
Prank-Kids Guide
Hello fellow players and "mischievous children" this past Valentine's week :)) Welcome back to the column "Articles guiding card builds" with wreckittim03 me. I think You can somehow guess which article line "mischievous children" is about? That's right, the article line you will be instructed to build today is Prank-Kids !
overview

Prank-Kids is an archetype line (found in the Prank Panic secret pack) that focuses on Link and Fusion Summoning, including a few different types and attributes. All Prank-Kids monsters in the Main Deck have the effect of Summoning another Prank-Kids monster from the hand or deck when used as a Link or Fusion material for the Prank-Kids , allowing for a number of combos. From 1-2 cards, any monster can be used as a starter. With one exception, the deck's Extra Deck monsters are divided into two types; two cards with 3000 ATK and quick destruction effects, and four cards with 2000 ATK have combat-related effects and revive your Prank-Kids .
The highest power of this deck is thanks to Prank-Kids Meow-Meow-Mu , a Link-1 that makes our 3000 ATK bosses much stronger and is the cause of all of our 1-card combos. we.
The highest power of this deck is thanks to Prank-Kids Meow-Meow-Mu , a Link-1 that makes our 3000 ATK bosses much stronger and is the cause of all of our 1-card combos. we.
Abbreviations
Like the previous articles I have written, this section is absolutely indispensable for you. Common acronyms will be the names of Prank-Kids or some hard-to-read card names- Graveyard = GY
- Lifepoint = LP
- Level = lvl
- Main Deck (main deck) = MD
- Extra Deck (Extra deck) = ED
The Prank-Kids
All should be 3x
The four main triads should be played at 3 copies. They all complete our basic combos and provide other effects, such as increasing LP, recycling a card from the hand, dealing damage to the opponent, or sending a Prank-Kids card to the GY . Remember that you must complete the old effect before summoning a new Prank-Kids monster from your hand or deck! This means you must have a card in your hand for the Rocksies to banish if you use it in your combo. For budget reasons, you can use Rocksies with 3 copies but since it's not necessary for our plan, just use it at 2 primarily.
Furthermore, the monsters of this card line are very cheap, too cheap for us to craft cards. Therefore, it is not too difficult for us to get all the main monsters of the deck.
Magic & Traps
Prank-Kids Place (3x)
Place improves the consistency of the deck, which is why it is recommended to play 3 copies. While modifying the ATK of both our own and our opponent's monsters is a useful effect, the true power of this card allows us to chain links in a way that our opponents cannot deny. our Prank-Kids effect. By choosing Place as the final chain, opponents cannot react to our search and summon effects with handtraps like Ash Blossom & Joyous Spring . Remember that your opponent MUST control a monster to use Place.
Prank-Kids Pranks (1-2x)
This card acts as an extender or recovery, providing good protection from handtraps that threaten to end our combo. It also recycles cards in GY in EP, allowing us to keep the game going and potentially draw a handtrap.
Through the spells introduced above, only Place has SR rarity, the rest only have N rarity, so at a glance, the spells in this Main Deck can be taken care of.
Prank-Kids Plan (0-1x)
Plan is a pretty good card to send to GY with Fansies for pretty strong extended plays, but Prank-Kids Pranks and Predaplant Verte Anaconda work the same and have better effects. That's why it usually dies if you draw it, but there are some usage restrictions for Trap-heavy decks to avoid disruption. It's best not to put it in the deck.
Extra Deck
The Extra Deck of the deck has 4 Links and 3 Fusions, and as mentioned before, they will be divided into 2 types: 1 Fusion and 1 Link-4 with 3000 ATK is the game-winner of the deck, and 2 Fusions and 2 Link-2 with 2000 ATK. Supports recycling, combos and even in combat.
Prank-Kids Meow-Meow-Mu (2-3x)
However, there is 1 final Link monster, an exception to our previously mentioned Meow-Meow-Mu .
Meow-Meow-Mu is the rudder of this deck. As a Link 1, it turns any of our Prank-Kids monsters into a full combo while also having an extremely powerful GY effect that allows us to banish it instead of sacrificing ED Prank- monsters Kids are different because of their effects. 3 copies is optimal but the deck can still be played with 2 copies.
2000 ATK
Prank-Kids Rocket Ride (1-2x)
Rocket Ride is a target for Instant Fusion that acts as a double monster respawn, but less commonly can be used to generate wins. We should use 1 copy for the aforementioned revival effect and for "just in case" situations. There are cases where you can play 2 copies but that's for the deck's technical combos.
Prank-Kids Weather Washer (1x)
Same function as Prank-Kids Rocket Ride except with more useful combat effects. Although the combat effect has decreased recently, this effect is still worth using and will force the opponent to use any effect before you start attacking. Remember that the regeneration effect is only available on your opponent's turn.
