How to build a complete deck of cards.

Instructions for playing Eldlich (part 2)
overview
In this article, I will help you find directions to build your Eldlich deck well.
Hand trap
Support drawing cards
Pot of
Prosperity
|
(1) Banish
3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of
this turn after this card resolves, any damage your opponent takes is halved,
also excavate cards from the top of your Deck equal to the number of cards
banished, add 1 excavated card to your hand, place the rest on the bottom of
your Deck in any order. You
can only activate 1 "Pot of Prosperity" per turn. You cannot draw
cards by card effects the turn you activate this card. |
Pot of
Extravagance
|
(1) At
the start of your Main Phase 1: Banish 3 or 6 random face-down cards from
your Extra Deck, face-down; draw 1 card for every 3 cards banished. For
the rest of this turn after this card resolves, you cannot draw any cards by
card effects. |
Eldlich là bộ bài có thể chơi mà không cần vào extra deck
nên sử dụng Pot of Extravagance hay Pot of Prosperity để có thể tăng thêm
bài trên tay bạn.
Tùy vào phong cách chơi của bạn mà bạn có thể chơi 1 trong
2 hoặc cả 2 lá bài này. Bạn sẽ không thể sử dụng cả 2 lá bài trong cùng 1 lượt
và đừng quên các điều kiện, giới hạn khi sử dụng chúng.
Pot of
Extravagance giúp bạn rút được đến 2 lá bài.
Pot of
Prosperity giúp bạn check được đến gần 1/6 bộ bài để lấy được 1 lá
bài cần thiết.
(first) Draw until you have 3 cards in your hand , also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. |
With the nature of a deck with many traps and very few monsters to summon, Card of Demise is a card drawing support card that allows players to draw up to 3 cards!
The deck is a long-term play control, so not being able to deal damage to players or not being able to special summon is not a problem.
Gonden Lord , the cards Golden Land and Edlixir can be played while in the grave, so sometimes having to put all the cards in hand into the grave at the End Phase due to Card of Demise gives the deck an advantage.
Trap and floodgate cards are suitable for the deck
Imperial Order
(first) Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. |
Imperial Order : For a trap-heavy deck like Eldlich, IO is a card worth playing and IO is almost a win condition when facing some decks like Sky Striker .
Vanity's Emptiness
(first) Neither player can Special Summon monsters. (2) If a card is sent from the Deck or the field to your Graveyard: Destroy this card. |
Vanity's Emptiness : This is a trap card that hinders most decks today. When playing in an Eldlich deck, you can flip Vanity's Emptiness after summoning Golden Lord . Golden Lord will be a giant shield that will make it difficult for the opponent to defeat low level monsters. And yet, when the Golden Lord is destroyed by the opponent and goes to the grave, Vanity's Emptiness will automatically explode and you can also special summon to continue to produce more Golden Lords and Golden Land monsters.
Skill Drain
Activate by paying 1000 LP. (first) Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated). |
Skill Drain : Both of Golden Lord 's effects are activated from the hand and grave, so they cannot be affected by Skill Drain . In addition, the side effects of the Golden Lands are counted as trap effects, so they will also be used successfully under the influence of Skill Drain .
Mistake can be considered a Colossus for Eldlich and other trap decks. Not being able to get the card you need from the deck is a big obstacle when most decks in the current era have effects that take cards of the archetype from the deck into the hand to increase the stability of the playing style. deck's hit.
Solemn Judgment
(first) When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activate, and if you do, destroy that card. |
Judgment is a counter trap that is considered very strong when it can interrupt combos or protect your backrow from mass destruction effects from the enemy.
Paleozoic Dinomischus can banish face-up cards from the field. With discarding a card in your hand as an effect, not a cost, you will not lose much if the card is disabled by your opponent. Effect (2) helps this card to be fully utilized in the Eldlich deck, providing additional monster resources for the deck.
Ice Dragon's Prison has the ability to both destroy the grave and destroy the opponent's field when facing decks that only focus on one type of monster.
