How to Play Lightsworn Aero Shark FTK

How to Play Lightsworn Aero Shark FTK

There are two ways you can lose.


1. I'm stuck in a floodgay situation, similar to Dimensional Shifter.
2. brick
3. Time Limit


Otherwise, you'll win 36% of the time, and the rest you'll get handtrapd and end up with a terrible combo or a stupid combo, blah blah,...




NoTungHaiHonDaiKeDich

 

Submersible Carrier Aero Shark (x2)
R rarity
Submersible Carrier Aero Shark
R rarity
Submersible Carrier Aero Shark

"Once per turn" is a soft effect, meaning that the effect is used as many times as there are copies. So we'll create a bunch of these, burn them, then recover, create more, burn them again, and loop continuously.


It has the ability to discard 1 Xyz material and deal damage to enemies equal to the number of monsters banished multiplied by 100 (for example, 10 monsters banished will burn 1000 life points).

Selene Queen of the Master Magicians (x2)
UR rarity
Selene, Queen of the Master Magicians
UR rarity
Selene, Queen of the Master Magicians

Pull Spellcaster back from the graveyard to loop.



When this card links, place as many Spell Counters on this card as there are spells in the graveyard.

You can discard 3 Spell Counters from this card and pull 1 Spellcaster minion from your graveyard or hand onto the field, pointing it at this card's square (this effect is a soft once-per-turn effect, so we can loop it continuously).

Fairy Tail - Snow (x1)
UR rarity
Limited to 1 copy
Fairy Tail - Snow
UR rarity
Limited to 1 copy
Fairy Tail - Snow

There is no once per turn.



When this card is in the graveyard, banish 7 cards from your hand, field, or graveyard and move this card to the field. This is the card that allows you to banish all your resources for Aero Shark Burn.

And we'll keep jumping this one up and down to the graveyard repeatedly; the easiest way to send it to the graveyard is to link it.

Keldo the Sacred Protector and Mudora the Sword Oracle (x1)
UR rarity
Limited to 1 copy
Keldo the Sacred Protector
UR rarity
Limited to 1 copy
Keldo the Sacred Protector
SR rarity
Limited to 1 copy
Mudora the Sword Oracle
SR rarity
Limited to 1 copy
Mudora the Sword Oracle

Banish to select up to 3 cards from the graveyard and return them to your deck. This will reset Aero Shark and Selene for continuous looping.

Curious the Lightsworn Dominion (x1)
UR rarity
Curious, the Lightsworn Dominion
UR rarity
Curious, the Lightsworn Dominion

Throw any card you want from the deck into the graveyard.


Yeah, any leaf will do, it doesn't have to be Lightsworn.

If you're missing any cards in your FTK combo, just throw them straight to the graveyard to save time.

Lumina, Lightsworn Summoner, Lumina and Twilightsworn Shaman (devil's pact)
SR rarity
Lumina, Lightsworn Summoner
SR rarity
Lumina, Lightsworn Summoner
SR rarity
Lumina, Twilightsworn Shaman
SR rarity
Lumina, Twilightsworn Shaman

Lumina, Lightsworn Summoner x1: Once per turn (soft), discard 1 card and draw 1 Lightsworn Level 4 or lower from the graveyard to the field.


Lumina, Twilightsworn Shaman x2: Once per turn soft, banish 1 Lightsworn monster from your hand or graveyard and respawn 1 banned Lightsworn monster, except for a copy of that card. You can banish Lumina, Lightsworn Summoner and respawn Lumina, Lightsworn Summoner from the banish area to loop. When a Lightsworn monster triggers a summon, send 3 cards from the top of your deck to the graveyard (this is once per turn soft, so you can loop and mill your entire deck to the graveyard).

Charge of the Light Brigade and Solar Recharge (x3)
UR rarity
Charge of the Light Brigade
UR rarity
Charge of the Light Brigade
SR rarity
Solar Recharge
SR rarity
Solar Recharge

This spell allows Selene to accumulate Spell Counters, and also enables her to mill the top deck to gain more resources, further enhancing her combo.



Abundant Graves

 

Lightsworn Dragonling (x3)
UR rarity
Lightsworn Dragonling
UR rarity
Lightsworn Dragonling

This card automatically jumps from your hand when a Lightsworn monster is in your graveyard, and can also send a Lightsworn monster/spell/trap directly from your deck to your graveyard (except for copies of this card). This effect is only activated by Special Summoning; Normal Summoning is difficult.


The search effect when touching a graveyard adds +1 boss to your hand; it's essentially a brick in this unorthodox deck, so we won't be using that effect.

This one is Level 4. You can throw Level 4 monsters that automatically jump when sent to the graveyard, and use Xyz or Synchro, or even Link, depending on your preference.

Wulf, Lightsworn Beast, Felis and Lightsworn Archer (bricks, but they must be brought)
R rarity
Wulf, Lightsworn Beast
R rarity
Wulf, Lightsworn Beast
N rarity
Felis, Lightsworn Archer
N rarity
Felis, Lightsworn Archer

These two troublesome creatures can't be summoned normally or by surprise; they require a special summon, so holding them in your hands is quite a hassle.

Wulf x3: If sent from the deck to the graveyard, it will automatically jump (not once per turn).

Felis x1-2: Must be sent from the deck to the graveyard by a monster effect to automatically jump (harder than Wulf ), but in return it's a Level 4 Tuner monster with a self-sacrificing effect to attack one monster on the field, and it also sends 3 cards from the top of the deck to the graveyard, making up for the shortcomings.

Weiss Lightsworn Archfiend (x3)
SR rarity
Weiss, Lightsworn Archfiend
SR rarity
Weiss, Lightsworn Archfiend

Since it's a LIGHT Fiend, Lumina's upgrade will give it the full Fiendsmith combo.


