Prank-Kids Guide

Prank-Kids Guide

Hello fellow players and "mischievous children" this past Valentine's week :)) Welcome back to the column "Articles guiding card builds" with wreckittim03 me. I think You can somehow guess which article line "mischievous children" is about? That's right, the article line you will be instructed to build today is Prank-Kids !




overview

overview



Prank-Kids is an archetype line (found in the Prank Panic secret pack) that focuses on Link and Fusion Summoning, including a few different types and attributes. All Prank-Kids monsters in the Main Deck have the effect of Summoning another Prank-Kids monster from the hand or deck when used as a Link or Fusion material for the Prank-Kids , allowing for a number of combos. From 1-2 cards, any monster can be used as a starter. With one exception, the deck's Extra Deck monsters are divided into two types; two cards with 3000 ATK and quick destruction effects, and four cards with 2000 ATK have combat-related effects and revive your Prank-Kids .

The highest power of this deck is thanks to Prank-Kids Meow-Meow-Mu , a Link-1 that makes our 3000 ATK bosses much stronger and is the cause of all of our 1-card combos. we.

Abbreviations

Like the previous articles I have written, this section is absolutely indispensable for you. Common acronyms will be the names of Prank-Kids or some hard-to-read card names
  • Graveyard = GY
  • Lifepoint = LP
  • Level = lvl
  • Main Deck (main deck) = MD
  • Extra Deck (Extra deck) = ED



The Prank-Kids

   

All should be 3x

N Rarity
Prank-Kids Rocksies
N Rarity
Prank-Kids Rocksies
Prank-Kids Rocksies
EARTH 4
Prank-Kids Rocksies
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


N Rarity
Prank-Kids Fansies
N Rarity
Prank-Kids Fansies
Prank-Kids Fansies
WIND 1
Prank-Kids Fansies
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


N Rarity
Prank-Kids Lampsies
N Rarity
Prank-Kids Lampsies
Prank-Kids Lampsies
FIRE 3
Prank-Kids Lampsies
  • ATK:

  • 1500

  • DEF:

  • 500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


N Rarity
Prank-Kids Dropsies
N Rarity
Prank-Kids Dropsies
Prank-Kids Dropsies
WATER 2
Prank-Kids Dropsies
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


The four main triads should be played at 3 copies. They all complete our basic combos and provide other effects, such as increasing LP, recycling a card from the hand, dealing damage to the opponent, or sending a Prank-Kids card to the GY . Remember that you must complete the old effect before summoning a new Prank-Kids monster from your hand or deck! This means you must have a card in your hand for the Rocksies to banish if you use it in your combo. For budget reasons, you can use Rocksies with 3 copies but since it's not necessary for our plan, just use it at 2 primarily.

Furthermore, the monsters of this card line are very cheap, too cheap for us to craft cards. Therefore, it is not too difficult for us to get all the main monsters of the deck.



Magic & Traps

   

Prank-Kids Place (3x)

SR Rarity
Prank-Kids Place
SR Rarity
Prank-Kids Place
Prank-Kids Place
Spell Field
Prank-Kids Place

    When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


    Place improves the consistency of the deck, which is why it is recommended to play 3 copies. While modifying the ATK of both our own and our opponent's monsters is a useful effect, the true power of this card allows us to chain links in a way that our opponents cannot deny. our Prank-Kids effect. By choosing Place as the final chain, opponents cannot react to our search and summon effects with handtraps like Ash Blossom & Joyous Spring . Remember that your opponent MUST control a monster to use Place.

    Prank-Kids Pandemonium (2-3x)

    N Rarity
    Prank-Kids Pandemonium
    N Rarity
    Prank-Kids Pandemonium
    Prank-Kids Pandemonium
    Spell Quick
    Prank-Kids Pandemonium

      During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


      Pandemonium is the Fusion spell of the deck, can search for combos and most importantly is a quick-play that allows us to summon our strongest main monster on the opponent's turn. 2 copies is the absolute minimum but 3 copies should not cause any problems for you.

      Prank-Kids Pranks (1-2x)

      N Rarity
      Prank-Kids Pranks
      N Rarity
      Prank-Kids Pranks
      Prank-Kids Pranks
      Spell Continuous
      Prank-Kids Pranks

        You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.


        This card acts as an extender or recovery, providing good protection from handtraps that threaten to end our combo. It also recycles cards in GY in EP, allowing us to keep the game going and potentially draw a handtrap.

        Through the spells introduced above, only Place has SR rarity, the rest only have N rarity, so at a glance, the spells in this Main Deck can be taken care of.

        Prank-Kids Plan (0-1x)

        N Rarity
        Prank-Kids Plan
        N Rarity
        Prank-Kids Plan
        Prank-Kids Plan
        Trap Continuous
        Prank-Kids Plan

          During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.


          Plan is a pretty good card to send to GY with Fansies for pretty strong extended plays, but Prank-Kids Pranks and Predaplant Verte Anaconda work the same and have better effects. That's why it usually dies if you draw it, but there are some usage restrictions for Trap-heavy decks to avoid disruption. It's best not to put it in the deck.



          Extra Deck

          The Extra Deck of the deck has 4 Links and 3 Fusions, and as mentioned before, they will be divided into 2 types: 1 Fusion and 1 Link-4 with 3000 ATK is the game-winner of the deck, and 2 Fusions and 2 Link-2 with 2000 ATK. Supports recycling, combos and even in combat.

          Prank-Kids Meow-Meow-Mu (2-3x)

          SR Rarity
          Prank-Kids Meow-Meow-Mu
          SR Rarity
          Prank-Kids Meow-Meow-Mu
          Prank-Kids Meow-Meow-Mu
          EARTH
          Prank-Kids Meow-Meow-Mu
          • ATK:

          • 1000

          • LINK-1

          Link Arrow:

          Bottom


          1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


          However, there is 1 final Link monster, an exception to our previously mentioned Meow-Meow-Mu .

          Meow-Meow-Mu is the rudder of this deck. As a Link 1, it turns any of our Prank-Kids monsters into a full combo while also having an extremely powerful GY effect that allows us to banish it instead of sacrificing ED Prank- monsters Kids are different because of their effects. 3 copies is optimal but the deck can still be played with 2 copies.



          2000 ATK

            

          Prank-Kids Rocket Ride (1-2x)

          SR Rarity
          Prank-Kids Rocket Ride
          SR Rarity
          Prank-Kids Rocket Ride
          Prank-Kids Rocket Ride
          FIRE 5
          Prank-Kids Rocket Ride
          • ATK:

          • 2000

          • DEF:

          • 0


          2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.


