Magnet Warrior Gameplay Guide

Magnet Warrior Gameplay Guide

With the new Support, Magnet Warrior is playable and currently meta, capable of interacting with multiple Engines: Adamancipator, Fiendsmith, and rotating to many cards, even bringing the cursed Naturia Beast onto the field. Somehow, the Magnet Warrior cards have the word "Bonding" on them, so they can be searched by Duoterion.

Sections covered in this guide:




CORE

 

Magnet Warrior Sigma Minus (x3)

 Rarity
Magnet Warrior Sigma Minus
 Rarity
Magnet Warrior Sigma Minus
Magnet Warrior Sigma Minus
EARTH 4
Magnet Warrior Sigma Minus
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.


It's possible to fuse by showing this card to your opponent, then fuse a Fusion Monster with materials from your hand or field, including this card.


It can block attacks when two EARTH monsters punch each other (the deck's boss monster has the ability to transform everything into EARTH).

You can discard a Level 8 Magna Warrior from your deck to the graveyard (the kind you always draw into your hand, like the field cards of SalamanGreat or Dragon Link).

Conduction Warrior Linear Magnum Plus Minus (x3)

 Rarity
Conduction Warrior Linear Magnum Plus Minus
 Rarity
Conduction Warrior Linear Magnum Plus Minus
Conduction Warrior Linear Magnum Plus Minus
EARTH 7
Conduction Warrior Linear Magnum Plus Minus
  • ATK:

  • 2700

  • DEF:

  • 1300


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.


Circular extreme ultra super vjp pro max



Jump from hand by sending two Magnet Warrior monsters with a starting Level of 4 or lower from your deck/hand and/or field to the graveyard (usually sent from the deck, +2 resources is easy).


If you are defeated and sent to the graveyard, you automatically pick it up and bring it back to your inventory to continue playing in the next turn (WTF)

Increase your ATK by selecting another EARTH minion on the field and gain half of that minion's ATK until the end of your turn.

Beta The Electromagnet Warrior (x3)

R Rarity
Beta The Electromagnet Warrior
R Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


Search for Magnet Warrior level 4 or lower from your deck to add to your hand. You can also search for Sigma Minus to fuse and expand your combo, or dozens of other things depending on your hand.



It has the potential for a quick effect to pull Magnet Warrior from the deck, but it's rarely used now. However, it can help you in situations where you're being hit with handtraps, for example, pulling a block or Book of Moon ( Omega Plus ) from the deck.

Magnet Warrior Sigma Plus (x1-2)

 Rarity
Magnet Warrior Sigma Plus
 Rarity
Magnet Warrior Sigma Plus
Magnet Warrior Sigma Plus
EARTH 4
Magnet Warrior Sigma Plus
  • ATK:

  • 1800

  • DEF:

  • 1500


While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.


You can only let the enemy attack EARTH monsters (to protect a few low-ATK cards, for example , S:P Little Knight ), but if the enemy has EARTH monsters (affected by the Fusion monster's floodgay), you can choose the enemy's attack target (of course, the monster with the highest damage will become a punching bag, while if the enemy's attack is high, let it attack defensive or less important monsters).



If this monster hits the graveyard, you can add a Level 4 or lower Magnet Warrior monster from the graveyard to your hand.

Tellusion the Magna Warrior (x1)

 Rarity
Tellusion the Magna Warrior
 Rarity
Tellusion the Magna Warrior
Tellusion the Magna Warrior
EARTH 8
Tellusion the Magna Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.


Jump from the grave by banishing Simga Plus and Sigma Minus from the grave/hand-to-hand combat/or face-up on the field.



You have the ability to shoot one of the enemy's monsters when they activate a card or effect. If you want to shoot an EARTH monster, you can steal that monster instead of shooting it (to avoid the effect triggered from the graveyard).

Additionally, there's a dodge effect during the enemy's turn by sacrificing this card and sending two of your banished Magnet Warrior Sigma minions onto the field.

