Azamina Gameplay Guide

Azamina Gameplay Guide

Azamina, Sinful Spoil, and Diabell's group are all from the same universe and act as mercenaries for almost any deck, capable of building omni-negate early to block handtraps or building them late in the endboard to increase pressure. Additionally, there are many other bosses with various abilities and levels of annoyance (including Floodgay).


Decks have many playstyles, from throwing the whole deck, floodgay, fkt, to more normal and less inhumane playstyles (nobody plays that, why hold back when it doesn't bring us joy?).

Sections covered in this guide:




Absolute Chad

 

WANTED: Seeker of Sinful Spoils (Triple (if possible))
UR rarity
Limited to 1 copy
WANTED: Seeker of Sinful Spoils
UR rarity
Limited to 1 copy
WANTED: Seeker of Sinful Spoils

This is a masterpiece; you can search for or retrieve the super starter Diabellstar (from both deck and graveyard), banish yourself from the graveyard, and retrieve one banned or graveyard Sinful Spoil spell/trap (except this one) to the bottom of your deck and draw one.



Because it involves searching, retrieving items, and drawing handtrap and staple pieces, this card deserves to be limited or jailed immediately.

That Grass Looks Greener (Triple (if possible))
UR rarity
Limited to 1 copy
That Grass Looks Greener
UR rarity
Limited to 1 copy
That Grass Looks Greener

Deserves immediate imprisonment.


If your deck is larger than your opponent's, send all of your top decks to the graveyard until your deck is equal to your opponent's.

You insert 60 cards, your opponent has 40 cards. You mill 20 cards into the graveyard for free.

No lock, no once per turn

Reasoning (Triple (if possible))
SR rarity
Reasoning
SR rarity
Reasoning

On the MD side, you release 3 copies, while on TCG and OCG, you only release 1 copy.



No more talking, pay deck.

The enemy chooses a number from Level 1 to 12.

You flip your deck, and any cards that aren't monsters that can be Normal Summoned or Set to Face Down are sent to the Graveyard. If you summon a monster: if your opponent guesses the correct number of stars, that monster is sent to the Graveyard; if they guess incorrectly, that monster is sent back to the field.




Monster Gate (x0-3)
SR rarity
Monster Gate
SR rarity
Monster Gate

gay monster


You can also mill your deck until you find a monster that can normal summon or set, but you have to sacrifice a monster, so sometimes it bricks your deck.



CORE

  

Diabellstar the Black Witch (x3)
UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch

Breedable 1.5 card combo


Sinful Spoil can both jump and set spells/traps directly from the deck to the field (without fear of droll ), it can jump from the graveyard when sent to the graveyard from your hand or field during your opponent's turn, and each jump sets 1 spell/trap.

Azamina Debtors (x3)
SR rarity
Azamina Debtors
SR rarity
Azamina Debtors

Note: This card has two effects, but you can only use one of them per turn. Because it's an instant spell, it's good for dodging targets.


To skip an Azamina Fusion monster from the Extra Deck, show the card you want to skip to your opponent. For every 4 levels of the monster you want to skip (rounded down), send that many Sinful Spoil cards from your hand or field to the graveyard.

It's possible to respawn an Azamina monster from the graveyard by banishing it from the graveyard.

The Hallowed Azamina (x2-3)
UR rarity
The Hallowed Azamina
UR rarity
The Hallowed Azamina

This card also performs a similar fusion dance, but not once per turn. As long as you have the materials and a copy of this card, you can dance as many times as you want.


You have the ability to automatically pick up 1 Azamina monster from your graveyard or field and return it to your hand, then pick this card back up from your graveyard. (Returns to row 2)

If you're playing a deck that sends a large number of cards to the graveyard, you can use this card to retrieve the cards sent to the graveyard and start a one-card combo.

Sinful Spoils of Betrayal - Silvera (x3)
SR rarity
Sinful Spoils of Betrayal - Silvera
SR rarity
Sinful Spoils of Betrayal - Silvera

This card has two effects, but you can only use one of them at a time.


Negate by sending Diabellstar monsters from your hand or field to the graveyard.


This card offers good resistance to handtraps or support for breakboards from the graveyard. When an opponent activates a card or effect that affects Diabellstar or Sinful Spoil spells/traps, this card will banish from the graveyard and block that effect.

Azamina Determination (x2-3)
R rarity
Azamina Determination
R rarity
Azamina Determination

It also pulls Fusion Azamina monsters like the others, but instead of sending resources, it brings Sinful Spoils monsters/spells/traps from the graveyard or banish area back to the deck.