          Rocket Ride is a target for Instant Fusion that acts as a double monster respawn, but less commonly can be used to generate wins. We should use 1 copy for the aforementioned revival effect and for "just in case" situations. There are cases where you can play 2 copies but that's for the deck's technical combos.

          Prank-Kids Weather Washer (1x)

          R Rarity
          Prank-Kids Weather Washer
          R Rarity
          Prank-Kids Weather Washer
          Prank-Kids Weather Washer
          WATER 5
          Prank-Kids Weather Washer
          • ATK:

          • 2000

          • DEF:

          • 0


          2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.


          Same function as Prank-Kids Rocket Ride except with more useful combat effects. Although the combat effect has decreased recently, this effect is still worth using and will force the opponent to use any effect before you start attacking. Remember that the regeneration effect is only available on your opponent's turn.

          Prank-Kids Dodo-Doodle-Doo (2-3x)

          R Rarity
          Prank-Kids Dodo-Doodle-Doo
          R Rarity
          Prank-Kids Dodo-Doodle-Doo
          Prank-Kids Dodo-Doodle-Doo
          WIND
          Prank-Kids Dodo-Doodle-Doo
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Left

          Bottom


          2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


          Dodo is our Spell search tool and a pillar in combos, your job is to search and repeat Spells as well as other Prank-Kids cards from GY. If we cannot get Prank-Kids Pandemonium in hand, our combo will be significantly weaker. Play 2 or 3 copies because you will definitely use them in multiple turns.

          Prank-Kids Bow-Wow-Bark (1-2x)

          R Rarity
          Prank-Kids Bow-Wow-Bark
          R Rarity
          Prank-Kids Bow-Wow-Bark
          Prank-Kids Bow-Wow-Bark
          FIRE
          Prank-Kids Bow-Wow-Bark
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Right

          Bottom


          2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.


          Bow-Wow-Bark increases ATK by enough to help overcome monsters, but more importantly can be sacrificed during your opponent's turn to add 2 differently named Prank-Kids from your GY. your hand. This also makes Prank-Kids immune to destroying card effects during the turn. I recommend playing 1 or 2 copies because it is the key card in the Battle Butler combo.



          3000 ATK

          This will be a separate section for the high-damn "super boss" kids :v

          Prank-Kids Battle Butler (1-2x)

          UR Rarity
          Prank-Kids Battle Butler
          UR Rarity
          Prank-Kids Battle Butler
          Prank-Kids Battle Butler
          WIND 10
          Prank-Kids Battle Butler
          • ATK:

          • 3000

          • DEF:

          • 3000


          "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


          Battle Butler is an extremely powerful card with the ability to destroy all monsters your opponent controls at any time by sacrificing yourself. As mentioned before, Prank-Kids Meow-Meow-Mu can banish itself instead of 1 of your Prank-Kids sacrificing themselves during your opponent's turn, and this is the best target for it. Butler is not once per turn OR even once per chain, so chain negation can be reacted to Butler's effect again. BB also has a useful float effect if removed from the field before being able to use his effect.

          Prank-Kids Rip-Roarin-Roaster (0-1x)

          UR Rarity
          Prank-Kids Rip-Roarin-Roaster
          UR Rarity
          Prank-Kids Rip-Roarin-Roaster
          Prank-Kids Rip-Roarin-Roaster
          WATER
          Prank-Kids Rip-Roarin-Roaster
          • ATK:

          • 3000

          • LINK-4

          Link Arrow:

          Top

          Left

          Bottom

          Right


          2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.


          Uses the same functionality as Prank-Kids Battle Butler , but uses Spells and Traps instead. The text in the previous section also applies to this card. Since killing monsters has a higher priority, we should reduce the number of copies of this card, if any.



          Tech Card

          Due to the use of 1-card combos and the way monsters can be swapped, we have a lot of empty slots for disruption, disruption protection, handtraps and other strategies.

          Instant Fusion (1x)

          UR Rarity
          Instant Fusion
          UR Rarity
          Instant Fusion
          Instant Fusion
          Spell Normal
          Instant Fusion

            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


            Instant Fusion works as a dual Monster Reborn in this deck, or as a method of dodging Ash Blossom & Joyous Spring . You can use it if your combo is interrupted or as an extender to OTK the enemy or build a good set up.

            Crossout Designator and Called by the Grave (at least 1 copy)

            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              UR Rarity
              Called by the Grave
              UR Rarity
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                This Deck is extremely vulnerable when summons from the Deck are negated by cards like Ash Blossom & Joyous Spring , or having Maxx "C" or Nibiru, the Primal Being thrown into your field. These two cards allow us to use combos unscathed, though keep in mind that Called by the Grave will also negate the effects of those handtrap cards if you also have a copy of them next turn. You must have a copy of the card in your deck for Crossout to banish, so play at least 1 copy of Nibiru, Ash, and Maxx "C" if you do so.

                There Can Be Only One and Skill Drain (Floodgates)

                UR Rarity
                There Can Be Only One
                UR Rarity
                There Can Be Only One
                There Can Be Only One
                Trap Continuous
                There Can Be Only One

                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                  SR Rarity
                  Skill Drain
                  SR Rarity
                  Skill Drain
                  Skill Drain
                  Trap Continuous
                  Skill Drain

                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                    Floodgates are so great, right? Of course, when you are not on the receiving end (i.e. the opponent's side). Thanks to the playstyle of this deck and the cards, these floodgates are simple to use. If everyone can summon True King of All Calamance , why can't I flip Skill Drain and There Can Be Only One ?

                    Predaplant Verte Anaconda and Thunder Dragon Fusion (Extend Combo Set #1)

                    UR Rarity
                    Predaplant Verte Anaconda
                    UR Rarity
                    Predaplant Verte Anaconda
                    Predaplant Verte Anaconda
                    DARK
                    Predaplant Verte Anaconda
                    • ATK:

                    • 500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                    SR Rarity
                    Thunder Dragon Fusion
                    SR Rarity
                    Thunder Dragon Fusion
                    Thunder Dragon Fusion
                    Spell Normal
                    Thunder Dragon Fusion

                      Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                      Did you know Prank-Kids Battle Butler is a Thunder monster? Thunder Dragon Fusion allows us to Summon a copy of BB by returning Prank-Kids to the GY, field, and banished back to the deck. Verte Anaconda allows us to send Fusion Spells from the Deck to the GY, making this combo even more powerful.

