DoomZ Gameplay Guide

DoomZ Gameplay Guide

This deck plays quite chill, revolving around Xyz and interacting with any equip spell, so you can play many unconventional cards like Bamboo Sword or dirty locks, skipping phases.


The deck also revolves around shooting cards, and when DoomZ monsters are hit, it triggers an effect to add more combo resources (fact: if your monster leaves the field, the spell card equipped to that monster will be considered destroyed).


This deck has the ability to draw enemy monsters and turn them into your own spells, a very annoying ability because those monsters won't be returned to your hand, sent to the graveyard, or banished; they'll remain your cards, and they won't interact with any effects related to the graveyard,...

Sections covered in this guide:




CORE

These monsters share a common effect: when this card is equipped with the Equip Spell, you can Special Summon 1 WIND Xyz monster from your Extra Deck with a Rank equal to this card's Level, and the Equip Spell card will then become the Xyz material for that Xyz card.

DoomZ V Five - Amalthe (x3)

 Rarity
DoomZ V Five - Amalthe
 Rarity
DoomZ V Five - Amalthe
DoomZ V Five - Amalthe
DARK 4
DoomZ V Five - Amalthe
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "DoomZ" monster from your Deck to your hand, except "DoomZ V Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ V Five - Amalthe" once per turn.


The deck's starter, capable of searching for monsters or spells/traps to expand combos.



DoomZ XII Zero - Drastea (x2)

 Rarity
DoomZ XII Zero - Drastea
 Rarity
DoomZ XII Zero - Drastea
DoomZ XII Zero - Drastea
DARK 8
DoomZ XII Zero - Drastea
  • ATK:

  • 2400

  • DEF:

  • 1500


You can target 1 "DoomZ" card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to this card. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ XII Zero - Drastea" once per turn.


This card jumps by shooting a DoomZ monster/spell/trap, then you can directly equip this card with an item from your deck!



Power Patron DoomZ, Theorealize and Medius the Pure (x2)

 Rarity
Power Patron DoomZ
 Rarity
Power Patron DoomZ
Power Patron DoomZ
WIND 1
Power Patron DoomZ
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use each of the following effects of "Power Patron DoomZ" once per turn. You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 "DoomZ" Xyz Monster or "Jupiter the Power Patron of Destruction", with the same Rank as the Level of that monster you control, by using that monster as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it as an Equip Spell. If this card is destroyed: You can add 1 "DoomZ" card from your Deck to your hand.


SR Rarity
Theorealize
SR Rarity
Theorealize
Theorealize
Spell Normal
Theorealize

    Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.


    UR Rarity
    Medius the Pure
    UR Rarity
    Medius the Pure
    Medius the Pure
    DARK 4
    Medius the Pure
    • ATK:

    • 1800

    • DEF:

    • 1800


    If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


    Medius pulls the Power Patron DoomZ and can Xyz (after which the Power Patron DoomZ will equip the Xyz monster).


    besides the child   When defeated , Power Patron DoomZ can search for DoomZ monsters/spells/traps from your deck to add to your hand (when monsters leave the field, the equipped spells are destroyed).

    DoomZ Change (x3)

     Rarity
    DoomZ Change
     Rarity
    DoomZ Change
    DoomZ Change
    Spell Normal
    DoomZ Change

      Destroy 1 "DoomZ" card in your hand, Deck, or face-up field, except "DoomZ Change". If this card is destroyed by card effect: You can add 1 "DoomZ" card from your GY to your hand, except "DoomZ Change", then you can Special Summon 1 "DoomZ" monster from your hand. You can only use each effect of "DoomZ Change" once per turn.


      Destroy DoomZ monsters/spells/traps directly from your hand, deck, or field, except for DoomZ Change . This will, of course, activate the effects of the destroyed DoomZ cards, and the destroyed cards will be sent to the graveyard to be used in the combo.

      If this card is destroyed, you can pick up a monster/spell/trap from the graveyard and bring it back to your hand, except for DoomZ Change , and you can jump 1 DoomZ monster from your hand!


       

      DoomZ Raiders (x3)

       Rarity
      DoomZ Raiders
       Rarity
      DoomZ Raiders
      DoomZ Raiders
      Spell Continuous
      DoomZ Raiders

        During your Main Phase: You can destroy 1 other "DoomZ" card in your hand or face-up field, then add to your hand or Special Summon, 1 "DoomZ" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. You can only use 1 "DoomZ Raiders" effect per turn, and only once that turn.


        Note: This card has two effects, and you can only use one effect per turn.



        Xyz monster lock is a permanent spell that allows you to jump DoomZ monsters from your deck onto the field each turn (or add them to your hand) at the cost of shooting one DoomZ monster/spell/trap from your hand or field.


