How to use common handtraps in Master Duel in different situations.

Popular Handtraps
Below are some commonly used Handtraps in Meta and are considered highly effective.
They have the ability to restrain the opponent's combo or create an advantage for themselves.
Maxx "C"
Maxx "C" (also called cockroaches)
Handtrap characteristic of OCG format. The effect is that after you successfully activate, each time your opponent special summons you, you will immediately draw 1 card.
This card makes every combo player have to consider whether to stop the combo or continue dancing and accept that you draw a lot of cards. If you make your opponent flinch, it's like you've stolen a turn from your opponent. 1 strong card and should be played 2-3 cards.
Ash Blossom
Ash Blossom & Joyous Spring (Also known as Spring)
National Handtrap, most popular in both TCG and OCG formats.
The reason it's popular despite not being too strong is because of its ability to be thrown into almost any deck. There is also an important ability to block Maxx "C". Recommended to play 3 copies for every deck.
Psy Framegear Gamma
PSY-Framegear Gamma (called gamma for short)
Hand trap has quite high power, can negate, destroy, protect all effects when you have an empty field, for example helping your Maxx"C" not be blocked by Xuan (chain 1 Maxx"C", Chain 2 Xuan, Chain 3 Gamma).
When successfully activated, gamma helps create 2 monsters, which if during your turn can be used as materials to perform Synchro or Link Summon.
The biggest weakness when using this handtrap is the brick, because you have to play with a useless card, PSY-Frame Driver, and need to keep the field clear of monsters to be able to activate it, so it will be very wasteful in the early stages. later in the match.
In addition, this handtrap also has SR rarity and 1 N card, which is too cheap. Because Gamma is semi limited, 1 is not to play, 2 is to play 2 cards. Should be played in decks like Eldlich, Zoodiac, Shaddoll, ...
Infinite Impermanence
Infinite Impermanence (called imperm for short)
It is a Trap card, but it also has the ability of a handtrap because it can be activated from the hand when the field is empty.
Its ability is to negate 1 opponent's monster and all spells/traps in the same column as it on the field. So one tip when using this card is to place it face down in the same column as your opponent's spell/trap so that when you turn it up you can negate that spell/trap, which is a double task.
Can be used for any deck. Depending on how much space is left in the deck, consider putting it in.
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion (Called Belle for short)
This is Xuan's sister. It sounds quite strange to new players and many people underestimate this Handtrap. In fact, Belle is an extremely powerful and versatile trap hand in Master Duel. Belle can protect Maxx ”C”, Xuan as well as other handtraps from being countered, for example "Called By The Grave" (pointing).
In addition, Belle can also counter many meta decks, specifically decks that use graves as houses.
Recommended for all decks. If your deck has a few extra slots or doesn't like using Xuan, don't hesitate to add Belle.
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