                      Nemeses Corridor and Thunder Dragon Colossus (Extend Combo Set #2)

                      N Rarity
                      Nemeses Corridor
                      N Rarity
                      Nemeses Corridor
                      Nemeses Corridor
                      WIND 4
                      Nemeses Corridor
                      • ATK:

                      • 1900

                      • DEF:

                      • 600


                      You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


                      UR Rarity
                      Thunder Dragon Colossus
                      UR Rarity
                      Thunder Dragon Colossus
                      Thunder Dragon Colossus
                      DARK 8
                      Thunder Dragon Colossus
                      • ATK:

                      • 2600

                      • DEF:

                      • 2400


                      "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                      For some reason, these two cards exist together in Master Duel. Nemeses Corridor satisfies both of Thunder Dragon Colossus 's summoning conditions by returning a banished monster, which can be easily achieved with Prank-Kids Rocksies . Colossus is an anti-floodgate and is protected through its own effect by banishing the Corridor from the GY. If you play with a Thunder Dragon Fusion pack, Spell itself can be banished to search for Nemeses Corridor from your deck.

                      Polymerization and Toadally Awesome (Extend Combo Set #3)

                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        UR Rarity
                        Toadally Awesome
                        UR Rarity
                        Toadally Awesome
                        Toadally Awesome
                        WATER
                        Toadally Awesome
                        • ATK:

                        • 2200

                        • DEF:

                        • 0


                        2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


                        Polymerization can be used as an extender if you hand more than 1 Prank-Kids and if you do not allow it to build your field with XYZ + Prank-Kids Battle Butler during your opponent's turn. The best XYZ in this case is Toadally Awesome , if you haven't noticed Prank-Kids Dropsies is LV2 Aqua.

                        The Handtrap

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            SR Rarity
                            Droll & Lock Bird
                            SR Rarity
                            Droll & Lock Bird
                            Droll & Lock Bird
                            WIND 1
                            Droll & Lock Bird
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                            UR Rarity
                            Maxx "C"
                            UR Rarity
                            Maxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            Ghost Belle & Haunted Mansion
                            UR Rarity
                            Ghost Belle & Haunted Mansion
                            Ghost Belle & Haunted Mansion
                            EARTH 3
                            Ghost Belle & Haunted Mansion
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                            SR Rarity
                            Artifact Lancea
                            SR Rarity
                            Artifact Lancea
                            Artifact Lancea
                            LIGHT 5
                            Artifact Lancea
                            • ATK:

                            • 1700

                            • DEF:

                            • 2300


                            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                            UR Rarity
                            Nibiru, the Primal Being
                            UR Rarity
                            Nibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            UR Rarity
                            Ash Blossom & Joyous Spring
                            UR Rarity
                            Ash Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            UR Rarity
                            Effect Veiler
                            UR Rarity
                            Effect Veiler
                            Effect Veiler
                            LIGHT 1
                            Effect Veiler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                            SR Rarity
                            PSY-Framegear Gamma
                            SR Rarity
                            PSY-Framegear Gamma
                            PSY-Framegear Gamma
                            LIGHT 2
                            PSY-Framegear Gamma
                            • ATK:

                            • 1000

                            • DEF:

                            • 0


                            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                            We have enough slots for disruptions so we should take advantage of that. There are plenty of options to choose from but I'd recommend Ash Blossom & Joyous Spring and Maxx "C" , if you happen to have other cards put them in to fill out your deck.



                            Extra Deck

                              

                            Accesscode Talker (1-2x)

                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Bottom

                            Right


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                            Tag(s):

                            First, you have to throw the boss of the ED boss into your ED. Accesscode is a generic Link-4 that can easily clean up the yard. Easily summoned due to Prank-Kids active effects, you should play a copy. Our diverse attributes will provide quite a bit of ammo to load.

                            Linkuriboh and Link Spider (Small Extra Deck set)

                            UR Rarity
                            Linkuriboh
                            UR Rarity
                            Linkuriboh
                            Linkuriboh
                            DARK
                            Linkuriboh
                            • ATK:

                            • 300

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                            SR Rarity
                            Link Spider
                            SR Rarity
                            Link Spider
                            Link Spider
                            EARTH
                            Link Spider
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                            This small ED pack is for playing around Nibiru, the Primal Being , for budget reasons you can use 2 Link Spiders and not Linkuriboh .

                            Other Links fill enough slots for the deck

                            SR Rarity
                            Knightmare Cerberus
                            SR Rarity
                            Knightmare Cerberus
                            Knightmare Cerberus
                            EARTH
                            Knightmare Cerberus
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Top


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                            SR Rarity
                            Knightmare Phoenix
                            SR Rarity
                            Knightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Bottom

                            Right


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            UR Rarity
                            Borrelsword Dragon
                            UR Rarity
                            Borrelsword Dragon
                            Borrelsword Dragon
                            DARK
                            Borrelsword Dragon
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Bottom-Left

                            Bottom


                            3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                            If you happen to have extra slots in your Extra Deck, then use these suggestions and of course they are heavily considered, it all depends on what you have or how lucky you are to roll the pack.



                            Some sample Decks

                               

                            Sample deck 1

                            Need 25 UR

                            UR Rarity
                            Maxx "C"3 card
                            UR Rarity
                            Nibiru, the Primal Being1 card
                            UR Rarity
                            Prank-Kids Battle Butler1 card
                            UR Rarity
                            Accesscode Talker1 card
                            UR Rarity
                            Knightmare Unicorn1 card
                            UR Rarity
                            Linkuriboh1 card
                            UR Rarity
                            Prank-Kids Rip-Roarin-Roaster1 card
                            UR Rarity
                            Predaplant Verte Anaconda1 card
                            UR Rarity
                            Ash Blossom & Joyous Spring3 card
                            UR Rarity
                            Called by the Grave2 card
                            UR Rarity
                            Crossout Designator3 card
                            UR Rarity
                            Forbidden Droplet3 card
                            UR Rarity
                            Instant Fusion1 card
                            UR Rarity
                            Monster Reborn1 card
                            UR Rarity
                            Infinite Impermanence2 card

                            Main: 40 Extra: 15

                            UR Rarity
                            3 cardMaxx "C"
                            UR Rarity
                            3 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            1 cardNibiru, the Primal Being
                            UR Rarity
                            1 cardNibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            N Rarity
                            3 cardPrank-Kids Dropsies
                            N Rarity
                            3 cardPrank-Kids Dropsies
                            Prank-Kids Dropsies
                            WATER 2
                            Prank-Kids Dropsies
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


                            N Rarity
                            3 cardPrank-Kids Fansies
                            N Rarity
                            3 cardPrank-Kids Fansies
                            Prank-Kids Fansies
                            WIND 1
                            Prank-Kids Fansies
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


