Quick guide on how to play Magical Musket

Quick guide on how to play Magical Musket

Magical Musket is an interesting card clan with control gameplay using magic cards and unexpected traps from the player's hand. Let's look at the gameplay of this deck and find the appropriate direction to build a deck.




Quickview

Magical Musket is a card clan that includes linked monsters, spells, and traps

  • Magical Musketeer monsters allow you to use spells and traps by activating them from your hand.
  • Magical Musket spells and traps can only be activated when you have a Magical Musketeer monster.
  • The most special thing is that Magical Musketeer monsters can activate trigger effects if spells or traps (even if they are not Magical Muskets) activate on the same column they are standing on.



Core

The characteristic of Magical Musketeer monsters is that each monster has 2 effects:

  • You can activate Magical Musket spells and traps right from your hand.
  • These monsters have trigger effects when spells and traps activate in the same column as them.

Magical Musketeer Doc, Magical Musketeer Kidbrave and Magical Musketeer Caspar (Level 3 monsters of the card clan)
R rarity
Magical Musketeer Doc
R rarity
Magical Musketeer Doc
R rarity
Magical Musketeer Kidbrave
R rarity
Magical Musketeer Kidbrave
SR rarity
Magical Musketeer Caspar
SR rarity
Magical Musketeer Caspar

Name

Trigger effect

Amount of play

Caspar

Add 1 Magical Musket card from your deck to your hand

3

Kidbrave

Discard 1 Magical Musket from hand, draw 2

2 – 3

Doc

Add 1 Magical Musket card from the Graveyard to your hand (no target)

2 – 3

Magical Musketeer Starfire, Magical Musketeer Calamity and Magical Musketeer Wild (Level 4 monsters of the card clan)
SR rarity
Magical Musketeer Starfire
SR rarity
Magical Musketeer Starfire
N rarity
Magical Musketeer Calamity
N rarity
Magical Musketeer Calamity
N rarity
Magical Musketeer Wild
N rarity
Magical Musketeer Wild

Name

Trigger effect

Amount of play

Starfire

Summon 1 Magical Musketeer level 4 or lower from the deck

3

Calamity

Summon 1 Magical Musketeer from the grave (with target)

first

Wild

Return 3 Magical Muskets from the grave to the deck, then draw 1

0 – 1

Magical Musketeer Max (Play 3)
UR rarity
Magical Musketeer Max
UR rarity
Magical Musketeer Max

Max is the deck's 1st link monster with the material being a level 8 or lower Magical Musketeer monster.

Max 's trigger effect will be activated when linked summoned instead of like other Magical Musketeer monsters:

  • Take from the deck and add Magical Musket spells and traps to your hand up to the number of monsters your opponent controls.
  • Summon Magical Musket monsters from your deck up to the number of spells and traps your opponent has.

Magical Musket - Steady Hands and Magical Musket - Cross-Domination (Deck spells (quick-play))
R rarity
Magical Musket - Steady Hands
R rarity
Magical Musket - Steady Hands
SR rarity
Magical Musket - Cross-Domination
SR rarity
Magical Musket - Cross-Domination

Name

Effect

Amount of play

Cross-Domination

1 face-up monster on the field attacks to 0 and the effect is disabled (targeted).

3

Steady Hands

Doubles the ATK of 1 of your Magical Musketeer monsters but cannot attack directly (targeted).

0 – 1

The deck's trap cards
N rarity
Magical Musket - Fiendish Deal
N rarity
Magical Musket - Fiendish Deal
R rarity
Magical Musket - Desperado
R rarity
Magical Musket - Desperado
R rarity
Magical Musket - Last Stand
R rarity
Magical Musket - Last Stand
N rarity
Magical Musket - Dancing Needle
N rarity
Magical Musket - Dancing Needle
R rarity
Magical Musket - Crooked Crown
R rarity
Magical Musket - Crooked Crown

Name

Effect

Amount of play

Desperado (normal trap)

Destroy 1 face-up card on the field (with target).

3

Last Stand (counter trap)

Disable the activation of spells and traps.

3

Dancing Needle (normal trap)

Discard up to 3 cards from 2 players' graves (with target).

twelfth

Fiendish Deal (continuous trap)

Your Magical Musket monster is not destroyed by effects.

When sent to the grave by your opponent, you can add 1 Magical Musket card from your deck or grave to your hand (no target).

0 – 1

Bloody Crown (continuous trap)

Summons 1 Magical Musket from hand and can lock 1 monster slot in the same column as the summoned monster.

0 – 1



Other support cards

 

Hand trap and break board.
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

Hand traps and anti-hand trap cards are an indispensable component in today's decks.

