
Instructions for playing and how to build Altergeist
Hello a new week full of positive energy and today I will stop writing too much about dragons and beasts :v but today, I will introduce to you a more interesting and annoying line of articles about Spellcaster. Do you think Dark Magician ? No, this line of cards leans more towards Link Summon than DM's Fusion Summon, there are also dozens of toys, negate ostrich types and also make countless players feel uncomfortable and cursed if they encounter a matchup. This. Today, I would like to introduce you to the Altergeist series - cybernet witches.
Sections covered in this guide:
overview

Altergeist is a slow control deck that usually wins by depleting your opponent's resources while at the same time gaining a lot of card advantage, stealing all of your opponent's cards. If you love long matches then this is definitely the deck you are looking for.
The deck is weak on setting up a very large field on turn 1 (similar to Dragonmaid ), and for this reason, will need a lot of traps and handtraps to slow down your opponents and give you a chance to set up your field ( similar to the golden boy). Traps will also be how you start playing, as once resolved you will be able to summon Altergeist Multifaker , which is where the deck really comes into play.
Indeed, the special summoned Multifaker will go on to special summon another Altergeist monster from the deck (usually Altergeist Silquitous or Altergeist Meluseek ). Although it seems to be a deck with old mechanics, it has powerful cards in the Extra Deck in the form of Links that will allow you to negate spells/traps, add cards to your hand, summon from the deck, Recycle from your grave and make otk. Overall, the deck is very diverse in fighting styles!
The deck is weak on setting up a very large field on turn 1 (similar to Dragonmaid ), and for this reason, will need a lot of traps and handtraps to slow down your opponents and give you a chance to set up your field ( similar to the golden boy). Traps will also be how you start playing, as once resolved you will be able to summon Altergeist Multifaker , which is where the deck really comes into play.
Indeed, the special summoned Multifaker will go on to special summon another Altergeist monster from the deck (usually Altergeist Silquitous or Altergeist Meluseek ). Although it seems to be a deck with old mechanics, it has powerful cards in the Extra Deck in the form of Links that will allow you to negate spells/traps, add cards to your hand, summon from the deck, Recycle from your grave and make otk. Overall, the deck is very diverse in fighting styles!
Abbreviations
Like the previous articles I have written, this section is absolutely indispensable for you. Common abbreviations will be Altergeist names or some hard-to-read card names- Graveyard = GY
- Lifepoint = LP
- Level = lvl
The Altergeist
Altergeist Multifaker (1x)
Is the spine of the deck. You will need to search for it as soon as possible through cards like Altergeist Meluseek , Sangan or Personal Spoofing . However, unfortunately, we can only play 1 copy because it is limited in this format.
Regarding rarity, this card is at the UR level, you will easily be able to craft it because it is limited anyway, so the number that needs to be crafted is only 1.
Altergeist Meluseek (3x)
Despite its small stats, this card is extremely important for the deck: if played second, it will lure out some nasty cards when just normal summoning and entering the Battle Phase ( remember : effect The response is to send it to GY, not destroy it). If you go first, it's beneficial because if it goes from the field to the grave (summoning Link), you can search for an Altergeist (most likely Multifaker).
Meluseek, Silquitous, Marionetter, all 3 cards have SR rarity and almost take up a large area in the deck's slot, which makes crafting them extremely expensive and not cheap. Therefore, if you want to get them, you should rely heavily on rolling packs.
Altergeist Kunquery and Altergeist Pookuery (Pookuery 1-3x, Kunquery 1-2x)
- Pookuery helps you create Links with Altergeist more easily by using them directly from your hand. If it is in the grave, it will recycle itself when an Altergeist Link monster is summoned on the field. You'll want to have Pookuery in the early game because it extends combos quite well for you.
- Kunquery is the deck's shield in Battle Phase. It can negate attacks while an Altergeist is face-up on the field. Every time it is special summoned, Kunquery can negate one of your opponent's face-up cards as long as it is on the field, so it can sometimes be useful to summon it from the deck, via effect Multifaker, to block several cards (usually Field spells, or consecutive spells/traps).
Altergeist Trap
Altergeist doesn't seem to use magic too much and will rely mainly on traps. It is also for this reason that the prototype line will not have a single magic card.
Altergeist Protocol (1-2x)
Protocol is both a card that negates the deck's searchable monsters and a card that allows you to play under negations (what is Skill Drain ???). Remember that your opponent won't be able to negate your activated effects but can still negate persistent effects (like Meluseek's direct attack or Altergeist Hexstia 's damage boost).
Altergeist Manifestation (1-2x)
Manifestation is the searchable reincarnation of the deck. It can summon any Altergeist monster from the Graveyard (also Extra Deck). It can also be banished from the GY to add another Altergeist trap from the GY to the hand.
