Elfnote Gameplay Guide

Elfnote Gameplay Guide

Elfnote shares lore with the Power Patrons (also known as Medius The Pure and his friends) and uses a Synchro summoning playstyle; monsters will have effects that interact with the Main Monster Zone in the middle tile.



This deck is capable of one-card combos, multiple handtraps (multiple starters), multiple disrupts, and the ability to dodge targets.


However, decks that interact with the middle slot of the Main Monster Zone too much can be problematic if they encounter a lock like Kashtira, which often gets tokens taken from that slot (so it's better to bring in Link 1, Link Spider , etc., to handle that).

Sections covered in this guide:




CORE

 

Elfnote Lucina (x3)
Card rarity
Elfnote Lucina
Card rarity
Elfnote Lucina

It has the ability to automatically jump to the middle slot of the Main Monster Zone and simultaneously search for Elfnote monsters from the deck to add to your hand (except for Lucina ).



It has the ability to swap positions with a monster in the middle of the Main Monster Zone and push a Level 6 or lower enemy monster into its hand (without targeting).

To get this card to a square other than the center of the Main Monster Zone to swap it, just use another card to move this card to a non-center square on the field, or swap places with the card that was previously in the center.

Elfnote Tinia (x3)
Card rarity
Elfnote Tinia
Card rarity
Elfnote Tinia

It has the ability to automatically jump into the middle slot of the Main Monster Zone and can also place a permanent (face-up) Elfnote spell from the deck onto the field to expand the combo.



It has the ability to randomly banish face-up one card from your opponent's hand by swapping its position with a monster in the middle of the Main Monster Zone.

Elfnote Fortuna (x1)
Card rarity
Elfnote Fortuna
Card rarity
Elfnote Fortuna

It has the ability to automatically jump into the middle of the Main Monster Zone and place a face-up Elfnote permanent trap from the deck onto the field to extend the combo or dodge the target.



It is possible to move a face-up spell/trap card from the field to your hand (without targeting) by swapping the position of this card and another monster in the middle Main Monster Zone.

Elfnote Regina (x3)
Card rarity
Elfnote Regina
Card rarity
Elfnote Regina

It has the ability to skip by sending another Elfnote card from your hand or face-up on the field to the graveyard (since this is a quick effect, you can activate it to dodge the target, and it can also be used during an enemy's turn to create disruption).



If this card is summoned to the middle of the Main Monster Zone, you can move 1 Elfnote monster from your deck to the field (except Regina , and of course, they will activate their effects to move slots and disrupt both your and your opponent's turns).

If this card lands in the graveyard and is used as Synchro material, you can pick it up again and return it to your hand (resetting your own inventory).

Elfnote Power Patron (x2-3)
Card rarity
Elfnote Power Patron
Card rarity
Elfnote Power Patron

Medius the Pure 's little bird


Level 1 FIRE monster (sounds familiar, probably not related to Snake-Eyes)

Lock Synchro has a quick effect (which can be used to dodge targets), specifically increasing the level of a monster in the middle of your Main Monster Zone by 3 and instantly Synchro-casting a Synchro Elfnote or Junora the Power Patron of Tuning monster.


If this card lands in the graveyard when used as Synchro material, you can search for 1 Elfnote monster/spell/trap from your deck to add to your hand.

Theorealize and Medius the Pure (Medius the Pure)
SR rarity
Theorealize
SR rarity
Theorealize
UR rarity
Medius the Pure
UR rarity
Medius the Pure

He has the ability to pull out his own bird (Power Patron) and interact with young women (Elfnote).



Ohmmm, draw Power Patron from the deck, then Synchro level 5, the bird touches the grave -> search for Elfnote and spin the combo.

Elfnotes: Welcome Home (x1-2)
Card rarity
Elfnotes: Welcome Home
Card rarity
Elfnotes: Welcome Home

Welcome Home, Cheaters (searched by Tinia )



Protect the monsters in the middle of your Main Monster Zone from being destroyed by effects (including non-Elfnote monsters).


You can also skip one Elfnote monster from your deck by sending a monster from your hand or field to the graveyard (the summoned Elfnote monster must have a different base attribute than the monster sent to the graveyard).


Because this effect allows you to jump monsters into any square, you don't have to worry about your Main Monster Zone getting stuck (if it does get stuck, just send that monster to the graveyard and pull another monster).

Then lock Synchro :)

Elfnotes: Rhapsodia of Madness (x1)
Card rarity
Elfnotes: Rhapsodia of Madness
Card rarity
Elfnotes: Rhapsodia of Madness

When I peeled it off, I felt a slight headache.



