Instructions for playing Gren Maju otk.

Instructions for playing Gren Maju otk.

Gren maju is a card clan with a quite unique otk playing style with the card Gren Maju Da Eiza, accompanied by monsters with extremely high attack power, to quickly otk the opponent. Let's start finding out.




Overview of the deck

Overview of the deck

Deck Gren Maju has a gameplay that revolves around drawing cards, along with the ability to banish cards for the purpose of searching and maximizing the attack power of Gren Maju Da Eiza. Along with that, the deck also offers level 8 monsters with huge ATK, the ability to jump onto the field, or extremely effective bombardment effects on your opponent's cards.



Core Card

The deck's name is taken from the monster Gren maju da eiza, so it is certain that the main monster of the deck is none other than it.

Gren Maju Da Eiza ( x3 )
SR rarity
Gren Maju Da Eiza
SR rarity
Gren Maju Da Eiza

It's just a 3-star monster with a very simple effect, but when combining it with the right cards, its attack power can reach over 10k atk. This is also the main card of the deck.

Pot of Desires (X3 )
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

This is an extremely important card in the deck, very well supporting both drawing 2 cards to search for Gren Maju, and banishing up to 10 cards in the deck to help increase Gren Maju's atk to 4k, a double task.

Gizmek Orochi the Serpentron Sky Slasher (X3)
UR rarity
Gizmek Orochi, the Serpentron Sky Slasher
UR rarity
Gizmek Orochi, the Serpentron Sky Slasher

This is a card that helps increase Gren Maju's ATK extremely effectively. By banishing 8 cards in the deck so you can jump from your hand or grave, it can also create bodies for rank 8 xyz monsters in this deck very well.

Eater of Millions (X3)
SR rarity
Eater of Millions
SR rarity
Eater of Millions

This is a monster that can specialize itself by banishing (face down) cards in the hand or field or even its own extra deck. This card is in the deck in addition to increasing Gren Maju's ATK, it Can destroy the opponent's indestructible monsters very effectively, a card that clears the way for the main force.



Other Support Monsters

   

Alpha the Master of Beasts (X3)
UR rarity
Alpha, the Master of Beasts
UR rarity
Alpha, the Master of Beasts

It's an otk deck that goes on turn 2, so clearing the field is very essential. Alpha has a pretty easy self-jumping mechanism, along with the ability to push the opponent's monsters back to the hand. Some enemy monsters will be extremely dangerous when destroyed or dropped from the grave, so Alpha is very useful.

Destroy the opponent's main monsters
UR rarity
Interrupted Kaiju Slumber
UR rarity
Interrupted Kaiju Slumber
UR rarity
Dogoran, the Mad Flame Kaiju
UR rarity
Dogoran, the Mad Flame Kaiju
SR rarity
Gameciel, the Sea Turtle Kaiju
SR rarity
Gameciel, the Sea Turtle Kaiju
R rarity
Gadarla, the Mystery Dust Kaiju
R rarity
Gadarla, the Mystery Dust Kaiju

Going on turn 2, it's not strange for the opponent to come onto the field with bosses with super annoying negate effects, or unaffected monsters,... . Kaiju monsters are the key to overcoming situations like this. With the ability to summon the opponent's main monster to jump onto their field, along with jumping yourself when the opponent's field has kaiju, passing the opp field has become easier.

Fairy Tail - Luna (X2)
UR rarity
Fairy Tail - Luna
UR rarity
Fairy Tail - Luna

Quite similar to Alpha's skill, Luna allows us to push opp's monsters into the player's hand, making it easier to clear the field. We can combine luna with kaiju monsters, we sacrifice the opponent's monster to gain kaiju, then summon luna to push the kaiju back to our hand, then sacrifice again, too terrible, isn't it?

Danger! Thunderbird! and Danger! Bigfoot! (Draw cards and bombard them)
R rarity
Danger! Thunderbird!
R rarity
Danger! Thunderbird!
UR rarity
Danger! Bigfoot!
UR rarity
Danger! Bigfoot!

Danger! The card clan brings monsters that can jump and draw cards quite well, and when discarded, they will bring extremely effective card shooting effects. Here I only use 2 monsters: Bigfoot and Thunderbird, with the possibility that when discarded, I will shoot 1 monster with bigfoot or shoot 1 set of cards with thunderbird.



Hand trap

As a 2 deck, it is very important to prevent the opponent from comboing, to avoid the opponent setting up too much. Here are some hand traps suitable for the deck.

