I Love NTR

How to Play Hecahands
CORE
These Hecahands have a common effect: when two of them fight, no monster is destroyed by the battle.
Show yourself to your opponent, then return yourself from your hand to your deck to Special Summon 1 Hecahand monster to the field in Defense Position, excluding this card.
It has a similar effect to the one above, but instead of pulling a minion, it will transfer a Hecahands spell/trap from your deck to your hand.
It can be fused by activating an effect from your hand: show yourself in your hand to your opponent and fuse a Hecahands Fusion monster from your Extra Deck, using a monster from your hand or field, as long as it uses this card as a material.
This card searches for Hecahands monsters from your deck and brings them to your hand. If, while you are active this card, you send another card you control to the graveyard, you can directly set a Spell/Trap Hecahands card from your deck to the field (except this card).
If mixing with other decks, it may not be used.
Ib'al-Hecahands x1: Counter trap. When an enemy activates a monster effect while you are controlling a Hecahands monster, block the activation and destroy that monster. Afterwards, you can jump the destroyed monster back onto your field (NTR).
If you play a mix, then x1 might be enough.
Target and NTR 1 enemy monster
NTR
Staple
The monster you're NTR-ing can be considered Level 8 for Xyz to get this card.
Cumbo
Conditions: 1 face-down spell/trap card or 1 minion on the field and this card











































































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