How to Play Hecahands

How to Play Hecahands

I Love NTR


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This deck is very weak and has many flaws; only play it if you like it, otherwise, don't bother with meta enjoyers.

Sections covered in this guide:




CORE

These Hecahands have a common effect: when two of them fight, no monster is destroyed by the battle.

Hecahands Ibtel (x3)
Card rarity
Hecahands Ibtel
Card rarity
Hecahands Ibtel

Show yourself to your opponent, then return yourself from your hand to your deck to Special Summon 1 Hecahand monster to the field in Defense Position, excluding this card.


=> Since this deck is full of high-level monsters, this is a crucial card for bringing monsters onto the field. Other monsters can also jump on their own, but it's quite difficult to activate them without help from other cards, such as The Hidden Hecahands , so sometimes holding one in your hand can cause bricking.


If sent to the graveyard, you can jump 1 Hecahand monster from the graveyard onto the field, except for this card.


=> There are many ways to use it; you can throw it away for cost, use it as a fusion material, or link it, XYZ, basically just send it to the graveyard. You can pull another body from the graveyard to use on a boss or pull back monsters with effects you need.

Hecahands Yadel (x2-3)
Card rarity
Hecahands Yadel
Card rarity
Hecahands Yadel

It has a similar effect to the one above, but instead of pulling a minion, it will transfer a Hecahands spell/trap from your deck to your hand.


If this monster is sent to the graveyard, you can cast a Hecahand spell/trap from the graveyard.

=> This can be used to set a counter trap or instant magic, but unfortunately, instant magic cannot be flipped over during the turn to fuse.

Hecahands Mankibuel (x1)
Card rarity
Hecahands Mankibuel
Card rarity
Hecahands Mankibuel

It can be fused by activating an effect from your hand: show yourself in your hand to your opponent and fuse a Hecahands Fusion monster from your Extra Deck, using a monster from your hand or field, as long as it uses this card as a material.


If any Fusion Illusion monsters (including Illusion monsters from other decks, not necessarily Hecahands monsters) are sent to the graveyard while this card is in the graveyard, you can pick it up from your hand.

=> Because of this ability, you can mix Hecahands with other Illusion cards; this card will be a Polymerization card from back in the day (but it's definitely bricked).

Hecahands Gaigas, Hecahands Godos and Hecahands Breus (bricks for building houses)
Card rarity
Hecahands Gaigas
Card rarity
Hecahands Gaigas
Card rarity
Hecahands Godos
Card rarity
Hecahands Godos
Card rarity
Hecahands Breus
Card rarity
Hecahands Breus

These cards share a common effect: when your opponent has a card in their hand (except for Draw Phase and Damage Step), you can automatically remove these cards from their hand.

Hecahands Gaigas x1: Flips over 3 cards from your opponent's deck. If you have a monster, it jumps onto your field (NTRs that monster), and the remaining cards are shuffled back into your deck (if you have a lot of spell/trap cards or "must first be..." cards, consider it a cook, but the chance of getting a monster is still higher than getting one from your hand).

Hecahands Breus x0-1: Check one random card in the opponent's hand. For monsters, you can use it and then NTR (Netorare), but for spells/traps, you know the information about that card in the opponent's hand and then cry.


Hecahands Godos x0-1: This monster can only be activated during the enemy's turn. It NTRs monsters from the enemy's graveyard. If that monster leaves the field, it is banished instead of being sent to the graveyard.

Hecahands (x3)
Card rarity
Hecahands
Card rarity
Hecahands

This card searches for Hecahands monsters from your deck and brings them to your hand. If, while you are active this card, you send another card you control to the graveyard, you can directly set a Spell/Trap Hecahands card from your deck to the field (except this card).



=> You can place a spell/trap on the field and send that card to the graveyard, or you can send an enemy monster to optimize your resources.


You can banish this card from the graveyard, your opponent draws 1, then they discard 1. While this might make it easier for your opponent to get cards, it also makes it easier for them to find handtraps, staples, and board breakers. If they get Maxx "C" or Mulcharmy cards, they're basically shooting themselves in the foot.

Hecahands Tartaros (x0-1)
Card rarity
Hecahands Tartaros
Card rarity
Hecahands Tartaros

If mixing with other decks, it may not be used.



It is instant magic that can both merge with and push the enemy's spells/traps back into your hand.

The Hecahands fusion effect of this card banishes monsters from the graveyard or field. Importantly, enemy monsters that are NTR'd by you will be considered Hecahands monsters (both fused to a boss monster and banish enemy monsters if they have effects from the graveyard).


Additionally, after comboing various resource-feeding strategies, you can use this card to lure out the boss, like Xeno for example.

Hecahands Bait, Ib'al-Hecahands and Yad'al-Hecahands (trap = gay)
Card rarity
Hecahands Bait
Card rarity
Hecahands Bait
Card rarity
Ib'al-Hecahands
Card rarity
Ib'al-Hecahands
Card rarity
Yad'al-Hecahands
Card rarity
Yad'al-Hecahands

Ib'al-Hecahands x1: Counter trap. When an enemy activates a monster effect while you are controlling a Hecahands monster, block the activation and destroy that monster. Afterwards, you can jump the destroyed monster back onto your field (NTR).


Yad'al-Hecahands x1: Counter Trap. When an enemy activates a spell/trap while you are controlling a Hecahands monster, block the activation and destroy that card, then flip the destroyed spell/trap back to your field (NTR).


Hecahands Bait x0-1: NTR enemy monsters by sacrificing one Hecahands monster or one monster you've already NTR'd on the enemy, and then NTR'ing another enemy monster.

However, at the end of each turn, you must send one card you control to the graveyard.