                            N Rarity
                            3 cardPrank-Kids Lampsies
                            N Rarity
                            3 cardPrank-Kids Lampsies
                            Prank-Kids Lampsies
                            FIRE 3
                            Prank-Kids Lampsies
                            • ATK:

                            • 1500

                            • DEF:

                            • 500


                            If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


                            N Rarity
                            2 cardPrank-Kids Rocksies
                            N Rarity
                            2 cardPrank-Kids Rocksies
                            Prank-Kids Rocksies
                            EARTH 4
                            Prank-Kids Rocksies
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            UR Rarity
                            2 cardCalled by the Grave
                            UR Rarity
                            2 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              UR Rarity
                              3 cardCrossout Designator
                              UR Rarity
                              3 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                UR Rarity
                                3 cardForbidden Droplet
                                UR Rarity
                                3 cardForbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  UR Rarity
                                  1 cardInstant Fusion
                                  UR Rarity
                                  1 cardInstant Fusion
                                  Instant Fusion
                                  Spell Normal
                                  Instant Fusion

                                    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                    UR Rarity
                                    1 cardMonster Reborn
                                    UR Rarity
                                    1 cardMonster Reborn
                                    Monster Reborn
                                    Spell Normal
                                    Monster Reborn

                                      Target 1 monster in either GY; Special Summon it.




                                      Tag(s):

                                      N Rarity
                                      3 cardPrank-Kids Pandemonium
                                      N Rarity
                                      3 cardPrank-Kids Pandemonium
                                      Prank-Kids Pandemonium
                                      Spell Quick
                                      Prank-Kids Pandemonium

                                        During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


                                        SR Rarity
                                        3 cardPrank-Kids Place
                                        SR Rarity
                                        3 cardPrank-Kids Place
                                        Prank-Kids Place
                                        Spell Field
                                        Prank-Kids Place

                                          When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


                                          N Rarity
                                          1 cardPrank-Kids Pranks
                                          N Rarity
                                          1 cardPrank-Kids Pranks
                                          Prank-Kids Pranks
                                          Spell Continuous
                                          Prank-Kids Pranks

                                            You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.


                                            SR Rarity
                                            1 cardThunder Dragon Fusion
                                            SR Rarity
                                            1 cardThunder Dragon Fusion
                                            Thunder Dragon Fusion
                                            Spell Normal
                                            Thunder Dragon Fusion

                                              Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                              UR Rarity
                                              2 cardInfinite Impermanence
                                              UR Rarity
                                              2 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                SR Rarity
                                                2 cardSkill Drain
                                                SR Rarity
                                                2 cardSkill Drain
                                                Skill Drain
                                                Trap Continuous
                                                Skill Drain

                                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                  UR Rarity
                                                  1 cardPrank-Kids Battle Butler
                                                  UR Rarity
                                                  1 cardPrank-Kids Battle Butler
                                                  Prank-Kids Battle Butler
                                                  WIND 10
                                                  Prank-Kids Battle Butler
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


                                                  SR Rarity
                                                  1 cardPrank-Kids Rocket Ride
                                                  SR Rarity
                                                  1 cardPrank-Kids Rocket Ride
                                                  Prank-Kids Rocket Ride
                                                  FIRE 5
                                                  Prank-Kids Rocket Ride
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.


                                                  R Rarity
                                                  1 cardPrank-Kids Weather Washer
                                                  R Rarity
                                                  1 cardPrank-Kids Weather Washer
                                                  Prank-Kids Weather Washer
                                                  WATER 5
                                                  Prank-Kids Weather Washer
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.


                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  SR Rarity
                                                  1 cardLink Spider
                                                  SR Rarity
                                                  1 cardLink Spider
                                                  Link Spider
                                                  EARTH
                                                  Link Spider
                                                  • ATK:

                                                  • 1000

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                  UR Rarity
                                                  1 cardLinkuriboh
                                                  UR Rarity
                                                  1 cardLinkuriboh
                                                  Linkuriboh
                                                  DARK
                                                  Linkuriboh
                                                  • ATK:

                                                  • 300

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                  R Rarity
                                                  1 cardPrank-Kids Bow-Wow-Bark
                                                  R Rarity
                                                  1 cardPrank-Kids Bow-Wow-Bark
                                                  Prank-Kids Bow-Wow-Bark
                                                  FIRE
                                                  Prank-Kids Bow-Wow-Bark
                                                  • ATK:

                                                  • 2000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Right

                                                  Bottom


                                                  2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.


                                                  R Rarity
                                                  2 cardPrank-Kids Dodo-Doodle-Doo
                                                  R Rarity
                                                  2 cardPrank-Kids Dodo-Doodle-Doo
                                                  Prank-Kids Dodo-Doodle-Doo
                                                  WIND
                                                  Prank-Kids Dodo-Doodle-Doo
                                                  • ATK:

                                                  • 2000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom


                                                  2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


                                                  SR Rarity
                                                  3 cardPrank-Kids Meow-Meow-Mu
                                                  SR Rarity
                                                  3 cardPrank-Kids Meow-Meow-Mu
                                                  Prank-Kids Meow-Meow-Mu
                                                  EARTH
                                                  Prank-Kids Meow-Meow-Mu
                                                  • ATK:

                                                  • 1000

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


                                                  UR Rarity
                                                  1 cardPrank-Kids Rip-Roarin-Roaster
                                                  UR Rarity
                                                  1 cardPrank-Kids Rip-Roarin-Roaster
                                                  Prank-Kids Rip-Roarin-Roaster
                                                  WATER
                                                  Prank-Kids Rip-Roarin-Roaster
                                                  • ATK:

                                                  • 3000

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.


