There are two ways you can lose.

How to Play Lightsworn Aero Shark FTK
Sections covered in this guide:
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"Once per turn" is a soft effect, meaning that the effect is used as many times as there are copies. So we'll create a bunch of these, burn them, then recover, create more, burn them again, and loop continuously.
Pull Spellcaster back from the graveyard to loop.
There is no once per turn.
Lumina, Lightsworn Summoner x1: Once per turn (soft), discard 1 card and draw 1 Lightsworn Level 4 or lower from the graveyard to the field.
Abundant Graves
This card automatically jumps from your hand when a Lightsworn monster is in your graveyard, and can also send a Lightsworn monster/spell/trap directly from your deck to your graveyard (except for copies of this card). This effect is only activated by Special Summoning; Normal Summoning is difficult.
Since it's a LIGHT Fiend, Lumina's upgrade will give it the full Fiendsmith combo.
Protect your Lightsworn monsters on the field from being banished by card effects.
It's super easy to climb.
Since Lightsworn already has Light Fiend, you don't need to bring Fiendsmith's Requiem .
Scheiren x2 (due to being semi-limited): automatically jumps from hand and sends 1 monster from hand to graveyard, then mills 3 top deck monsters, awesome. Plus, it's Level 4 and has a fusion effect.
Other Staples
Continuing the above combo, you can detach 2 materials and bring Dragonling back from the graveyard to the field. At this point, Dragonling can activate its effect and begin the combo.
Mainly clear out the two extra bodies on the field; you can also send Fairy Tail - Snow to the graveyard by linking her. Lyna is a Spellcaster and can be used to upgrade to Selene.
Note: Using too many cards will brick your deck. Prioritize Called By The Grave as it blocks one handtrap, which is useful if your deck accidentally gets thrown into a choke point or when you're bricked and need to activate its effect to continue your combo.
Combo & Videos





















































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