You can actively use spells and traps to activate the trigger effects of Magical Musket monsters.

 

Linkuriboh, Instant Fusion and Millennium-Eyes Restrict (Fusion package)
UR rarity
Linkuriboh
UR rarity
Linkuriboh
UR rarity
Forbidden
Instant Fusion
UR rarity
Forbidden
Instant Fusion
UR rarity
Millennium-Eyes Restrict
UR rarity
Millennium-Eyes Restrict

Instant Fusion can summon Millennium-Eyes Restrict to protect you from hand trap monsters. After completing the combo, you can turn Millennium-Eyes Restrict into Linkuriboh to protect your Magical Musket monsters through battle.

Upstart Goblin (Support drawing cards)
UR rarity
Upstart Goblin
UR rarity
Upstart Goblin

Upstart Goblin, when activated in the same column as Magical Musket monsters, will become a +1 card instead of +0 when used in other decks.

Support drawing cards
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Duality
SR rarity
Limited to 1 copy
Pot of Duality

Pot of Desire , Pot of Duality , Pot of Prosperity , Pot of Extravagance are extremely good draw support cards for this strategy. You can use a deck with 2 of these Pots to increase the ability to pull out key cards.

Ties of the Brethren (Summon support)
UR rarity
Ties of the Brethren
UR rarity
Ties of the Brethren

Ties of the Brethren will summon 2 more Magical Musketeers from your deck, increasing the number of monsters on your field. Furthermore, this card also helps you trigger the effect of a Magical Musketeer monster when used in the same column as that monster (except Starfire and Calamity ).

xyz monsters can be used in the deck
UR rarity
Evilswarm Exciton Knight
UR rarity
Evilswarm Exciton Knight
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

 

Link monsters can be used in the deck
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Ningirsu the World Chalice Warrior

 

Accesscode package
UR rarity
Forbidden
Crystron Halqifibrax
UR rarity
Forbidden
Crystron Halqifibrax
UR rarity
Selene, Queen of the Master Magicians
UR rarity
Selene, Queen of the Master Magicians
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

Because this is a very weak deck in terms of attack ability and cannot end the game early, the Accesscode package can help you otk more quickly.

Only need 2 monsters to get to Needlefiber . The drawn tuner monster is a Spellcaster monster ( Veiler is a common hand trap and a spellcaster monster).

Continue climbing the rating link to the monster Selene . Selene continues to pull back Veiler from the grave to climb Accesscode with bombardment ability and +3000ATK.



How to play

 

Magical Musketeer Kidbrave, Magical Musketeer Caspar and Magical Musketeer Starfire (3 strong monsters at the beginning of the game)
R rarity
Magical Musketeer Kidbrave
R rarity
Magical Musketeer Kidbrave
SR rarity
Magical Musketeer Caspar
SR rarity
Magical Musketeer Caspar
SR rarity
Magical Musketeer Starfire
SR rarity
Magical Musketeer Starfire

You need to have 1 Magical Musket monster on the field.

Most of the monsters will be level 3 and 4, so you can easily summon them to the field.

Magical Musket - Desperado, Magical Musket - Last Stand and Magical Musket - Cross-Domination (The 3 cards are played around strategy)
R rarity
Magical Musket - Desperado
R rarity
Magical Musket - Desperado
R rarity
Magical Musket - Last Stand
R rarity
Magical Musket - Last Stand
SR rarity
Magical Musket - Cross-Domination
SR rarity
Magical Musket - Cross-Domination

You will play control-oriented using Cross-Domination , Desperado , Last Stand and other cards that can hinder combos.

Magical Musketeer Doc, Magical Musketeer Kidbrave and Magical Musketeer Caspar (Set of 3 monsters can be summoned with Ties of the Brethren)
R rarity
Magical Musketeer Doc
R rarity
Magical Musketeer Doc
R rarity
Magical Musketeer Kidbrave
R rarity
Magical Musketeer Kidbrave
SR rarity
Magical Musketeer Caspar
SR rarity
Magical Musketeer Caspar

Caspar can help you pull up one more necessary spell or trap from your deck to your hand so you have more cards to play during your opponent's turn.

Kidbrave helps you exchange extra Magical Musket cards in your hand for 2 other cards drawn from the deck.

Doc is an extremely important monster in the late and mid game stages, this monster will replace Caspar because at this time almost all the cards have been used and are in the grave.