Epsilon The Magnet Warrior (x1)

N Rarity
Epsilon The Magnet Warrior
N Rarity
Epsilon The Magnet Warrior
Epsilon The Magnet Warrior
EARTH 4
Epsilon The Magnet Warrior
  • ATK:

  • 1300

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.


Send a Level 4 or lower Magnet Warrior from your deck to the graveyard to add resources (and the card's name will copy the sent card), then summon another Magnet Warrior or Magna Warrior from a different graveyard than the sent card's name to expand the combo.



I played x1 because I found it through a search.

Magnet Warrior Omega Plus (x1)

 Rarity
Magnet Warrior Omega Plus
 Rarity
Magnet Warrior Omega Plus
Magnet Warrior Omega Plus
EARTH 4
Magnet Warrior Omega Plus
  • ATK:

  • 800

  • DEF:

  • 1900


If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.


It can automatically jump from your hand or graveyard by shooting another Rock monster from your hand or field. This effect can be used to adjust the level, when you need two Level 4 monsters for Xyz or simply need this card body for a combo.



This card is a disrupt in the form of a quick effect: when the EARTH monster effect is activated, you can sacrifice this card and place it face down (the boss of these monsters transforms all monsters into EARTH).

Magnet Bonding (x3)

 Rarity
Magnet Bonding
 Rarity
Magnet Bonding
Magnet Bonding
Spell Quick
Magnet Bonding

    During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn); ● Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand. ● Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. ● Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.


    Activated during the main phase, it both dodges targets by fusion and can search cards; its name is Bonding, so it can be searched using Duoterion.



    Search for 1 Magnet Warrior Level 4 or lower or 1 " Conduction Warrior Linear Magnum Plus Minus " or 1 Level 8 Magna Warrior from your deck to your hand.

    You can fuse any Rock Fusion monster, including those from the Extra Deck (even mercenaries by returning them to the deck), monsters on the field, in your hand, in your graveyard, or even those banished back to your deck.

    Magnet Induction (x0-1)

    SR Rarity
    Magnet Induction
    SR Rarity
    Magnet Induction
    Magnet Induction
    Spell Normal
    Magnet Induction

      If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.


      If the odds are good, draw another body from your deck; if the odds are bad, add 1 bar.



      However, this card protects Magnet/Magna Warriors from being destroyed by battle or effects.

      Conduction Warrior Plasma Magnum (x1-2)

       Rarity
      Conduction Warrior Plasma Magnum
       Rarity
      Conduction Warrior Plasma Magnum
      Conduction Warrior Plasma Magnum
      EARTH 7
      Conduction Warrior Plasma Magnum
      • ATK:

      • 2300

      • DEF:

      • 2800


      2 EARTH Rock monsters Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.


      new boss fusion deck



      Floodgay turns all face-up monsters on the field into Earth, locking down enemies and interacting with other cards in the deck.


      Search for the Magnet spell from your deck and add it to your hand to expand your combos.


      This allows you to normal summon an additional Level 4 or lower Magnet Warrior to expand the combo (you can save the normal summon for another card, such as Fossil Dyna Pa Chycephalo , for example :)).



      Staple

       

      Search 1 Rock Monster

      SR Rarity
      Barrier Statue of the Drought
      SR Rarity
      Barrier Statue of the Drought
      Barrier Statue of the Drought
      EARTH 4
      Barrier Statue of the Drought
      • ATK:

      • 1000

      • DEF:

      • 1000


      No monsters can be Special Summoned, except for EARTH monsters.




      Tag(s):

      SR Rarity
      Koa'ki Meiru Guardian
      SR Rarity
      Koa'ki Meiru Guardian
      Koa'ki Meiru Guardian
      EARTH 4
      Koa'ki Meiru Guardian
      • ATK:

      • 1900

      • DEF:

      • 1200


      During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.


