
Instructions for building and playing Drytron
This will be a guide to your favorite line - Drytron. A line of cards that is immortal if played first and also destroys the field very annoyingly if played later!
Sections covered in this guide:
overview
Drytron is a tactical deck based on Ritual summoning, single-handedly bringing old Ritual archetypes to the top of the meta. In the TCG, Drytron reigns supreme across several formats. In Master Duel, this is still true. Drytrons is a high-skill, high-combo combo deck that relies on tribute cards in their archetype, or Ritual Monsters to Special Summon themselves from the hand or GY. The archetype contains powerful Ritual monsters, but works best when combined with the “Herald” and “Cyber Angel” archetypes.
Core
Main Deck
Các Drytron
Drytron Zeta Aldhibah and Drytron Alpha Thuban (Combo Search)
Alpha and Zeta are the heart of the Drytron strategy, and therefore must use up to 3 copies per Deck. Alpha, when Special Summoned by its own effect, will search ANY Ritual Monster in your Main Deck. Likewise, Zeta searches for any Ritual Spell, however, you will most likely search your Meteonis Drytron from that effect. Any variation of Drytron's "ideal" opening turn will contain some combo of these two cards or some way to get them.
Drytron Gamma Eltanin (3x)
Gamma is the piece to your important recycling puzzle. When Special Summoned via its own effect, Gamma will summon any other Drytron monster from your GY. We strongly recommend avoiding using Gamma until Herald of Ultimateness is on the field, keeping it as a return option in case of a breakdown like Nibiru, the Primal Being .
Some Drytron players disagree on how many copies of Gamma to play in the main deck. However, to maximize prototype consistency and ensure a sufficient number of Drytron names, 3 Gamma is a safe bet.
Some Drytron players disagree on how many copies of Gamma to play in the main deck. However, to maximize prototype consistency and ensure a sufficient number of Drytron names, 3 Gamma is a safe bet.
Drytron Delta Altais (1-2x)
Delta is the final piece of the “Core Four” Drytron puzzle played in competitive builds. When Special Summoned via its own effect, you can reveal a Ritual or Spell Monster in your hand to draw an additional card. Despite arguably having the weakest effect of the said “Core Four”, Delta is an important sacrifice card for cards like Cyber Angel Benten and can sometimes give you the perfect card from the deck in its single draw.
Since it is the weakest of the "Core Four", you don't need to use more than two.
Since it is the weakest of the "Core Four", you don't need to use more than two.
Drytron Nova (3x)
Drytron Nova is an Emergency Teleport of the archetype, giving you access to any Drytron in your Deck. One of the three mandatory cards, Nova is by far one of the strongest supports the Deck has access to. Combine it with a Linkuriboh in your Extra Deck to ensure you can activate any effect you need.
This card is also your main chance to get rid of annoying Monsters like Inspector Boarder (Summon anyone at the ATK position, and pounce), or Apollousa, Bow of the Goddess (trigger a negate). , attack it).
This card is also your main chance to get rid of annoying Monsters like Inspector Boarder (Summon anyone at the ATK position, and pounce), or Apollousa, Bow of the Goddess (trigger a negate). , attack it).
Meteonis Drytron (1x)
Meteonis Drytron is by far one of the greatest Ritual Spells ever printed. Contrary to traditional Ritual Spells, Meteonis Drytron uses the Machine monster's ATK points to Summon Ritual from your hand AND GY. For additional damage, Meteonis can reduce the ATK of any Drytron you control to increase itself from GY to hand. This ensures you have at least 2 ritual summons per turn.
Professional Drytron players will make the most of this powerful Spell card by using non-traditional materials, such as AA-Zeus after its effect occurs.
Although it may be tempting, you should only play 1 copy of Meteonis Drytron , as it is searchable through Drytron Zeta Aldhibah . Furthermore it is too much to brick.
Professional Drytron players will make the most of this powerful Spell card by using non-traditional materials, such as AA-Zeus after its effect occurs.
Although it may be tempting, you should only play 1 copy of Meteonis Drytron , as it is searchable through Drytron Zeta Aldhibah . Furthermore it is too much to brick.
The Fairies
Diviner of the Herald (3x)
Diviner is the main Normal summon. Serving multiple purposes, Diviner can send Herald of the Arc Light to search for any Ritual or Spell Monster, and can send Elder Entity N'tss to destroy any card on the field. Additionally, Diviner gains the Level of any card it sends. More often than not, Diviner will become Level 6, allowing you to overlay it with Benten to summon Beatrice, Lady of the Eternal . This gives you access to additional Drytrons, or Evas.