Prank-Kids Dodo-Doodle-Doo (2-3x)
Dodo is our Spell search tool and a pillar in combos, your job is to search and repeat Spells as well as other Prank-Kids cards from GY. If we cannot get Prank-Kids Pandemonium in hand, our combo will be significantly weaker. Play 2 or 3 copies because you will definitely use them in multiple turns.
Prank-Kids Bow-Wow-Bark (1-2x)
Bow-Wow-Bark increases ATK by enough to help overcome monsters, but more importantly can be sacrificed during your opponent's turn to add 2 differently named Prank-Kids from your GY. your hand. This also makes Prank-Kids immune to destroying card effects during the turn. I recommend playing 1 or 2 copies because it is the key card in the Battle Butler combo.
3000 ATK
This will be a separate section for the high-damn "super boss" kids :v
Prank-Kids Battle Butler (1-2x)
Battle Butler is an extremely powerful card with the ability to destroy all monsters your opponent controls at any time by sacrificing yourself. As mentioned before, Prank-Kids Meow-Meow-Mu can banish itself instead of 1 of your Prank-Kids sacrificing themselves during your opponent's turn, and this is the best target for it. Butler is not once per turn OR even once per chain, so chain negation can be reacted to Butler's effect again. BB also has a useful float effect if removed from the field before being able to use his effect.
Tech Card
Due to the use of 1-card combos and the way monsters can be swapped, we have a lot of empty slots for disruption, disruption protection, handtraps and other strategies.
Crossout Designator and Called by the Grave (at least 1 copy)
This Deck is extremely vulnerable when summons from the Deck are negated by cards like Ash Blossom & Joyous Spring , or having Maxx "C" or Nibiru, the Primal Being thrown into your field. These two cards allow us to use combos unscathed, though keep in mind that Called by the Grave will also negate the effects of those handtrap cards if you also have a copy of them next turn. You must have a copy of the card in your deck for Crossout to banish, so play at least 1 copy of Nibiru, Ash, and Maxx "C" if you do so.
There Can Be Only One and Skill Drain (Floodgates)
Floodgates are so great, right? Of course, when you are not on the receiving end (i.e. the opponent's side). Thanks to the playstyle of this deck and the cards, these floodgates are simple to use. If everyone can summon True King of All Calamance , why can't I flip Skill Drain and There Can Be Only One ?
Predaplant Verte Anaconda and Thunder Dragon Fusion (Extend Combo Set #1)
Did you know Prank-Kids Battle Butler is a Thunder monster? Thunder Dragon Fusion allows us to Summon a copy of BB by returning Prank-Kids to the GY, field, and banished back to the deck. Verte Anaconda allows us to send Fusion Spells from the Deck to the GY, making this combo even more powerful.
Nemeses Corridor and Thunder Dragon Colossus (Extend Combo Set #2)
For some reason, these two cards exist together in Master Duel. Nemeses Corridor satisfies both of Thunder Dragon Colossus 's summoning conditions by returning a banished monster, which can be easily achieved with Prank-Kids Rocksies . Colossus is an anti-floodgate and is protected through its own effect by banishing the Corridor from the GY. If you play with a Thunder Dragon Fusion pack, Spell itself can be banished to search for Nemeses Corridor from your deck.
Polymerization and Toadally Awesome (Extend Combo Set #3)
Polymerization can be used as an extender if you hand more than 1 Prank-Kids and if you do not allow it to build your field with XYZ + Prank-Kids Battle Butler during your opponent's turn. The best XYZ in this case is Toadally Awesome , if you haven't noticed Prank-Kids Dropsies is LV2 Aqua.
Extra Deck
Some sample Decks
Basic combos
Basic combos
This is your standard one-card combo (actually 1.5 with Rocksies :v) ending with +1 from Prank-Kids Pranks , Prank-Kids Bow-Wow-Bark and a set Prank-Kids Pandemonium .
This will result in Prank-Kids Battle Butler being able to use his effect twice on your opponent's turn, summoning 3 Prank-Kids from the deck and thanks to the destructive effect of Prank-Kids Bow-Wow- Bark is immune to all of your monsters.
This will result in Prank-Kids Battle Butler being able to use his effect twice on your opponent's turn, summoning 3 Prank-Kids from the deck and thanks to the destructive effect of Prank-Kids Bow-Wow- Bark is immune to all of your monsters.