                                                  UR Rarity
                                                  1 cardPredaplant Verte Anaconda
                                                  UR Rarity
                                                  1 cardPredaplant Verte Anaconda
                                                  Predaplant Verte Anaconda
                                                  DARK
                                                  Predaplant Verte Anaconda
                                                  • ATK:

                                                  • 500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                  (Made by wreckittim03)

                                                  Sample deck 2

                                                  Need 27 UR

                                                  UR Rarity
                                                  Dinowrestler Pankratops1 card
                                                  UR Rarity
                                                  Maxx "C"3 card
                                                  UR Rarity
                                                  Nibiru, the Primal Being1 card
                                                  UR Rarity
                                                  Prank-Kids Battle Butler1 card
                                                  UR Rarity
                                                  Accesscode Talker1 card
                                                  UR Rarity
                                                  Knightmare Unicorn1 card
                                                  UR Rarity
                                                  Prank-Kids Rip-Roarin-Roaster1 card
                                                  UR Rarity
                                                  Predaplant Verte Anaconda1 card
                                                  UR Rarity
                                                  Ash Blossom & Joyous Spring3 card
                                                  UR Rarity
                                                  Toadally Awesome1 card
                                                  UR Rarity
                                                  Called by the Grave2 card
                                                  UR Rarity
                                                  Crossout Designator3 card
                                                  UR Rarity
                                                  Forbidden Droplet3 card
                                                  UR Rarity
                                                  Harpie's Feather Duster1 card
                                                  UR Rarity
                                                  Instant Fusion1 card
                                                  UR Rarity
                                                  Monster Reborn1 card
                                                  UR Rarity
                                                  Terraforming1 card
                                                  UR Rarity
                                                  Infinite Impermanence1 card

                                                  Main: 40 Extra: 15

                                                  UR Rarity
                                                  1 cardDinowrestler Pankratops
                                                  UR Rarity
                                                  1 cardDinowrestler Pankratops
                                                  Dinowrestler Pankratops
                                                  EARTH 7
                                                  Dinowrestler Pankratops
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 0


                                                  If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  Maxx "C"
                                                  EARTH 2
                                                  Maxx "C"
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 200


                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                  UR Rarity
                                                  1 cardNibiru, the Primal Being
                                                  UR Rarity
                                                  1 cardNibiru, the Primal Being
                                                  Nibiru, the Primal Being
                                                  LIGHT 11
                                                  Nibiru, the Primal Being
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 600


                                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                  N Rarity
                                                  3 cardPrank-Kids Dropsies
                                                  N Rarity
                                                  3 cardPrank-Kids Dropsies
                                                  Prank-Kids Dropsies
                                                  WATER 2
                                                  Prank-Kids Dropsies
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 1000


                                                  If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


                                                  N Rarity
                                                  3 cardPrank-Kids Fansies
                                                  N Rarity
                                                  3 cardPrank-Kids Fansies
                                                  Prank-Kids Fansies
                                                  WIND 1
                                                  Prank-Kids Fansies
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2000


                                                  If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


                                                  N Rarity
                                                  3 cardPrank-Kids Lampsies
                                                  N Rarity
                                                  3 cardPrank-Kids Lampsies
                                                  Prank-Kids Lampsies
                                                  FIRE 3
                                                  Prank-Kids Lampsies
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 500


                                                  If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


                                                  N Rarity
                                                  2 cardPrank-Kids Rocksies
                                                  N Rarity
                                                  2 cardPrank-Kids Rocksies
                                                  Prank-Kids Rocksies
                                                  EARTH 4
                                                  Prank-Kids Rocksies
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1500


                                                  If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  Ash Blossom & Joyous Spring
                                                  FIRE 3
                                                  Ash Blossom & Joyous Spring
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    UR Rarity
                                                    3 cardCrossout Designator
                                                    UR Rarity
                                                    3 cardCrossout Designator
                                                    Crossout Designator
                                                    Spell Quick
                                                    Crossout Designator

                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                      Tag(s):

                                                      UR Rarity
                                                      3 cardForbidden Droplet
                                                      UR Rarity
                                                      3 cardForbidden Droplet
                                                      Forbidden Droplet
                                                      Spell Quick
                                                      Forbidden Droplet

                                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardHarpie's Feather Duster
                                                        UR Rarity
                                                        1 cardHarpie's Feather Duster
                                                        Harpie's Feather Duster
                                                        Spell Normal
                                                        Harpie's Feather Duster

                                                          Destroy all Spell and Trap Cards your opponent controls.




                                                          Tag(s):

                                                          UR Rarity
                                                          1 cardInstant Fusion
                                                          UR Rarity
                                                          1 cardInstant Fusion
                                                          Instant Fusion
                                                          Spell Normal
                                                          Instant Fusion

                                                            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                            UR Rarity
                                                            1 cardMonster Reborn
                                                            UR Rarity
                                                            1 cardMonster Reborn
                                                            Monster Reborn
                                                            Spell Normal
                                                            Monster Reborn

                                                              Target 1 monster in either GY; Special Summon it.




                                                              Tag(s):

                                                              N Rarity
                                                              2 cardPrank-Kids Pandemonium
                                                              N Rarity
                                                              2 cardPrank-Kids Pandemonium
                                                              Prank-Kids Pandemonium
                                                              Spell Quick
                                                              Prank-Kids Pandemonium

                                                                During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


                                                                SR Rarity
                                                                3 cardPrank-Kids Place
                                                                SR Rarity
                                                                3 cardPrank-Kids Place
                                                                Prank-Kids Place
                                                                Spell Field
                                                                Prank-Kids Place

                                                                  When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


                                                                  N Rarity
                                                                  1 cardPrank-Kids Pranks
                                                                  N Rarity
                                                                  1 cardPrank-Kids Pranks
                                                                  Prank-Kids Pranks
                                                                  Spell Continuous
                                                                  Prank-Kids Pranks

                                                                    You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.


                                                                    UR Rarity
                                                                    1 cardTerraforming
                                                                    UR Rarity
                                                                    1 cardTerraforming
                                                                    Terraforming
                                                                    Spell Normal
                                                                    Terraforming

                                                                      Add 1 Field Spell from your Deck to your hand.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      2 cardTwin Twisters
                                                                      SR Rarity
                                                                      2 cardTwin Twisters
                                                                      Twin Twisters
                                                                      Spell Quick
                                                                      Twin Twisters

                                                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                        UR Rarity
                                                                        1 cardInfinite Impermanence
                                                                        UR Rarity
                                                                        1 cardInfinite Impermanence
                                                                        Infinite Impermanence
                                                                        Trap Normal
                                                                        Infinite Impermanence

                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                          UR Rarity
                                                                          1 cardPrank-Kids Battle Butler
                                                                          UR Rarity
                                                                          1 cardPrank-Kids Battle Butler
                                                                          Prank-Kids Battle Butler
                                                                          WIND 10
                                                                          Prank-Kids Battle Butler
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


                                                                          SR Rarity
                                                                          1 cardPrank-Kids Rocket Ride
                                                                          SR Rarity
                                                                          1 cardPrank-Kids Rocket Ride
                                                                          Prank-Kids Rocket Ride
                                                                          FIRE 5
                                                                          Prank-Kids Rocket Ride
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 0


                                                                          2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.


