Chain Burn is a pretty great deck and as a non-meta, it can counter the meta and cause some extremely annoying situations. Let's find out how the deck will work and be built!

Instructions for building and playing a Chain Burn deck
overview
Chain Burn is a deck that relies on creating chains to quickly increase effect damage. Chain Burn is a fairly simple deck, with only a few simple combos and requiring little knowledge of the meta or game to experiment with. The deck primarily uses spells to increase draw power, and traps to intimidate your opponents and defend yourself. Chain Burn was never a meta deck, but went so far as to win the 2017 World Championship in the Dragon Duel (under 12) division.
Core
Chain burn is a pretty flexible deck, with only a few cards that you MUST use to win. Some important leaves are as follows:
Secret Barrel and Secret Blast (3x)
- Secret Barrel can be paired with our next card - Secret Blast in that they both deal damage based on your opponent's cards and can help you stack chains for Chain Strike .
- Secret Blast works like Just Desserts as introduced above, except Secret Blast includes spells/traps when dealing damage, so be careful with backrow decks.
Banquet of Millions, D.D. Dynamite and Eater of Millions (Destructive combos)
In fact, you just need to use Banquet of Millions , then DD Dynamite to push the damage. However, the combo will be more extended with Eater of Millions because the summoning condition is to banish cards from the hand, field or/and Extra Deck (something that is not too difficult with this deck).
Battle Trap
Chain Burn requires a few battle traps to last long enough to finish the match, here we'll look at some options you might want to use.
Blazing Mirror Force (0-3x)
Blazing Mirror Force here is a pretty wild card. As a Mirror Force card, it can only be activated when your opponent is attacking, meaning it's pretty useless for building chains at any other time. Another weakness is that many monsters today have kill protection, and will survive an encounter with this card, specifically Eldlich the Golden Lord . However, this card is still good enough to use, if you want to.
Draw Card
Now let's learn how this deck creates card advantage. (Hint) we will withdraw a lot...
Tech
In this section, we'll look at some techs that you should play at least a few of. These cards allow the deck to search and play harder combos than you could without them.
Trap Trick (3x)
Trap Trick works similarly to Lilith, in that you can place most of your traps directly from the deck by banishing the second copy. This card will absolutely help you win matches by adding to your combo chain and pulling a Just Desserts or Secret Barrel to end the match after a big combo.
Waking the Dragon (2x)
Waking the Dragon here is effectively a game ender, where if your opponent activates it, you will very often win the game. Bringing out a Raidraptor - Ultimate Falcon can often spell doom for your opponents. Some other useful cards to have as targets include: Flower Cardian Lightflare , The Last Warrior from Another Planet and Blaze Fenix, the Burning Bombardment Bird .
Gravedigger's Trap Hole (1-2x)
This card is slow and unreliable. HOWEVER, using 1-2 cards at higher ranks may make sense due to the number of handtraps and grave effects that appear in higher level decks. If you can not only negate but also get an additional 2000 damage on the field with this card, you can very well end the game with your remaining combo chain.
Skill Drain (1-2x)
Skill Drain is a huge floodgate. A lot of decks can't overcome it, even though it has some disadvantages. Most notably, some popular decks, like Eldlich, simply don't care about its effects. Additionally, Skill Drain is a trap that constantly clogs your field, reducing your chaining potential. Overall a pretty solid card, one that you can definitely keep in your main deck if you feel the need to use it.
TIMELORD
I wrote this as a standalone because they conflict with some of the other cards and each other. So if you choose to use Timelord, just pick 1 and run 2-3 copies. The main conflict comes from taking away normal summons from Lilith, Lady of Lament if you draw both, and also conflict with Card of Demise which doesn't allow you to damage your opponent.
Michion the Timelord (0-3x)
If this card battles, you halve your opponent's LP. The effect is quite reasonable, especially if you start with, less relevant as the match continues. This card pairs well with Card of Demise because it can "halve your opponent's LP" without dealing damage, so you can use both Demise and Michion to their fullest in the same turn.
Combos and Chains
Regarding combos, the deck is quite simple. The MOST IMPORTANT thing you need to understand about this deck is that the chains happen in REVERSE ORDER . This means that the LAST card activated in a chain is the FIRST card to activate the effect.
For example
With this set, you'll want to activate them in the following order: Just Desserts / Secret Barrel in any order, followed by Ojama Trio , and finally, Chain Strike . You always want to activate Ojama Trio AFTER damage-dealing cards like Just Desserts because the order in which the effects occur will be in reverse. You can activate two Chain Strikes in this combo, but you will not be able to activate a third due to activation restrictions.
Assuming you start your chain from your opponent's activation, you will have a chain link of 6. resulting in 7700 damage, assuming your opponent has 6 cards and no monsters on the field. Of course, this combo can set up for a win if you time it perfectly.
Assuming you start your chain from your opponent's activation, you will have a chain link of 6. resulting in 7700 damage, assuming your opponent has 6 cards and no monsters on the field. Of course, this combo can set up for a win if you time it perfectly.
Ring of Destruction (Use RoD)
Another combo piece that Chain Burn players should know is how to use the Ring of Destruction trigger effect. You cannot target monsters with more ATK than your opponent's LP with Ring of Destruction . To solve this problem, we CAN target a lower ATK monster and CHAIN our other cards for damage before RoD occurs, allowing RoD to deal the final blow.
Matchup
Blue-Eyes Chaos MAX Dragon and Number 100: Numeron Dragon (OTK deck)
So far, from my own experience in the rankings, the matchups aren't too bad.
Chain Burn copes very well with OTK decks that only generate 1-2 big monsters to try to finish you off like Blue-Eyes Chaos MAX Dragon or the Number 100: Numeron Dragon deck, among many others.
Chain Burn copes very well with OTK decks that only generate 1-2 big monsters to try to finish you off like Blue-Eyes Chaos MAX Dragon or the Number 100: Numeron Dragon deck, among many others.
Drytron Meteonis Draconids and Herald of Ultimateness (Drytron deck)
Chain burn also has a favorable matchup against common decks like Eldlich, because most of their decks don't affect us at all, and are basically: extremely brick against them.
Unfortunately, we lost to some meta decks, especially Drytron and Tri-Brigade.
Cards like Drytron Meteonis Draconids and Herald of Ultimateness are big problems for chain burn, and we're essentially losing to them.
Unfortunately, we lost to some meta decks, especially Drytron and Tri-Brigade.
Cards like Drytron Meteonis Draconids and Herald of Ultimateness are big problems for chain burn, and we're essentially losing to them.
Some sample Decklists
Final words
My wish when introducing this deck to you is only for the purpose of letting you know more about the dark sides and other directions of the card lines - some are evil, some are righteous. However, in the end, all YGO Vietnam wants is for you to have fun with the game. That's why, if you have any questions or need help, don't hesitate to contact us immediately!
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