Dimension Shifter (X3)
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Limited to 2 copies
Dimension Shifter

A very strong hand trap, effective against combo decks around the grave like drytron, tri-brigade,...

Maxx "C" (x2 or x3)
UR rarity
Maxx "C"
UR rarity
Maxx "C"

Hand trap with the ability to draw cards when the opponent special summons a monster, putting pressure on the opponent about whether to continue the combo or not. With the next combo, I can draw more cards. If I don't combo, the field won't be strong, and I can easily punch through the turn. So terrible.



Spell Trap

In addition to Pot Of Desires, I also have a few more cards to help with drawing or clearing the field. Supports easier otk work.

Trade-In (X3)
UR rarity
Trade-In
UR rarity
Trade-In

With the main deck having a lot of level 8 monsters, successfully using Trade-in is also very easy, drawing 2 cards, not to mention creating some effects on the opponent with the Danger clan's discarded skills. !. This is also the reason why I use Danger monsters! And Kaiju level 8

Twin Twisters (X2)
SR rarity
Twin Twisters
SR rarity
Twin Twisters

Extremely effective bombardment of spell traps. Eldlich cried.

Super Polymerization (X2)
UR rarity
Super Polymerization
UR rarity
Super Polymerization

In some cases, I can use the opponent's monsters to build fusion monsters with easy build conditions such as: Mudragon Of Swamp or Starving Venom Fusion Dragon,... clearing the opponent's field is also ok, right?

Red Reboot (X1)
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Limited to 2 copies
Red Reboot

A pretty good thick trap room card, with Eldlich being a meta deck that is ramping up its use of super thick traps to control the game. Red Reboot can also be used from hand by reducing 1/2 lp, the price is also considered light to win.



Extra deck

With the main deck full of level 8 monsters, using rank 8 monsters is very easy. Let's take a look at some of those monsters.

Number 97: Draglubion (X3)
R rarity
Number 97: Draglubion
R rarity
Number 97: Draglubion

Too famous for number 97 combo to get to number 100 with at least 9000 ATK, this is one of the necessary monsters to make OTK easier.

Number 100: Numeron Dragon (X3)
UR rarity
Number 100: Numeron Dragon
UR rarity
Number 100: Numeron Dragon

By increasing this monster with the effect of number 97, you can increase it equally with the rank number of xyz monsters on the field x1000, just by raising it to 97, its atk will already reach 9000. Eating a whole punch is super satisfying.

Number 38: Hope Harbinger Dragon Titanic Galaxy (X3)
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy

Another xyz Dragon monter rank8 with the ability to negate spell is quite good, why not?

Number 92: Heart-eartH Dragon (X3)
N rarity
Number 92: Heart-eartH Dragon
N rarity
Number 92: Heart-eartH Dragon

You can get this number with number 97. In contrast to number 100, if you encounter a bet where the opponent has extremely high ATK monsters, this is the solution. Damage taken when playing this card is transferred to your opponent. It must be said that this is a person who is 8 ounces and half a pound with the number 100.



Combo way

Regarding combos: This is an otk deck that fights with terrible ATK monsters, so clearing the row of spell traps or opp's annoying main monsters is the first priority. Once cleared, we can otk the enemy in 2 ways:


Method 1: OTK with Gren Maju Da Eiza:

With cards that support banish cards like Pot of desires, Gizmek, or Eater, and cards that support draw like Trade-in, we will try to get Gren Maju on the field with an atk as high as the number of banish cards. Along with it are cards that help clear the field like twin twister,... to make otk more effective

Method 2: OTK with Number 100 Numeron Dragon:

Number 100's ATK is equal to the total rank of xyz monster on the field x1000, by increasing number 1000 with number 97 draglubion then (rank 1 + rank 8, 1+8 =9 ×1000 = 9000 atk). With level 8 monsters that have the ability to jump onto the field, Danger!, Kaiju, Alpha, Gizmek, etc., summoning number 97 draglubion to level 100 is very easy. With just one hit, we can end the whole match.



General comment

The deck is very easy to play, without many complicated combos. But the deck is quite expensive with many UR and SR cards.

It's a deck that goes turn 2 to otk, don't choose turn 1.



Final words

That's all I want to guide everyone about the Gren Maju Otk deck. Wishing everyone a good experience with the deck, hope this article will help you.


Thank you for watching.




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