Magnet Warrior Gameplay Guide

Magnet Warrior Gameplay Guide

With the new Support, Magnet Warrior is playable and currently meta, capable of interacting with multiple Engines: Adamancipator, Fiendsmith, and rotating to many cards, even bringing the cursed Naturia Beast onto the field. Somehow, the Magnet Warrior cards have the word "Bonding" on them, so they can be searched by Duoterion.

Sections covered in this guide:




CORE

 

Magnet Warrior Sigma Minus (x3)
Card rarity
Magnet Warrior Sigma Minus
Card rarity
Magnet Warrior Sigma Minus

It's possible to fuse by showing this card to your opponent, then fuse a Fusion Monster with materials from your hand or field, including this card.


It can block attacks when two EARTH monsters punch each other (the deck's boss monster has the ability to transform everything into EARTH).

You can discard a Level 8 Magna Warrior from your deck to the graveyard (the kind you always draw into your hand, like the field cards of SalamanGreat or Dragon Link).

Conduction Warrior Linear Magnum Plus Minus (x3)
Card rarity
Conduction Warrior Linear Magnum Plus Minus
Card rarity
Conduction Warrior Linear Magnum Plus Minus

Circular extreme ultra super vjp pro max



Jump from hand by sending two Magnet Warrior monsters with a starting Level of 4 or lower from your deck/hand and/or field to the graveyard (usually sent from the deck, +2 resources is easy).


If you are defeated and sent to the graveyard, you automatically pick it up and bring it back to your inventory to continue playing in the next turn (WTF)

Increase your ATK by selecting another EARTH minion on the field and gain half of that minion's ATK until the end of your turn.

Beta The Electromagnet Warrior (x3)
R rarity
Beta The Electromagnet Warrior
R rarity
Beta The Electromagnet Warrior

Search for Magnet Warrior level 4 or lower from your deck to add to your hand. You can also search for Sigma Minus to fuse and expand your combo, or dozens of other things depending on your hand.



It has the potential for a quick effect to pull Magnet Warrior from the deck, but it's rarely used now. However, it can help you in situations where you're being hit with handtraps, for example, pulling a block or Book of Moon ( Omega Plus ) from the deck.

Magnet Warrior Sigma Plus (x1-2)
Card rarity
Magnet Warrior Sigma Plus
Card rarity
Magnet Warrior Sigma Plus

You can only let the enemy attack EARTH monsters (to protect a few low-ATK cards, for example , S:P Little Knight ), but if the enemy has EARTH monsters (affected by the Fusion monster's floodgay), you can choose the enemy's attack target (of course, the monster with the highest damage will become a punching bag, while if the enemy's attack is high, let it attack defensive or less important monsters).



If this monster hits the graveyard, you can add a Level 4 or lower Magnet Warrior monster from the graveyard to your hand.

Tellusion the Magna Warrior (x1)
Card rarity
Tellusion the Magna Warrior
Card rarity
Tellusion the Magna Warrior

Jump from the grave by banishing Simga Plus and Sigma Minus from the grave/hand-to-hand combat/or face-up on the field.



You have the ability to shoot one of the enemy's monsters when they activate a card or effect. If you want to shoot an EARTH monster, you can steal that monster instead of shooting it (to avoid the effect triggered from the graveyard).

Additionally, there's a dodge effect during the enemy's turn by sacrificing this card and sending two of your banished Magnet Warrior Sigma minions onto the field.

Epsilon The Magnet Warrior (x1)
N rarity
Epsilon The Magnet Warrior
N rarity
Epsilon The Magnet Warrior

Send a Level 4 or lower Magnet Warrior from your deck to the graveyard to add resources (and the card's name will copy the sent card), then summon another Magnet Warrior or Magna Warrior from a different graveyard than the sent card's name to expand the combo.



I played x1 because I found it through a search.

Magnet Warrior Omega Plus (x1)
Card rarity
Magnet Warrior Omega Plus
Card rarity
Magnet Warrior Omega Plus

It can automatically jump from your hand or graveyard by shooting another Rock monster from your hand or field. This effect can be used to adjust the level, when you need two Level 4 monsters for Xyz or simply need this card body for a combo.



This card is a disrupt in the form of a quick effect: when the EARTH monster effect is activated, you can sacrifice this card and place it face down (the boss of these monsters transforms all monsters into EARTH).

Magnet Bonding (x3)
Card rarity
Magnet Bonding
Card rarity
Magnet Bonding

Activated during the main phase, it both dodges targets by fusion and can search cards; its name is Bonding, so it can be searched using Duoterion.



Search for 1 Magnet Warrior Level 4 or lower or 1 " Conduction Warrior Linear Magnum Plus Minus " or 1 Level 8 Magna Warrior from your deck to your hand.

You can fuse any Rock Fusion monster, including those from the Extra Deck (even mercenaries by returning them to the deck), monsters on the field, in your hand, in your graveyard, or even those banished back to your deck.

