
Instructions for building and playing Toon
Toon is a familiar card line in the anime and manga world of Yu-Gi-Oh! Used by Pegasus and in the game, this is an extremely cheap F2P card for newbies to build and climb ranks. In fact, the deck has climbed to Plat rank extremely easily with its play style!
Sections covered in this guide:
overview
The main purpose of the deck is to attack directly, using Toon Kingdom as the lifeline of the deck to make the cards work seamlessly together. There are many annoying ways to use the deck such as attacking directly, causing burn damage, capturing monsters, negating continuously,...
In addition, according to statistics, the deck uses quite a few costs with only an average of 270 UR and 420 SR, the rest are N and R which are extremely easy to craft and find. For that reason, the deck is classified as F2P worth playing in Master Duel.
Abbreviations
The following are the abbreviations in this article, partly because the names of the Toons are too long, sometimes you will get confused, so instead, looking at the acronyms will help you a bit more. there.
- Graveyard = GY
- Lifepoint = LP
- Level = lvl
- Main Deck (main deck) = MD
- Extra Deck (Extra deck) = ED
- Toon Black Luster Soldier = Toon BLS
Toon Core Beast
As the name of this part suggests, only necessary Core monsters are introduced in this part!
Toon Cyber Dragon (1x)
Toon Cyber Dragon is a very situational card, it can be used to special summon along with Toon Harpie Lady to destroy spells/traps your opponent controls and then continue to link summon from the Extra Deck or sacrifice to any of your other Toons.
The main use that many players tend to use Toon Cyber Dragon is to special summon Chimeratech Megafleet Dragon by using the opponent's Extra Monster to sacrifice, or overlaying Dragon Nova.
The main use that many players tend to use Toon Cyber Dragon is to special summon Chimeratech Megafleet Dragon by using the opponent's Extra Monster to sacrifice, or overlaying Dragon Nova.
Red-Eyes Toon Dragon and The Black Stone of Legend (Black Stone 3x, Red-Eyes Toon 2x)
For Black Stone:
- The Black Stone of Legend is a great choice for getting a free Red-Eyes Toon Dragon from the deck, which can be used to send any Toon monster other than Red-Eyes Toon Dragon from your hand straight onto the field.
- Use 1 copy - To get Red-Eyes to summon monsters from hand.
- NOTE - If you have other Toon cards in hand but still need Toon Kingdom , prioritize Toon Dark Magician as it has the ability to take any Toon Spell/Trap from the deck. Always grab a Toon Bookmark if you haven't played one in a turn because it's an extra life turn for Toon Kingdom and provides another search for anything you might need.
- Use 2 copies - To bait any handtraps like Ash Blossom & Joyous Spring for example, if this happens and you still have Linkuriboh or Relinquished Anima in your Extra Deck, those are options to continue using Use a searcher if you have one at hand.
For Red-Eyes:
- If you need to special summon a monster from your hand, this is where Red-Eyes Toon Dragon comes in as a great choice. Alternatively, use a Red-Eyes Toon Dragon if you already have one on the field, you can always keep it or use it for an Xyz from the Extra Deck for convenience.
Toon Ancient Gear Golem and Toon Black Luster Soldier (Golem x1, BLS x3)
- Toon Black Luster Soldier is what I would consider a boss in our deck, not only can it attack the first turn it is put on the field but it can also be used to banish any threats Any threat from the field can be targeted as long as you control a Toon Kingdom.
- Tip - you can always banish with this card's effect, then use it as a sacrifice for another Toon BLS in your hand, as it can attack if you're not on turn 1, or you can use Reapply his effect for another banish.
- Toon Ancient Gear Golem can be useful if you attack with this monster first, it will deal 3000 free damage since your opponent cannot activate Spell/Trap until the end of the damage step. Additionally, this card can be used to special summon Toon BLS for the cost of only 1 card.
Toon Dark Magician (1-2x)
If you need to search or special summon any monsters from your deck, use a Toon Dark Magician , which is usually the best way to get out if you have other Toon cards in hand to use the effect by the DM to put any Toon Monster on the field or any Toon Spell/Trap from the deck.
Toon Spell / Trap
Sometimes during the match, you won't want to rely too much on Toon monsters because it's unlikely you can keep them on the field for long. For this reason, Toon's best supports will come from their Spells and Traps, making the deck more unified.
Toon Kingdom (3x)
Toon Kingdom is the heart of this deck and your top priority to get with any of your searchers/effects in the deck. This card allows direct attacks and protection of your monster(s). Similar to Toon World with some added bonuses. Cost changed from paying "1000 Life Points" to banishing the top 3 cards of your deck face down when this card is activated.