      SR Rarity
      Fossil Dyna Pachycephalo
      SR Rarity
      Fossil Dyna Pachycephalo
      Fossil Dyna Pachycephalo
      EARTH 4
      Fossil Dyna Pachycephalo
      • ATK:

      • 1200

      • DEF:

      • 1300


      If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


      SR Rarity
      Gallant Granite
      SR Rarity
      Gallant Granite
      Gallant Granite
      EARTH
      Gallant Granite
      • ATK:

      • 2300

      • DEF:

      • 1800


      2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


      UR Rarity
      Nibiru, the Primal Being
      UR Rarity
      Nibiru, the Primal Being
      Nibiru, the Primal Being
      LIGHT 11
      Nibiru, the Primal Being
      • ATK:

      • 3000

      • DEF:

      • 600


      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


      2 Level 4 monsters = Gallant Granite -> you can search for any of them, as long as they are Rock.

      Block Dragon

      N Rarity
      Adamancipator Analyzer
      N Rarity
      Adamancipator Analyzer
      Adamancipator Analyzer
      EARTH 4
      Adamancipator Analyzer
      • ATK:

      • 1500

      • DEF:

      • 700


      If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


      SR Rarity
      Block Dragon
      SR Rarity
      Block Dragon
      Block Dragon
      EARTH 8
      Block Dragon
      • ATK:

      • 2500

      • DEF:

      • 3000


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


      R Rarity
      Cartorhyn the Hidden Gem of the Seafront
      R Rarity
      Cartorhyn the Hidden Gem of the Seafront
      Cartorhyn the Hidden Gem of the Seafront
      WATER 2
      Cartorhyn the Hidden Gem of the Seafront
      • ATK:

      • 500

      • DEF:

      • 1600


      You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn.


      SR Rarity
      Adamancipator Researcher
      SR Rarity
      Adamancipator Researcher
      Adamancipator Researcher
      EARTH 2
      Adamancipator Researcher
      • ATK:

      • 100

      • DEF:

      • 2100


      If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


      It's completely broken, TCG got banned while OCG only released 1.



      Simply put, Block Dragon can easily jump onto the field, and with Rock's protection, the entire field is immune to destruction unless it's in combat. Furthermore, upon hitting the graveyard, it can search for up to 3 Rock monsters, as long as they are level 8.


      As for Adamancipator monsters, their level is quite low, perfectly matching Block Dragon. They can also jump and pull monsters from the deck to support the combo. Although they're only excavates and therefore quite random (50/50), they're still powerful.


      Cartorhyn the Hidden Gem of the Seafront (what a long name!) allows for an extra normal summon, expanding the combo (and this monster jumping from the graveyard also aids the combo if you have both EARTH and WATER monsters).

      Naturia Beast (Meow meow meow meow, give me back my mind! >.)

      UR Rarity
      Naturia Beast
      UR Rarity
      Naturia Beast
      Naturia Beast
      EARTH 5
      Naturia Beast
      • ATK:

      • 2200

      • DEF:

      • 1700


      1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


      No more talking, infinite negate spell.

      handtrap & staple

       Rarity
      Dominus Spiral
       Rarity
      Dominus Spiral
      Dominus Spiral
      Trap Normal
      Dominus Spiral

        During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.


        UR Rarity
        Ash Blossom & Joyous Spring
        UR Rarity
        Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          Mulcharmy Fuwalos
          UR Rarity
          Mulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          SR Rarity
          Droll & Lock Bird
          SR Rarity
          Droll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


             

            Super Poly

             Rarity
            Flux Ochsenfeld
             Rarity
            Flux Ochsenfeld
            Flux Ochsenfeld
            EARTH 7
            Flux Ochsenfeld
            • ATK:

            • 2600

            • DEF:

            • 2000


            1 Level 5 or higher EARTH monster + 1 Rock monster If this card is Fusion Summoned: You can Special Summon 1 Rock monster from your hand or GY, except "Flux Ochsenfeld". (Quick Effect): You can target 1 EARTH monster you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Flux Ochsenfeld" once per turn, and cannot activate more than 1 in the same Chain.