- Normal summon a Prank-Kids
- Link Prank-Kids Meow-Meow-Mu
- Activate the Prank-Kids GY effect (if your normal summon is Prank-Kids Fansies send Prank-Kids Pandemonium ) and Special Summon Prank-Kids Fansies (if it is your normal summon, summon recall any other Prank-Kids )
- Link Prank-Kids Dodo-Doodle-Doo
- Activate both effects, when asked to add Prank-Kids spells/traps from your deck, add Prank-Kids Pranks , if asked to send Prank-Kids to GY, send Prank-Kids Pandemonium and then Special Summon another Prank-Kids
- Activate the Prank-Kids Dodo-Doodle-Doo effect to sacrifice itself, when asked which Prank-Kids you want to add to your hand from the GY, add Prank-Kids Pandemonium and add 1 Prank-Kids
- Activate Prank-Kids Pranks to remove added Prank-Kids to special summon Tokens on the field
- Link to Prank-Kids Dodo-Doodle-Doo
- Activate the Prank-Kids effect from the GY and Special Summon the last remaining Prank-Kids that have not used its effect
- Link to Prank-Kids Bow-Wow-Bark
- Activate the Prank-Kids effect from the GY and Special Summon Prank-Kids Fansies as it has 2000 DEF
- Set your 1 Prank-Kids Pandemonium and end your turn
- During EP, activate the Prank-Kids Pranks effect and return Prank-Kids Rocksies , Prank-Kids Fansies and Prank-Kids Dodo-Doodle-Doo from GY to the deck to draw +1
Next turn
On your next turn, you can activate the Prank-Kids Bow-Wow-Bark effect to add 2 Prank-Kids from the GY (press "no" when asked to use the Prank-Kids Meow-Meow-Mu effect) , add Non-Link monsters ( Prank-Kids Dropsies , Prank-Kids Lampsies ) to make your Prank-Kids Pandemonium able to summon Prank-Kids Battle Butler
Summon Prank-Kids Battle Butler at the right time and use its effect at the right time when you first use its effect, use Prank-Kids Meow-Meow-Mu effect to banish yourself himself becomes a sacrifice to the Prank-Kids Battle Butler .
Summon Prank-Kids Battle Butler at the right time and use its effect at the right time when you first use its effect, use Prank-Kids Meow-Meow-Mu effect to banish yourself himself becomes a sacrifice to the Prank-Kids Battle Butler .
Predaplant Verte Anaconda and Accesscode Talker (Combo for Turn 2)
Prank-Kids will prefer to go first, so turn 2 really depends on the matchup you're having. But hopefully if you go later, your starting hand will be one or more traps to make it easier for you to OTK on turn 2 or gain an overwhelming advantage for the following turns. You must use your Extra Deck, Accesscode Talker and Predaplant Verte Anaconda are essential cards here.
A normal turn 2 will look like this, you will need two Prank-Kids , one card to summon normally and one card to put on the GY with Prank-Kids Pranks :
A normal turn 2 will look like this, you will need two Prank-Kids , one card to summon normally and one card to put on the GY with Prank-Kids Pranks :
- Do basic combos until you add Prank-Kids Pranks with Prank-Kids Dodo-Doodle-Doo
- Activate Prank-Kids Pranks to discard 1 Prank-Kids to Special Summon 1 Prank-Kids token
- Link to Prank-Kids Bow-Wow-Bark using Prank-Kids tokens and Prank-Kids monsters
- Activate the Prank-Kids effect from the GY and Special Summon the last remaining Prank-Kids that have not used its effect
- Link out Accesscode Talker using Prank-Kids Bow-Wow-Bark and Prank-Kids Dodo-Doodle-Doo then target one of the used Links to make it increase ATK to 2000
- Here, you can activate Accesscode Talker twice to turn on 2 cards your opponent controls
- Go to BP and attack with Accesscode Talker
- Go to MP2 to Link to Predaplant Verte Anaconda using Accesscode Talker and 1 Prank-Kids
- Activate Predaplant Verte Anaconda effect to pay 2000LP and send Thunder Dragon Fusion to GY to Fusion Summon Prank-Kids Battle Butler then end your turn
- At EP, activate the Prank-Kids Pranks effect (unless the card you discarded to use the Prank-Kids Pranks effect is Prank-Kids Pranks ) and return Prank-Kids Rocksies , the card you discarded to use Apply Prank-Kids Pranks and Prank -Kids Pandemonium effects from GY to the deck to draw +1
Polymerization Combo
This combo uses Polymerization to make the basic combo even stronger, plus an additional XYZ (Rank 1-4) of your choice. The best XYZ to summon is Toadally Awesome , which not only provides a negation but it also adds Prank-Kids Dropsies to your hand to ensure you'll be able to summon Prank-Kids Battle Butler . You can fix the lack of cards when summoning an XYZ that is not Toadally Awesome by adding Prank-Kids Place instead of Prank-Kids Pranks as the Prank-Kids spell/trap is added from the Prank-Kids Dodo effect -Doodle-Doo .
