DoomZ Gameplay Guide

DoomZ Gameplay Guide

This deck plays quite chill, revolving around Xyz and interacting with any equip spell, so you can play many unconventional cards like Bamboo Sword or dirty locks, skipping phases.


The deck also revolves around shooting cards, and when DoomZ monsters are hit, it triggers an effect to add more combo resources (fact: if your monster leaves the field, the spell card equipped to that monster will be considered destroyed).


This deck has the ability to draw enemy monsters and turn them into your own spells, a very annoying ability because those monsters won't be returned to your hand, sent to the graveyard, or banished; they'll remain your cards, and they won't interact with any effects related to the graveyard,...

Sections covered in this guide:




CORE

These monsters share a common effect: when this card is equipped with the Equip Spell, you can Special Summon 1 WIND Xyz monster from your Extra Deck with a Rank equal to this card's Level, and the Equip Spell card will then become the Xyz material for that Xyz card.

DoomZ V Five - Amalthe (x3)
Card rarity
DoomZ V Five - Amalthe
Card rarity
DoomZ V Five - Amalthe

The deck's starter, capable of searching for monsters or spells/traps to expand combos.



DoomZ XII Zero - Drastea (x2)
Card rarity
DoomZ XII Zero - Drastea
Card rarity
DoomZ XII Zero - Drastea

This card jumps by shooting a DoomZ monster/spell/trap, then you can directly equip this card with an item from your deck!



Power Patron DoomZ, Theorealize and Medius the Pure (x2)
Card rarity
Power Patron DoomZ
Card rarity
Power Patron DoomZ
SR rarity
Theorealize
SR rarity
Theorealize
UR rarity
Medius the Pure
UR rarity
Medius the Pure

Medius pulls the Power Patron DoomZ and can Xyz (after which the Power Patron DoomZ will equip the Xyz monster).


besides the child   When defeated , Power Patron DoomZ can search for DoomZ monsters/spells/traps from your deck to add to your hand (when monsters leave the field, the equipped spells are destroyed).

DoomZ Change (x3)
Card rarity
DoomZ Change
Card rarity
DoomZ Change

Destroy DoomZ monsters/spells/traps directly from your hand, deck, or field, except for DoomZ Change . This will, of course, activate the effects of the destroyed DoomZ cards, and the destroyed cards will be sent to the graveyard to be used in the combo.

If this card is destroyed, you can pick up a monster/spell/trap from the graveyard and bring it back to your hand, except for DoomZ Change , and you can jump 1 DoomZ monster from your hand!


 

DoomZ Raiders (x3)
Card rarity
DoomZ Raiders
Card rarity
DoomZ Raiders

Note: This card has two effects, and you can only use one effect per turn.



Xyz monster lock is a permanent spell that allows you to jump DoomZ monsters from your deck onto the field each turn (or add them to your hand) at the cost of shooting one DoomZ monster/spell/trap from your hand or field.


When this card is destroyed by a card effect, you can shoot 1 minion on your (or your opponent's) field.

DoomZ Command "D.O.O.M.D.U.R.G." (x2-3)
Card rarity
DoomZ Command "D.O.O.M.D.U.R.G."
Card rarity
DoomZ Command "D.O.O.M.D.U.R.G."

Peak!, this magic item will burn you 500 LP per standby phase, but in return it provides both protection and OTK capabilities.



DoomZ or WIND Machine Xyz monsters that have this card as material (or are equipped with this card) will not be targeted by card effects and can fire another face-up card you control, gaining ATK equal to Level/Rank x100 and can directly attack your life points. If already engaged in battle, they will be destroyed at the end of the Damage Step.

So how do you turn this card into an Xyz material? Just use DoomZ monster effects to attach this card during an Xyz monster Special Summon from the Extra Deck.

DoomZ Destruction (x1)
Card rarity
DoomZ Destruction
Card rarity
DoomZ Destruction

Watergay


"Cards cannot be transferred from the Main Deck to the Opponent's hand, except by drawing a card."

Blocking search-style effects is utterly unethical and unscrupulous.


If this card is destroyed by a card effect, you can choose one face-up minion on the field and equip a DoomZ minion from your deck to that minion (and of course, if that minion leaves the field, the equipped minion will be destroyed and the effect will be activated).

DoomZ Break - Diactorus (x2)
Card rarity
DoomZ Break - Diactorus
Card rarity
DoomZ Break - Diactorus

Disrupt!


Destroy 1 DoomZ monster/spell/trap from your hand or field when this card is Special Summoned and destroy 1 monster on the field (since DoomZ monsters have Xyz abilities which are quick effects, they can be used during your opponent's turn).

And when this card is destroyed, you can add 1 equipped spell from your deck to your hand or send it to the graveyard! Any card will do, as long as it's an equipped spell.

DoomZ XII End - Drastrius (x2)
Card rarity
DoomZ XII End - Drastrius
Card rarity
DoomZ XII End - Drastrius

Chad


Look at that condition of 3 Level 8 monsters; it seems very difficult, but these guys can Xyz-attack using just one monster, so I don't care.

It has the ability to protect itself from being destroyed once per turn (combined with DOOM DURG, it gains additional protection from the target, making it a super punching bag).


When performing Xyz, equip another face-up minion on the field to this card as a NTR (Non-Treatment) spell. Since these minions have Xyz abilities as quick effects, you can play this card during your opponent's turn and steal their Body.