        When this card is destroyed by a card effect, you can shoot 1 minion on your (or your opponent's) field.

        DoomZ Command "D.O.O.M.D.U.R.G." (x2-3)

         Rarity
        DoomZ Command "D.O.O.M.D.U.R.G."
         Rarity
        DoomZ Command "D.O.O.M.D.U.R.G."
        DoomZ Command "D.O.O.M.D.U.R.G."
        Spell Equip
        DoomZ Command "D.O.O.M.D.U.R.G."

          Once per turn, during the Standby Phase: Inflict 500 damage to the controller of the equipped monster. A "DoomZ" monster equipped with this card, or a WIND Machine Xyz Monster that has this card as material, gains the following effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can activate this effect; destroy 1 other face-up card you control, also for the rest of this turn, this card gains ATK equal to its own Level/Rank x 100, can attack directly, and if it battled, it is destroyed at the end of the Damage Step.


          Peak!, this magic item will burn you 500 LP per standby phase, but in return it provides both protection and OTK capabilities.



          DoomZ or WIND Machine Xyz monsters that have this card as material (or are equipped with this card) will not be targeted by card effects and can fire another face-up card you control, gaining ATK equal to Level/Rank x100 and can directly attack your life points. If already engaged in battle, they will be destroyed at the end of the Damage Step.

          So how do you turn this card into an Xyz material? Just use DoomZ monster effects to attach this card during an Xyz monster Special Summon from the Extra Deck.

          DoomZ Destruction (x1)

           Rarity
          DoomZ Destruction
           Rarity
          DoomZ Destruction
          DoomZ Destruction
          Trap Normal
          DoomZ Destruction

            Target 1 "DoomZ" Xyz Monster you control; equip this card to it with the following effect. ● Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 "DoomZ" monster from your Deck to it as an Equip Spell. You can only use each effect of "DoomZ Destruction" once per turn.


            Watergay


            "Cards cannot be transferred from the Main Deck to the Opponent's hand, except by drawing a card."

            Blocking search-style effects is utterly unethical and unscrupulous.


            If this card is destroyed by a card effect, you can choose one face-up minion on the field and equip a DoomZ minion from your deck to that minion (and of course, if that minion leaves the field, the equipped minion will be destroyed and the effect will be activated).

            DoomZ Break - Diactorus (x2)

             Rarity
            DoomZ Break - Diactorus
             Rarity
            DoomZ Break - Diactorus
            DoomZ Break - Diactorus
            WIND
            DoomZ Break - Diactorus
            • ATK:

            • 2400

            • DEF:

            • 0


            2 Level 4 monsters If this card is Special Summoned: You can destroy 1 "DoomZ" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by card effect while it has a "DoomZ" monster or "Medius the Pure" as material: You can take 1 Equip Spell from your Deck and either add it to your hand or send it to the GY. You can only use each effect of "DoomZ Break - Diactorus" once per turn.


            Disrupt!


            Destroy 1 DoomZ monster/spell/trap from your hand or field when this card is Special Summoned and destroy 1 monster on the field (since DoomZ monsters have Xyz abilities which are quick effects, they can be used during your opponent's turn).

            And when this card is destroyed, you can add 1 equipped spell from your deck to your hand or send it to the graveyard! Any card will do, as long as it's an equipped spell.

            DoomZ XII End - Drastrius (x2)

             Rarity
            DoomZ XII End - Drastrius
             Rarity
            DoomZ XII End - Drastrius
            DoomZ XII End - Drastrius
            WIND
            DoomZ XII End - Drastrius
            • ATK:

            • 2700

            • DEF:

            • 1500


            3 Level 8 monsters The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "DoomZ XII End - Drastrius" once per turn. If this card is Xyz Summoned: You can equip 1 other face-up monster on the field to this card as an Equip Spell. When your opponent activates a monster effect on the field or GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card as an Equip Spell.


            Chad


            Look at that condition of 3 Level 8 monsters; it seems very difficult, but these guys can Xyz-attack using just one monster, so I don't care.

            It has the ability to protect itself from being destroyed once per turn (combined with DOOM DURG, it gains additional protection from the target, making it a super punching bag).


            When performing Xyz, equip another face-up minion on the field to this card as a NTR (Non-Treatment) spell. Since these minions have Xyz abilities as quick effects, you can play this card during your opponent's turn and steal their Body.

            This card also negates a minion by discarding 1 Xyz material (after negating, you can choose one of your opponent's face-up minions and equip it to this card; you can negate your opponent's first minion and steal their second, an effect that can be traded for one effect and one of your opponent's bodies).