Note : this is not a persistent trap, so if it leaves the field BEFORE it resolves (the effect occurs), you can still summon the monster from the grave. This is often important to combine with Silqutous or Personal Spoofing effects:
Note : this is not a persistent trap, so if it leaves the field BEFORE it resolves (the effect occurs), you can still summon the monster from the grave. This is often important to combine with Silqutous or Personal Spoofing effects:
- Activate Manifestation
- Chain Silquitous to return the Manifestation
Personal Spoofing (3x)
It can search for any Altergeist monster by placing an Altergeist card from your hand or face-up on the field into the deck (it can also search the same card you shuffled back into the deck).
Pay attention: if you think your opponent has Ash Blossom & Joyous Spring , try baiting it out, otherwise you will lose 1 from your hand (cards that you shuffle into the deck as a cost)
Pay attention: if you think your opponent has Ash Blossom & Joyous Spring , try baiting it out, otherwise you will lose 1 from your hand (cards that you shuffle into the deck as a cost)
Extra Deck
Please note : the odds in the Extra Deck are affected by the Pot of Extravagance . So the "1-3x" ratio means you play 3 copies to ensure there is at least 1 copy of that monster in the Extra Deck after the Extravagance resolves its effect. If you don't play Extravagance, you can play 1 copy of those cards.
Altergeist Primebanshee, Altergeist Memorygant and Altergeist Hexstia (Hexstia 3x, Primebanshee 1-2x, Memorygant 1-2x)
First of all are the Link monsters of this line that I mentioned a lot at the beginning of the guide
- Hexstia is the Link monster you will want to summon the most. It gives you negate spells/traps and if it goes to the GY, it can search any Altergeist card (either monster or trap). At the same time, it allows you to destroy large monsters thanks to the effect of continuously increasing its own strength.
- Primebanshee causes you to summon a replacement monster directly from the deck. And if it goes to the GY, it can cause you to recycle an Altergeist card (either monster or trap) from the GY into your hand.
- Memorygant is the only card in the deck that can give you a chance to otk (sacrifice a Hexstia pointing at Memorygant, you will have a "meteor" with 7100 atk and pop 1 card on the field).
Tech Cards
Handtraps
Even when Nibiru conflicts with Multifaker (if you special summon a monster that is not an Altergeist monster, you cannot summon from the deck to get the Multifaker effect that turn) sometimes you just need a blow out purely for winning against some combo-heavy decks.
You can also play the deck without these techs, but they will help you a lot in some matches.
You can also play the deck without these techs, but they will help you a lot in some matches.
Some good Combos
Combo 1
Like I mentioned before, Kunquery doesn't have a once-per-turn effect, so in some cases you'll be able to block multiple attacks:
- Summons Kunquery from hand and stops the first attack
- Return it with Silquitous and continue using it to prevent the second attack
- If you have Personal Spoofing , you can shuffle it into the deck and put it in your hand (in this case, you need to turn it ON and do it before the third attack is declared)
Combo 2
Once you can stop your opponent's turn without Silquitous's effect, you can decide to use Multifaker in the End Phase and summon Meluseek from the deck. Now let's start the combo that makes you touch the deck a bit:
- Use Multifaker and Meluseek to create Hexstia
- Activate Meluseek in the grave to search Pookuery
- Link Hexstia and Pookuery (from hand) to create Primebanshee
- Activate Hexstia from the grave to search Marionetter (or manifestation/protocol if you already have marionetter in hand)
- Normal Summon Marionetter and place manifestation/protocol from the deck (based on the card you need)
- Marionetter effect sends itself to GY to summon Multifaker
- The Multifaker effect summons Silquitous from the deck
- Link another Hestia using multifaker and Primebanshee
- Activate primebanshee in the grave to recycle the multifaker in hand
Combo 3
If you can end your turn with 3 monsters on the field (or 1 + hexstia), you can create otk with Memorygant.
Let's say we have Multifaker + Meluseek + 1 monster instead:
Let's say we have Multifaker + Meluseek + 1 monster instead:
- Create Hexstia with Multifaker + Meluseek
- Activate Meluseek in the grave to search for Marionetter
- Normal Summon Marionetter. Send Marionetter to summon Multifaker
- Multifaker summons Pookuery from the deck
- Use Multifaker + Pookuery + another replacement monster to create Primebanshee
- Activate the Pookuery effect in the grave to add it to your hand
- Use Primebanshee and Pookuery from your hand to create a Memorygant and place it in the area Hexstia is pointing at.
Some sample Decks
Final words
Hopefully newbies after this article can create their own great Altergeist set and enjoy their wonderful time at Master Duel. YGO Vietnam is pleased to answer your questions and help you solve current difficulties in the game. Please contact us now!
master-duel
142
5
https://ygovietnam.com/


























































































Left
Top

Bottom

Right
Bottom-Right

Bottom-Left