effects are not too many special, but they are cards that trigger effects during the opponent's turn, which can help us survive within 1 turn or be a bullet for Titan to fire. In addition, it is Level 1, a pretty nice level to be able to call up with One for One or Normal Summon if the card dies. Although rarely used, when sent to the grave, you can get a copy of it in your hand from the Main Deck.

The ability to make bullets to fire enough helps Matrix to be classified as SR, so you have to prepare an amount of SR gems to craft it, but usually, the roll pack rate to produce Matrix is ​​extremely high, so sometimes there is no need to craft too much.

Thunder Dragondark (3x)
SR rarity
Thunder Dragondark
SR rarity
Thunder Dragondark

The first effect is a card similar to T hunder Dragon , but the brightest point of Dark is the second effect. When banished/sent from the field to the grave, you can get 1 Thunder Dragon card into your hand from deck of cards in hand! An incredibly powerful searcher, searching like most decks!

Because the card's rarity is SR, you should also prepare a decent amount of SR gems to craft it!

Thunder Dragonroar (2x)
SR rarity
Thunder Dragonroar
SR rarity
Thunder Dragonroar

The first effect will be Roar, which will help you replenish your inventory, especially in case you run out of copies of Thunder Dragon Fusion in your Deck. We will move on to the second effect, this is the effect that made Roar famous. "When sent from the field to the grave/banished, you can recall 1 Thunder Dragon from your deck to the field." An effect that helps you swarm the field as quickly as possible, is a card that helps you start combos.

In terms of crafting Roar's cards, you probably won't worry too much because you can only put 2 copies of Roar in your Deck, so crafting will also be more economical.

Thunder Dragonhawk (1x)
SR rarity
Thunder Dragonhawk
SR rarity
Thunder Dragonhawk

The second card helps you start the combo. The second effect will require more foreshadowing, this effect allows you to change hands when this card is sent from the field to the grave/banished. Thanks to that, you can change hands to draw back the necessary cards. But the highlight of Hawk is its 1st effect. You can send this card from your hand to the grave to recall 1 banished/grave Thunder Dragon . Therefore, along with Roar, these are the two best combo opening cards of Thunder Dragon .

Regarding crafting cards, it's just like Roar, sometimes you don't need to craft but just roll one and you'll get it :v or so crafting will be faster (but roll first and see!)

Thunder Dragonduo (0-1x)
R rarity
Thunder Dragonduo
R rarity
Thunder Dragonduo

A monster named "boss" of Thunder Dragon , acting as both a searcher and a monster that can be specially summoned from the hand. Sometimes it also helps you adjust the top cards of the Deck. But in reality it is a card that is not very useful for combos. That's why Dou's rarity is N, so you won't have much difficulty crafting up to n copies of Duo.

Thunder Dragonlord (0-1x)
R rarity
Thunder Dragonlord
R rarity
Thunder Dragonlord

Have the ability to special summon yourself by banishing a level 8 or lower Thunder monster from your hand or face-up field, with this effect also helping you create conditions for the banished Thunder Dragons to activate. their effects. I don't think the following effect is very useful because Thunder Dragon Fusion monsters can protect themselves through banishing cards. But you should play when encountering a Shadoll deck if you don't want to lose money unfairly. Next, this card will help you avoid Called by the Grave at the cost of banishment (avoid being banned and unjustly banned).



Thunder Dragon Magic/Traps

  

Thunder Dragon Fusion (2-3x)
SR rarity
Thunder Dragon Fusion
SR rarity
Thunder Dragon Fusion

Help us Fusion Thunder Dragons from the Extra Deck. Although we cannot use monsters from our hand as materials, we can shuffle the materials based on the Fusion monster's request list to the Deck. Therefore, Thunder Dragon Fusion is also a recycler that helps you recycle goods to continue reloading for the next turns.

At the same time, this is also a searcher, can banish this card from the grave (except the turn this card is sent to the grave) to search for another Thunder monster from the deck.

Note : Before Colossus was Limited, Thunder Dragon Fusion was rarely used (only used when all Colossus was lost), but since it was Limited, summoning Titans is not as easy as before, so this number of cards play increased from 0-1 (previously) to 2-3.

The rarity of this card is SR so it is quite expensive to craft, not to mention, the roll rate of it is not high.