- Toon monster(s) you control cannot be targeted by your opponent's card effects.
- If a Toon monster(s) you control is destroyed by battle or card effect, you can instead banish the top card of the deck for each of those monsters.
Toon Bookmark (3x)
Toon Bookmark is an amazing card, not only does it allow you to search for any card that mentions " Toon World " in its text from the deck but it also grants extra lives by banishing it from the grave when your Toon Kingdom will be destroyed.
Typically you will use it before playing Toon Kingdom that way if it is destroyed you can defend it immediately while continuing to search for something else, remember this card can only be Activates once per turn, however grave effect can be applied to however many copies are present.
Typically you will use it before playing Toon Kingdom that way if it is destroyed you can defend it immediately while continuing to search for something else, remember this card can only be Activates once per turn, however grave effect can be applied to however many copies are present.
Toon Table of Contents (3x)
Toon Table of Contents is similar to Toon Bookmark , it can search any card in the Deck named "Toon", it cannot search Comic Hand , however, it can be used to search Toon Bookmark if you haven't played any cards this turn and then use Toon Bookmark to take what you want from the deck.
Toon Page-Flip (3x)
Toon Page-Flip is great, remember this is another card that can only be activated once per turn. You let your opponent randomly choose 3 monsters with different names that you choose from the deck and then special summon the selected monster to the field. This is a quick-play spell so you can use a spell not only on your turn but on your opponent's as well.
Comic Hand (3x)
Comic Hand is a card that can be used to make your opponent's blood boil, it's never fun when your own monster is taken from you, turned into a Toon so it's protected by the Toon Kingdom and can still attack directly due to that monster being converted into a toon. Remember that Comic Hand can still target and will return monsters to your opponent if removed from the field.
Toon Terror (1x)
Toon Terror is a card that I often like to set at the end of my turn and will use searchers to get it, especially when going first. This card can save you from a lot of things, including Divine Arsenal AA-ZEUS - Sky Thunder or other big threats that are Solemn Judgment without paying half your LP, but you have to control the monster Toon and Toon Kingdom monsters to use this card.
Tech
Handtrap
This is an indispensable part of every deck and if there is a note, I would only caution you about using Maxx "C" because in fact there are many searchers in the deck, making the draw function Its articles become less effective.
In addition, you should play Nibiru more because it will go hand in hand with the Shadow Toon combo quite well (get Nibiru Token with high ATK, Shadow Toon will finish the game ;") nice and easy)
There Can Be Only One (3x)
There Can Be Only One is a nasty floodgate to deal with however our deck can play with it quite well and more often, so it's not like your opponents have to suffer this on the field.
- This card is not always useful in random matches but it is quite useful as you can always choose to use another trap with your Side Deck
- Note - Placing this card face down on the field will prevent you from using The Black Stone of Legend to summon Red-Eyes Toon Dragon from the deck.
Royal Decree and Trap Trick (1x)
If you know one of these traps can really take down your opponent then you will not only swap 3 copies of whichever works best but you can add Trap Trick for a more consistent choice once bit by essentially having a 3rd copy of that card in the deck.
For example, Eldlich players will have to endure Royal Decree and you will see them quite often. When you know you're facing them, swap it out to bless them :3
Extra Deck
Cyber Dragon Nova (1x)
If for any reason you take it out or it is sent to the grave, you can use it to summon Invoked Mechaba from the Extra Deck. There are ways to randomly summon it to be sent to the grave by your opponent from the Extra Deck, or if fighting a cyber dragon, you can always get other materials with Comic Hand for your own summon + Toon Cyber Dragon .
Some sample Decklists
For more clarity, below are some sample Decklists for you
Tips
This deck is better off ahead, you will learn this over time. We will have to suffer some negation if we go later.
Cursed Seal of the Forbidden Spell (Tip 2)
This card can cripple our core a bit... If used correctly, we will turn into an Accesscode Talker deck with Toon support. ~~
- Never use monsters you really want to stay safe in areas below the Extra Monster Zone. It's a requirement for a Relinquished Anima to get it for free
- If your Toon monster does not attack during its turn on the field. Make sure to put it in a defensive position to avoid some attacks that deal ridiculous damage to OTK. "NOTE" It's not much fun when you put them on defense like I suggested which is only the case when you occasionally encounter them, but if you get caught by armor penetrators then so be it.
master-duel
160
5
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