Instructions for building and playing a Chain Burn deck

Instructions for building and playing a Chain Burn deck

Chain Burn is a pretty great deck and as a non-meta, it can counter the meta and cause some extremely annoying situations. Let's find out how the deck will work and be built!




overview

Chain Burn is a deck that relies on creating chains to quickly increase effect damage. Chain Burn is a fairly simple deck, with only a few simple combos and requiring little knowledge of the meta or game to experiment with. The deck primarily uses spells to increase draw power, and traps to intimidate your opponents and defend yourself. Chain Burn was never a meta deck, but went so far as to win the 2017 World Championship in the Dragon Duel (under 12) division.



Core

Chain burn is a pretty flexible deck, with only a few cards that you MUST use to win. Some important leaves are as follows:

Chain Strike (3x)
UR rarity
Chain Strike
UR rarity
Chain Strike

The main strength of the deck, with no limit in Master Duel, compared to limit 1 in TCG, your damage output will be sky high and very satisfying. Dealing 400 damage to each chain link can very quickly lead to each copy reaching the 2000+ damage mark in a 5-6 card combo.

Just Desserts (3x)
SR rarity
Just Desserts
SR rarity
Just Desserts

Just ONE simple and absolute card Just Desserts is usually your highest damage card, you can deal up to 3000 damage with just one card activation if your opponent has 6 monsters on the field .

Ojama Trio (3x)
SR rarity
Ojama Trio
SR rarity
Ojama Trio

And here we have one of the most important cards of the deck, the Ojama Trio . This card can allow many other cards to perform their combos, including Just Desserts above, and is often responsible for ending the game in a single chain.

Secret Barrel and Secret Blast (3x)
R rarity
Secret Barrel
R rarity
Secret Barrel
R rarity
Secret Blast
R rarity
Secret Blast

  • Secret Barrel can be paired with our next card - Secret Blast in that they both deal damage based on your opponent's cards and can help you stack chains for Chain Strike .
  • Secret Blast works like Just Desserts as introduced above, except Secret Blast includes spells/traps when dealing damage, so be careful with backrow decks.

Ring of Destruction (1-2x)
R rarity
Ring of Destruction
R rarity
Ring of Destruction

Despite the potential for high damage in addition to causing disruption, due to the number of monsters destroyed and/or the abundance of immune targets, I would not recommend running more than 2 copies.

Banquet of Millions, D.D. Dynamite and Eater of Millions (Destructive combos)
N rarity
Banquet of Millions
N rarity
Banquet of Millions
SR rarity
Limited to 2 copies
D.D. Dynamite
SR rarity
Limited to 2 copies
D.D. Dynamite
SR rarity
Eater of Millions
SR rarity
Eater of Millions

In fact, you just need to use Banquet of Millions , then DD Dynamite to push the damage. However, the combo will be more extended with Eater of Millions because the summoning condition is to banish cards from the hand, field or/and Extra Deck (something that is not too difficult with this deck).



Battle Trap

Chain Burn requires a few battle traps to last long enough to finish the match, here we'll look at some options you might want to use.

Dimension Wall (3x)
R rarity
Dimension Wall
R rarity
Dimension Wall

Dimension Wall here is a good soldier; you'll often find yourself winning a lot of matches because of it, and the best part is that Dimension Wall doesn't affect the monsters being fought so any immune traps like the Chaos Ancient Gear Giant don't affect the guy This.

Threatening Roar (3x)
SR rarity
Threatening Roar
SR rarity
Threatening Roar

A simple line of text, and you get yourself a life turn with this card. You can activate it during Draw Phase or Standby Phase if you want to feel safer.

Waboku (0-3x)
N rarity
Waboku
N rarity
Waboku

Waboku is pretty simple, you will take no combat damage this turn. However, your opponent can still attack, meaning cards like Sky Striker Ace - Hayate can still attack you and activate their effects, making Threatening Roar above a Objective articles are better.

Blazing Mirror Force (0-3x)
SR rarity
Blazing Mirror Force
SR rarity
Blazing Mirror Force

Blazing Mirror Force here is a pretty wild card. As a Mirror Force card, it can only be activated when your opponent is attacking, meaning it's pretty useless for building chains at any other time. Another weakness is that many monsters today have kill protection, and will survive an encounter with this card, specifically Eldlich the Golden Lord . However, this card is still good enough to use, if you want to.