- Normal summon a Prank-Kids
- Link to Prank-Kids Meow-Meow-Mu
- Activate the Prank-Kids effect in the GY (if your normal summon is Prank-Kids Fansies then send Prank-Kids Pandemonium ) and Special summon Prank-Kids Fansies (if it is your normal summon, please summon any other Prank-Kids )
- Link to Prank-Kids Dodo-Doodle-Doo
- Activate both effects, when asked to add a Prank-Kids spell/trap from your deck, add Prank-Kids Pranks , if asked to send Prank-Kids to GY, send Prank-Kids Pandemonium and then Special summon the Prank-Kids you want XYZ with ( Prank-Kids Dropsies ) if it's not your normal summon
- Activate the Prank-Kids Dodo-Doodle-Doo effect to sacrifice itself. When asked to add any Prank-Kids to your hand from the GY, add Prank-Kids Pandemonium and add 1 more Prank-Kids monster
- Activate Polymerization to summon the Prank-Kids Rocket Ride fusion
- Activate the Prank-Kids effect from GY ( Prank-Kids Rocket Ride 's fusion effect can also be activated if you know how the block chain works then continue chaining CL2 Rocket) and Special Summon the Prank- Kids The last remaining Kids have not used its effects
- Activate Prank-Kids Rocket Ride to Special Summon two Prank-Kids Non-Fusion monsters from the GY, Special Summon a Prank-Kids monster that we will XYZ with ( Prank-Kids Dropsies ) and a Prank monster -Other Kids
- Link out Prank-Kids Bow-Wow-Bark with two other Prank-Kids that are not the cards you want XYZ ( Prank-Kids Dropsies )
- Activate the Prank-Kids effect from GY and Special summon the Prank-Kids we want XYZ ( Prank-Kids Dropsies )
- Summon XYZ to our desired XYZ ( Toadally Awesome )
- Place your Prank-Kids Pandemonium , activate Prank-Kids Pranks and end your turn
- During EP, activate the Prank-Kids Pranks effect and return Prank-Kids Rocksies , Prank-Kids Rocket Ride and Prank-Kids Dodo-Doodle-Doo from GY to the deck to draw +1
Prank-Kids Rip-Roarin-Roaster, Prank-Kids Pandemonium and Prank-Kids Bow-Wow-Bark (Combo clears the field x3)
This combo is used when you have 2 Prank-Kids with different names ending in Prank-Kids Bow-Wow-Bark , Prank-Kids Rip-Roarin-Roaster and a Prank-Kids Pandemonium set.
This will result in Prank-Kids Battle Butler being able to use his effect twice on your opponent's turn, summoning 3 Prank-Kids from the deck, granting immunity to destruction effects on all of his monsters. you from Prank-Kids Bow-Wow-Bark AND a backrow wipe thanks to Prank-Kids Rip-Roarin-Roaster (if you play in control, you can create this effect twice and only use Butler once) .
- Normal Summon a Prank-Kids monster
- Link to Prank-Kids Meow-Meow-Mu
- Activate the Prank-Kids effect from GY (if your normal summon is Prank-Kids Fansies then send any magic as it doesn't matter) and Special Summon a Prank-Kids monster.
- Link Prank-Kids Dodo-Doodle-Doo
- Activate both effects, when asked to add Prank-Kids spells/traps from your deck, add Prank-Kids Pandemonium , (if asked to send Prank-Kids to GY, send any spell ) and then Special Summon the last Prank-Kids card that is not in your hand
- Activate Prank-Kids Pandemonium to summon Prank-Kids Rocket Ride and DO NOT place it under Prank-Kids Dodo-Doodle-Doo (not under the Link Marker it points to)
- Activate the Prank-Kids effect in GY to special summon two Prank-Kids monsters (activate Rocket as CL3 if you don't understand then skip this)
- Link out Prank-Kids Bow-Wow-Bark by using those two Prank-Kids
- Link to Prank-Kids Rip-Roarin-Roaster with Prank-Kids Dodo-Doodle-Doo and Prank-Kids Bow-Wow-Bark
- Activate the Prank-Kids Rocket Ride effect to sacrifice yourself to Special Summon Prank-Kids Dodo-Doodle-Doo and Prank-Kids Bow-Wow-Bark from GY
- Activate Prank-Kids Dodo-Doodle-Doo to add Prank-Kids Pandemonium and a Prank-Kids monster from the GY to your hand
- Set your Prank-Kids Pandemonium and end the turn.
Final words
Hopefully after reading this article, your Rank climbing situation will improve and you will have the opportunity to create another extremely strong deck for yourself. In fact, Prank-Kids is a deck that has been at the top tier for a long time and until now, when Master Duel was born, it seemed to be forgotten or not used much. But hey, I hope you enjoy this article and are ready to work hard to create a powerful Prank-Kids set for yourself! Now then, cordial and farewell!
P/S: If you have any questions, please do not hesitate to contact YGO Vietnam !
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