Additionally, you can reset a Sinful Spoil spell/trap from your graveyard to restore your resources, but the card you reset cannot activate during the turn it was set.

Deception of the Sinful Spoils (x2-3)
UR rarity
Deception of the Sinful Spoils
UR rarity
Deception of the Sinful Spoils

Tribute 1 monster from your hand or field (quite difficult as this deck mostly uses spells/traps), and search 1 Azamina monster/spell/trap from your deck to your hand.



It has the ability to automatically place itself face down in the spell/trap zone if sent to the graveyard this turn (face up is required; if sent face down, it cannot be used) and can gain an additional 1500 LP to survive, as well as deal an additional 1500 LP to make OTK easier.

Sinful Spoils of Slumber - Morrian (x1-3)
N rarity
Sinful Spoils of Slumber - Morrian
N rarity
Sinful Spoils of Slumber - Morrian

You can flip yourself from the graveyard onto the field if you are controlling an Illusion monster that is Level 5 or higher (but you will be banished when you leave the field).


When on the field, this card has the ability to turn your opponent's monster into face-down defense mode (cannot be used as a Link, Synchro, or Xyz summoning material; if your opponent uses a deck that favors these three summoning methods, you may sometimes lock one of their slots for a turn).

Diabellstar Vengeance (x1-2)
UR rarity
Diabellstar Vengeance
UR rarity
Diabellstar Vengeance

Diabellstar , but in Fury form, and super powerful.



Sinful Spoil considers itself a monster/spell/trap, and is also Diabell, so it can interact with many cards in the deck.

It has the ability to jump onto the field each turn, either from your hand or graveyard, by banishing a spell and trap from your hand or graveyard.

It has a disrupt effect in the form of a quick effect: target and discard cards by discarding half LP. If you have another Diabell monster on the field, you can send a Tuner Synchro Illusion or Spellcaster monster from the Extra Deck onto the field (some allow you to Synchro Summon your opponent's turn, some set all of your opponent's monsters; generally, one effect has two disrupts).

Filia Diabell (x3)
SR rarity
Filia Diabell
SR rarity
Filia Diabell

Search for Diabell with Level 8 or higher. If, by some wibu trick, your opponent has monsters on the field (you go turn 2, your opponent summons Bystials, etc.), you can summon Diabell directly from your deck onto the field.


Additionally, Diabell's abilities buff stats when trading with enemy monsters or performing OTK (One-on-One Kill).

Sinful Spoils Subdual (x1-3)
SR rarity
Sinful Spoils Subdual
SR rarity
Sinful Spoils Subdual

Drag Floodgay ( Diabellze ) straight onto the field or add it to your hand. You can drag a Level 5 Illusion or higher monster. If you jump onto the field, you cannot use the card's effect in the main phase of this turn. It sounds strange, but if you use it during standby, end phase, or battle phase, it's as if nothing happened.


Additionally, it has a banish effect from the graveyard and pushes one of your face-down cards back to your hand, then puts a spell/trap card from your hand back onto the field. Instant spells cannot be used during the turn it's face-down. If you push an instant spell back to your hand, you can activate it normally. There are also many other ways to use this card, which I will write about in the combo section (if I have time, hehehehehe).

Sinful Spoils of Subversion - Snake-Eye (x0-3)
R rarity
Sinful Spoils of Subversion - Snake-Eye
R rarity
Sinful Spoils of Subversion - Snake-Eye

This removal card doesn't destroy, banish, or return to your hand, but rather places it in the spell & trap zone. Usually, your opponent can almost never reuse a monster card you placed in the spell & trap zone, except for a few special decks. This card can sometimes even lock your opponent's spell & trap zone, making it difficult if your opponent uses pendulum, decks that require many traps, or permanent spells/traps, etc.

Queen Azamina (x1)
R rarity
Queen Azamina
R rarity
Queen Azamina

materials to defeat the boss



Always considering itself a Sinful Spoils card, it interacts with many other cards in the deck.


This card automatically jumps back onto the field when sent to the graveyard or banished from your hand or field. It's a brief but effective way to optimize your resources; instead of spending a card to activate a specific effect, you can use this card, and it will jump back onto the field as if nothing happened.


With the reset function, you can retrieve one Sinful Spoil spell/trap from the graveyard to your hand when an Azamina or White Forest monster defeats an enemy monster in battle. You can also retrieve cards that cause difficulty for the enemy, grant resources, or restore resources each turn.