Hecahands Jauzah (x1-2)
Card rarity
Hecahands Jauzah
Card rarity
Hecahands Jauzah

If you play a mix, then x1 might be enough.



It's super easy to get, you just need to fuse it the normal way or sacrifice 2 monsters, one of which must be a monster you NTR'd from the enemy and one Illusion monster (it doesn't have to be Hecahands).

This card has the ability to search for 1 Hecahands monster/spell/trap from the deck or graveyard into your hand during the Main Phase, simultaneously searching for cards and recovering your inventory (and yep, it gets both Spring and Ghost Belle taken).

Hecahands Dandalos (x1)
Card rarity
Hecahands Dandalos
Card rarity
Hecahands Dandalos

Target and NTR 1 enemy monster



ALL HECAHANDS FUSION MONSTERS AND ENEMY NTR FRIEND MONSTERS CAN ATTACK DIRECTLY AT THE SOURCE OF THEIR CHARACTER!!!



This is a very good second-turn card as it can NTR enemy minions, target unused disrupts to bait them, or, once you have enough LP, deal a direct OTK to the enemy's life points.

Hecahands Xeno (x1)
Card rarity
Hecahands Xeno
Card rarity
Hecahands Xeno

NTR


Note: These monsters don't skip summoning conditions, so if you summon super weak monsters or those that "must be summoned by abcxyz or first require bla bla", you can't bring them to the field.


This card has a quick effect in the main phase (meaning you use it once, your opponent uses it again on their turn, with a lot of NTR). You look at two random cards in your opponent's Extra Deck, and you CAN send one of those two cards to the field (if that card has a suppressive effect like Number 30 , then you might not send it to the field).


If this Fusion Summoned monster is destroyed by an opponent's card, you can NTR all the monsters on the opponent's field as well :>



Staple

 

Nightmare Apprentice (x3)
UR rarity
Nightmare Apprentice
UR rarity
Nightmare Apprentice

This is an Illusion monster that can jump by discarding and searching for another Illusion monster from the deck to add to your hand, except for this one (all Hecahands are Illusions).

Kashtira
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Kashtira Riseheart
UR rarity
Kashtira Riseheart
UR rarity
Kashtira Arise-Heart
UR rarity
Kashtira Arise-Heart
UR rarity
Kashtiratheosis
UR rarity
Kashtiratheosis
SR rarity
Kashtira Birth
SR rarity
Kashtira Birth
UR rarity
Kashtira Fenrir
UR rarity
Kashtira Fenrir
SR rarity
Kashtira Shangri-Ira
SR rarity
Kashtira Shangri-Ira

Spam body Level 7 and Rank 7, can reach Number 11: Big Eye and NTR enemy monsters, or these Kashtira can disrupt/bait negate,...

Number 11: Big Eye (NTR)
SR rarity
Number 11: Big Eye
SR rarity
Number 11: Big Eye

 

Generate Tokens
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Number 42: Galaxy Tomahawk
UR rarity
Number 42: Galaxy Tomahawk
UR rarity
Saryuja Skull Dread
UR rarity
Saryuja Skull Dread
SR rarity
Link Spider
SR rarity
Link Spider

Create tokens -> you can combine those two tokens however you like, for example, use a link.

Sinful Spoil Azamina
UR rarity
Limited to 1 copy
WANTED: Seeker of Sinful Spoils
UR rarity
Limited to 1 copy
WANTED: Seeker of Sinful Spoils
UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch
SR rarity
Azamina Debtors
SR rarity
Azamina Debtors
SR rarity
Sinful Spoils of Betrayal - Silvera
SR rarity
Sinful Spoils of Betrayal - Silvera
UR rarity
Azamina Ilia Silvia
UR rarity
Azamina Ilia Silvia
UR rarity
Azamina
UR rarity
Azamina
SR rarity
Sinful Spoils of the White Forest
SR rarity
Sinful Spoils of the White Forest
R rarity
Azamina Sol Erysichthon
R rarity
Azamina Sol Erysichthon
SR rarity
Azamina Mu Rcielago
SR rarity
Azamina Mu Rcielago
UR rarity
Deception of the Sinful Spoils
UR rarity
Deception of the Sinful Spoils
R rarity
Azamina Determination
R rarity
Azamina Determination
UR rarity
Azamina Moa Regina
UR rarity
Azamina Moa Regina
UR rarity
The Hallowed Azamina
UR rarity
The Hallowed Azamina
SR rarity
Saint Azamina
SR rarity
Saint Azamina
UR rarity
Diabellstar Vengeance
UR rarity
Diabellstar Vengeance

Get a negate early to block handtraps, have tribute monsters to the boss, have damage reflection to restore inventory, and most importantly, these are Illusions.

The Zombie Vampire (x0-1)
UR rarity
The Zombie Vampire
UR rarity
The Zombie Vampire

The monster you're NTR-ing can be considered Level 8 for Xyz to get this card.



This card has the ability to send up to 4 cards from a 2-player deck to the graveyard, then pull 1 monster from the graveyard (yours or your opponent's) onto the field. Of course, if you pull a monster from your opponent's graveyard, that's NTR, and that monster can interact with Hecahands.



Cumbo

 

Hecahands (Hecahands!)
Card rarity
Hecahands
Card rarity
Hecahands

Conditions: 1 face-down spell/trap card or 1 minion on the field and this card



I> Send 1 card onto the field to use Hecahands , search Ibtel and set any counter trap.

II> Ibtel activates its effect to jump Gaigas from the deck, Gaigas flips the top deck, if you're unlucky you'll cook, if you're lucky you'll get another body combo.

III> Go to Jauzah with Gaigas and one of your NTR friends, search for another counter trap.




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