Thunder Dragons' Hundred Thunders and Thunder Dragon Discharge (0-1x)
R rarity
Thunder Dragons' Hundred Thunders
R rarity
Thunder Dragons' Hundred Thunders
R rarity
Thunder Dragon Discharge
R rarity
Thunder Dragon Discharge

Most of Thunder Dragon 's Traps don't have effects that fit the current meta, but if you consider effects and you want to put one of them in your deck:
  • Discharge will be used to lock the field with Titan and Colossus
  • Hundred Thunders works like a recycler, but it restores to the field, not to the hand. In case the field is too empty it can be used as a shield full of monsters with the same name but it depends on the situation because most TD decks banish all Thunder.



Extra Deck Thunder Dragon

  

Twin-Headed Thunder Dragon (0x)
N rarity
Twin-Headed Thunder Dragon
N rarity
Twin-Headed Thunder Dragon

Introducing it just for fun, not for use :))))

Thunder Dragon Colossus (1x)
UR rarity
Limited to 1 copy
Thunder Dragon Colossus
UR rarity
Limited to 1 copy
Thunder Dragon Colossus

A very annoying lock monster of the deck. Can be summoned by Tributing a Thunder monster (except Fusion) on the field the first turn Thunder is activated from the hand. Possessing such easy summoning conditions, the effectiveness is not small. While this card is on the field, your opponent is not allowed to take cards from the Main Deck except by drawing (An Ash, Droll as a continuous effect). In the current Meta market, most of the decks that work rely on constantly adding hands, which greatly hinders their strategy. In addition, this is also an annoying "meat" when you can banish 1 Thunder from the grave to prevent death. A Lock position is very difficult for opponents to overcome. (Soulmaker, 2020)

Actually, this card is quite cheap to craft, why? It's limited and it's not there anymore :))) so instead of rolling the pack and looking for it all the time and not finding it, you should craft it once to make it faster.

Thunder Dragon Titan (2-3x)
UR rarity
Thunder Dragon Titan
UR rarity
Thunder Dragon Titan

If Colossus is an annoying Lock card, then Titan is another annoying bombardment card for opponents and this is also the reason why you don't use Discharge in your deck too much or sometimes not at all.

The summoning conditions are equally easy as Colossus, the ingredients are any 3 Thunder Dragons. Possessing enormous attack power (3200), but that's not all. You can destroy 1 card on the field when a Thunder monster activates an effect in your hand. This effect is not "Once per turn", so you can destroy as many cards as you want, as long as you have inventory to activate in your hand. Just like Colossus, Titan is also an extremely annoying monster as you can banish 2 Thunder cards from the grave to help prevent death.

The roll rate of the pack is extremely high, so you probably don't need to craft it to get it.

Thunder Dragon Thunderstormech (3x)
R rarity
Thunder Dragon Thunderstormech
R rarity
Thunder Dragon Thunderstormech

Another main version of TD is in the form of Link 4. In addition to the high attack, the ability to reuse the effects of previously used TDs is so great, it almost unifies the deck into one, imagine. On the field with Titan, Colossus and Thunderstormech, it is like an unbeatable form to continuously use TDs and finish off the opponent. Like the other two main monsters of the deck, Thunderstormech also avoids being destroyed by banishing 3 cards in the GY.

The recycler ability doesn't seem to be considered very important, so Konami kicked this card to N rarity, making crafting or rolling this card extremely easy.



Tech Support

The TDs themselves are definitely not enough to make the deck as OP as I 'promote' it. That's why tech supports (let's call it that) will be added quite a bit in the deck to make the deck more consistent.

Aloof Lupine (3x)
SR rarity
Aloof Lupine
SR rarity
Aloof Lupine

From Duel Links to Master Duel, this is the best support card for TD. Is the opening card in the TD combo. When Normal Summoning, you can banish 1 monster from your hand to banish 1 card from the Main Deck of the same type. The conditions to satisfy are hardly a problem, because our Thunder Dragons have the same Type, Thunder. You will most likely banish Roar to bring Dark onto the field, and then you can perform Combos as you wish.

Batteryman Solar (3x)
UR rarity
Batteryman Solar
UR rarity
Batteryman Solar

Is a card that helps send 1 Thunder Dragon from the Deck so you can immediately continue the combo by banishing it to spam the field, or using Hawk to recall it to the field, etc. In addition, this card also helps you Generate Tokens when a Thunder is called onto the field, helping you Link Summon/Fusion faster.