Diabellze the Original Sinkeeper and Diabellze the White Witch (x0-1)
UR rarity
Diabellze the Original Sinkeeper
UR rarity
Diabellze the Original Sinkeeper
UR rarity
Diabellze the White Witch
UR rarity
Diabellze the White Witch

Diabellze the Original Sinkeeper : Floodgay, self-jumping, shoots cards (1 for you and 1 for your opponent)


Diabellze the White Witch : provides protection, jumps spells/traps from hand or field to the graveyard, mills Sinful Spoil monsters/spells/traps and Diabellze from deck to graveyard to aid your combo.

Curse of Diabell (x1)
SR rarity
Curse of Diabell
SR rarity
Curse of Diabell

I was blowing up the entire enemy field and searching for cards at the same time, but sometimes I ended up bricking my hand (lmao).



Raigeki comes at the cost of sending one of your controlled monsters to the graveyard, when you have two Diabell monsters.


It is possible to search for a Diabell spell/trap if you are sent to the graveyard or banished.

Sinful Spoils Awakening (x0-2)
N rarity
Sinful Spoils Awakening
N rarity
Sinful Spoils Awakening

It's powerful but quite difficult to use.

Sinful Spoils of Doom - Rciela (x0-1)
R rarity
Sinful Spoils of Doom - Rciela
R rarity
Sinful Spoils of Doom - Rciela

Hired to play for any deck with Spellcaster Level 7 or higher that explodes the entire field or is a super punching bag.




Effect 1: Your Level 7 or higher Spellcaster minions are immune to all minion effects for the next turn, but are sent to the graveyard in the next Standby Phase => still affected by spells/traps, quite lame.


Effect 2: All enemy monsters have their ATK reduced by the ATK of a Level 7 or higher Spellcaster monster of your choice. Any monster whose ATK is reduced to 0 by this effect is destroyed => Raigeki, but it's a temporary spell. If you continuously pick it up in your hand, you can use it on your turn or the enemy's turn, causing continuous field explosions.

Like the Diabell (x0-1)
SR rarity
Like the Diabell
SR rarity
Like the Diabell

It recovers from drops and jumps around, but the brick rate is quite high, over 36%.

Susurrus of the Sinful Spoils (x0-1)
R rarity
Susurrus of the Sinful Spoils
R rarity
Susurrus of the Sinful Spoils

SUS urrus of the Sinful Spoils



Recalling Illusion or Spellcaster monsters from the graveyard or banished has a very high bricking chance when held in hand.

Sinful Spoils Struggle (x0-1)
N rarity
Sinful Spoils Struggle
N rarity
Sinful Spoils Struggle

In the late game, this card is incredibly strong, and of course, the brick rate is also high; one negate and you're dead.

Azamina and Saint Azamina (x2)
UR rarity
Azamina
UR rarity
Azamina
SR rarity
Saint Azamina
SR rarity
Saint Azamina

Big Bad Bosses



Saint Azamina : Super easy to build (for this deck and those using Super Poly)


Protection, super tough floodgay: the enemy cannot choose their cards on the field, graveyard, banish, or this card (some combos require a target card, and this card blocks that).

Reflect damage (excellent OTK, just charge straight into enemy monsters and finish them off, but this card doesn't provide protection from combat, your monsters will still be destroyed)

It has the ability to pull 1 Level 9 or lower Azamina monster from your deck or extra deck onto the field during its summoning turn, directly pulling omni-negate or other cards you need (only usable once per the turn this card is Fusion Summoned, as this effect is a mis-summoned monster, monsters summoned by this card that have left the field cannot be pulled back onto the field again).



Azamina : A Kaiju, created by sacrificing your Saint Azamina and one of your opponent's face-up monsters. It has 4000 ATK/DEF and cannot be destroyed by effects (though it can still be banished, negated, and have its cards pushed away, which is pretty frustrating).

Floodgay: Each time an enemy breathes (activates a card or effect), reduce the ATK of all enemy monsters by 500. Monsters with 0 ATK cannot activate effects.

Azamina Ilia Silvia (x2)
UR rarity
Azamina Ilia Silvia
UR rarity
Azamina Ilia Silvia

1 body that's too perfect


Easy to upgrade, omni-negate, effect supports OTK and search trap. Sinful Spoil from the deck to hand.

Because this card is easy to acquire, you can get it early to block the enemy's handtrap before they use their full combo.