Herald of Ultimateness (1x)
Look no further for the perfect, comprehensive boss for the Drytron strategy - Ultimateness negates ANY Special Summon or activates card effects. Fueled by your Fairies, search from Cyber Angel Benten and summon from Meteonis Drytron - Ultimateness is the one-handed card that makes Drytron's final deck extremely dangerous.
Eva (2x)
Newly banned in the YuGiOh TCG, Eva allows you to refuel your Herald of Ultimateness with Fairies to negate any and all of your opponent's cards and effects. Its most common use is from Beatrice, Lady of the Eternal , finding the Diviner of the Herald and the Herald of Orange Light in the process.
Herald of Orange Light (3x)
An absolutely crucial card when it comes to playing through handtraps in Drytron. Herald of Orange Light not only powers your Ultimateness but also serves another powerful use in its own effect, discarding yourself and other Fairies to negate any card on the field. This will be your main way to keep yourself safe from handtraps that can blow the Deck into the water, such as Nibiru, Primal Being , Maxx "C" and Droll & Lock Bird
Extra Deck
Drytron Mu Beta Fafnir (2x)
Mu Beta Fafnir is arguably one of the greatest supports for any Deck in the history of the game, and as such, it is the main key to Drytrons. Acting as the archetype's Foolish Burial , which Drytron greatly appreciates, it boasts an equally powerful second effect, essentially allowing you to Summon Ritual at no cost, a completely different concept. Complete breakthrough.
Additionally, Fafnir is also considered one of the Deck's biggest bottlenecks, meaning you'll have to watch out for negates and handtraps that will come your way when it hits the field.
Additionally, Fafnir is also considered one of the Deck's biggest bottlenecks, meaning you'll have to watch out for negates and handtraps that will come your way when it hits the field.
Herald of the Arc Light (2x)
While you won't be summoning it much, Herald of the Arc light is important due to its synergy with Diviner of the Herald , giving you very important searches. You can use one, but if you want your Diviner to give you 2 successive turns, it is highly recommended to use more than 1 copy
Beatrice Lady of the Eternal (1x)
Gaining widespread popularity in Drytron following Diviner's release, Beatrice is the primary fuel for your Herald of Ultimateness , typically achieved by sending two copies of Eva to the GY, one on your turn and one opponent's copy, giving you four negates. However, this is not the only use for Beatrice, as it can also dispatch any Drytron in case you need to extend your turn, which is sometimes crucial.
Union Carrier (1x)
Union Carrier strangely joined forces with Drytron. Being a Light Machine being able to equip itself to a Monster to increase it to 2000 ATK is extremely convenient, and leads to it being able to equip a lot of corrupt things, sometimes not even to itself. The main target to equip is usually Eva , which activates when the equipped Monster (usually the Carrier itself) leaves the field, finding 2 Fairies in the process. The second, very unorthodox objective, will equip B-Buster Drake with the Herald of Ultimateness , making Ultimateness immune to Spells and virtually invincible.
Linkuriboh (1x)
While Linkuriboh 's effect isn't exactly the important part, what is important is its synergy with Drytron Nova, which sees this play as allowing you to immediately use the effect of the Monster you just Summoned. recover from the Deck by linking it and activating the GY effect. Technically you can do without it but, save yourself the trouble and get it as soon as possible, there will be plays where you will absolutely feel its absence .
Tech
Cyber Angel Natasha (1x)
Natasha is an optional Fairy target with a POWERFUL effect. Once it is successfully Ritual Summoned, you can banish a Cyber Angel from your GY, usually Benten, to Summon it back and permanently CONTROL any Monster your opponent controls ! Natasha overpowers all problem cards on your opponent's field, and since it's not once per turn, you can do it up to 3 times per turn using all of your cards. Don't forget that each time you Summon it, you can gain LP equal to half the ATK of a monster you control, helping you even outpace your opponents.
Drytron Meteonis Draconids (1x)
Said to be a big boss, it can certainly see itself as a tech option more than anything. Quite strong in both ability and attack, Draconids are most often used to play around Droll & Lock Bird , are considered easy to get out with a single search, and are the most powerful individual Ritual the Deck can be summoned. Use 1 according to preference.