                                                                          R Rarity
                                                                          1 cardPrank-Kids Weather Washer
                                                                          R Rarity
                                                                          1 cardPrank-Kids Weather Washer
                                                                          Prank-Kids Weather Washer
                                                                          WATER 5
                                                                          Prank-Kids Weather Washer
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 0


                                                                          2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.


                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          Accesscode Talker
                                                                          DARK
                                                                          Accesscode Talker
                                                                          • ATK:

                                                                          • 2300

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Top

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          1 cardKnightmare Unicorn
                                                                          UR Rarity
                                                                          1 cardKnightmare Unicorn
                                                                          Knightmare Unicorn
                                                                          DARK
                                                                          Knightmare Unicorn
                                                                          • ATK:

                                                                          • 2200

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                          R Rarity
                                                                          1 cardPrank-Kids Bow-Wow-Bark
                                                                          R Rarity
                                                                          1 cardPrank-Kids Bow-Wow-Bark
                                                                          Prank-Kids Bow-Wow-Bark
                                                                          FIRE
                                                                          Prank-Kids Bow-Wow-Bark
                                                                          • ATK:

                                                                          • 2000

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Right

                                                                          Bottom


                                                                          2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.


                                                                          R Rarity
                                                                          3 cardPrank-Kids Dodo-Doodle-Doo
                                                                          R Rarity
                                                                          3 cardPrank-Kids Dodo-Doodle-Doo
                                                                          Prank-Kids Dodo-Doodle-Doo
                                                                          WIND
                                                                          Prank-Kids Dodo-Doodle-Doo
                                                                          • ATK:

                                                                          • 2000

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Bottom


                                                                          2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


                                                                          SR Rarity
                                                                          3 cardPrank-Kids Meow-Meow-Mu
                                                                          SR Rarity
                                                                          3 cardPrank-Kids Meow-Meow-Mu
                                                                          Prank-Kids Meow-Meow-Mu
                                                                          EARTH
                                                                          Prank-Kids Meow-Meow-Mu
                                                                          • ATK:

                                                                          • 1000

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom


                                                                          1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


                                                                          UR Rarity
                                                                          1 cardPrank-Kids Rip-Roarin-Roaster
                                                                          UR Rarity
                                                                          1 cardPrank-Kids Rip-Roarin-Roaster
                                                                          Prank-Kids Rip-Roarin-Roaster
                                                                          WATER
                                                                          Prank-Kids Rip-Roarin-Roaster
                                                                          • ATK:

                                                                          • 3000

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Top

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.


                                                                          UR Rarity
                                                                          1 cardPredaplant Verte Anaconda
                                                                          UR Rarity
                                                                          1 cardPredaplant Verte Anaconda
                                                                          Predaplant Verte Anaconda
                                                                          DARK
                                                                          Predaplant Verte Anaconda
                                                                          • ATK:

                                                                          • 500

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                          UR Rarity
                                                                          1 cardToadally Awesome
                                                                          UR Rarity
                                                                          1 cardToadally Awesome
                                                                          Toadally Awesome
                                                                          WATER
                                                                          Toadally Awesome
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 0


                                                                          2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


                                                                          (Made by Cat Fool Gaming )



                                                                          Basic combos

                                                                             

                                                                          Basic combos

                                                                          SR Rarity
                                                                          Prank-Kids Place
                                                                          SR Rarity
                                                                          Prank-Kids Place
                                                                          Prank-Kids Place
                                                                          Spell Field
                                                                          Prank-Kids Place

                                                                            When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


                                                                            N Rarity
                                                                            Prank-Kids Rocksies
                                                                            N Rarity
                                                                            Prank-Kids Rocksies
                                                                            Prank-Kids Rocksies
                                                                            EARTH 4
                                                                            Prank-Kids Rocksies
                                                                            • ATK:

                                                                            • 1500

                                                                            • DEF:

                                                                            • 1500


                                                                            If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


                                                                            N Rarity
                                                                            Prank-Kids Fansies
                                                                            N Rarity
                                                                            Prank-Kids Fansies
                                                                            Prank-Kids Fansies
                                                                            WIND 1
                                                                            Prank-Kids Fansies
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 2000


                                                                            If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


                                                                            N Rarity
                                                                            Prank-Kids Lampsies
                                                                            N Rarity
                                                                            Prank-Kids Lampsies
                                                                            Prank-Kids Lampsies
                                                                            FIRE 3
                                                                            Prank-Kids Lampsies
                                                                            • ATK:

                                                                            • 1500

                                                                            • DEF:

                                                                            • 500


                                                                            If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


                                                                            N Rarity
                                                                            Prank-Kids Dropsies
                                                                            N Rarity
                                                                            Prank-Kids Dropsies
                                                                            Prank-Kids Dropsies
                                                                            WATER 2
                                                                            Prank-Kids Dropsies
                                                                            • ATK:

                                                                            • 1000

                                                                            • DEF:

                                                                            • 1000


                                                                            If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


                                                                            This is your standard one-card combo (actually 1.5 with Rocksies :v) ending with +1 from Prank-Kids Pranks , Prank-Kids Bow-Wow-Bark and a set Prank-Kids Pandemonium .

                                                                            This will result in Prank-Kids Battle Butler being able to use his effect twice on your opponent's turn, summoning 3 Prank-Kids from the deck and thanks to the destructive effect of Prank-Kids Bow-Wow- Bark is immune to all of your monsters.
                                                                            • Normal summon a Prank-Kids
                                                                            • Link Prank-Kids Meow-Meow-Mu
                                                                            • Activate the Prank-Kids GY effect (if your normal summon is Prank-Kids Fansies send Prank-Kids Pandemonium ) and Special Summon Prank-Kids Fansies (if it is your normal summon, summon recall any other Prank-Kids )
                                                                            • Link Prank-Kids Dodo-Doodle-Doo
                                                                            • Activate both effects, when asked to add Prank-Kids spells/traps from your deck, add Prank-Kids Pranks , if asked to send Prank-Kids to GY, send Prank-Kids Pandemonium and then Special Summon another Prank-Kids
                                                                            • Activate the Prank-Kids Dodo-Doodle-Doo effect to sacrifice itself, when asked which Prank-Kids you want to add to your hand from the GY, add Prank-Kids Pandemonium and add 1 Prank-Kids
                                                                            • Activate Prank-Kids Pranks to remove added Prank-Kids to special summon Tokens on the field
                                                                            • Link to Prank-Kids Dodo-Doodle-Doo
                                                                            • Activate the Prank-Kids effect from the GY and Special Summon the last remaining Prank-Kids that have not used its effect
                                                                            • Link to Prank-Kids Bow-Wow-Bark
                                                                            • Activate the Prank-Kids effect from the GY and Special Summon Prank-Kids Fansies as it has 2000 DEF
                                                                            • Set your 1 Prank-Kids Pandemonium and end your turn
                                                                            • During EP, activate the Prank-Kids Pranks effect and return Prank-Kids Rocksies , Prank-Kids Fansies and Prank-Kids Dodo-Doodle-Doo from GY to the deck to draw +1