Furthermore, this is also a strong card when played in Eldlich mirror matches. By calling Golden Lord from your opponent's grave, you can block this monster's grave effects. You can banish 1 Golden Lord and 1 Golden Land monster from your opponent. You can even take advantage of your opponent's Golden Lord to effectively use your Golden Land cards.
Torrential Tribute can suddenly release all monsters on the field during your opponent's turn. You can activate this card before using other Eldlich cards.
Monsters summoned with Golden Lord 's (2) effect cannot be destroyed by the effect, so you will still be safe when activating this card.
Dimensional Barrier almost causes decks that only depend on monsters of one of the ritual, fusion, synchro, xyz, and pendulum types to lose 1 turn.
Cannot be Normal or Special Summoned if you control a monster. (first) Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.) |
This monster cannot be summoned while your field has monsters available. This is not an obstacle for the Eldlich deck.
The deck almost does not need to use monster effects other than Golden Lord , the side effects of Golden Land trap monsters are not counted as monster effects. Combined with the advantage of 2000 attack power, the opponent will face many difficulties from your upper court and lower court.
Explanation of Inspector Boarder 's effects:
- Both players will be limited in the number of times they can use monster effects (hand, field, graveyard, discard pile, etc.).
- The maximum number of monster effects activated is equal to the number of MONSTER CARD TYPES (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) on the field.
- These types of monster cards are counted on both sides of the player's field.
- Effects that are negated by activation STILL count towards the activation limit.
- Monster effects used before being summoned will NOT count towards the limit.
When you have Inspector Boarder on the field:
- If there are no monsters (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) on the field, no player can use monster effects.
- If you or your opponent has 1 Link monster (or Ritual, Fusion, Synchro, Xyz, Pendulum) on the field, each player can only use the monster's effect once.
- If on the field you or your opponent (or on both sides of the field) have 2 Link monsters (or Ritual, Fusion, Synchro, Xyz, Pendulum), each player can only use monster effects once because they can only be used once. There is 1 TYPE of monster CARD on the field.
- If on the field you or your opponent (or on both sides of the field) have 2 different monsters of the types Ritual, Fusion, Synchro, Xyz, Pendulum, Link, each player will only be able to use the monster's effect twice. because there are 2 TYPES of monster CARDS on the field.
Engines that can be played with Eldlich
Dragoon can be used as a very good field monster for Eldlich with anti-target ability and cannot be destroyed by effects as well as a negate.
Destroy Phoenix Enforcer ( DPE )
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroy Phoenix Enforcer" once per turn. (2) (Quick Effect): You can destroy both 1 card you control and 1 card on the field . (3) If this card is destroyed by battle or card effect : You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn. |
Just like Dragoon , Destroy Phoenix Enforcer is a solid field monster every turn for the deck. This monster can destroy cards on the field and rise from the grave every turn.
Dragoon package forces you to play 2 garnets along with REF 's extremely difficult usage conditions that do not allow you to summon for the entire turn. As for the Destiny HERO monsters in play here, both Dasher and Celestial can be useful in future turns, and the summon lock condition is only enforced immediately after you finish using Fusion Destiny .
Scythe
|
(1) You
can Set this card from your hand to your Spell & Trap Zone as a Spell. (2) During your opponent's turn, if this Set
card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. (3) If this card is Special Summoned during
your opponent's turn: Your opponent cannot Special Summon monsters from the
Extra Deck for the rest of this turn. |
Dagda
|
2 monsters with different names (1) When
an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your
hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. (2) During your opponent's turn, if this Link Summoned card
is destroyed: You can Special Summon 1 "Artifact" monster from your
GY in Defense Position. You can only use each effect of "Artifact
Dagda" once per turn. |
Bạn có thể chơi chiến thuật khóa extra deck của đối phương
bằng Scythe.
Dagda có thể
úp Scythe trực tiếp từ bộ bài lên
sân.