Draw Card

Now let's learn how this deck creates card advantage. (Hint) we will withdraw a lot...

Card of Demise (3x)
SR rarity
Forbidden
Card of Demise
SR rarity
Forbidden
Card of Demise

A great card, even if you start with it you may find yourself holding it on turn two so you don't have to fold in the End Phase. Note that you cannot deal damage to your opponent after using this card, so don't waste your card effects before trying.

Pot of Desires (2-3x)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

A simple card draw with minimal restrictions. Just pocket your +2 and get started.

Pot of Duality (3x)
SR rarity
Limited to 1 copy
Pot of Duality
SR rarity
Limited to 1 copy
Pot of Duality

Pot of Duality here allows you to flip, view and choose a card from your top 3, which can be great when you need a battle trap to survive or an extra combo to finish off your opponent. your.



Tech

In this section, we'll look at some techs that you should play at least a few of. These cards allow the deck to search and play harder combos than you could without them.

Lilith Lady of Lament (2-3x)
UR rarity
Lilith, Lady of Lament
UR rarity
Lilith, Lady of Lament

Lilith here will usually be the only monster you use in the deck, and of course, this is your normal summoned monster. Lilith allows you to search for common traps of your choice and tailor your trap lineup to your liking.

Trap Trick (3x)
SR rarity
Trap Trick
SR rarity
Trap Trick

Trap Trick works similarly to Lilith, in that you can place most of your traps directly from the deck by banishing the second copy. This card will absolutely help you win matches by adding to your combo chain and pulling a Just Desserts or Secret Barrel to end the match after a big combo.

Waking the Dragon (2x)
UR rarity
Waking the Dragon
UR rarity
Waking the Dragon

Waking the Dragon here is effectively a game ender, where if your opponent activates it, you will very often win the game. Bringing out a Raidraptor - Ultimate Falcon can often spell doom for your opponents. Some other useful cards to have as targets include: Flower Cardian Lightflare , The Last Warrior from Another Planet and Blaze Fenix, the Burning Bombardment Bird .

Gravedigger's Trap Hole (1-2x)
SR rarity
Gravedigger's Trap Hole
SR rarity
Gravedigger's Trap Hole

This card is slow and unreliable. HOWEVER, using 1-2 cards at higher ranks may make sense due to the number of handtraps and grave effects that appear in higher level decks. If you can not only negate but also get an additional 2000 damage on the field with this card, you can very well end the game with your remaining combo chain.

Skill Drain (1-2x)
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Skill Drain

Skill Drain is a huge floodgate. A lot of decks can't overcome it, even though it has some disadvantages. Most notably, some popular decks, like Eldlich, simply don't care about its effects. Additionally, Skill Drain is a trap that constantly clogs your field, reducing your chaining potential. Overall a pretty solid card, one that you can definitely keep in your main deck if you feel the need to use it.

Absolute King Back Jack (2-3x)
SR rarity
Absolute King Back Jack
SR rarity
Absolute King Back Jack

Being able to choose your own card to use during your opponent's turn is very useful. Especially in situations where you really need to deal a lot of damage to end the match.



TIMELORD

I wrote this as a standalone because they conflict with some of the other cards and each other. So if you choose to use Timelord, just pick 1 and run 2-3 copies. The main conflict comes from taking away normal summons from Lilith, Lady of Lament if you draw both, and also conflict with Card of Demise which doesn't allow you to damage your opponent.

Lazion the Timelord (0-3x)
N rarity
Lazion, the Timelord
N rarity
Lazion, the Timelord

1000 damage when your opponent draws a card. Can be combined with Contract with Don Thousand for a total of 3000 damage. 1000 from Don Thousand, 1000 from Don Thousand's draw phase, and ANOTHER 1000 from your opponent's Draw Phase.

Michion the Timelord (0-3x)
N rarity
Michion, the Timelord
N rarity
Michion, the Timelord

If this card battles, you halve your opponent's LP. The effect is quite reasonable, especially if you start with, less relevant as the match continues. This card pairs well with Card of Demise because it can "halve your opponent's LP" without dealing damage, so you can use both Demise and Michion to their fullest in the same turn.

