Red Dragon Archfiend is the main monster of the character Jack Atlas in the movie 5d's. So is this character's deck in real combat as cool as the anime? Let's see this article.

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Red Dragon Archfiend is the main monster of the character Jack Atlas in the movie 5d's. This character's deck in real duel is viable and can combo very smoothly. The Red Dragon Archfiend monster is too outdated and is no longer useful at present. Over time, support for new monsters for Jack Atlas is also released and support helps the deck to survive in the present. in.
Core
Hot Red Abyss is a commonly summoned monster of the deck with the effect of negating a face-up card on the opponent's field (with target). This effect turns this monster into a win condition when the deck moves first.
Hot Red Calamity has the effect of preventing the opponent from activating cards as well as using card effects.
This effect makes it impossible for the opponent to do anything with the displayed field, however this is not a strong monster because the summoning conditions are too difficult, making it impossible for you to get this monster. Get past your opponent's disrupt line and Hot Red Calamity 's effect will no longer have any meaning.
This monster can be summoned in turns 4, 5 onwards, when you already have synchro monsters as well as set up enough tuner monsters in your hand and in your grave to summon this monster.
The effect is too slow and the summoning conditions are too difficult, making Red Nova Dragon inferior to other monsters in the extra deck at the moment.
Jack Atlas's deck is supported by tuner monsters, which are Resonator monsters that can spam out tuner and non-tuner monsters to serve the summoning of Red Dragon monsters.
Crimson Resonator can be self-summoned when you have no monsters on the field. In addition, this monster can help you pull up to 2 more Resonator monsters from the deck to let you continue the combo.
Red Resonator, when summoned, can usually help you summon 1 more level 4 or lower monster from your hand.
These are Resonator's tuner key monsters that help you take full advantage of the normal summons during your turn. Red Resonator is the deck's best level 2 tuner target for Crimson Resonator 's summoning effect.
Red Rising Dragon is a monster that allows you to special summon 1 Resonator monster from the grave to help you continue leveling up combos for Red Dragon monsters.
During the mid and late stages of the game, this monster can be removed from the grave and help you pull up 2 more Resonator monsters from the grave as resources for Hot Red Bane to pull back bosses from the grave or summon additional monsters. Other synchro monsters from the deck.
Supports
Wandering King Wildwind can be summoned from your hand if you have fiend monsters of 1500atk or less on the field (Resonator monsters). The fact that this monster can jump on its own with other Resonator monsters (such as the Crimson Resonator ) can help you spam multiple monsters if you use the effects in the right order and still have normal summons left.
Not only that, in the next turns Wandering King Wildwind also helps you search for more tuner monsters from the deck to continue the combo.
Chaotic Magical Dragon helps you check the top 5 cards of the deck and take 1 LIGHT or DARK monster among them. This monster's effect can help you get a monster in your hand with a very high rate because the deck is mostly monsters and mostly only has LIGHT and DARK monsters.
This monster can also be revived from the grave by removing 1 LIGHT monster and 1 DARK monster from the grave to use as material for Red Dragons.
How to play
The ultimate goal as well as the winning condition of this deck is to produce high-level Red Dragon monsters or produce Red Supernova Dragon to cause discomfort to the opponent.
With only 1 Resonator monster and 1 level 4 monster (usually fiend monsters to increase the connectivity of the deck and more specifically Wandering King Wildwind ). You can easily combo out level 8 synchro monsters and even Red Supernova Dragon .
- Normal summon Red Resonator .
- Red Resonator uses an effect, special summoning 1 level 4 or lower monster from your hand.
- Synchro Summon 6 to create the Red Rising Dragon monster. When this monster is synchro summoned, you can pull 1 Resonator monster from the grave to continue the combo.
The 8 synchro monster that you can release to extend your combo is Chaotic Magical Dragon . You can use this monster's effect to check the top 5 cards and add 1 monster to your hand.
Synkron Resonator is a suitable target to put in your hand in this situation (if any), this monster can be special summoned to the field if you control a synchro monster and you can end this combo with Hot Red Abyss.
- You can special summon Crimson Resonator from your hand to the field if you control no monsters.
- Normal summon 1 level 4 monster.
- Similar to the above combo of Red Resonator , you will continue to build Red Rising Dragon and summon Crimson Resonator from the grave.
- Crimson Resonator can use effects and summon 2 more Resonators from your hand or deck.