Azamina Mu Rcielago (x2)
SR rarity
Azamina Mu Rcielago
SR rarity
Azamina Mu Rcielago

Searching for the card is super easy.



Search for monsters/spells/traps of Azamina when summoned for fusion.

All enemy monsters have their ATK/DEF reduced by 500 for each Azamina monster you control, combining incredibly well with Azamina , Rciela , and many other cards, creating an almost impenetrable wall in the Battle Phase.

Search for one more Sinful Spoil spell. If that spell is destroyed, you can search for it, restore your inventory, destroy the field, or generally use it depending on the situation.

Azamina Moa Regina and Azamina Sol Erysichthon (x1)
UR rarity
Azamina Moa Regina
UR rarity
Azamina Moa Regina
R rarity
Azamina Sol Erysichthon
R rarity
Azamina Sol Erysichthon

Moa Regina : can pull Illusion monsters back from the graveyard to restore inventory, can pull back bosses, and can fire up to 2 cards when the Azamina or Sinful Spoil card/effect is activated.


Sol Erysichthon : Disrupt instead of shooting, sends cards to the graveyard, counteracts opponent's effect tactics activated upon being defeated, restores inventory each turn into Standby Phase, and picks up Azamina or Sinful Spoil monsters/spells/traps from the graveyard to hand.

Poplar of the White Forest, Silvera and Wolf Tamer of the White Forest (x1)
SR rarity
Poplar of the White Forest
SR rarity
Poplar of the White Forest
SR rarity
Silvera, Wolf Tamer of the White Forest
SR rarity
Silvera, Wolf Tamer of the White Forest

These were pulled straight up from the Extra Deck.


Poplar : Synchro summons during your opponent's turn, and can reset your range by placing 2 White Forest minions from your graveyard onto the spell & trap zone.

Silvera : Flips all of your opponent's face-up minions to face-down defense. If your opponent plays a deck centered around Synchro, XYZ, or Link, it's like locking a minion slot for one turn. Furthermore, this card buffs ATK/DEF and allows your entire team to punch through defenses (dealing double damage; for example, a 4000 ATK punching a 0-defense minion will deal 8000 damage!).

Snake-Eyes Vengeance Dragon (x1)
UR rarity
Snake-Eyes Vengeance Dragon
UR rarity
Snake-Eyes Vengeance Dragon

It's super easy to level up, just Poplar and one level 8 monster and you're done.


It has the ability to place monsters into spell & trap zones as a quick effect; after using it a few times, the enemy will have no spell & trap zones left.

Additionally, there's the card-shooting effect used in the battle phase, which is rarely used because the enemy usually surrenders beforehand. Sometimes, the opponent even destroys your field before the battle phase begins. Furthermore, you get stat buffs, and the enemy's stats are reduced, so the enemy rarely initiates the battle phase.

S:P Little Knight and I:P Masquerena (everywhere i go, i see her face)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

 



Staple

 

Triple Tactics Thrust (x0-3)
UR rarity
Triple Tactics Thrust
UR rarity
Triple Tactics Thrust

You can set any spell/trap card directly from your deck to the field or send it to your hand (send it to your hand if your opponent has a monster). Cards you set due to this effect cannot be activated this turn.


No more talking, that grass looks greener , or reasoning mill deck go brrrrrrrrrr

Dominus Impulse (x3)
UR rarity
Dominus Impulse
UR rarity
Dominus Impulse

 gommene, Poplar-chan

Lava Golem (x0-3)
SR rarity
Lava Golem
SR rarity
Lava Golem

If your deck doesn't use normal summons, you can bring in some super powerful cards that have effects that hinder your normal summon/set; you'll benefit from these cards.

Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga and Transaction Rollback (x0-3)
UR rarity
Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
UR rarity
Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
UR rarity
Transaction Rollback
UR rarity
Transaction Rollback

The God of Fortune jackpot, double your money to death!


Discard half LP and copy one Normal Trap card from the graveyard, excluding this card.

Often paired with dirty lock cards, FTK, or extremely dirty Normal Trap cards.

Evenly Matched (x0-3)
SR rarity
Evenly Matched
SR rarity
Evenly Matched

Nah, I'd clear


This card affects enemies, not monsters, so even unaffected monsters can't counter it.

The Black Goat Laughs (x0-1)
UR rarity
The Black Goat Laughs
UR rarity
The Black Goat Laughs

 lock bẩn

Foolish Burial Goods (x0-1)
SR rarity
Limited to 1 copy
Foolish Burial Goods
SR rarity
Limited to 1 copy
Foolish Burial Goods

Throw whatever you like, for example, throw Curse . Curse searches for a spell/trap card like Diabell and starts a combo, or cards that automatically send themselves from the graveyard to the field, cards with effects from the graveyard, etc.