            Jupiter the Power Patron of Destruction (x0-2)

             Rarity
            Jupiter the Power Patron of Destruction
             Rarity
            Jupiter the Power Patron of Destruction
            Jupiter the Power Patron of Destruction
            WIND
            Jupiter the Power Patron of Destruction
            • ATK:

            • 3500

            • DEF:

            • 2500


            3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.


            Solve the problem of being in a crowded spell/trap zone but not wanting to discard your equipped spell cards for fear that the enemy will be able to use the resources you've stolen.


            Are your spell/trap zone full because you have too many equipped cards? Try this card! With just one minion equipped with 3 or more spells, you can Xyz-cast this card (and those cards will become Xyz-cast materials for this card!).

            You can equip up to 5 magic items from this graveyard!


            It has the ability to jump 1 DoomZ monster from the graveyard and fire 1 card, and can pull Diactorus and fire an additional card using Diactorus 's effect.


            Gain an additional 3000 ATK if you get Xyz monsters as materials (6500 ATK WTF).



            Staple

             

            handtrap & staple

            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            Ghost Belle & Haunted Mansion
            UR Rarity
            Ghost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


            UR Rarity
            Ghost Mourner & Moonlit Chill
            UR Rarity
            Ghost Mourner & Moonlit Chill
            Ghost Mourner & Moonlit Chill
            WIND 3
            Ghost Mourner & Moonlit Chill
            • ATK:

            • 0

            • DEF:

            • 1800


            If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


            UR Rarity
            Dimension Shifter
            UR Rarity
            Dimension Shifter
            Dimension Shifter
            DARK 6
            Dimension Shifter
            • ATK:

            • 1200

            • DEF:

            • 2200


            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Mulcharmy Fuwalos
              UR Rarity
              Mulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              SR Rarity
              Droll & Lock Bird
              SR Rarity
              Droll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Bystial Magnamhut
                UR Rarity
                Bystial Magnamhut
                Bystial Magnamhut
                DARK 6
                Bystial Magnamhut
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                 

                Angelica's Angelic Ring (x1)

                SR Rarity
                Angelica's Angelic Ring
                SR Rarity
                Angelica's Angelic Ring
                Angelica's Angelic Ring
                Spell Equip
                Angelica's Angelic Ring

                  Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                  Block Super Poly and the forbidden cards you resolve, because this card negates spells and prevents them from forming chains.


                  Since this deck has the ability to draw any magic spell from an item, you can draw this card to get a negate.

                  This card has another target protection effect, but the cost of this self-destructing card is unnecessary since this deck already has target protection.

                  Springans Merrymaker, Gigantic "Champion" Sargas and Therion "King" Regulus (x0-1)

                  SR Rarity
                  Springans Merrymaker
                  SR Rarity
                  Springans Merrymaker
                  Springans Merrymaker
                  FIRE
                  Springans Merrymaker
                  • ATK:

                  • 1100

                  • DEF:

                  • 2000


                  2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.


                  UR Rarity
                  Gigantic "Champion" Sargas
                  UR Rarity
                  Gigantic "Champion" Sargas
                  Gigantic "Champion" Sargas
                  FIRE
                  Gigantic "Champion" Sargas
                  • ATK:

                  • 2800

                  • DEF:

                  • 1500


                  2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.


                  UR Rarity
                  Therion "King" Regulus
                  UR Rarity
                  Therion "King" Regulus
                  Therion "King" Regulus
                  EARTH 8
                  Therion "King" Regulus
                  • ATK:

                  • 2800

                  • DEF:

                  • 1600


                  You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                   MerryMaker -> Gigantic "Champion" Sargas -> search Regulus lấy omni-negate

                  F0

                  UR Rarity
                  Number F0: Utopic Future Zexal
                  UR Rarity
                  Number F0: Utopic Future Zexal
                  Number F0: Utopic Future Zexal
                  LIGHT
                  Number F0: Utopic Future Zexal
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.


                  UR Rarity
                  Gagagaga Magician
                  UR Rarity
                  Gagagaga Magician
                  Gagagaga Magician
                  DARK
                  Gagagaga Magician
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


                  UR Rarity
                  Number F0: Utopic Draco Future
                  UR Rarity
                  Number F0: Utopic Draco Future
                  Number F0: Utopic Draco Future
                  LIGHT
                  Number F0: Utopic Draco Future
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                  SR Rarity
                  Number F0: Utopic Future
                  SR Rarity
                  Number F0: Utopic Future
                  Number F0: Utopic Future
                  LIGHT
                  Number F0: Utopic Future
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                  Gagagaga Magician can pull back an Xyz monster from the graveyard, but the effect is blocked. You can pull back a Rank 4 monster and use two monsters of the same rank to Xyz-up to Number F0.