You can place another Lightsworn monster/spell/trap from your hand to the top of your deck, then automatically skip that card from your hand and send the two cards at the top of your deck to the graveyard. This effect both heals bricks (because Lightsworns need to be sent from the deck to the graveyard to activate their effect) and allows you to activate the necessary effect when sent to the graveyard.

When this card is sent from the deck to the graveyard, it can pull back one Lightsworn monster from the graveyard, except for other copies of this card. You would usually pull Lumina or Twilightsworn Shaman because these monsters loop, mill resources, and pull back your base quite effectively.

Minerva the Athenian Lightsworn (x1)
SR rarity
Minerva, the Athenian Lightsworn
SR rarity
Minerva, the Athenian Lightsworn

Protect your Lightsworn monsters on the field from being banished by card effects.


If Synchro Summoned, it can send two different types of Lightsworn monsters from your deck to the graveyard, up to the required number of Lightsworn monsters to Synchro Summon this card (usually sending Weiss and Lumina , then Weiss summons Lumina ).

You have the ability to banish up to 4 Lightsworn monsters to your graveyard and mill cards from your deck to your graveyard. The number of cards you mill from your deck to your graveyard corresponds to the number of Lightsworn monsters you banish.

Minerva the Exalted Lightsworn (x1)
SR rarity
Minerva, the Exalted Lightsworn
SR rarity
Minerva, the Exalted Lightsworn

It's super easy to climb.



You have the option to discard 1 material and send 3 cards from the top of your deck to the graveyard. From those random cards, whichever Lightsworn card you send, you draw that many cards from your deck into your hand (if you send 3 Lightsworn cards, you draw 3).

Ohm... that's it, why would I care about those effects on an FTK deck?

Fiendsmith
N rarity
Fabled Lurrie
N rarity
Fabled Lurrie
R rarity
Pilgrim Reaper
R rarity
Pilgrim Reaper
UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith's Tract
UR rarity
Fiendsmith's Tract
UR rarity
Fiendsmith's Lacrima
UR rarity
Fiendsmith's Lacrima
UR rarity
Lacrima the Crimson Tears
UR rarity
Lacrima the Crimson Tears
SR rarity
Fiendsmith's Sequence
SR rarity
Fiendsmith's Sequence

Since Lightsworn already has Light Fiend, you don't need to bring Fiendsmith's Requiem .


These Fiendsmiths run pretty well for the deck.

Send one Fiendsmith Tract spell to the graveyard to give Selene +1 spell counter.

2 Level 6 monsters to make Pilgrim Reaper mill 5 top deck

Burning 1200 LP makes FTK easier.

Tears
SR rarity
Limited to 1 copy
Tearlaments Kitkallos
SR rarity
Limited to 1 copy
Tearlaments Kitkallos
SR rarity
Limited to 1 copy
Tearlaments Kashtira
SR rarity
Limited to 1 copy
Tearlaments Kashtira
UR rarity
Limited to 2 copies
Tearlaments Scheiren
UR rarity
Limited to 2 copies
Tearlaments Scheiren
UR rarity
Tearlaments Reinoheart
UR rarity
Tearlaments Reinoheart

Scheiren x2 (due to being semi-limited): automatically jumps from hand and sends 1 monster from hand to graveyard, then mills 3 top deck monsters, awesome. Plus, it's Level 4 and has a fusion effect.


Reinoheart x2-3: One-card combo by sending Scheiren to the graveyard.

Kitkallos x1: search or search, recover items, mill 5, awesome!

Tearlament Kashtira x1: When paired with Kitkallos , it mills 10 of the top deck! (If Kitkallos throws it down, it mills 2; then Kitkallos pulls it back up, it mills 3; Kitkallos mills 5, making it 10 in total)



Other Staples

 

Dragonic Warrior (x0-3)
Card rarity
Dragonic Warrior
Card rarity
Dragonic Warrior

One card combo: bring up Dragonling and mill a bunch of cards. At this point, Dragonling's effect is negated, so don't activate it yet.

Number 60: Dugares the Timeless (x1)
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 60: Dugares the Timeless

Continuing the above combo, you can detach 2 materials and bring Dragonling back from the graveyard to the field. At this point, Dragonling can activate its effect and begin the combo.


Additionally, you also have the ability to draw to repair bricks.

The "pull from graveyard" effect can be used to pull any monster; depending on the combo, you can flex a random body, mill cards, and then continue the combo.

Link
UR rarity
Moon of the Closed Heaven
UR rarity
Moon of the Closed Heaven
SR rarity
Lyna the Light Charmer, Lustrous
SR rarity
Lyna the Light Charmer, Lustrous
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
SR rarity
Fiendsmith's Requiem
SR rarity
Fiendsmith's Requiem

Mainly clear out the two extra bodies on the field; you can also send Fairy Tail - Snow to the graveyard by linking her. Lyna is a Spellcaster and can be used to upgrade to Selene.


Otherwise, just use Closed Heaven and S:P Little Knight to easily clear the two bodies on the field. You could switch to Fiendsmith's Requiem , but Lightsworn already has LIGHT Fiend, so if you have extra deck slots, you can add it.

Types of handtraps and staples you can think of.
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Mulcharmy Purulia
UR rarity
Mulcharmy Purulia
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
SR rarity
Evenly Matched
SR rarity
Evenly Matched
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos

Note: Using too many cards will brick your deck. Prioritize Called By The Grave as it blocks one handtrap, which is useful if your deck accidentally gets thrown into a choke point or when you're bricked and need to activate its effect to continue your combo.




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