Placed face up from your hand or deck onto the field by Fortuna , this card has the effect of sending 1 monster from your hand or field to the graveyard, allowing you to pull 1 Elfnote from the graveyard with a different attribute than the monster sent to the field (you can use this to dodge targets).



And if you have a Synchro minion, it can block the effect of one of your opponent's face-up cards until the end of their turn (non-target).

The enemy can only attack monsters in the middle of the Main Monster Zone, possibly placing large-bodied monsters in the middle to protect those with disrupt abilities but weak bodies, which are easily eliminated by the battle phase.

Elfnotes: Aristeia of Trust and Elfnotes: A Plea for Help (x0)
Card rarity
Elfnotes: Aristeia of Trust
Card rarity
Elfnotes: Aristeia of Trust
Card rarity
Elfnotes: A Plea for Help
Card rarity
Elfnotes: A Plea for Help

Both cards are too difficult to use; the spell card provides decent target protection, while the trap card requires 3 or more Elfnote monsters to negate spells/traps, something Rhapsodia can do.

Elfnote Seraphim Strelitzia (x1)
Card rarity
Elfnote Seraphim Strelitzia
Card rarity
Elfnote Seraphim Strelitzia

Easy to level up (6+1), potentially reaching 3000 ATK if in the middle slot of the Main Monster Zone.




Floodgay: Jump a Level 6 or lower Elfnote from your hand or graveyard (no target), then reduce the level of all Level 4 or higher monsters by 3 levels until the end of the turn (recovers inventory, performs a floodgay, and makes leveling up Junora easier), then lock Synchro.


Lowering your level by 3 might allow Lucina to take down Level 9 enemies.

Junora the Power Patron of Tuning (x0-1)
Card rarity
Junora the Power Patron of Tuning
Card rarity
Junora the Power Patron of Tuning

Fact 1: This is a girl.

Fact 2: You can use the bird effect above to reduce the level of the monsters on the field by 3, then use Power Patron to increase their level by another 3, so 3 monsters will give you this monster (3 + 6 + 1).



You can see one monster in the middle of the Main Monster Zone act as a Tuner when this card is Synchro Summoned.


If this card is Synchro: negates all the effects of the opponent's face-up card that they are controlling.

(Quick effect) Enemy monsters in the same column as the Elfnote monster you are controlling cannot be used as Fusion, Xyz, Synchro, or Link materials until the end of the turn (lmao, this one isn't an Elfnote so...)



Handtrap & Staple

 

Accel Synchron and Jet Synchron (too much)
R rarity
Accel Synchron
R rarity
Accel Synchron
SR rarity
Jet Synchron
SR rarity
Jet Synchron

Level 5 ( Medius The Pure + Power Patron), plus the ability to adjust levels for flex, Jet Synchron has an effect that allows you to jump from the graveyard or search for a Junk monster to expand your combo (only one Jet Synchron effect can be used at a time).

Chaos Angel, Fabled Levilazebul and Baronne de Fleur (Level 10 Synchro)
UR rarity
Chaos Angel
UR rarity
Chaos Angel
UR rarity
Fabled Levilazebul
UR rarity
Fabled Levilazebul
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

It's very easy to level up, just 6 + 4 (the deck is usually level 6, level 4 might be Accel Synchro after sending Jet Synchron down and reducing it to level 4).



Baronne : big body, easy to level up, shoots cards, negates, recovers inventory, has it all.

Chaos Angel : a protective punching bag, easy to level up, has banishment.

Levilazebul : Light Fiend!!!

Black Rose Dragon and F.A. Dawn Dragster (Synchro Level 7)
UR rarity
Black Rose Dragon
UR rarity
Black Rose Dragon
UR rarity
F.A. Dawn Dragster
UR rarity
F.A. Dawn Dragster

Just 6 + 1 (Elfnote + Power Patron)


Black Rose Dragon : That's not a funny joke, pay up!

FA Dawn Dragster : negate spells/traps

T.G. Hyper Librarian (greasy)
UR rarity
Limited to 1 copy
T.G. Hyper Librarian
UR rarity
Limited to 1 copy
T.G. Hyper Librarian

 Medius the Pure + Power Patron = draw card không once per turn

Stardust Dragon, Crystal Wing Synchro Dragon and Accel Synchro Stardust Dragon (Synchro Level 8)
UR rarity
Stardust Dragon
UR rarity
Stardust Dragon
UR rarity
Crystal Wing Synchro Dragon
UR rarity
Crystal Wing Synchro Dragon
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Accel Synchro Stardust Dragon

Upgrade using Level 7 monsters (Elfnote Tuner + Power Patron)


Accel Synchro Stardust Dragon : Brings up additional cards from the graveyard to combo (or play them in the next turn), the main target being Elfnote Power Patron (or Jet Synchron if there's new Synchron support).