Gold Sarcophagus (1x)
UR rarity
Limited to 1 copy
Gold Sarcophagus
UR rarity
Limited to 1 copy
Gold Sarcophagus

It's a very good starting card. Like Aloof with the ability to help you not lose your turn to Normal Summon (effectively banishes 1 card, not 2 like Aloof). However, it's a pity that it's Limited, but it seems to increase your ability to initiate combos with Aloof and Solar.

Allure of Darkness (3x)
SR rarity
Allure of Darkness
SR rarity
Allure of Darkness

In Dark builds, Allure of Darkness is an indispensable card (2 for 2). However, for Thunder Dragon , you at least get a profit of 1, because Thunder Dragons will be able to activate effects when banished.

Predaplant Verte Anaconda (1-2x)
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda

We will mainly use this card to activate the Thunder Dragon Fusion effect in the grave so we can actually summon Fusion to Titan faster.

Cross-Sheep (1x)
R rarity
Cross-Sheep
R rarity
Cross-Sheep

Link monsters are used a lot in Fusion or Ritual decks. Helps you restock to continue Combo (like Hundred Thunders)

Pot of Desires and Pot of Avarice (Support drawing cards)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Pot of Avarice
SR rarity
Pot of Avarice

Restock, banish, no matter what you choose, they still give you an extremely useful +2 draw.

Handtrap
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
SR rarity
D.D. Crow
SR rarity
D.D. Crow
UR rarity
Effect Veiler
UR rarity
Effect Veiler

They are an integral part of the deck already. Even though they are a bit heavy, they will prevent your opponent's combo from reaching its optimal level.



Engine

    

Chaos
UR rarity
Chaos Dragon Levianeer
UR rarity
Chaos Dragon Levianeer
SR rarity
Black Dragon Collapserpent
SR rarity
Black Dragon Collapserpent
SR rarity
The Chaos Creator
SR rarity
The Chaos Creator
SR rarity
Chaos Valkyria
SR rarity
Chaos Valkyria
SR rarity
Forbidden
White Dragon Wyverburster
SR rarity
Forbidden
White Dragon Wyverburster
SR rarity
Limited to 2 copies
Chaos Space
SR rarity
Limited to 2 copies
Chaos Space

The Chaos engine is the most suitable for TDs because the summoning conditions (must banish the amount of LIGHT and DARK) are too suitable to trigger the effects of TDs in the grave. That's why in almost every build, there are always a majority of Chaos to support the TDs.

Myutant
R rarity
Myutant Expansion
R rarity
Myutant Expansion
R rarity
Myutant Fusion
R rarity
Myutant Fusion
R rarity
Myutant Cry
R rarity
Myutant Cry
R rarity
Myutant Evolution Lab
R rarity
Myutant Evolution Lab
SR rarity
Myutant Beast
SR rarity
Myutant Beast
SR rarity
Myutant M-05
SR rarity
Myutant M-05
UR rarity
Myutant Synthesis
UR rarity
Myutant Synthesis
R rarity
Myutant ST-46
R rarity
Myutant ST-46
UR rarity
Myutant Ultimus
UR rarity
Myutant Ultimus
SR rarity
Myutant Arsenal
SR rarity
Myutant Arsenal

This build will take advantage of Myutant cards that have the ability to banish cards from hand to trigger the effect of calling out Myutant Beast that can negate magic (most of them can be increased) or Arsenal (negate monsters) and other Another powerful Fusion boss. We will mostly use Thunder Dragons as a cost to call out Myutant Beast bosses and also perform our own combos to interrupt opponents (Soulmaker, 2020).

But I won't analyze Myutant's gameplay too closely because there will definitely be gameplay about them. So please wait for YGO Vietnam !



Combos

   

Pure TD combo
SR rarity
Thunder Dragonhawk
SR rarity
Thunder Dragonhawk
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
SR rarity
Thunder Dragondark
SR rarity
Thunder Dragondark
SR rarity
Thunder Dragonmatrix
SR rarity
Thunder Dragonmatrix
SR rarity
Thunder Dragon Fusion
SR rarity
Thunder Dragon Fusion
SR rarity
Thunder Dragonroar
SR rarity
Thunder Dragonroar
UR rarity
Limited to 1 copy
Thunder Dragon Colossus
UR rarity
Limited to 1 copy
Thunder Dragon Colossus
UR rarity
Thunder Dragon Titan
UR rarity
Thunder Dragon Titan
R rarity
Thunder Dragon
R rarity
Thunder Dragon
SR rarity
Aloof Lupine
SR rarity
Aloof Lupine