                                                                            Next turn

                                                                            On your next turn, you can activate the Prank-Kids Bow-Wow-Bark effect to add 2 Prank-Kids from the GY (press "no" when asked to use the Prank-Kids Meow-Meow-Mu effect) , add Non-Link monsters ( Prank-Kids Dropsies , Prank-Kids Lampsies ) to make your Prank-Kids Pandemonium able to summon Prank-Kids Battle Butler

                                                                            Summon Prank-Kids Battle Butler at the right time and use its effect at the right time when you first use its effect, use Prank-Kids Meow-Meow-Mu effect to banish yourself himself becomes a sacrifice to the Prank-Kids Battle Butler .

                                                                            Predaplant Verte Anaconda and Accesscode Talker (Combo for Turn 2)

                                                                            UR Rarity
                                                                            Predaplant Verte Anaconda
                                                                            UR Rarity
                                                                            Predaplant Verte Anaconda
                                                                            Predaplant Verte Anaconda
                                                                            DARK
                                                                            Predaplant Verte Anaconda
                                                                            • ATK:

                                                                            • 500

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Bottom-Left

                                                                            Bottom-Right


                                                                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                            UR Rarity
                                                                            Accesscode Talker
                                                                            UR Rarity
                                                                            Accesscode Talker
                                                                            Accesscode Talker
                                                                            DARK
                                                                            Accesscode Talker
                                                                            • ATK:

                                                                            • 2300

                                                                            • LINK-4

                                                                            Link Arrow:

                                                                            Top

                                                                            Left

                                                                            Bottom

                                                                            Right


                                                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                            Tag(s):

                                                                            Prank-Kids will prefer to go first, so turn 2 really depends on the matchup you're having. But hopefully if you go later, your starting hand will be one or more traps to make it easier for you to OTK on turn 2 or gain an overwhelming advantage for the following turns. You must use your Extra Deck, Accesscode Talker and Predaplant Verte Anaconda are essential cards here.

                                                                            A normal turn 2 will look like this, you will need two Prank-Kids , one card to summon normally and one card to put on the GY with Prank-Kids Pranks :
                                                                            • Do basic combos until you add Prank-Kids Pranks with Prank-Kids Dodo-Doodle-Doo
                                                                            • Activate Prank-Kids Pranks to discard 1 Prank-Kids to Special Summon 1 Prank-Kids token
                                                                            • Link to Prank-Kids Bow-Wow-Bark using Prank-Kids tokens and Prank-Kids monsters
                                                                            • Activate the Prank-Kids effect from the GY and Special Summon the last remaining Prank-Kids that have not used its effect
                                                                            • Link out Accesscode Talker using Prank-Kids Bow-Wow-Bark and Prank-Kids Dodo-Doodle-Doo then target one of the used Links to make it increase ATK to 2000
                                                                            • Here, you can activate Accesscode Talker twice to turn on 2 cards your opponent controls
                                                                            • Go to BP and attack with Accesscode Talker
                                                                            • Go to MP2 to Link to Predaplant Verte Anaconda using Accesscode Talker and 1 Prank-Kids
                                                                            • Activate Predaplant Verte Anaconda effect to pay 2000LP and send Thunder Dragon Fusion to GY to Fusion Summon Prank-Kids Battle Butler then end your turn
                                                                            • At EP, activate the Prank-Kids Pranks effect (unless the card you discarded to use the Prank-Kids Pranks effect is Prank-Kids Pranks ) and return Prank-Kids Rocksies , the card you discarded to use Apply Prank-Kids Pranks and Prank -Kids Pandemonium effects from GY to the deck to draw +1

                                                                            Polymerization Combo

                                                                            SR Rarity
                                                                            Prank-Kids Place
                                                                            SR Rarity
                                                                            Prank-Kids Place
                                                                            Prank-Kids Place
                                                                            Spell Field
                                                                            Prank-Kids Place

                                                                              When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


                                                                              N Rarity
                                                                              Prank-Kids Rocksies
                                                                              N Rarity
                                                                              Prank-Kids Rocksies
                                                                              Prank-Kids Rocksies
                                                                              EARTH 4
                                                                              Prank-Kids Rocksies
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 1500


                                                                              If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


                                                                              N Rarity
                                                                              Prank-Kids Fansies
                                                                              N Rarity
                                                                              Prank-Kids Fansies
                                                                              Prank-Kids Fansies
                                                                              WIND 1
                                                                              Prank-Kids Fansies
                                                                              • ATK:

                                                                              • 0

                                                                              • DEF:

                                                                              • 2000


                                                                              If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


                                                                              N Rarity
                                                                              Prank-Kids Lampsies
                                                                              N Rarity
                                                                              Prank-Kids Lampsies
                                                                              Prank-Kids Lampsies
                                                                              FIRE 3
                                                                              Prank-Kids Lampsies
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 500


                                                                              If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


                                                                              N Rarity
                                                                              Prank-Kids Dropsies
                                                                              N Rarity
                                                                              Prank-Kids Dropsies
                                                                              Prank-Kids Dropsies
                                                                              WATER 2
                                                                              Prank-Kids Dropsies
                                                                              • ATK:

                                                                              • 1000

                                                                              • DEF:

                                                                              • 1000


                                                                              If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


                                                                              N Rarity
                                                                              Polymerization
                                                                              N Rarity
                                                                              Polymerization
                                                                              Polymerization
                                                                              Spell Normal
                                                                              Polymerization