Crystal Wing Synchro Dragon : Negate monsters, War God

Formula Synchron (x0-1)
SR rarity
Formula Synchron
SR rarity
Formula Synchron

Ohmmmm, Medius The Pure (Level reduced) + Elfnote Power Patron



Draw 1, and it also makes it easier to reach Synchro Level 8 or 10.

Link Spider (Is a Nibiru a Lying Down?)
SR rarity
Link Spider
SR rarity
Link Spider

Opponent places the token in the middle of the main monster zone. Link to this monster and leave that slot free for the next combo.

Tay mazing
SR rarity
Armades, Keeper of Boundaries
SR rarity
Armades, Keeper of Boundaries
UR rarity
Necroquip Princess
UR rarity
Necroquip Princess
UR rarity
Aerial Eater
UR rarity
Aerial Eater
UR rarity
Fiendsmith's Tract
UR rarity
Fiendsmith's Tract
UR rarity
Lacrima the Crimson Tears
UR rarity
Lacrima the Crimson Tears
R rarity
D/D/D Wave High King Caesar
R rarity
D/D/D Wave High King Caesar
UR rarity
Fiendsmith's Lacrima
UR rarity
Fiendsmith's Lacrima
UR rarity
Fiendsmith's Desirae
UR rarity
Fiendsmith's Desirae
UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith Engraver
SR rarity
Fiendsmith's Requiem
SR rarity
Fiendsmith's Requiem
SR rarity
Fiendsmith's Sequence
SR rarity
Fiendsmith's Sequence

 Medius the Pure + Elfnote Power Patron = Armades (LIGHT Fiend)



Combo

 

Medius the Pure (One Card Combo)
UR rarity
Medius the Pure
UR rarity
Medius the Pure

I> Normal Medius the Pure , summon Power Patron onto the field, synchronize to Accel Synchron . Power Patron hits the graveyard, search for Lucina.


II> Accel Synchro throws Jet Synchron to the graveyard, reducing its level by 1. Then Lucina jumps in to search for Regina.

III> Regina throws Lucina into the grave, jumps onto the field, jumps Tinia , Tinia places Welcome Home on the field

IV> Welcome Home sends Regina to the graveyard, jumps Fortuna and places Rhapsodia on the field. Rhapsodia sends Fortuna , jumps Power Patron from the graveyard onto the field, synchronizes with Seraphim , and Regina picks it up.

Seraphim jumps Fortuna from the graveyard, then Synchro summons Baronne using Fortuna and Accel Synchro (level reduced by 1). Afterward, use Seraphim + Power Patron to summon Crystal Wing Synchro Dragon.

Elfnote Lucina (1 card cumbo)
Card rarity
Elfnote Lucina
Card rarity
Elfnote Lucina

I> Jump onto the field, search for Power Patron , then use Power Patron . Power Patron increases Lucina's level by 3, then Baronne , and then search for Tinia.


II> Play Tinia , place Welcome Home , then Welcome Home sends Tinia to play Regina in the middle slot of the Main Monster Zone and Regina will pull Fortuna from the deck and place Rhapsodia.

III> Rhapsodia sends Fortuna to jump Power Patron from the graveyard and synchronize it onto Seraphim , at which point Regina picks it up herself. Then Seraphim pulls Power Patron from the graveyard and synchronizes it with Crystal Wing Synchro Dragon.

Elfnote Tinia (one card cumbo)
Card rarity
Elfnote Tinia
Card rarity
Elfnote Tinia

Tinia jumps, sends Welcome Home , Welcome Home pulls Regina into the middle square of the Main Monster Zone, Regina jumps Lucina , Lucina searches Power Patron


II> Power Patron selects Regina and synchronizes with Baronne , then Power Patron searches for Fortuna , Regina automatically picks it up.

III> Fortuna jumps, casts Rhapsodia , then sends Fortuna back to Power Patron from the graveyard, then synchronizes with Seraphim , Seraphim pulls back Power Patron and casts Crystal Wing Synchro Dragon.

Elfnotes: Welcome Home (one card cumbo)
Card rarity
Elfnotes: Welcome Home
Card rarity
Elfnotes: Welcome Home

I> Send a non-WIND monster and move Regina to the middle square of the Main Monster Zone, move Lucina to the field, search for Power Patron , Power Patron selects Regina and summons Baronne , Power Patron searches for Fortuna , Regina automatically picks it up.


II> Fortuna summons Rhapsodia , sends Fortuna and jumps Power Patron onto Seraphim , then Seraphim pulls Power Patron and jumps Crystal Wing Synchro Dragon




master-duel
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