Part 1: Core deck of Despia.

Sections covered in this guide:
Overview of the deck
Despia is an archetype characterized by monsters with opposing types and attributes (Fairy – DARK, Fiend – LIGHT). The deck has supports that revolve around fusion summoning play and thanks to Branded cards. The deck's gameplay can be expanded to combine with a few card races or other fusion supports such as Dogmatika, Shaddoll, Darklord,...
Core deck
Searchers are essential to help your deck connect and combo smoothly rather than relying on your card draw every turn.
Branded Opening not only helps you get a Despia monster from your deck into your hand, but also gives you the option to special summon that monster in defense position. This saves you valuable summons during your turn. Not only that, this is also a quick-play spell, you can use Branded Opening in other phases of your turn and even during your opponent's turn.
Branded Opening is also a 1-time protection (when in the grave) for your fusion monsters against 1 effect destruction.
To activate Branded Opening, you need to have another card in your hand to discard (not cost) and after successful activation, you cannot summon monsters from the extra deck other than fusion monsters. Of course, each effect of Branded Opening can only be used once per turn.
Aluber, when summoned normally or specially summoned, will help you add 1 Branded spell/trap from your deck to your hand.
If a fusion monster on your field (face up) is destroyed by battle or removed from your field by an effect, you can target 1 of your opponent's effect monsters, special summoning Aluber from grave and negate that monster's effects until the end of the turn. This effect can give you an extra shield on the field or extra materials for fusion summons, not only that, the ability to neutralize the effects of other monsters can bait 1 disruption of the opponent.
However, you can only use 1 Aluber's effect (put Branded in your hand or summon this monster from the grave) and can only do it once per turn.
When Despian Tragedy is sent to the grave or banished by an effect, it will help you add 1 more Despia monster from your deck to your hand (except Despian Tragedy). By using Despian Tragedy for a fusion summon or discarding for Branded Opening, you can easily trigger the effect of taking a Despia monster from your deck to Despian Tragedy's hand.
Another effect of Despian Tragedy is that you can banish this monster from the grave (cost) so you can set 1 Branded spell/trap from the grave to the field (with target).
You can only use 1 of Despian Tragedy's 2 effects during a turn and can only use it once per turn.
Despian Comedy can negate a card's effect or an effect that targets a Despia card on your field (face up) by discarding this card from your hand. This is a protection for Aluber or Theater of the Branded on your field so that these cards can be successful when using effects on the field.
Despian Comedy also has a quick effect that summons this monster from the grave by sacrificing 1 fusion monster on the field (cost). This effect can be useful in some situations to help your fusion monster avoid effects from Infinite Impermanence or similar cards.
Like other Despia monsters, you can only use 1 of 2 Despian Comedy effects during a turn and can only be used once per turn.
Dramaturge can activate the effect to summon again when sent to the grave or banished from the hand or field for a fusion summon.
Dramaturge is a disruption from Despia's main deck. If you have a fusion, synchro, xyz, or link monster specially summoned, you can negate the effects of any monster on the field (with target) until the end of your turn.
You can use each Dramaturge effect once per turn.
Despia, Theater of the Branded is both a Despia card and a Branded card. Thanks to that, this environmental spell can be protected by Despian Comedy and can be brought back to the field from the grave thanks to Despian Tragedy.
Despia, Theater of the Branded gives you 1 Polymerization per turn. During your main phase, you can fusion summon 1 level 8 or higher fusion monster from your extra deck using materials from your hand or field.
If a fairy-type monster other than your fusion monster (face up) is destroyed by battle or removed from the field by your opponent's effect, you can target and special summon 1 magic monster. Level 8 or higher matches from your grave return to the field.
Despian Quaeritis is one of Despia's main fusion monsters at the moment.
When this monster leaves the field using your opponent's effect, you can special summon it from your deck or add it to your hand of a Despia or Fallen of Albaz monster. Although the effect is a bit passive, it is still a difficulty for the opponent when having to overcome this monster and the monster about to be summoned by Quaeritis.
Quaeritis also has a quick effect that changes the ATK of monsters other than fusion monsters that are level 8 or higher to 0. This makes it difficult for the opponent to destroy this monster through battle and forces them to use the effect to deal with it. deal with this monster, then you will be able to use the remaining effects of Quaeritis more easily.
Despian Proskenion can steal fusion, synchro, xyz, and link monsters from your opponent's graveyard by discarding them or summoning them to your field. In addition, this monster can also cause 1 additional turn of damage to the opponent when destroying a monster in battle.
Because the summoning conditions are relatively difficult and the effects are not too much to expect, the appearance rate of Despian Proskenion is relatively low and is almost only a target for Super Polymerization.
Conclusion
In this section, I have mentioned the main cards appearing in Despia. In the next parts, I will continue to talk about the engines, tech, and gameplay of Despia. Thank you for watching.




