You can play this package to use the combo to summon 2 monsters: Dagda and Anaconda . With this package, you can combo with 1 card and end the combo with 1 Scythe placed face down on the field ready to lock the opponent's extra deck in the next turn and 1 DPE who can shoot his own Scythe during the opponent's turn.
Punishment
(first) Target 1 face-up monster your opponent controls; send 1 monster from your Extra Deck to the GY with an equal or higher ATK , and if you do, destroy the targeted monster . Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn. |
Punishment can destroy your opponent's monster by sending 1 monster of equal or higher power from the Extra Deck to the Graveyard. This is a card that can effectively prevent combos and has no cost.
The downside to this card is that until the end of your next turn, you cannot summon monsters from the extra deck. However, this does not affect the Eldlich deck.
Other cards
(first) Banish 1 Normal Trap from your Deck , except "Trap Trick", and Set 1 card with the same name directly from your Deck , also it can be activated this turn . You can only activate 1 Trap Card for the rest of this turn after this card resolves . You can only activate 1 "Trap Trick" per turn. |
Trap Trick helps you pull any normal trap you want from your deck onto the field as long as you have 2 copies of that card in the deck when activating Trap Trick (1 to discard and 1 to place face-up on the field). With this ability, Trap Trick can create a huge obstacle because it is very difficult to stop Trap Trick (even Ash Blossom ) once activated.
This card can be used to catch effects that destroy the opponent's spells/traps (you can chain them immediately after) and help you thin the deck further by being able to reduce 2 cards in the increasing deck. odds to draw other necessary cards.
Furthermore, the card placed face down on the field by Trap Trick can be activated that turn. However, after using Trap Trick , you are only allowed to activate one more trap card, so you need to activate Trap Trick at the right time to not destroy other trap cards on the field. .
(first) If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished : You can Special Summon 1 monster from your Deck or Extra Deck. |
Waking the Dragon is more suitable as a side deck card than in the main deck. With the exposure of Eldlich's trap-heavy playstyle, the opponent will have prepared cards that can scan the backrow and if the opponent accidentally scans this card by mistake, that will be an advantage for us.
Waking the Dragon can be drawn from the deck using the Trap Trick . When the opponent activates field-driving cards like Lightning Storm , Harpie's Feather Duster , Trap Trick , Waking the Dragon can be brought onto the field, making this card successful so it can use the effect.
Waking the Dragon 's common targets are The Last Warrior from Another Planet or Ultimate Falcon . The Last Warrior from Another Planet will be a big obstacle when it does not allow players to summon monsters, not to mention monsters summoned with Golden Lord 's effects cannot be destroyed by effects so you can still have 1 shield or a backup card when The Last Warrior from Another Planet is destroyed.
Waking the Dragon not only works to summon The Last Warrior from Another Planet or Ultimate Falcon , but can also help you directly summon Golden Lord from the deck, or you can also summon Mad Golden Lord (monster). Eldlich 's fusion counts as Golden Lord when on the field) from the extra deck to continue Eldlich's control strategy with Golden Lands .
(first) During your Main Phase : You can reveal this card in your hand (until the end of your opponent's turn) , and if you do, while this card is revealed by this effect , Set cards on the field cannot be destroyed by card effects. (2) If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand , then, if you activate this effect while this card was revealed in the hand , you can Set 1 Spell/Trap directly from your Deck , but banish it during the End Phase of the next turn.
You can only use 1 "King of the Sky Prison" effect per turn, and only once that turn. |
This monster can be played in the main deck because of its usefulness. This monster is both a huge monster and a great protector for the Eldlich deck.
You can reveal and keep this card revealed until the end of your opponent's next turn, this will help you protect the face-down cards on the field.
Extra deck
Gustav Max can be summoned with 2 Golden Lords . This monster can deal 2000 damage to your opponent per turn.
Conclusion
Hopefully after the article, you can have a good deck building direction for your Eldlich deck. Thank you for watching.










































































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