            UR Rarity
            Super Polymerization
            UR Rarity
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




              Tag(s):

              SR Rarity
              Mudragon of the Swamp
              SR Rarity
              Mudragon of the Swamp
              Mudragon of the Swamp
              WATER 4
              Mudragon of the Swamp
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


              UR Rarity
              Garura, Wings of Resonant Life
              UR Rarity
              Garura, Wings of Resonant Life
              Garura, Wings of Resonant Life
              DARK 6
              Garura, Wings of Resonant Life
              • ATK:

              • 1500

              • DEF:

              • 2400


              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


              SR Rarity
              Sea Monster of Theseus
              SR Rarity
              Sea Monster of Theseus
              Sea Monster of Theseus
              WATER 5
              Sea Monster of Theseus
              • ATK:

              • 2200

              • DEF:

              • 1800


              2 Tuners


              Since the deck transforms all monsters into EARTH, the game is pretty chill now. Mudragon of the Swamp and Sea Monster of Theseus are both WATER, which can help Cartorhyn the Hidden Gem of the Seafront (damn, that's a long name!) jump out of the graveyard.

              Spright Elf

              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


              UR Rarity
              I:P Masquerena
              UR Rarity
              I:P Masquerena
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


              UR Rarity
              Spright Elf
              UR Rarity
              Spright Elf
              Spright Elf
              FIRE
              Spright Elf
              • ATK:

              • 1400

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


              Spright Elf can pull back I:P and go to S:P to get 2 banishes during the opponent's turn, or pull back a Level 2 or Non-Tuner monster plus a Level 8 monster to Baron .

              Dogurad the Stonetrooper (x0-1)

              N Rarity
              Dogurad, the Stonetrooper
              N Rarity
              Dogurad, the Stonetrooper
              Dogurad, the Stonetrooper
              EARTH
              Dogurad, the Stonetrooper
              • ATK:

              • 1000

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ monsters, including a Rock monster If this card is Special Summoned: You can target 1 Rock monster in your GY; this card gains ATK equal to that monster's ATK. During your opponent's Main Phase (Quick Effect): You can target 1 other monster on the field with ATK less than or equal to this card; this card loses ATK exactly equal to that monster's ATK, and if it does, destroy that monster. You can only use each effect of "Dogurad, the Stonetrooper" once per turn.


              It has incredibly high ATK when Special Summoned, and it also fires cards (the Sigma Plus can make the enemy only attack this card, so it's quite an annoying punching bag for the enemy).

              Aussa the Earth Charmer, Immovable and Cross-Sheep (pull more body)

              SR Rarity
              Aussa the Earth Charmer, Immovable
              SR Rarity
              Aussa the Earth Charmer, Immovable
              Aussa the Earth Charmer, Immovable
              EARTH
              Aussa the Earth Charmer, Immovable
              • ATK:

              • 1850

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


              R Rarity
              Cross-Sheep
              R Rarity
              Cross-Sheep
              Cross-Sheep
              EARTH
              Cross-Sheep
              • ATK:

              • 700

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


              Bring another body onto the stage to complete the combo.

              Curious the Lightsworn Dominion (x0-1)

              UR Rarity
              Curious, the Lightsworn Dominion
              UR Rarity
              Curious, the Lightsworn Dominion
              Curious, the Lightsworn Dominion
              LIGHT
              Curious, the Lightsworn Dominion
              • ATK:

              • 2400

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


              To send one monster/spell/trap from your deck straight to the graveyard to flex and mill three top decks.

              Gorgon of Zilofthonia (utterly immoral and wicked.)

               Rarity
              Gorgon of Zilofthonia
               Rarity
              Gorgon of Zilofthonia
              Gorgon of Zilofthonia
              DARK
              Gorgon of Zilofthonia
              • ATK:

              • 100

              • LINK-3

              Link Arrow:

              Top-Left

              Top

              Top-Right


              2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


               lock bẩn



              Cumbo & Videos

               

              Aleister the Invoker (Videos)

              SR Rarity
              Aleister the Invoker
              SR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.





              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam

              master-duel
              5




              https://ygovietnam.com/
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