Magnet Induction (x0-1)
SR rarity
Magnet Induction
SR rarity
Magnet Induction

If the odds are good, draw another body from your deck; if the odds are bad, add 1 bar.



However, this card protects Magnet/Magna Warriors from being destroyed by battle or effects.

Conduction Warrior Plasma Magnum (x1-2)
Card rarity
Conduction Warrior Plasma Magnum
Card rarity
Conduction Warrior Plasma Magnum

new boss fusion deck



Floodgay turns all face-up monsters on the field into Earth, locking down enemies and interacting with other cards in the deck.


Search for the Magnet spell from your deck and add it to your hand to expand your combos.


This allows you to normal summon an additional Level 4 or lower Magnet Warrior to expand the combo (you can save the normal summon for another card, such as Fossil Dyna Pa Chycephalo , for example :)).



Staple

 

Search 1 Rock Monster
SR rarity
Barrier Statue of the Drought
SR rarity
Barrier Statue of the Drought
SR rarity
Koa'ki Meiru Guardian
SR rarity
Koa'ki Meiru Guardian
SR rarity
Limited to 1 copy
Fossil Dyna Pachycephalo
SR rarity
Limited to 1 copy
Fossil Dyna Pachycephalo
SR rarity
Gallant Granite
SR rarity
Gallant Granite
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being

2 Level 4 monsters = Gallant Granite -> you can search for any of them, as long as they are Rock.

Block Dragon
N rarity
Adamancipator Analyzer
N rarity
Adamancipator Analyzer
SR rarity
Block Dragon
SR rarity
Block Dragon
R rarity
Cartorhyn the Hidden Gem of the Seafront
R rarity
Cartorhyn the Hidden Gem of the Seafront
SR rarity
Adamancipator Researcher
SR rarity
Adamancipator Researcher

It's completely broken, TCG got banned while OCG only released 1.



Simply put, Block Dragon can easily jump onto the field, and with Rock's protection, the entire field is immune to destruction unless it's in combat. Furthermore, upon hitting the graveyard, it can search for up to 3 Rock monsters, as long as they are level 8.


As for Adamancipator monsters, their level is quite low, perfectly matching Block Dragon. They can also jump and pull monsters from the deck to support the combo. Although they're only excavates and therefore quite random (50/50), they're still powerful.


Cartorhyn the Hidden Gem of the Seafront (what a long name!) allows for an extra normal summon, expanding the combo (and this monster jumping from the graveyard also aids the combo if you have both EARTH and WATER monsters).

Naturia Beast (Meow meow meow meow, give me back my mind! >.)
UR rarity
Naturia Beast
UR rarity
Naturia Beast

No more talking, infinite negate spell.

handtrap & staple
Card rarity
Dominus Spiral
Card rarity
Dominus Spiral
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence

 

Super Poly
Card rarity
Flux Ochsenfeld
Card rarity
Flux Ochsenfeld
UR rarity
Super Polymerization
UR rarity
Super Polymerization
SR rarity
Mudragon of the Swamp
SR rarity
Mudragon of the Swamp
UR rarity
Garura, Wings of Resonant Life
UR rarity
Garura, Wings of Resonant Life
SR rarity
Sea Monster of Theseus
SR rarity
Sea Monster of Theseus

Since the deck transforms all monsters into EARTH, the game is pretty chill now. Mudragon of the Swamp and Sea Monster of Theseus are both WATER, which can help Cartorhyn the Hidden Gem of the Seafront (damn, that's a long name!) jump out of the graveyard.

Spright Elf
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Spright Elf
UR rarity
Spright Elf

Spright Elf can pull back I:P and go to S:P to get 2 banishes during the opponent's turn, or pull back a Level 2 or Non-Tuner monster plus a Level 8 monster to Baron .

Dogurad the Stonetrooper (x0-1)
N rarity
Dogurad, the Stonetrooper
N rarity
Dogurad, the Stonetrooper

It has incredibly high ATK when Special Summoned, and it also fires cards (the Sigma Plus can make the enemy only attack this card, so it's quite an annoying punching bag for the enemy).

Aussa the Earth Charmer, Immovable and Cross-Sheep (pull more body)
SR rarity
Aussa the Earth Charmer, Immovable
SR rarity
Aussa the Earth Charmer, Immovable
R rarity
Cross-Sheep
R rarity
Cross-Sheep

Bring another body onto the stage to complete the combo.

Curious the Lightsworn Dominion (x0-1)
UR rarity
Curious, the Lightsworn Dominion
UR rarity
Curious, the Lightsworn Dominion

To send one monster/spell/trap from your deck straight to the graveyard to flex and mill three top decks.

Gorgon of Zilofthonia (utterly immoral and wicked.)
Card rarity
Gorgon of Zilofthonia
Card rarity
Gorgon of Zilofthonia

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