Sandaion the Timelord (0-3x)
UR rarity
Sandaion, the Timelord
UR rarity
Sandaion, the Timelord

A reliable 2000 damage if fighting, could be more than enough with your remaining hand to spell doom for your opponent.

Metaion the Timelord (0-3x)
R rarity
Metaion, the Timelord
R rarity
Metaion, the Timelord

A good form of removal, if Metaion fights, it will bounce as many monsters as possible and deal 300 damage to your opponent for each monster bounced. This does less damage but has the added benefit of eliminating some annoying monsters.



Combos and Chains

Regarding combos, the deck is quite simple. The MOST IMPORTANT thing you need to understand about this deck is that the chains happen in REVERSE ORDER . This means that the LAST card activated in a chain is the FIRST card to activate the effect.

For example
R rarity
Secret Barrel
R rarity
Secret Barrel
SR rarity
Ojama Trio
SR rarity
Ojama Trio
SR rarity
Just Desserts
SR rarity
Just Desserts
UR rarity
Chain Strike
UR rarity
Chain Strike

With this set, you'll want to activate them in the following order: Just Desserts / Secret Barrel in any order, followed by Ojama Trio , and finally, Chain Strike . You always want to activate Ojama Trio AFTER damage-dealing cards like Just Desserts because the order in which the effects occur will be in reverse. You can activate two Chain Strikes in this combo, but you will not be able to activate a third due to activation restrictions.

Assuming you start your chain from your opponent's activation, you will have a chain link of 6. resulting in 7700 damage, assuming your opponent has 6 cards and no monsters on the field. Of course, this combo can set up for a win if you time it perfectly.

Ring of Destruction (Use RoD)
R rarity
Ring of Destruction
R rarity
Ring of Destruction

Another combo piece that Chain Burn players should know is how to use the Ring of Destruction trigger effect. You cannot target monsters with more ATK than your opponent's LP with Ring of Destruction . To solve this problem, we CAN target a lower ATK monster and CHAIN ​​our other cards for damage before RoD occurs, allowing RoD to deal the final blow.



Matchup

  

Blue-Eyes Chaos MAX Dragon and Number 100: Numeron Dragon (OTK deck)
UR rarity
Blue-Eyes Chaos MAX Dragon
UR rarity
Blue-Eyes Chaos MAX Dragon
UR rarity
Number 100: Numeron Dragon
UR rarity
Number 100: Numeron Dragon

So far, from my own experience in the rankings, the matchups aren't too bad.

Chain Burn copes very well with OTK decks that only generate 1-2 big monsters to try to finish you off like Blue-Eyes Chaos MAX Dragon or the Number 100: Numeron Dragon deck, among many others.

Drytron Meteonis Draconids and Herald of Ultimateness (Drytron deck)
UR rarity
Drytron Meteonis Draconids
UR rarity
Drytron Meteonis Draconids
UR rarity
Herald of Ultimateness
UR rarity
Herald of Ultimateness

Chain burn also has a favorable matchup against common decks like Eldlich, because most of their decks don't affect us at all, and are basically: extremely brick against them.

Unfortunately, we lost to some meta decks, especially Drytron and Tri-Brigade.

Cards like Drytron Meteonis Draconids and Herald of Ultimateness are big problems for chain burn, and we're essentially losing to them.

Tri-Brigade Shuraig the Ominous Omen (Tri-Bri deck)
UR rarity
Tri-Brigade Shuraig the Ominous Omen
UR rarity
Tri-Brigade Shuraig the Ominous Omen

Tri-Brigade decks using Tri-Brigade Shuraig the Ominous Omen also destroy chain burn, because he can clear our cards very easily, and without a target we don't know when to chain and when not.



Final words

My wish when introducing this deck to you is only for the purpose of letting you know more about the dark sides and other directions of the card lines - some are evil, some are righteous. However, in the end, all YGO Vietnam wants is for you to have fun with the game. That's why, if you have any questions or need help, don't hesitate to contact us immediately!




master-duel
176
5




https://ygovietnam.com/
Toparrow_upward