                                                                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                                                This combo uses Polymerization to make the basic combo even stronger, plus an additional XYZ (Rank 1-4) of your choice. The best XYZ to summon is Toadally Awesome , which not only provides a negation but it also adds Prank-Kids Dropsies to your hand to ensure you'll be able to summon Prank-Kids Battle Butler . You can fix the lack of cards when summoning an XYZ that is not Toadally Awesome by adding Prank-Kids Place instead of Prank-Kids Pranks as the Prank-Kids spell/trap is added from the Prank-Kids Dodo effect -Doodle-Doo .
                                                                                • Normal summon a Prank-Kids
                                                                                • Link to Prank-Kids Meow-Meow-Mu
                                                                                • Activate the Prank-Kids effect in the GY (if your normal summon is Prank-Kids Fansies then send Prank-Kids Pandemonium ) and Special summon Prank-Kids Fansies (if it is your normal summon, please summon any other Prank-Kids )
                                                                                • Link to Prank-Kids Dodo-Doodle-Doo
                                                                                • Activate both effects, when asked to add a Prank-Kids spell/trap from your deck, add Prank-Kids Pranks , if asked to send Prank-Kids to GY, send Prank-Kids Pandemonium and then Special summon the Prank-Kids you want XYZ with ( Prank-Kids Dropsies ) if it's not your normal summon
                                                                                • Activate the Prank-Kids Dodo-Doodle-Doo effect to sacrifice itself. When asked to add any Prank-Kids to your hand from the GY, add Prank-Kids Pandemonium and add 1 more Prank-Kids monster
                                                                                • Activate Polymerization to summon the Prank-Kids Rocket Ride fusion
                                                                                • Activate the Prank-Kids effect from GY ( Prank-Kids Rocket Ride 's fusion effect can also be activated if you know how the block chain works then continue chaining CL2 Rocket) and Special Summon the Prank- Kids The last remaining Kids have not used its effects
                                                                                • Activate Prank-Kids Rocket Ride to Special Summon two Prank-Kids Non-Fusion monsters from the GY, Special Summon a Prank-Kids monster that we will XYZ with ( Prank-Kids Dropsies ) and a Prank monster -Other Kids
                                                                                • Link out Prank-Kids Bow-Wow-Bark with two other Prank-Kids that are not the cards you want XYZ ( Prank-Kids Dropsies )
                                                                                • Activate the Prank-Kids effect from GY and Special summon the Prank-Kids we want XYZ ( Prank-Kids Dropsies )
                                                                                • Summon XYZ to our desired XYZ ( Toadally Awesome )
                                                                                • Place your Prank-Kids Pandemonium , activate Prank-Kids Pranks and end your turn
                                                                                • During EP, activate the Prank-Kids Pranks effect and return Prank-Kids Rocksies , Prank-Kids Rocket Ride and Prank-Kids Dodo-Doodle-Doo from GY to the deck to draw +1

                                                                                Prank-Kids Rip-Roarin-Roaster, Prank-Kids Pandemonium and Prank-Kids Bow-Wow-Bark (Combo clears the field x3)

                                                                                UR Rarity
                                                                                Prank-Kids Rip-Roarin-Roaster
                                                                                UR Rarity
                                                                                Prank-Kids Rip-Roarin-Roaster
                                                                                Prank-Kids Rip-Roarin-Roaster
                                                                                WATER
                                                                                Prank-Kids Rip-Roarin-Roaster
                                                                                • ATK:

                                                                                • 3000

                                                                                • LINK-4

                                                                                Link Arrow:

                                                                                Top

                                                                                Left

                                                                                Bottom

                                                                                Right


                                                                                2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.


                                                                                N Rarity
                                                                                Prank-Kids Pandemonium
                                                                                N Rarity
                                                                                Prank-Kids Pandemonium
                                                                                Prank-Kids Pandemonium
                                                                                Spell Quick
                                                                                Prank-Kids Pandemonium

                                                                                  During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


                                                                                  R Rarity
                                                                                  Prank-Kids Bow-Wow-Bark
                                                                                  R Rarity
                                                                                  Prank-Kids Bow-Wow-Bark
                                                                                  Prank-Kids Bow-Wow-Bark
                                                                                  FIRE
                                                                                  Prank-Kids Bow-Wow-Bark
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Right

                                                                                  Bottom


                                                                                  2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.


                                                                                  This combo is used when you have 2 Prank-Kids with different names ending in Prank-Kids Bow-Wow-Bark , Prank-Kids Rip-Roarin-Roaster and a Prank-Kids Pandemonium set.

                                                                                  This will result in Prank-Kids Battle Butler being able to use his effect twice on your opponent's turn, summoning 3 Prank-Kids from the deck, granting immunity to destruction effects on all of his monsters. you from Prank-Kids Bow-Wow-Bark AND a backrow wipe thanks to Prank-Kids Rip-Roarin-Roaster (if you play in control, you can create this effect twice and only use Butler once) .
                                                                                  • Normal Summon a Prank-Kids monster
                                                                                  • Link to Prank-Kids Meow-Meow-Mu
                                                                                  • Activate the Prank-Kids effect from GY (if your normal summon is Prank-Kids Fansies then send any magic as it doesn't matter) and Special Summon a Prank-Kids monster.
                                                                                  • Link Prank-Kids Dodo-Doodle-Doo
                                                                                  • Activate both effects, when asked to add Prank-Kids spells/traps from your deck, add Prank-Kids Pandemonium , (if asked to send Prank-Kids to GY, send any spell ) and then Special Summon the last Prank-Kids card that is not in your hand
                                                                                  • Activate Prank-Kids Pandemonium to summon Prank-Kids Rocket Ride and DO NOT place it under Prank-Kids Dodo-Doodle-Doo (not under the Link Marker it points to)
                                                                                  • Activate the Prank-Kids effect in GY to special summon two Prank-Kids monsters (activate Rocket as CL3 if you don't understand then skip this)
                                                                                  • Link out Prank-Kids Bow-Wow-Bark by using those two Prank-Kids
                                                                                  • Link to Prank-Kids Rip-Roarin-Roaster with Prank-Kids Dodo-Doodle-Doo and Prank-Kids Bow-Wow-Bark
                                                                                  • Activate the Prank-Kids Rocket Ride effect to sacrifice yourself to Special Summon Prank-Kids Dodo-Doodle-Doo and Prank-Kids Bow-Wow-Bark from GY
                                                                                  • Activate Prank-Kids Dodo-Doodle-Doo to add Prank-Kids Pandemonium and a Prank-Kids monster from the GY to your hand
                                                                                  • Set your Prank-Kids Pandemonium and end the turn.



                                                                                  Final words

                                                                                  Hopefully after reading this article, your Rank climbing situation will improve and you will have the opportunity to create another extremely strong deck for yourself. In fact, Prank-Kids is a deck that has been at the top tier for a long time and until now, when Master Duel was born, it seemed to be forgotten or not used much. But hey, I hope you enjoy this article and are ready to work hard to create a powerful Prank-Kids set for yourself! Now then, cordial and farewell!

                                                                                  P/S: If you have any questions, please do not hesitate to contact YGO Vietnam !




                                                                                  Companion unit:

                                                                                  - Yu-Gi-Oh! Guidance Vietnam





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