                  Snake-Eyes Doomed Dragon (utterly immoral and wicked.)

                  UR Rarity
                  Snake-Eyes Doomed Dragon
                  UR Rarity
                  Snake-Eyes Doomed Dragon
                  Snake-Eyes Doomed Dragon
                  FIRE 8
                  Snake-Eyes Doomed Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                  Snake-Eyes Doomed Dragon


                  It's super easy to level up by sending 2 monsters currently in your spell/trap zone (after NTRing an enemy monster to the graveyard).

                  And when you Special Summon, place one of your enemy's face-up monsters in the Spell/Trap Zone (yep, placing it in the Pendulum Zone locks one slot).

                  Divine Arsenal AA-ZEUS - Sky Thunder (x1)

                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                  Wherever Xyz is present, all other cards can be sent once per turn.



                  Combo

                   

                  DoomZ VII Seven - Elara (1 card cumbo)

                   Rarity
                  DoomZ VII Seven - Elara
                   Rarity
                  DoomZ VII Seven - Elara
                  DoomZ VII Seven - Elara
                  DARK 4
                  DoomZ VII Seven - Elara
                  • ATK:

                  • 1400

                  • DEF:

                  • 1200


                  If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "DoomZ" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ VII Seven - Elara" once per turn.


                  I> Elara attacks Raiders , Raiders shoot Elara , pulling Amalthe onto the field. Amalthe searches for Drastea , Drastea shoots Amalthe , Amalthe jumps onto the field and equips DOOM DURG to protect her from the target and end her turn.


                  In the endboard we will have:

                  + Drastea shoots Raiders and Raiders shoot one enemy monster.

                  + Upgrade to Drastrius NTR monster

                  + Drastrius negates monster + NTR 1 other monster

                  DoomZ Change and DoomZ V Five - Amalthe (one card cumbo)

                   Rarity
                  DoomZ Change
                   Rarity
                  DoomZ Change
                  DoomZ Change
                  Spell Normal
                  DoomZ Change

                    Destroy 1 "DoomZ" card in your hand, Deck, or face-up field, except "DoomZ Change". If this card is destroyed by card effect: You can add 1 "DoomZ" card from your GY to your hand, except "DoomZ Change", then you can Special Summon 1 "DoomZ" monster from your hand. You can only use each effect of "DoomZ Change" once per turn.


                     Rarity
                    DoomZ V Five - Amalthe
                     Rarity
                    DoomZ V Five - Amalthe
                    DoomZ V Five - Amalthe
                    DARK 4
                    DoomZ V Five - Amalthe
                    • ATK:

                    • 1600

                    • DEF:

                    • 1200


                    If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "DoomZ" monster from your Deck to your hand, except "DoomZ V Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with the same Rank as this card's Level, and if you do, attach this card and its Equip Cards to that monster as material (this is treated as an Xyz Summon). You can only use each effect of "DoomZ V Five - Amalthe" once per turn.


                    I> Use Change to send Power Patrol DoomZ to the graveyard, search for Elara , then spin like the combo above.



                    II> In the case of starting with Amalthe , the rotation is the same as the combo above, but without the disruption from Raiders.

                    Medius the Pure (Medius)

                    UR Rarity
                    Medius the Pure
                    UR Rarity
                    Medius the Pure
                    Medius the Pure
                    DARK 4
                    Medius the Pure
                    • ATK:

                    • 1800

                    • DEF:

                    • 1800


                    If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


                    I> Pull up Power Patrol DoomZ and activate its effect to Xyz-attack Diactorus . Diactorus will then fire Power Patrol DoomZ and search for Raiders.


                    II> Raiders shoot Diactorus and pull Elara , Elara searches DoomZ Destruction , Diactorus searches DOOM DURG and equips DOOM DURG on Elara .

                    We have:

                    + Use Diactorus to shoot Raiders and one enemy monster, Raiders shoot another enemy monster, then equip a trap card to create a floodgate.


                    Living Fossil (Living Fossil)

                    SR Rarity
                    Living Fossil
                    SR Rarity
                    Living Fossil
                    Living Fossil
                    Spell Equip
                    Living Fossil

                      Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                      Same combo as above, but instead of searching for DOOM DURG , search for Living Fossil . Instead of summoning Elara , summon Amalthe , search for Drastea, then use Living Fossil to upgrade two level 4 bodies and use Xyz to upgrade Gagagaga Magician , bringing the Rank 4 from the graveyard back to Rank 0.


                      At the end of the combo, instead of a trap card, Drastea will shoot Raiders, jump up, and equip DOOM DURG to himself.




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam

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