With this gameplay, you will have more options to summon depending on the Resonator monster you summon.
Continuing to summon 2 more level 2 Resonators to the field will give you an end field of the Red Supernova Dragon monster summoned from 3 level 2 Resonator monsters and Red Rising Dragon .
If you summon Red Resonator , don't forget to use this monster's lp increase effect.
- Continue to summon 2 more level 2 Resonators to the field.
- Use 1 Resonator monster and Red Rising Dragon to tune 1 DARK Dragon monster (usually Chaotic Magical Dragon to activate the effect)
- Use the 2 Resonator monster along with the remaining synchro monster to summon Hot Red Calamity .
- Continue to summon 1 level 1 Resonator ( Synkron Resonator ) and 1 level 3 Resonator ( Creation Resonator ) to the field.
- Use level 3 tuner monster and Red Rising Dragon to synchro 9 to get Hot Red Abyss .
- Continue using Hot Red Abyss with the level 1 tuner monster to get Hot Red Bane .
- Hot Red Bane sacrifices 1 monster ( Crimson Resonator ) to summon 1 Red Dragon Archfiend monster from the grave ( Hot Red Abyss ).
Synkron Resonator, when sent to the grave, can help you retrieve 1 Resonator monster (other than Synkron Resonator ) from the grave.
Creation Resonator can be summoned from your hand if you control a level 8 or higher synchro monster to continue the combo.
Discussion and playing tips
Resonator Command can help you search for a level 4 or lower fiend monster from your deck by discarding 1 Resonator monster from your hand to the Graveyard.
With this card, you don't need to worry too much about lacking non-tuner monsters and will increase your odds of getting the necessary monsters.
- Wandering King Wildwind is a monster that can be summoned very easily and with this deck you only need to have any Resonator monster. With this ability, you can easily perform combos with Crimson Resonator and still have a normal summon remaining that turn. This can open you up to more boss monsters on the field.
- Doomcaliber Knight in your hand can be a very strong protection monster for you in the combo of Red Supernova Dragon ( Crimson Resonator , Wandering King Wildwind, Doomcaliber Knight ). This monster has an effect that negates the activation of your opponent's monster effects. Nibiru is a nasty beast for most combo decks if you don't have backup options.
- Skull Meister is a hand trap that can block the effects of cards in the grave. This monster can be added to the hand with Resonator Command .
- Red Familiar can replace Hot Red Bane in some situations to help you when this monster can re-summon a DARK Dragon synchro monster from the grave. However, this monster only helps you continue the combo and does not have the ability to revive the boss because the summoned monster will have its effects disabled.
Chaotic Magical Dragon and Red Rising Dragon are two important monsters that are summoned in the middle of combos.
Red Rising Dragon helps you summon Resonator monsters from the grave to help you level up more easily. In addition, in the middle and late stages of the game, this monster still plays an important role when it can help you revive up to 2 level 1 Resonator monsters ( Synkron Resonator ).
This engine helps you summon Synchro 8 very quickly with just 1 Ascator, Dawnwalker and 1 random card. Engine can be packed with cards of 3 Ascator, Dawnwalker and 1 Fire Ant Ascator (or 2). With this Engine, you will exchange the risk of drawing the Fire Ant Ascator monster.
Normally, if the deck goes in the first turn, players will often try to combo out Hot Red Abyss or Red Supernova to stay on the field. These monsters can be summoned with 2 cards and sometimes there is still a normal summon that allows you to continue the combo.
Void Ogre Dragon is also a good field monster and is not subject to Red Rising Dragon's restrictions.
You can combo with Burning Soul , ending the field with monsters that are materials of Hot Red Calamity . Summoning Hot Red Calamity during your opponent's turn will make them unable to do anything but summon monsters. However, for the combo to be successful, you can only activate Burning Soul in chain link 1 to avoid Hot Red Calamity missing the timing.
Restrictions to remember
Red Rising Dragon has limited effect for the entire turn it uses the effect. You can only special summon DARK Dragon synchro monsters from the extra deck, so when playing, you need to pay close attention to this. Most of this deck will be built with all the monsters in the extra deck, DARK Dragon Synchro.
Epilogue
Thank you for your interest, I hope you have a good experience with KING's deck.













