Garura, Wings of Resonant Life, Mudragon of the Swamp and Super Polymerization (Super Poly)
UR rarity
Garura, Wings of Resonant Life
UR rarity
Garura, Wings of Resonant Life
SR rarity
Mudragon of the Swamp
SR rarity
Mudragon of the Swamp
UR rarity
Super Polymerization
UR rarity
Super Polymerization

If your extra deck has slots, you're missing a board breaker, or it suits your play style, then use it.

handtrap & staple
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave

 

Dark Magician
UR rarity
Magicians' Souls
UR rarity
Magicians' Souls
UR rarity
Red-Eyes Dark Dragoon
UR rarity
Red-Eyes Dark Dragoon
UR rarity
Dark Magician Girl the Magician's Apprentice
UR rarity
Dark Magician Girl the Magician's Apprentice
Card rarity
The Gaze of Timaeus
Card rarity
The Gaze of Timaeus
Card rarity
Dark Magician of Destruction
Card rarity
Dark Magician of Destruction
UR rarity
Shining Sarcophagus
UR rarity
Shining Sarcophagus

Shining Sarcophagus, search for Dark Magician Girl , summon Dark Magician of Destruction , search for fusion cards to summon Dragoon to get an omni-negate or Magicians' Souls to mill 2 and draw 2.

Chaos Angel (x0-1)
UR rarity
Chaos Angel
UR rarity
Chaos Angel

If it's LIGHT or DARK, then this one is there.


The LIGHT or DARK card you're controlling on the field can be considered a Tuner to Synchro summon this card; it has a board break, protection, and a massive body.

Psychic End Punisher (x0-1)
UR rarity
Psychic End Punisher
UR rarity
Psychic End Punisher

Super punching bag, painful punches, removable.

Lilith Lady of Lament (x3)
UR rarity
Lilith, Lady of Lament
UR rarity
Lilith, Lady of Lament

You should only bring these if your deck has 40 cards. Give your opponent 3 trap cards to choose from; it doesn't matter which one they choose :)



Cumbo

 

Diabellze the White Witch (White Witch)
UR rarity
Diabellze the White Witch
UR rarity
Diabellze the White Witch

Method 1: White Witch + any Spell/Trap card

This card jumps onto the field, throws Curse into the grave, Curse searches Filia

Filia searches for Diabellstar Vengeance , jumps onto the field, and pulls Poplar or Silvera depending on the situation.

Diabellstar the Black Witch (The New Witch Has Arrived)
UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch

If an early cease/containment is necessary:


Jump onto the field, turn Deception face down, jump onto Dark Magician of Destruction, search The Gaze of Timaeus, turn on Dragoon, and get Omni-Negate.

full combo:

Jump onto the field by throwing a trap into the graveyard, face down Deception , jump onto Dark Magician of Destruction and search The Gaze of Timaeus.
Use Deception to sacrifice Dark Magician of Destruction, search for Hallowed , activate Hallowed , then search Wanted in Mu.

Chain link 1: Hallowed kicked Mu back to Saint Azamina , chain link 2 : Wanted search Diabellstar Vegeance

Saint Azamina pulls Illia Silvia into omni-negate, and jumps Diabellstar Vegeance .

Use The Gaze of Timaeus on Dragoon (or on your opponent's turn, it's up to you).

Elzette Azamina of the White Forest (Elzette is chubby.)
UR rarity
Elzette, Azamina of the White Forest
UR rarity
Elzette, Azamina of the White Forest

 yêu cầu : Elzette + White Witch hoặc Filia (search White Witch)


 nhảy White Witch bằng hiệu ứng của Elzette rồi normal summon ElzetteWhite Witch ném Curse, search Diabellstar Reveance.

  Elzette dung hợp ra Moa Regina bằng Elzette Diabellstar ReveanceMoa Regina kéo lại Elzette.

 synchro lên Chaos AngelElzette search Wanted/Deception hoặc những lá khác rồi combo như ở trên combo Diabellstar

Maxx "C" (Maxx "C" dying)
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"

Instead of searching for combinations of ostrich-like symbols, search for the cards Debtors or Determination.


In the next turn, drag the boss/disruptor out, then kneel down again so the opponent doesn't do anything to you :)




master-duel
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