In your hand you have 1 Aloof + 1 Dragondark

  • B1: Normal Summon Aloof Lupine . Activate the effect to banish Dark from your hand and Roar from your deck.
  • B2: Roar Chain Link 1, Dark Chain Link 2. Chain Link occurs, Dark takes Hawk to hand, Roar summons Matrix.
  • Step 3: Use Aloof + Matrix = Link Summon Predaplant Verte Anaconda . Matrix flashes the effect, adding 1 copy from Deck to hand.
  • B4: Hawk in hand flashes an effect, discards the card to call any one of the three Thunder Dragons , here I assume it is Dark.
  • Step 5: Use Dark = Special Summon to create Thunder Dragon Colossus
  • B6: Flash Anaconda effect, pay 2000 LP to send Thunder Dragon Fusion from Deck to grave, shuffle 3 Thunder Dragons from grave/banish to Deck to summon Thunder Dragon Titan .

Result: You have 1 Titan (Matrix in hand buffs and supports Titan's bombardment) + 1 Colossus to help lock cards + 1 Verte Anaconda on the field

This is the most commonly used 2-card combo in this build.

Sample combo video link: https://youtu.be/uFSQ3M-JD7k

Combo Chaos Thunder Dragon
UR rarity
Batteryman Solar
UR rarity
Batteryman Solar
SR rarity
Thunder Dragonhawk
SR rarity
Thunder Dragonhawk
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
SR rarity
Black Dragon Collapserpent
SR rarity
Black Dragon Collapserpent
SR rarity
Thunder Dragondark
SR rarity
Thunder Dragondark
SR rarity
Thunder Dragon Fusion
SR rarity
Thunder Dragon Fusion
SR rarity
Thunder Dragonroar
SR rarity
Thunder Dragonroar
SR rarity
Forbidden
White Dragon Wyverburster
SR rarity
Forbidden
White Dragon Wyverburster
UR rarity
Thunder Dragon Titan
UR rarity
Thunder Dragon Titan
SR rarity
Limited to 2 copies
Chaos Space
SR rarity
Limited to 2 copies
Chaos Space
R rarity
Thunder Dragon
R rarity
Thunder Dragon

In hand, have 1 Batteryman Solar + 1 Chaos Space + 1 DARK monster with a Level other than 4

  • B1: Normal Solar, flash eff to send Thunder Dragonroar from Deck to grave.
  • B2: Click Chaos Space , send the remaining card in your hand to add White Dragon Wyverbuster to your hand.
  • B3: Banish Roar, summon Wyverbuster. Eff Roar activates, summoning Thunder Dragondark .
  • Solar flashes eff to call 1 Token.
  • Step 4: Use Token = Link Summon Linkuriboh .
  • B5: Use all monsters on the field to Link Summon Apollousa, Bow of the Goddess . Dark sent to GY stimulates eff, White Dragon was sent to GY to induce eff. Chain Link resolves, White Dragon helps you add Black Dragon Collapserpent from Deck to hand, Dark helps add Thunder Dragonhawk from Deck to hand.
  • Step 6: Call Black Dragon by banishing White Dragon from the grave. Chaos Space flashes the eff, banishes it, returns White to the bottom of the deck to draw 1 card.
  • Step 7: Hawk flashes an eff from his hand, discarding it to summon Roar.
  • Step 8: Use Black Dragon + Roar to Link Summon Predaplant Verte Anaconda . Black Dragon blinks eff, re-adds White Dragon from Deck.
  • B9: Pay 2000 LP to activate Anaconda's eff, send Thunder Dragon Fusion to the grave to regroup 3 Thunder Dragons to Fusion Summon Thunder Dragon Titan .

End: You have Apollousa with 4 negates, 1 Titan and 1 random card in your hand.

Reference video link: https://youtu.be/h4R_iySNqqs



Final words

Thunder Dragon is really not too strange to players, especially oldbies who have been playing for a long time. I personally love Thunder Dragon because it reminds me of sacred dragons with strong dominating power. Sometimes I even love the sacred dragon in Dragon Ball :v And if newbies are like me, they love dragons. If you want to build your own Thunder Dragon set, I hope this article can help you. If you have any questions, don't hesitate to contact YGO Vietnam !




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