Magical Musketeer Starfire and Magical Musketeer Calamity (2 monsters support the ability to increase the number of monsters)
SR rarity
Magical Musketeer Starfire
SR rarity
Magical Musketeer Starfire
N rarity
Magical Musketeer Calamity
N rarity
Magical Musketeer Calamity

Starfire helps you summon the above monsters very easily. Calamity will replace Starfire in the late game stages.

Magical Musketeer Max (Always an important monster of the deck)
UR rarity
Magical Musketeer Max
UR rarity
Magical Musketeer Max

Max is a monster that adds a lot of resources to the deck. This effect can be used to bait your opponent's disruptions if you intend to activate other more important cards.

Max only has a unique trigger effect that activates when summoned. When you decide to summon Max, you must have a way to summon other Magical Musketeer monsters for a backup strategy.

The weakness of the deck is that the effects of monsters allow you to use spells and traps from your hand, which can easily be disabled and destroy cards in your hand.

 

Forbidden Droplet, Infinite Impermanence and Forbidden Chalice (Cards can hinder your deck)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
R rarity
Forbidden Chalice
R rarity
Forbidden Chalice

Infinite Impermanence and Forbidden Chalice are two cards that can destroy this deck.

Set a few spells, trap Magical Musket on the field if you feel insecure.

Always think carefully before using Last Stand because they will most likely bait this card to activate Infinite Impermanence or Forbidden Chalice .

Crooked Crown or Ties of the Brethren can increase the number of your monsters and make it difficult for your opponent to hinder your strategy.

Play both Infinite Impermanence and Forbidden Chalice in the deck because these two cards have the ability to both hinder the opponent and become the target of Crossout Designator .



How to counter Magical Musket

 

Overcome monsters
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
R rarity
Gadarla, the Mystery Dust Kaiju
R rarity
Gadarla, the Mystery Dust Kaiju
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Skill Drain
UR rarity
Lightning Storm
UR rarity
Lightning Storm
R rarity
Forbidden Chalice
R rarity
Forbidden Chalice

Magical Musket's spell and trap cards can be activated from the hand thanks to the permanent effects of Magical Musketeer monsters.

Disabling their permanent effects or not allowing these monsters to be on the field can solve a lot of problems with this deck.

Secret Village of the Spellcasters and Imperial Order (Overcome spells and traps)
SR rarity
Secret Village of the Spellcasters
SR rarity
Secret Village of the Spellcasters
UR rarity
Forbidden
Imperial Order
UR rarity
Forbidden
Imperial Order

The deck is mainly controlled by spells and traps, so the effects that prevent trap spells also cause the deck a lot of difficulties.

Solemn Judgment (The deck only has 1 valuable normal summon)
UR rarity
Solemn Judgment
UR rarity
Solemn Judgment

The Deck is completely dependent on normal summons to summon Magical Musket monsters to the field, negating normal summons almost causes the Magical Musket player to lose 1 of their turn.

Infinite Impermanence (Be more careful when placing cards on the field)
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence

Magical Musketeer monsters can trigger effects if spells or traps activate in the same column. Do not activate spells or traps on the same column as Magical Musket monsters are standing.

Infinite Impermanence activated while face down can both negate monster effects and disable spell slots and traps below.



Conditions to remember

 

Pay attention when activating spells and traps
R rarity
Magical Musket - Desperado
R rarity
Magical Musket - Desperado
R rarity
Magical Musket - Last Stand
R rarity
Magical Musket - Last Stand
N rarity
Magical Musket - Dancing Needle
N rarity
Magical Musket - Dancing Needle
SR rarity
Magical Musket - Cross-Domination
SR rarity
Magical Musket - Cross-Domination

Spell and trap cards can only be activated (either from the hand or the field) only when you have Magical Musket monsters on the field.

Magical Musketeer Starfire and Magical Musketeer Calamity (Note when choosing summoned monsters)
SR rarity
Magical Musketeer Starfire
SR rarity
Magical Musketeer Starfire
N rarity
Magical Musketeer Calamity
N rarity
Magical Musketeer Calamity

The special summoning effects of Starfire and Calamity require summoning monsters in defense position, Starfire limits you to summoning monsters of level 4 or lower.

Pot of Extravagance, Pot of Prosperity and Pot of Duality (Note when using Pot supports)
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Duality
SR rarity
Limited to 1 copy
Pot of Duality

 

Ties of the Brethren (You cannot otk your opponent with this card)
UR rarity
Ties of the Brethren
UR rarity
Ties of the Brethren

Ties of the Brethren, once activated, will not allow you to special summon additional monsters. You will not be able to enter the battle phase during the turn you use this card.



Epilogue

Hope you will have a good experience with this hand trap deck. Thank you for your interest.




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