Megalith Ophiel, Megalith Phul and Megalith Bethor (Megalith Engine)
Since Drytron's release, this little Megalith package has been a popular niche engine for the archetype, abusing the extremely powerful effects of Megalith Phul and Ophiel to recycle Benten, put monsters on the field, and then Substitute with Megalith Bethor from your Deck to destroy your opponent's entire field on their turn.
Kikinagashi Fucho (1x)
A humorously cheap alternative that can help survive Droll & Lock Bird attacks, Fucho has the ability to render himself completely unable to move and indestructible for one turn, meaning you will always be able to stand still in case you can't do anything before Monster XYZ leaves the field. It is also a great target to turn into a Divine Arsenal AA-ZEUS - Sky Thunder by attacking a Monster in a defensive position.
Ash Blossom & Joyous Spring (3x)
Drytron has absolutely no room for handtraps ( Herald of Orange Light not included), meaning you'll have to go with just the most important one.
With Maxx "C" around, you don't really have a choice on this, you'll want to take 3 Ash Blossoms so you lose to it as little as possible, plus Ash of course is also the most versatile handtrap to go after , as it will always work against any deck.
With Maxx "C" around, you don't really have a choice on this, you'll want to take 3 Ash Blossoms so you lose to it as little as possible, plus Ash of course is also the most versatile handtrap to go after , as it will always work against any deck.
Some sample Decklists
Combo
Alpha + Zeta (4 Negate + I:P Masquerena becomes Knightmare Unicorn)
The main combo set of this Deck has as many ending stages and combo paths as possible, but it is best to introduce the simplest and easiest, the rest will be added in the update of the article Future.
Combos:
If you try to follow this combo step by step, with just two cards, you're looking at a field set I:P Masquerena and a Beatrice with no material to use as a body to link into Knightmare Unicorn , shuffle one card , a Herald of Ultimateness with 4 negates and, as a backup, you even have two copies of Herald of Orange Light in case your opponent has Dark Ruler No More or Forbidden Droplet , regardless they will have to play at least through 2 negates.
- Activate Drytron Alpha Thuban , Tribute Drytron Zeta Aldhibah to Special Summon yourself, search Cyber Angel Benten
- Activate Zeta Aldhibah in GY, Summon the newly searched Benten to summon himself, search Meteonis Drytron
- Activate Benten in GY, search Diviner of the Herald
- Overlay your two Drytrons into Drytron Mu Beta Fafnir and activate its effect, sending Drytron Gamma Eltanin
- Normal Summon Diviner of Herald , send Herald of the Arc Light and turn Diviner to Level 6
- Activate Herald of the Arc Light to search for Herald of Ultimateness
- Activate your Meteonis Drytron , detach a material from Mu Beta Fafnir to Summon your Benten from the GY.
- Activate Meteonis Drytron 's GY effect, causing Mu Beta Fafnir to lose 1000 ATK to add it back to your hand.
- Overlay your level 6 Diviner and Benten into Beatrice, Lady of the Eternal
- Use Beatrice's effect to split Diviner of the Herald to send Eva
- Activate Eva 's effect, banishing Diviner and Herald of the Arc Light at the cost of searching for Herald of Orange Light and a new copy of Diviner.
- Reactivate Meteonis Drytron , detaching your last material to Summon Herald of Ultimateness from hand. You now have 2 negates on the field.
- Activate Gamma Eltanin in GY, sacrifice 1000 current ATK, Mu Beta has no materials to Summon itself and another Drytron from the Graveyard.
- Create I:P Masquerena using the Gamma and Drytron you just Summoned.
- On your opponent's turn, use Beatrice's effect again, sending a second copy of Eva and banishing your other Evas and Benten, searching for a third copy of Diviner and a second copy of Orange Light.
If you try to follow this combo step by step, with just two cards, you're looking at a field set I:P Masquerena and a Beatrice with no material to use as a body to link into Knightmare Unicorn , shuffle one card , a Herald of Ultimateness with 4 negates and, as a backup, you even have two copies of Herald of Orange Light in case your opponent has Dark Ruler No More or Forbidden Droplet , regardless they will have to play at least through 2 negates.
master-duel
216
5
https://ygovietnam.com/







































































Bottom




Bottom-Left
Bottom-Right
Right