This card also negates a minion by discarding 1 Xyz material (after negating, you can choose one of your opponent's face-up minions and equip it to this card; you can negate your opponent's first minion and steal their second, an effect that can be traded for one effect and one of your opponent's bodies).

Jupiter the Power Patron of Destruction (x0-2)
Card rarity
Jupiter the Power Patron of Destruction
Card rarity
Jupiter the Power Patron of Destruction

Solve the problem of being in a crowded spell/trap zone but not wanting to discard your equipped spell cards for fear that the enemy will be able to use the resources you've stolen.


Are your spell/trap zone full because you have too many equipped cards? Try this card! With just one minion equipped with 3 or more spells, you can Xyz-cast this card (and those cards will become Xyz-cast materials for this card!).

You can equip up to 5 magic items from this graveyard!


It has the ability to jump 1 DoomZ monster from the graveyard and fire 1 card, and can pull Diactorus and fire an additional card using Diactorus 's effect.


Gain an additional 3000 ATK if you get Xyz monsters as materials (6500 ATK WTF).



Staple

 

handtrap & staple
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Limited to 1 copy
Dimension Shifter
UR rarity
Limited to 1 copy
Dimension Shifter
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 1 copy
Bystial Magnamhut
UR rarity
Limited to 1 copy
Bystial Magnamhut

 

Angelica's Angelic Ring (x1)
SR rarity
Angelica's Angelic Ring
SR rarity
Angelica's Angelic Ring

Block Super Poly and the forbidden cards you resolve, because this card negates spells and prevents them from forming chains.


Since this deck has the ability to draw any magic spell from an item, you can draw this card to get a negate.

This card has another target protection effect, but the cost of this self-destructing card is unnecessary since this deck already has target protection.

Springans Merrymaker, Gigantic "Champion" Sargas and Therion "King" Regulus (x0-1)
SR rarity
Springans Merrymaker
SR rarity
Springans Merrymaker
UR rarity
Gigantic "Champion" Sargas
UR rarity
Gigantic "Champion" Sargas
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus

 MerryMaker -> Gigantic "Champion" Sargas -> search Regulus lấy omni-negate

F0
UR rarity
Number F0: Utopic Future Zexal
UR rarity
Number F0: Utopic Future Zexal
UR rarity
Gagagaga Magician
UR rarity
Gagagaga Magician
UR rarity
Number F0: Utopic Draco Future
UR rarity
Number F0: Utopic Draco Future
SR rarity
Number F0: Utopic Future
SR rarity
Number F0: Utopic Future

Gagagaga Magician can pull back an Xyz monster from the graveyard, but the effect is blocked. You can pull back a Rank 4 monster and use two monsters of the same rank to Xyz-up to Number F0.

Snake-Eyes Doomed Dragon (utterly immoral and wicked.)
UR rarity
Snake-Eyes Doomed Dragon
UR rarity
Snake-Eyes Doomed Dragon

Snake-Eyes Doomed Dragon


It's super easy to level up by sending 2 monsters currently in your spell/trap zone (after NTRing an enemy monster to the graveyard).

And when you Special Summon, place one of your enemy's face-up monsters in the Spell/Trap Zone (yep, placing it in the Pendulum Zone locks one slot).

Divine Arsenal AA-ZEUS - Sky Thunder (x1)
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder

Wherever Xyz is present, all other cards can be sent once per turn.



Combo

 

DoomZ VII Seven - Elara (1 card cumbo)
Card rarity
DoomZ VII Seven - Elara
Card rarity
DoomZ VII Seven - Elara

I> Elara attacks Raiders , Raiders shoot Elara , pulling Amalthe onto the field. Amalthe searches for Drastea , Drastea shoots Amalthe , Amalthe jumps onto the field and equips DOOM DURG to protect her from the target and end her turn.


In the endboard we will have:

+ Drastea shoots Raiders and Raiders shoot one enemy monster.

+ Upgrade to Drastrius NTR monster

+ Drastrius negates monster + NTR 1 other monster

DoomZ Change and DoomZ V Five - Amalthe (one card cumbo)
Card rarity
DoomZ Change
Card rarity
DoomZ Change
Card rarity
DoomZ V Five - Amalthe
Card rarity
DoomZ V Five - Amalthe

I> Use Change to send Power Patrol DoomZ to the graveyard, search for Elara , then spin like the combo above.



II> In the case of starting with Amalthe , the rotation is the same as the combo above, but without the disruption from Raiders.

Medius the Pure (Medius)
UR rarity
Medius the Pure
UR rarity
Medius the Pure

I> Pull up Power Patrol DoomZ and activate its effect to Xyz-attack Diactorus . Diactorus will then fire Power Patrol DoomZ and search for Raiders.


II> Raiders shoot Diactorus and pull Elara , Elara searches DoomZ Destruction , Diactorus searches DOOM DURG and equips DOOM DURG on Elara .

We have:

+ Use Diactorus to shoot Raiders and one enemy monster, Raiders shoot another enemy monster, then equip a trap card to create a floodgate.


Living Fossil (Living Fossil)
SR rarity
Living Fossil
SR rarity
Living Fossil

Same combo as above, but instead of searching for DOOM DURG , search for Living Fossil . Instead of summoning Elara , summon Amalthe , search for Drastea, then use Living Fossil to upgrade two level 4 bodies and use Xyz to upgrade Gagagaga Magician , bringing the Rank 4 from the graveyard back to Rank 0.


At the end of the combo, instead of a trap card, Drastea will shoot Raiders, jump up, and equip DOOM DURG to himself.




master-duel
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